Made Entity direction functions const
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@ -229,7 +229,7 @@ namespace cheat::game
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SAFE_END();
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}
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app::Vector3 Entity::forward()
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app::Vector3 Entity::forward() const
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{
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if (m_RawEntity == nullptr)
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return {};
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@ -237,12 +237,12 @@ namespace cheat::game
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return app::MoleMole_BaseEntity_GetForward(m_RawEntity, nullptr);
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}
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app::Vector3 Entity::back()
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app::Vector3 Entity::back() const
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{
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return -forward();
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}
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app::Vector3 Entity::right()
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app::Vector3 Entity::right() const
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{
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if (m_RawEntity == nullptr)
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return {};
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@ -250,12 +250,12 @@ namespace cheat::game
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return app::MoleMole_BaseEntity_GetRight(m_RawEntity, nullptr);
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}
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app::Vector3 Entity::left()
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app::Vector3 Entity::left() const
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{
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return -right();
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}
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app::Vector3 Entity::up()
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app::Vector3 Entity::up() const
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{
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if (m_RawEntity == nullptr)
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return {};
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@ -263,7 +263,7 @@ namespace cheat::game
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return app::MoleMole_BaseEntity_GetUp(m_RawEntity, nullptr);
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}
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app::Vector3 Entity::down()
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app::Vector3 Entity::down() const
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{
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return -up();
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}
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@ -39,12 +39,12 @@ namespace cheat::game
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app::Rigidbody* rigidbody();
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app::Animator* animator();
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app::Vector3 forward();
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app::Vector3 back();
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app::Vector3 right();
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app::Vector3 left();
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app::Vector3 up();
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app::Vector3 down();
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app::Vector3 forward() const;
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app::Vector3 back() const;
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app::Vector3 right() const;
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app::Vector3 left() const;
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app::Vector3 up() const;
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app::Vector3 down() const;
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template<class T>
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T* plugin(void* pClass)
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