Update 2.7
Add Profile Changer Skip Cutscene (Video Movie)
This commit is contained in:
parent
d01c6f442e
commit
b3dbe7eedd
@ -53,6 +53,7 @@
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<ClInclude Include="src\user\cheat\visuals\CameraZoom.h" />
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<ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" />
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<ClInclude Include="src\user\cheat\visuals\NoFog.h" />
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<ClInclude Include="src\user\cheat\visuals\ProfileChanger.h" />
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<ClInclude Include="src\user\cheat\visuals\ShowChestIndicator.h" />
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<ClInclude Include="src\user\cheat\world\AutoCook.h" />
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<ClInclude Include="src\user\cheat\world\AutoFish.h" />
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@ -163,6 +164,7 @@
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<ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" />
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<ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" />
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<ClCompile Include="src\user\cheat\visuals\NoFog.cpp" />
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<ClCompile Include="src\user\cheat\visuals\ProfileChanger.cpp" />
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<ClCompile Include="src\user\cheat\visuals\ShowChestIndicator.cpp" />
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<ClCompile Include="src\user\cheat\world\AutoCook.cpp" />
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<ClCompile Include="src\user\cheat\world\AutoFish.cpp" />
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@ -225,6 +225,9 @@
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<ClInclude Include="src\user\cheat\world\AutoCook.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\user\cheat\visuals\ProfileChanger.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Font Include="res\Ruda-Bold.ttf" />
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@ -408,6 +411,9 @@
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<ClCompile Include="src\user\cheat\debugger.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\user\cheat\visuals\ProfileChanger.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="res\res.rc">
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@ -39,7 +39,7 @@ uintptr_t il2cpp_get_mono_base_address()
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}
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uintptr_t il2cppi_get_base_address() {
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return (uintptr_t) GetModuleHandleW(L"UserAssembly.dll");
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return (uintptr_t)GetModuleHandleW(L"UserAssembly.dll");
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}
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uintptr_t il2cppi_get_unity_address() {
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@ -49,8 +49,8 @@ uintptr_t il2cppi_get_unity_address() {
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// Helper function to open a new console window and redirect stdout there
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void il2cppi_new_console() {
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AllocConsole();
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freopen_s((FILE**) stdout, "CONOUT$", "w", stdout);
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freopen_s((FILE**) stderr, "CONOUT$", "w", stderr);
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freopen_s((FILE**)stdout, "CONOUT$", "w", stdout);
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freopen_s((FILE**)stderr, "CONOUT$", "w", stderr);
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}
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void il2cppi_close_console() {
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@ -85,6 +85,11 @@ std::string il2cppi_to_string(app::String* str) {
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return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str));
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}
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app::String* string_to_il2cppi(std::string input) {
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return app::Marshal_PtrToStringAnsi((void*)input.c_str(), nullptr);
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}
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std::string to_hex_string(app::Byte__Array* barray, int length) {
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if (barray == nullptr)
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return std::string();
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@ -204,12 +204,12 @@ inline app::Vector3 operator / (const app::Vector3& A, const float k)
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inline app::Vector3 operator - (const app::Vector3& A)
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{
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return { -A.x, -A.y, -A.z};
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return { -A.x, -A.y, -A.z };
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}
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inline app::Vector2 operator + (const app::Vector2& A, const float k)
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{
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return { A.x + k, A.y + k};
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return { A.x + k, A.y + k };
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}
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inline app::Vector2 operator - (const app::Vector2& A, const app::Vector2& B)
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@ -219,7 +219,7 @@ inline app::Vector2 operator - (const app::Vector2& A, const app::Vector2& B)
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inline app::Vector2 operator - (const app::Vector2& A, const float k)
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{
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return { A.x - k, A.y - k};
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return { A.x - k, A.y - k };
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}
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inline app::Vector2 operator + (const app::Vector2& A, const app::Vector2& B)
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@ -282,7 +282,7 @@ std::string il2cppi_to_string(app::String* str);
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std::string il2cppi_to_string(app::Vector vec);
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std::string il2cppi_to_string(app::Vector2 vec);
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std::string il2cppi_to_string(app::Vector3 vec);
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app::String* string_to_il2cppi(std::string input);
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std::string to_hex_string(app::Byte__Array* barray, int length);
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#endif
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@ -292,6 +292,6 @@ template<typename T> bool il2cppi_is_initialized(T* metadataItem) {
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return *metadataItem != 0;
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#else
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// Metadata >=27 (Unity 2020.2)
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return !((uintptr_t) *metadataItem & 1);
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return !((uintptr_t)*metadataItem & 1);
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#endif
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}
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@ -42,6 +42,7 @@
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#include <cheat/visuals/FPSUnlock.h>
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#include <cheat/visuals/CameraZoom.h>
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#include <cheat/visuals/ShowChestIndicator.h>
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#include <cheat/visuals/ProfileChanger.h>
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#include "GenshinCM.h"
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@ -95,7 +96,8 @@ namespace cheat
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FEAT_INST(NoFog),
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FEAT_INST(FPSUnlock),
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FEAT_INST(CameraZoom),
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FEAT_INST(ChestIndicator)
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FEAT_INST(ChestIndicator),
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FEAT_INST(ProfileChanger)
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});
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#undef FEAT_INST
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244
cheat-library/src/user/cheat/visuals/ProfileChanger.cpp
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244
cheat-library/src/user/cheat/visuals/ProfileChanger.cpp
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@ -0,0 +1,244 @@
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#include "pch-il2cpp.h"
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#include "ProfileChanger.h"
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#include <helpers.h>
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#include <cheat/events.h>
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#include <misc/cpp/imgui_stdlib.h>
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#include <fstream>
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namespace cheat::feature
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{
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namespace GameObject {
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app::GameObject* WaterMark = nullptr;
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}
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namespace Components {
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app::Component_1* WaterMark = nullptr;
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app::Texture2D* CardTexture = nullptr;
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app::Texture2D* AvatarTexture = nullptr;
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app::Sprite* CardSprite = nullptr;
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app::Sprite* AvatarSprite = nullptr;
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app::Rect RectCard;
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app::Rect RectAvatar;
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}
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// Profile Page
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app::Button_1* ProfilePage(app::MonoInLevelPlayerProfilePage* __this, MethodInfo* method);
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// Edit Player Info Page
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static void ProfileEditPage(app::MonoFriendInformationDialog* __this, app::Sprite* value, MethodInfo* method);
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ProfileChanger::ProfileChanger() : Feature(),
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NF(f_Enabled, "Custom Profile", "Visuals", false),
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NF(f_UID, "UID", "Visuals", false),
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NF(f_NickName, "NickName", "Visuals", false),
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NF(f_Level, "Level", "Visuals", false),
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NF(f_Exp, "Exp", "Visuals", false),
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NF(f_CurExp, "CurExp", "Visuals", 1),
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NF(f_MaxExp, "MaxExp", "Visuals", 1),
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NF(f_ExpBar, "ExpBar", "Visuals", false),
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NF(f_ExpBarValue, "ExpBarValue", "Visuals", 20.0f),
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NF(f_WorldLevel, "WorldLevel", "Visuals", false),
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NF(f_Avatar, "AvatarImage", "Visuals", false),
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NF(f_Card, "CardImage", "Visuals", false),
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toBeUpdate(), nextUpdate(0)
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{
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HookManager::install(app::ProfilePage, ProfilePage);
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HookManager::install(app::ProfileEditPage, ProfileEditPage);
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events::GameUpdateEvent += MY_METHOD_HANDLER(ProfileChanger::OnGameUpdate);
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}
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const FeatureGUIInfo& ProfileChanger::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "CustomProfile", "Visuals", true };
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return info;
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}
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void ProfileChanger::DrawMain()
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{
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ConfigWidget(f_Enabled, "Custom Profile.");
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ConfigWidget(f_UID, "Changes the uid visually.");
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ConfigWidget(f_NickName, "Changes the nickname visually.");
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ConfigWidget(f_Level, "Changes the level visually.");
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ConfigWidget(f_Exp, "Changes the exp visually.");
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if (f_Exp) {
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ConfigWidget("CurExp", f_CurExp, 1, 2, 100000, "Changes the ExpBar visually.");
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ConfigWidget("MaxExp", f_MaxExp, 1, 2, 100000, "Changes the ExpBar visually.");
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ConfigWidget(f_ExpBar, "Changes the ExpBar visually.");
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if (f_ExpBar)
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ConfigWidget("ExpBarValue", f_ExpBarValue, 1, 2, 100, "Changes the ExpBar visually.");
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}
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ConfigWidget(f_WorldLevel, "Changes the world-level visually.");
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ConfigWidget(f_Avatar, "Changes the Avatar Image visually.\n" \
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"Note the size of the picture must be: 256x256.\n" \
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"Example path: C:\\Avatars.png");
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ConfigWidget(f_Card, "Changes the Card visually.\n" \
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"Note the size of the picture must be: 840x400.\n" \
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"Example path: C:\\Avatars.png");
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}
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bool ProfileChanger::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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void ProfileChanger::DrawStatus()
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{
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ImGui::Text("Custom Profile");
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}
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ProfileChanger& ProfileChanger::GetInstance()
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{
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static ProfileChanger instance;
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return instance;
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}
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void ProfileChanger::OnGameUpdate()
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{
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if (!f_Enabled || !f_UID)
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return;
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auto currentTime = util::GetCurrentTimeMillisec();
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if (currentTime < nextUpdate)
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return;
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if (f_UID) {
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if (GameObject::WaterMark == nullptr)
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GameObject::WaterMark = app::GameObject_Find(string_to_il2cppi("/BetaWatermarkCanvas(Clone)/Panel/TxtUID"), nullptr);
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if (GameObject::WaterMark != nullptr && Components::WaterMark == nullptr)
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Components::WaterMark = app::GameObject_GetComponentByName(GameObject::WaterMark, string_to_il2cppi("Text"), nullptr);
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if (Components::WaterMark != nullptr)
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app::Text_set_text(reinterpret_cast<app::Text*>(Components::WaterMark), string_to_il2cppi(f_UID), nullptr);
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}
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nextUpdate = currentTime + (int)f_DelayUpdate;
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}
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bool ProfileChanger::CheckFile(const std::string& Filename) {
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struct stat buffer;
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return (stat(Filename.c_str(), &buffer) == 0);
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}
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app::Button_1* ProfilePage(app::MonoInLevelPlayerProfilePage* __this, MethodInfo* method)
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{
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auto& profile = ProfileChanger::GetInstance();
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if (profile.f_Enabled) {
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if (profile.f_UID)
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app::Text_set_text(__this->fields._playerID, string_to_il2cppi(profile.f_UID), nullptr);
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if (profile.f_Level)
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app::Text_set_text(__this->fields._playerLv, string_to_il2cppi(profile.f_Level), nullptr);
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if (profile.f_Exp) {
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std::string CurExpStr = std::to_string(profile.f_CurExp);
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std::string MaxExpStr = std::to_string(profile.f_MaxExp);
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app::Text_set_text(__this->fields._playerExp, string_to_il2cppi(CurExpStr + "/" + MaxExpStr), nullptr);
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if (profile.f_ExpBar)
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{
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app::Slider_1_set_minValue(__this->fields._playerExpSlider, 1, nullptr);
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app::Slider_1_set_maxValue(__this->fields._playerExpSlider, 100, nullptr);
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app::Slider_1_set_value(__this->fields._playerExpSlider, profile.f_ExpBarValue, nullptr);
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}
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}
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if (profile.f_WorldLevel)
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app::Text_set_text(__this->fields._playerWorldLv, string_to_il2cppi(profile.f_WorldLevel), nullptr);
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if (profile.f_NickName){
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auto playerModule = GET_SINGLETON(MoleMole_PlayerModule);
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if (playerModule != nullptr && playerModule->fields._accountData_k__BackingField != nullptr) {
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auto& accountData = playerModule->fields._accountData_k__BackingField->fields;
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accountData.nickName = string_to_il2cppi(profile.f_NickName);
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}
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}
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// Card Name png size 840x400
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if (profile.f_Card){
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if (profile.CheckFile(profile.f_Card)) {
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Components::CardTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Card), 100, false, false, false, nullptr);
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// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
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if (Components::RectCard.m_Width == 0)
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Components::RectCard = app::Sprite_get_rect(__this->fields._nameCardPic->fields.m_Sprite, nullptr);
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app::Vector2 Vec2 = { 100, 100 };
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Components::CardSprite = app::Sprite_Create(Components::CardTexture, Components::RectCard, Vec2, 1, nullptr);
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__this->fields._nameCardPic->fields.m_OverrideSprite = Components::CardSprite;
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}
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else {
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std::cout << "Card Image: \n" << "not found" << std::endl;
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}
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}
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// Avatar png size 256x256
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if (profile.f_Avatar) {
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if (profile.CheckFile(profile.f_Avatar)) {
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Components::AvatarTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Avatar), 100, false, false, false, nullptr);
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// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
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if (Components::RectAvatar.m_Width == 0)
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Components::RectAvatar = app::Sprite_get_rect(__this->fields.playerIconImage->fields.m_Sprite, nullptr);
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app::Vector2 Vec2Avatar = { 128, 128 };
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Components::AvatarSprite = app::Sprite_Create(Components::AvatarTexture, Components::RectAvatar, Vec2Avatar, 1, nullptr);
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__this->fields.playerIconImage->fields.m_OverrideSprite = Components::AvatarSprite;
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}
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else {
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std::cout << "Avatar Image: \n" << "not found" << std::endl;
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}
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}
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}
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return CALL_ORIGIN(ProfilePage, __this, method);
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}
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static void ProfileEditPage(app::MonoFriendInformationDialog* __this, app::Sprite* value, MethodInfo* method) {
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auto& profile = ProfileChanger::GetInstance();
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if (profile.f_Enabled) {
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if (profile.f_UID)
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__this->fields._playerUID->fields.m_Text = string_to_il2cppi(profile.f_UID);
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if (profile.f_Level)
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__this->fields._playerLevel->fields.m_Text = string_to_il2cppi(profile.f_Level);
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if (profile.f_WorldLevel)
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__this->fields._worldLevel->fields.m_Text = string_to_il2cppi(profile.f_WorldLevel);
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// Card Name png size 840x400
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if (profile.f_Card) {
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if (profile.CheckFile(profile.f_Card)) {
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Components::CardTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Card), 100, false, false, false, nullptr);
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// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
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if (Components::RectCard.m_Width == 0)
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Components::RectCard = app::Sprite_get_rect(__this->fields._cardImg->fields.m_Sprite, nullptr);
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app::Vector2 Vec2 = { 100, 100 };
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Components::CardSprite = app::Sprite_Create(Components::CardTexture, Components::RectCard, Vec2, 1, nullptr);
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__this->fields._cardImg->fields.m_OverrideSprite = Components::CardSprite;
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}
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else {
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std::cout << "Card Image: \n" << "not found" << std::endl;
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}
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}
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// Avatar png size 256x256
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if (profile.f_Avatar) {
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if (profile.CheckFile(profile.f_Avatar)) {
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Components::AvatarTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Avatar), 100, false, false, false, nullptr);
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if (Components::RectAvatar.m_Width == 0)
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Components::RectAvatar = app::Sprite_get_rect(__this->fields._icon->fields.m_Sprite, nullptr);
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app::Vector2 Vec2Avatar = { 128, 128 };
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Components::AvatarSprite = app::Sprite_Create(Components::AvatarTexture, Components::RectAvatar, Vec2Avatar, 1, nullptr);
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__this->fields._icon->fields.m_OverrideSprite = Components::AvatarSprite;
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}
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else {
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std::cout << "Card Image: \n" << "not found" << std::endl;
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}
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}
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}
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return CALL_ORIGIN(ProfileEditPage, __this, value, method);
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}
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}
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44
cheat-library/src/user/cheat/visuals/ProfileChanger.h
Normal file
44
cheat-library/src/user/cheat/visuals/ProfileChanger.h
Normal file
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#pragma once
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#include <cheat-base/cheat/Feature.h>
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#include <cheat-base/config/config.h>
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#include <cheat-base/thread-safe.h>
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namespace cheat::feature
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{
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class ProfileChanger : public Feature
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{
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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config::Field<config::Toggle<std::string>> f_UID;
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config::Field<config::Toggle<std::string>> f_NickName;
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config::Field<config::Toggle<std::string>> f_Level;
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config::Field<config::Toggle<Hotkey>> f_Exp;
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config::Field<int> f_CurExp;
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config::Field<int> f_MaxExp;
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config::Field<config::Toggle<Hotkey>> f_ExpBar;
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config::Field<float> f_ExpBarValue;
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config::Field<config::Toggle<std::string>> f_WorldLevel;
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config::Field<config::Toggle<std::string>> f_Avatar; // Avatar png size 256x256
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config::Field<config::Toggle<std::string>> f_Card; // Card Name png size 840x400
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static ProfileChanger& GetInstance();
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const FeatureGUIInfo& GetGUIInfo() const override;
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void DrawMain() override;
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virtual bool NeedStatusDraw() const override;
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void DrawStatus() override;
|
||||
|
||||
bool CheckFile(const std::string& name);
|
||||
|
||||
private:
|
||||
SafeQueue<uint32_t> toBeUpdate;
|
||||
SafeValue<int64_t> nextUpdate;
|
||||
int f_DelayUpdate = 100.f;
|
||||
|
||||
void OnGameUpdate();
|
||||
ProfileChanger();
|
||||
|
||||
};
|
||||
}
|
@ -8,16 +8,19 @@ namespace cheat::feature
|
||||
{
|
||||
static void InLevelCutScenePageContext_UpdateView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method);
|
||||
static void InLevelCutScenePageContext_ClearView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method);
|
||||
static void CriwareMediaPlayer_Update(app::CriwareMediaPlayer* __this, MethodInfo* method);
|
||||
|
||||
DialogSkip::DialogSkip() : Feature(),
|
||||
NF(f_Enabled, "Auto talk", "AutoTalk", false),
|
||||
NF(f_AutoSelectDialog, "Auto select dialog", "AutoTalk", true),
|
||||
NF(f_ExcludeImportant, "Exclude Katheryne/Tubby", "AutoTalk", true),
|
||||
NF(f_FastDialog, "Fast dialog", "AutoTalk", false),
|
||||
NF(f_CutsceneUSM, "Skip Cutscenes", "AutoTalk", false),
|
||||
NF(f_TimeSpeedup, "Time Speed", "AutoTalk", 5.0f)
|
||||
{
|
||||
HookManager::install(app::MoleMole_InLevelCutScenePageContext_UpdateView, InLevelCutScenePageContext_UpdateView_Hook);
|
||||
HookManager::install(app::MoleMole_InLevelCutScenePageContext_ClearView, InLevelCutScenePageContext_ClearView_Hook);
|
||||
HookManager::install(app::CriwareMediaPlayer_Update, CriwareMediaPlayer_Update);
|
||||
}
|
||||
|
||||
const FeatureGUIInfo& DialogSkip::GetGUIInfo() const
|
||||
@ -41,21 +44,25 @@ namespace cheat::feature
|
||||
{
|
||||
ConfigWidget(f_TimeSpeedup, 0.1f, 2.0f, 50.0f, "Time Speedup Multipler \nHigher Values will lead to sync issues with servers \nand is not recommended for Laggy Internet connections.");
|
||||
}
|
||||
ConfigWidget("Skip Cutscenes", f_CutsceneUSM, "Automatically skips game movies.");
|
||||
}
|
||||
|
||||
bool DialogSkip::NeedStatusDraw() const
|
||||
{
|
||||
return f_Enabled;
|
||||
{
|
||||
return f_Enabled || f_CutsceneUSM;
|
||||
}
|
||||
|
||||
void DialogSkip::DrawStatus()
|
||||
{
|
||||
if (f_Enabled)
|
||||
ImGui::Text("Dialog [%s%s%s%s%s]",
|
||||
f_AutoSelectDialog ? "Auto" : "Manual",
|
||||
f_AutoSelectDialog && (f_ExcludeImportant || f_FastDialog) ? "|" : "",
|
||||
f_ExcludeImportant ? "Exc" : "",
|
||||
f_ExcludeImportant && f_FastDialog ? "|" : "",
|
||||
f_FastDialog ? "Fast" : "Normal");
|
||||
|
||||
ImGui::Text(f_CutsceneUSM ? "Skip Cutscenes" : "");
|
||||
}
|
||||
|
||||
DialogSkip& DialogSkip::GetInstance()
|
||||
@ -131,5 +138,14 @@ namespace cheat::feature
|
||||
app::Time_set_timeScale(1.0f, nullptr);
|
||||
CALL_ORIGIN(InLevelCutScenePageContext_ClearView_Hook, __this, method);
|
||||
}
|
||||
|
||||
static void CriwareMediaPlayer_Update(app::CriwareMediaPlayer* __this, MethodInfo* method)
|
||||
{
|
||||
DialogSkip& dialogSkip = DialogSkip::GetInstance();
|
||||
if (dialogSkip.f_CutsceneUSM)
|
||||
app::CriwareMediaPlayer_Skip(__this, nullptr);
|
||||
|
||||
return CALL_ORIGIN(CriwareMediaPlayer_Update, __this, method);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,7 @@ namespace cheat::feature
|
||||
config::Field<config::Toggle<Hotkey>> f_AutoSelectDialog;
|
||||
config::Field<config::Toggle<Hotkey>> f_ExcludeImportant;
|
||||
config::Field<config::Toggle<Hotkey>> f_FastDialog;
|
||||
config::Field<config::Toggle<Hotkey>> f_CutsceneUSM;
|
||||
config::Field<float> f_TimeSpeedup;
|
||||
|
||||
static DialogSkip& GetInstance();
|
||||
|
Loading…
Reference in New Issue
Block a user