Updated all functions to 2.7

This commit is contained in:
Joaquin 2022-05-28 04:21:08 -06:00
parent 6ccf0056de
commit bba76d3708
21 changed files with 292 additions and 292 deletions

View File

@ -15,13 +15,13 @@ cheat::GenshinCM& cheat::GenshinCM::instance()
void cheat::GenshinCM::CursorSetVisibility(bool visibility)
{
app::Cursor_set_visible(nullptr, visibility, nullptr);
app::Cursor_set_lockState(nullptr, visibility ? app::CursorLockMode__Enum::None : app::CursorLockMode__Enum::Locked, nullptr);
app::Cursor_set_visible(visibility, nullptr);
app::Cursor_set_lockState(visibility ? app::CursorLockMode__Enum::None : app::CursorLockMode__Enum::Locked, nullptr);
}
bool cheat::GenshinCM::CursorGetVisibility()
{
return app::Cursor_get_visible(nullptr, nullptr);
return app::Cursor_get_visible(nullptr);
}
cheat::GenshinCM::GenshinCM() :

View File

@ -31,7 +31,7 @@ namespace cheat::feature::esp::render
return;
SAFE_BEGIN();
auto camera = app::Camera_get_main(nullptr, nullptr);
auto camera = app::Camera_get_main(nullptr);
if (camera == nullptr)
return;
@ -58,8 +58,8 @@ namespace cheat::feature::esp::render
if (pixelWidth == 0 || pixelHeight == 0)
return;
auto screenWidth = app::Screen_get_width(nullptr, nullptr);
auto screenHeight = app::Screen_get_height(nullptr, nullptr);
auto screenWidth = app::Screen_get_width(nullptr);
auto screenHeight = app::Screen_get_height(nullptr);
if (screenWidth == 0 || screenHeight == 0)
return;
@ -88,7 +88,7 @@ namespace cheat::feature::esp::render
screenPos.y *= s_ResolutionScale.y;
}
screenPos.y = app::Screen_get_height(nullptr, nullptr) - screenPos.y;
screenPos.y = app::Screen_get_height(nullptr) - screenPos.y;
return screenPos;
}
@ -141,7 +141,7 @@ namespace cheat::feature::esp::render
// Sometimes occurs access violation in UnityPlayer.dll
// Callow: Have no idea what to do with it unless just catch exception
auto bounds = app::Utils_1_GetBounds(nullptr, gameObject, nullptr);
auto bounds = app::Utils_4_GetBounds(gameObject, nullptr);
if (bounds.m_Extents.x < esp.f_MinSize &&
bounds.m_Extents.y < esp.f_MinSize &&
bounds.m_Extents.z < esp.f_MinSize)
@ -216,7 +216,7 @@ namespace cheat::feature::esp::render
}
auto screenHeight = app::Screen_get_height(nullptr, nullptr);
auto screenHeight = app::Screen_get_height(nullptr);
#define FIX_Y(field) boxScreen.##field##.y = screenHeight - boxScreen.##field##.y
@ -263,7 +263,7 @@ namespace cheat::feature::esp::render
boxRect.yMax *= s_ResolutionScale.y;
}
auto screenHeight = app::Screen_get_height(nullptr, nullptr);
auto screenHeight = app::Screen_get_height(nullptr);
boxRect.yMin = screenHeight - boxRect.yMin;
boxRect.yMax = screenHeight - boxRect.yMax;
return boxRect;

View File

@ -24,7 +24,7 @@ namespace cheat::game
entityFilters[filter] = { false, 0 };
auto& entry = entityFilters[filter];
auto timestamp = app::GetTimestamp(nullptr, nullptr);
auto timestamp = app::TimeUtil_get_NowTimeStamp(nullptr);
if (entry.second + m_LifeTime > timestamp)
return entry.first;

View File

@ -77,7 +77,7 @@ namespace cheat::game
if (m_RawEntity == nullptr)
return {};
return app::Miscs_GenLevelPos_1(nullptr, absolutePosition(), nullptr);
return app::Miscs_GenLevelPos_1(absolutePosition(), nullptr);
}
float Entity::distance(Entity* entity)
@ -102,7 +102,7 @@ namespace cheat::game
if (m_RawEntity == nullptr)
return 10000;
auto dist = app::Vector3_Distance(nullptr, relativePosition(), point, nullptr);
auto dist = app::Vector3_Distance(relativePosition(), point, nullptr);
return dist;
}
@ -111,7 +111,7 @@ namespace cheat::game
if (m_RawEntity == nullptr)
return 10000;
return app::Vector2_Distance(nullptr, levelPosition(), levelPoint, nullptr);
return app::Vector2_Distance(levelPosition(), levelPoint, nullptr);
}
bool Entity::isGadget()

View File

@ -29,7 +29,7 @@ namespace cheat::game
continue;
auto& config = waypoint.config->fields;
uint16_t areaId = app::SimpleSafeUInt16_get_Value(nullptr, config.areaIdRawNum, nullptr);
uint16_t areaId = app::SimpleSafeUInt16_get_Value(config.areaIdRawNum, nullptr);
bool isAreaUnlocked = app::MapModule_IsAreaUnlock(mapModule, sceneId, areaId, nullptr);
if (waypoint.isUnlocked && isAreaUnlocked && !config._unlocked && !waypoint.isGroupLimit && !waypoint.isModelHidden)
@ -45,7 +45,7 @@ namespace cheat::game
float minDistance = -1;
WaypointInfo result{};
for (const auto& info : GetUnlockedWaypoints(targetSceneId)) {
float distance = app::Vector3_Distance(nullptr, position, info.position, nullptr);
float distance = app::Vector3_Distance(position, info.position, nullptr);
if (minDistance < 0 || distance < minDistance)
{
minDistance = distance;

View File

@ -483,7 +483,7 @@ namespace cheat::feature
if (nearestLabelPoint == nullptr)
continue;
float distance = app::Vector2_Distance(nullptr, levelPosition, nearestLabelPoint->levelPosition, nullptr);
float distance = app::Vector2_Distance(levelPosition, nearestLabelPoint->levelPosition, nullptr);
if (distance < minDistance || minDistancePoint == nullptr)
{
minDistance = distance;
@ -506,7 +506,7 @@ namespace cheat::feature
if (!completed && point.completed)
continue;
float distance = app::Vector2_Distance(nullptr, levelPosition, point.levelPosition, nullptr);
float distance = app::Vector2_Distance(levelPosition, point.levelPosition, nullptr);
if (distance < minDistance || minDistancePoint == nullptr)
{
minDistance = distance;
@ -1274,11 +1274,11 @@ namespace cheat::feature
static bool IsMapActive()
{
auto uimanager = GET_SINGLETON(UIManager_1);
auto uimanager = GET_SINGLETON(UIManager);
if (uimanager == nullptr)
return false;
return app::UIManager_1_HasEnableMapCamera(uimanager, nullptr);
return app::UIManager_HasEnableMapCamera(uimanager, nullptr);
}
static app::Rect s_MapViewRect = { 0, 0, 1, 1 };
@ -1300,8 +1300,8 @@ namespace cheat::feature
screenPosition.y = (levelPosition.y - s_MapViewRect.m_YMin) / s_MapViewRect.m_Height;
// Scaling to screen position
screenPosition.x = screenPosition.x * app::Screen_get_width(nullptr, nullptr);
screenPosition.y = (1.0f - screenPosition.y) * app::Screen_get_height(nullptr, nullptr);
screenPosition.x = screenPosition.x * app::Screen_get_width(nullptr);
screenPosition.y = (1.0f - screenPosition.y) * app::Screen_get_height(nullptr);
return screenPosition;
}
@ -1491,8 +1491,8 @@ namespace cheat::feature
if (m_ScenesData.count(sceneID) == 0)
return;
ImVec2 screenSize = { static_cast<float>(app::Screen_get_width(nullptr, nullptr)),
static_cast<float>(app::Screen_get_height(nullptr, nullptr)) };
ImVec2 screenSize = { static_cast<float>(app::Screen_get_width(nullptr)),
static_cast<float>(app::Screen_get_height(nullptr)) };
auto iconSize = (f_DynamicSize && s_MapViewRect.m_Width != 0.0f) ? f_IconSize * (relativeSizeX / s_MapViewRect.m_Width) : f_IconSize;
@ -1549,7 +1549,7 @@ namespace cheat::feature
UPDATE_DELAY_VAR(ImCircle, _miniMapCircle, 2000);
auto uiManager = GET_SINGLETON(UIManager_1);
auto uiManager = GET_SINGLETON(UIManager);
if (uiManager == nullptr || uiManager->fields._sceneCanvas == nullptr)
return {};
@ -1559,7 +1559,7 @@ namespace cheat::feature
auto mapPos = app::Transform_get_position(reinterpret_cast<app::Transform*>(back), nullptr);
auto center = app::Camera_WorldToScreenPoint(uiManager->fields._uiCamera, mapPos, nullptr);
center.y = app::Screen_get_height(nullptr, nullptr) - center.y;
center.y = app::Screen_get_height(nullptr) - center.y;
auto mapRect = app::RectTransform_get_rect(back, nullptr);
float scaleFactor = app::Canvas_get_scaleFactor(uiManager->fields._sceneCanvas, nullptr);

View File

@ -17,7 +17,7 @@
#include <imgui_internal.h>
// This module is for debug purpose, and... well.. it's shit coded ^)
namespace cheat::feature
namespace cheat::feature
{
static bool ActorAbilityPlugin_OnEvent_Hook(void* __this, app::BaseEvent* e, MethodInfo* method);
@ -25,30 +25,30 @@ namespace cheat::feature
static bool csvFriendly = true;
static bool includeHeaders = true;
Debug::Debug() : Feature()
{
Debug::Debug() : Feature()
{
events::GameUpdateEvent += FUNCTION_HANDLER(OnGameUpdate);
HookManager::install(app::ActorAbilityPlugin_OnEvent, ActorAbilityPlugin_OnEvent_Hook);
// HookManager::install(app::LuaShellManager_ReportLuaShellResult, LuaShellManager_ReportLuaShellResult_Hook);
// HookManager::install(app::LuaShellManager_DoString, LuaShellManager_DoString_Hook);
// HookManager::install(app::LuaEnv_DoString, LuaEnv_DoString_Hook);
// HookManager::install(app::Lua_xlua_pushasciistring, Lua_xlua_pushasciistring_Hook);
HookManager::install(app::ActorAbilityPlugin_OnEvent, ActorAbilityPlugin_OnEvent_Hook);
// HookManager::install(app::LuaShellManager_ReportLuaShellResult, LuaShellManager_ReportLuaShellResult_Hook);
// HookManager::install(app::LuaShellManager_DoString, LuaShellManager_DoString_Hook);
// HookManager::install(app::LuaEnv_DoString, LuaEnv_DoString_Hook);
// HookManager::install(app::Lua_xlua_pushasciistring, Lua_xlua_pushasciistring_Hook);
// HookManager::install(app::GameLogin_SendInfo_2, SendInfo_Hook);
// LOG_DEBUG("Hooked GameLogin::SendGameInfo. Origin at 0x%p", HookManager::getOrigin(SendInfo_Hook));
}
// HookManager::install(app::GameLogin_SendInfo_2, SendInfo_Hook);
// LOG_DEBUG("Hooked GameLogin::SendGameInfo. Origin at 0x%p", HookManager::getOrigin(SendInfo_Hook));
}
const FeatureGUIInfo& Debug::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "DebugInfo", "Debug", false };
return info;
}
const FeatureGUIInfo& Debug::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "DebugInfo", "Debug", false };
return info;
}
Debug& Debug::GetInstance()
{
static Debug instance;
return instance;
}
Debug& Debug::GetInstance()
{
static Debug instance;
return instance;
}
// Raise when player start game log in (after press a door)
@ -152,7 +152,7 @@ namespace cheat::feature
ImGui::Text("Object position: %s", il2cppi_to_string(location._pos).c_str());
ImGui::Text("_unlocked: %s", location._unlocked ? "true" : "false");
ImGui::Text("_groupLimit: %s", location._groupLimit ? "true" : "false");
uint16_t areaId = app::SimpleSafeUInt16_get_Value(nullptr, location.areaIdRawNum, nullptr);
uint16_t areaId = app::SimpleSafeUInt16_get_Value(location.areaIdRawNum, nullptr);
ImGui::Text("areaId: %u", areaId);
ImGui::Text("areaUnlocked: %s", app::MapModule_IsAreaUnlock(singleton, sceneId, areaId, nullptr) ? "true" : "false");
ImGui::Text("gadgetIdRawNum: %u", location.gadgetIdRawNum);
@ -236,8 +236,8 @@ namespace cheat::feature
auto combat = entity->combat();
if (combat != nullptr) {
auto combatProp = combat->fields._combatProperty_k__BackingField;
auto maxHP = app::SafeFloat_GetValue(nullptr, combatProp->fields.maxHP, nullptr);
auto HP = app::SafeFloat_GetValue(nullptr, combatProp->fields.HP, nullptr);
auto maxHP = app::SafeFloat_GetValue(combatProp->fields.maxHP, nullptr);
auto HP = app::SafeFloat_GetValue(combatProp->fields.HP, nullptr);
auto isLockHp = combatProp->fields.islockHP == nullptr || app::FixedBoolStack_get_value(combatProp->fields.islockHP, nullptr);
auto isInvincible = combatProp->fields.isInvincible == nullptr || app::FixedBoolStack_get_value(combatProp->fields.isInvincible, nullptr);
ImGui::BeginTooltip();
@ -336,16 +336,16 @@ namespace cheat::feature
// many cases we want to keep supporting. Ternary is cleaner, but not a big
// performance hit if we keep a switch statement.
switch (condition) {
case Debug::TeleportCondition::Closest: {
// We've already selected this.
break;
}
case Debug::TeleportCondition::Farthest: {
target = sortedEntities.back();
break;
}
case Debug::TeleportCondition::Closest: {
// We've already selected this.
break;
}
case Debug::TeleportCondition::Farthest: {
target = sortedEntities.back();
break;
}
}
// Separating this logic to keep it clean and consistent.
if (target != nullptr)
{
@ -500,7 +500,7 @@ namespace cheat::feature
static bool checkOnlyShells = false;
static bool showEmptyTypes = false;
static Debug::EntitySortCondition sortCondition = Debug::EntitySortCondition::Distance;
static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyScroll |
static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyScroll |
ImGuiTabBarFlags_NoCloseWithMiddleMouseButton | ImGuiTabBarFlags_TabListPopupButton;
auto& manager = game::EntityManager::instance();
@ -529,7 +529,7 @@ namespace cheat::feature
ImGui::Checkbox("Filter by Radius", &useRadius);
if (!useRadius)
ImGui::BeginDisabled();
ImGui::SameLine();
ImGui::PushItemWidth(200.0);
ImGui::SliderFloat("Radius", &radius, 0.0f, 100.0f);
@ -767,23 +767,23 @@ namespace cheat::feature
void DrawPositionInfo()
{
auto avatarPos = app::ActorUtils_GetAvatarPos(nullptr, nullptr);
auto avatarPos = app::ActorUtils_GetAvatarPos(nullptr);
ImGui::Text("Avatar position: %s", il2cppi_to_string(avatarPos).c_str());
auto relativePos = app::WorldShiftManager_GetRelativePosition(nullptr, avatarPos, nullptr);
auto relativePos = app::WorldShiftManager_GetRelativePosition(avatarPos, nullptr);
ImGui::Text("Relative position: %s", il2cppi_to_string(relativePos).c_str());
auto levelPos = app::Miscs_GenLevelPos_1(nullptr, avatarPos, nullptr);
auto levelPos = app::Miscs_GenLevelPos_1(avatarPos, nullptr);
ImGui::Text("Level position: %s", il2cppi_to_string(levelPos).c_str());
static app::Vector3 teleportPos = {};
ImGui::InputFloat3("Teleport position", reinterpret_cast<float*>(&teleportPos));
auto& teleport = MapTeleport::GetInstance();
if (ImGui::Button("Map teleport"))
teleport.TeleportTo(app::Vector2 { teleportPos.x, teleportPos.y });
teleport.TeleportTo(app::Vector2{ teleportPos.x, teleportPos.y });
ImGui::SameLine();
if (ImGui::Button("World teleport"))
@ -791,7 +791,7 @@ namespace cheat::feature
if (ImGui::TreeNode("Ground pos info"))
{
auto groundNormal = app::Miscs_CalcCurrentGroundNorm(nullptr, avatarPos, nullptr);
auto groundNormal = app::Miscs_CalcCurrentGroundNorm(avatarPos, nullptr);
ImGui::Text("Ground normal: %s", il2cppi_to_string(groundNormal).c_str());
static app::Vector3 pos{};
@ -807,7 +807,7 @@ namespace cheat::feature
static float length = 1000;
ImGui::DragFloat("Raycast length", &length, 1.0f, -2000.0f, 2000.0f);
ImGui::Text("All: %f", app::Miscs_CalcCurrentGroundHeight_1(nullptr, avatarPos.x, avatarPos.z, avatarPos.y, length, 0xFFFFFFFF, nullptr));
ImGui::Text("All: %f", app::Miscs_CalcCurrentGroundHeight_1(avatarPos.x, avatarPos.z, avatarPos.y, length, 0xFFFFFFFF, nullptr));
ImGui::TreePop();
}
@ -819,7 +819,7 @@ namespace cheat::feature
ImGui::SameLine();
if (ImGui::Button("Copy All Info"))
{
auto text = il2cppi_to_string(avatarPos) + "\n" + il2cppi_to_string(relativePos) + "\n" + il2cppi_to_string(levelPos) + "\n" + il2cppi_to_string(app::Miscs_CalcCurrentGroundNorm(nullptr, avatarPos, nullptr));
auto text = il2cppi_to_string(avatarPos) + "\n" + il2cppi_to_string(relativePos) + "\n" + il2cppi_to_string(levelPos) + "\n" + il2cppi_to_string(app::Miscs_CalcCurrentGroundNorm(avatarPos, nullptr));
ImGui::SetClipboardText(text.c_str());
}
ImGui::SameLine();
@ -833,7 +833,7 @@ namespace cheat::feature
for (int i = 0; i < 10; i++)
name += std::to_string(rand() % 10);
text = "\"name\":\"" + name + "\"," + text;
text = "{" + text + "}";
text = "{" + text + "}";
ImGui::SetClipboardText(text.c_str());
}
@ -841,27 +841,27 @@ namespace cheat::feature
void DrawMapManager()
{
auto mapManager = GET_SINGLETON(MapManager);
auto mapManager = GET_SINGLETON(MapManager);
if (mapManager == nullptr)
return;
int temp = mapManager->fields.playerSceneID;
ImGui::InputInt("Player scene id", &temp);
temp = mapManager->fields.mapSceneID;
ImGui::InputInt("Map scene id", &temp);
temp = mapManager->fields.mapSceneID;
ImGui::InputInt("Map scene id", &temp);
}
void DrawImGuiFocusTest()
{
ImGui::Text("Is any item active: %s", ImGui::IsAnyItemActive() ? "true" : "false");
ImGui::Text("Is any item focused: %s", ImGui::IsAnyItemFocused() ? "true" : "false");
ImGui::Text("Is any item active: %s", ImGui::IsAnyItemActive() ? "true" : "false");
ImGui::Text("Is any item focused: %s", ImGui::IsAnyItemFocused() ? "true" : "false");
ImGui::Button("Test");
auto hk = Hotkey();
int temp = 0;
InputHotkey("Test hotkey", &hk, false);
ImGui::InputInt("Test input", &temp);
ImGui::Button("Test");
auto hk = Hotkey();
int temp = 0;
InputHotkey("Test hotkey", &hk, false);
ImGui::InputInt("Test input", &temp);
}
std::map<std::string, std::string> chestNames;
@ -908,7 +908,7 @@ namespace cheat::feature
app::GadgetState__Enum chestState = static_cast<app::GadgetState__Enum>(ownerData.gadgetState);
ImGui::Text("Is ability locked: %s", pluginData._isLockByAbility ? "true" : "false");
ImGui::Text("State: %s", magic_enum::enum_name(chestState).data());
bool added = chestNames.count(entityName) > 0;
if (tempNames.count(entityName) == 0)
@ -947,8 +947,8 @@ namespace cheat::feature
ImGui::InputTextMultiline("Dict", &textStr);
ImGui::TreePop();
}
}
}
void DrawScenePropManager()
{
@ -967,7 +967,7 @@ namespace cheat::feature
}
ImGui::Text("Prop count: %d", scenePropDict->count);
auto& manager = game::EntityManager::instance();
for (auto& [id, propObject] : scenePropDict->pairs())
{
@ -979,20 +979,20 @@ namespace cheat::feature
auto config = tree->fields._config->fields;
auto pattern = config._._.scenePropPatternName;
app::ECGLPBEEEAA__Enum value;
app::MoleMole_Config_TreeType__Enum value;
bool result = app::ScenePropManager_GetTreeTypeByPattern(scenePropManager, pattern, &value, nullptr);
if (!result)
continue;
ImGui::Text("Tree at %s, type: %s, distance %0.3f", il2cppi_to_string(pos).c_str(), magic_enum::enum_name(value).data(),
manager.avatar()->distance(app::WorldShiftManager_GetRelativePosition(nullptr, pos, nullptr)));
manager.avatar()->distance(app::WorldShiftManager_GetRelativePosition(pos, nullptr)));
}
}
class ItemFilter : game::IEntityFilter
{
public:
ItemFilter() : ItemFilter(app::EntityType__Enum_1::None, "")
ItemFilter() : ItemFilter(app::EntityType__Enum_1::None, "")
{}
ItemFilter(app::EntityType__Enum_1 type, const std::string& name) : m_Type(type), m_Name(name)
@ -1033,18 +1033,18 @@ namespace cheat::feature
nlohmann::json jRoot;
try {
jRoot =nlohmann::json::parse(fs);
jRoot = nlohmann::json::parse(fs);
}
catch (nlohmann::detail::parse_error& parseError)
{
UNREFERENCED_PARAMETER(parseError);
LOG_ERROR("Failed to parse json");
}
for (auto& [key, value] : jRoot["filters"].items())
simpleFilters[key] = ItemFilter(value["type"], value["name"]);
for (auto& value : jRoot["excluded"])
for (auto& value : jRoot["excluded"])
removedItems.push_back(ItemFilter(value["type"], value["name"]));
}
@ -1098,20 +1098,20 @@ namespace cheat::feature
ImGui::InputText("## Name", &keyText);
ImGui::SameLine();
ImGui::InputText("## ItemName", &filter.m_Name);
ImGui::SameLine();
ImGui::InputText("## ItemName", &filter.m_Name);
ImGui::SameLine();
std::string typeName = std::string(magic_enum::enum_name(filter.m_Type));
ImGui::InputText("## ItemType", &typeName);
ImGui::InputText("## ItemType", &typeName);
ImGui::PopItemWidth();
ImGui::PopID();
}
}
void Debug::DrawExternal()
{
//auto draw = ImGui::GetBackgroundDrawList();
void Debug::DrawExternal()
{
//auto draw = ImGui::GetBackgroundDrawList();
//std::string fpsString = fmt::format("{:.1f}/{:.1f}", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
//draw->AddText(ImVec2(100, 100), ImColor(0, 0, 0), fpsString.c_str());
@ -1136,14 +1136,14 @@ namespace cheat::feature
}
}
for (auto& filter : removedItems)
{
if (executor.ApplyFilter(entity, reinterpret_cast<game::IEntityFilter*>(&filter)))
{
unexplored = false;
break;
}
}
for (auto& filter : removedItems)
{
if (executor.ApplyFilter(entity, reinterpret_cast<game::IEntityFilter*>(&filter)))
{
unexplored = false;
break;
}
}
if (!unexplored)
continue;
@ -1169,11 +1169,11 @@ namespace cheat::feature
updated = true;
}
}
else if (selectedEntity != nullptr && ImGui::IsKeyPressed(ImGuiKey_R, false))
{
removedItems.push_back(ItemFilter(selectedEntity->type(), selectedEntity->name()));
updated = true;
}
else if (selectedEntity != nullptr && ImGui::IsKeyPressed(ImGuiKey_R, false))
{
removedItems.push_back(ItemFilter(selectedEntity->type(), selectedEntity->name()));
updated = true;
}
if (selectedEntity != nullptr && ImGui::IsKeyPressed(ImGuiKey_T, false))
{
@ -1189,8 +1189,8 @@ namespace cheat::feature
ImGui::Begin("Input name", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::PushItemWidth(500);
ImGui::InputText("Section", &tempSectionName);
if (!ImGui::IsAnyItemActive() && !ImGui::IsMouseClicked(0))
ImGui::SetKeyboardFocusHere(0);
if (!ImGui::IsAnyItemActive() && !ImGui::IsMouseClicked(0))
ImGui::SetKeyboardFocusHere(0);
ImGui::InputText("Name", &tempName);
ImGui::PopItemWidth();
ImGui::End();
@ -1203,21 +1203,21 @@ namespace cheat::feature
updated = true;
}
if (ImGui::IsKeyPressed(ImGuiKey_Escape, false))
{
if (ImGui::IsKeyPressed(ImGuiKey_Escape, false))
{
renderer::SetInputLock(this, false);
addingFilter = false;
}
addingFilter = false;
}
}
if (updated)
FiltetItemPickerSave();
}
}
void DrawFPSGraph()
{
static float values[120] = {0};
static float values[120] = { 0 };
static int values_offset = 0;
values[values_offset++] = ImGui::GetIO().Framerate;
if (values_offset >= IM_ARRAYSIZE(values))
@ -1232,43 +1232,43 @@ namespace cheat::feature
}
void Debug::DrawMain()
{
if (ImGui::CollapsingHeader("Entity Manager", ImGuiTreeNodeFlags_None))
DrawEntitiesData();
{
if (ImGui::CollapsingHeader("Entity Manager", ImGuiTreeNodeFlags_None))
DrawEntitiesData();
if (ImGui::CollapsingHeader("Position", ImGuiTreeNodeFlags_None))
{
DrawMapManager();
DrawPositionInfo();
}
if (ImGui::CollapsingHeader("Position", ImGuiTreeNodeFlags_None))
{
DrawMapManager();
DrawPositionInfo();
}
//if (ImGui::CollapsingHeader("Filter item picker"))
// DrawFilterItemPicker();
//if (ImGui::CollapsingHeader("Chest plugin", ImGuiTreeNodeFlags_None))
// DrawChestPlugin();
//if (ImGui::CollapsingHeader("Chest plugin", ImGuiTreeNodeFlags_None))
// DrawChestPlugin();
//if (ImGui::CollapsingHeader("Interaction manager", ImGuiTreeNodeFlags_None))
// DrawInteractionManagerInfo();
//if (ImGui::CollapsingHeader("Interaction manager", ImGuiTreeNodeFlags_None))
// DrawInteractionManagerInfo();
if (ImGui::CollapsingHeader("Map Manager", ImGuiTreeNodeFlags_None))
DrawManagerData();
if (ImGui::CollapsingHeader("Map Manager", ImGuiTreeNodeFlags_None))
DrawManagerData();
if (ImGui::CollapsingHeader("FPS Graph", ImGuiTreeNodeFlags_None))
DrawFPSGraph();
}
}
bool Debug::NeedInfoDraw() const
{
bool Debug::NeedInfoDraw() const
{
return showNotWritten && notWrittenChests.size() > 0;
}
}
void Debug::DrawInfo()
{
void Debug::DrawInfo()
{
for (auto& name : notWrittenChests)
{
ImGui::Text("%s", name.c_str());
}
}
}

View File

@ -24,7 +24,7 @@ namespace cheat::feature
{
for (int i = 0; i < 4; i++) {
LOG_TRACE("Emulating call of RecordUserData with type %d", i);
app::Application_RecordUserData(nullptr, i, nullptr);
app::Application_RecordUserData(i, nullptr);
}
// if (m_Enabled) {

View File

@ -183,7 +183,7 @@ namespace cheat::feature
byteArray->max_length = length;
memcpy_s(byteArray->vector, length, content, length);
app::Packet_XorEncrypt(nullptr, &byteArray, length, nullptr);
app::Packet_XorEncrypt(&byteArray, length, nullptr);
auto result = new char[length];
memcpy_s(result, length, byteArray->vector, length);
@ -249,13 +249,13 @@ namespace cheat::feature
return sniffer.OnPacketIO(evt->_evt.packet, PacketIOType::Receive);
}
int32_t PacketSniffer::KcpNative_kcp_client_send_packet_Hook(void* __this, void* kcp_client, app::KcpPacket_1* packet, MethodInfo* method)
int32_t PacketSniffer::KcpNative_kcp_client_send_packet_Hook(void* kcp_client, app::KcpPacket_1* packet, MethodInfo* method)
{
auto& sniffer = GetInstance();
if (!sniffer.OnPacketIO(packet, PacketIOType::Send))
return 0;
return CALL_ORIGIN(KcpNative_kcp_client_send_packet_Hook, __this, kcp_client, packet, method);
return CALL_ORIGIN(KcpNative_kcp_client_send_packet_Hook, kcp_client, packet, method);
}
}

View File

@ -49,7 +49,7 @@ namespace cheat::feature
static char* EncryptXor(void* content, uint32_t length);
static bool KcpClient_TryDequeueEvent_Hook(void* __this, app::ClientKcpEvent* evt, MethodInfo* method);
static int32_t KcpNative_kcp_client_send_packet_Hook(void* __this, void* kcp_client, app::KcpPacket_1* packet, MethodInfo* method);
static int32_t KcpNative_kcp_client_send_packet_Hook(void* kcp_client, app::KcpPacket_1* packet, MethodInfo* method);
bool OnPacketIO(app::KcpPacket_1* packet, PacketIOType type);
};

View File

@ -128,11 +128,11 @@ namespace cheat::feature
NoCD& noCD = NoCD::GetInstance();
if (noCD.f_AbilityReduce)
{
auto cdTimer = app::SafeFloat_GetValue(nullptr, skillInfo->fields.cdTimer, nullptr);
auto cdTimer = app::SafeFloat_GetValue(skillInfo->fields.cdTimer, nullptr);
if (cdTimer > noCD.f_TimerReduce * 5.0f)
{
struct app::SafeFloat MyValueProtect = app::SafeFloat_SetValue(nullptr, noCD.f_TimerReduce * 5.0f, nullptr);
struct app::SafeFloat MyValueProtect = app::SafeFloat_SetValue(noCD.f_TimerReduce * 5.0f, nullptr);
skillInfo->fields.cdTimer = MyValueProtect;
}
}

View File

@ -154,7 +154,7 @@ namespace cheat::feature
if (IsVectorZero(prevPos))
return;
float deltaTime = app::Time_get_deltaTime(nullptr, nullptr);
float deltaTime = app::Time_get_deltaTime(nullptr);
app::Vector3 newPos = prevPos + dir * speed * deltaTime;
if (!f_VelocityMode)

View File

@ -121,7 +121,7 @@ namespace cheat::feature
return f_Multiplier;
auto safeHP = baseCombat->fields._combatProperty_k__BackingField->fields.HP;
auto HP = app::SafeFloat_GetValue(nullptr, safeHP, nullptr);
auto HP = app::SafeFloat_GetValue(safeHP, nullptr);
int attackCount = (int)ceil(HP / attackDamage);
return std::clamp(attackCount, 1, 200);
}

View File

@ -30,7 +30,7 @@ namespace cheat::feature
static std::string teleportName;
ImGui::InputText("Teleport name", &teleportName);
static std::vector<std::pair<std::string, app::Vector3>> teleports;
app::Vector3 pos = app::ActorUtils_GetAvatarPos(nullptr, nullptr);
app::Vector3 pos = app::ActorUtils_GetAvatarPos(nullptr);
if (ImGui::Button("Add teleport"))
{
// check if already added

View File

@ -6,48 +6,48 @@
#include <cheat/game/EntityManager.h>
#include <cheat/game/util.h>
namespace cheat::feature
namespace cheat::feature
{
static void InLevelMapPageContext_OnMapClicked_Hook(app::InLevelMapPageContext* __this, app::Vector2 screenPos, MethodInfo* method);
static void InLevelMapPageContext_OnMarkClicked_Hook(app::InLevelMapPageContext* __this, app::MonoMapMark* mark, MethodInfo* method);
static app::Vector3 LocalEntityInfoData_GetTargetPos_Hook(app::LocalEntityInfoData* __this, MethodInfo* method);
static app::Vector3 LocalEntityInfoData_get_initPos_Hook(app::LocalEntityInfoData* __this, MethodInfo* method);
static bool LoadingManager_NeedTransByServer_Hook(app::LoadingManager* __this, uint32_t sceneId, app::Vector3 position, MethodInfo* method);
static void LoadingManager_PerformPlayerTransmit_Hook(app::LoadingManager* __this, app::Vector3 position, app::EnterType__Enum someEnum,
uint32_t someUint1, app::EvtTransmitAvatar_EvtTransmitAvatar_TransmitType__Enum teleportType, uint32_t someUint2, MethodInfo* method);
static void Entity_SetPosition_Hook(app::BaseEntity* __this, app::Vector3 position, bool someBool, MethodInfo* method);
static void Entity_SetRelativePosition_Hook(app::BaseEntity* __this, app::Vector3 position, bool someBool, MethodInfo* method);
MapTeleport::MapTeleport() : Feature(),
NF(f_Enabled, "Map teleport", "MapTeleport", false),
MapTeleport::MapTeleport() : Feature(),
NF(f_Enabled, "Map teleport", "MapTeleport", false),
NF(f_DetectHeight, "Auto height detect", "MapTeleport", true),
NF(f_DefaultHeight, "Default teleport height", "MapTeleport", 300.0f),
NF(f_Key, "Teleport key", "MapTeleport", Hotkey('T'))
{
{
// Map touch
HookManager::install(app::InLevelMapPageContext_OnMarkClicked, InLevelMapPageContext_OnMarkClicked_Hook);
HookManager::install(app::InLevelMapPageContext_OnMapClicked, InLevelMapPageContext_OnMapClicked_Hook);
// Stage 1
HookManager::install(app::LocalEntityInfoData_GetTargetPos, LocalEntityInfoData_GetTargetPos_Hook);
HookManager::install(app::LocalEntityInfoData_get_initPos, LocalEntityInfoData_get_initPos_Hook);
HookManager::install(app::LoadingManager_NeedTransByServer, LoadingManager_NeedTransByServer_Hook);
// Stage 2
HookManager::install(app::LoadingManager_PerformPlayerTransmit, LoadingManager_PerformPlayerTransmit_Hook);
// Stage 3
HookManager::install(app::Entity_SetPosition, Entity_SetPosition_Hook);
HookManager::install(app::Entity_SetRelativePosition, Entity_SetRelativePosition_Hook);
events::GameUpdateEvent += MY_METHOD_HANDLER(MapTeleport::OnGameUpdate);
}
const FeatureGUIInfo& MapTeleport::GetGUIInfo() const
{
static const FeatureGUIInfo info { "Map Teleport", "Teleport", true };
return info;
}
const FeatureGUIInfo& MapTeleport::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Map Teleport", "Teleport", true };
return info;
}
void MapTeleport::DrawMain()
{
void MapTeleport::DrawMain()
{
ConfigWidget("Enabled",
f_Enabled,
"Enable teleport-to-mark functionality.\n" \
@ -71,13 +71,13 @@ namespace cheat::feature
if (!f_Enabled)
ImGui::EndDisabled();
}
}
MapTeleport& MapTeleport::GetInstance()
{
static MapTeleport instance;
return instance;
}
MapTeleport& MapTeleport::GetInstance()
{
static MapTeleport instance;
return instance;
}
// Hook for game manager needs for starting teleport in game update thread.
// Because, when we use Teleport call in non game thread (imgui update thread for example)
@ -99,7 +99,7 @@ namespace cheat::feature
{
LOG_DEBUG("Stage 0. Target location at %s", il2cppi_to_string(position).c_str());
auto avatarPosition = app::ActorUtils_GetAvatarPos(nullptr, nullptr);
auto avatarPosition = app::ActorUtils_GetAvatarPos(nullptr);
auto nearestWaypoint = game::FindNearestWaypoint(position, sceneId);
if (nearestWaypoint.data == nullptr)
@ -109,7 +109,7 @@ namespace cheat::feature
}
else
{
float dist = app::Vector3_Distance(nullptr, position, nearestWaypoint.position, nullptr);
float dist = app::Vector3_Distance(position, nearestWaypoint.position, nullptr);
LOG_DEBUG("Stage 0. Found nearest waypoint { sceneId: %d; waypointId: %d } with distance %fm.",
nearestWaypoint.sceneId, nearestWaypoint.waypointId, dist);
}
@ -122,7 +122,7 @@ namespace cheat::feature
if (!mapBackground)
return false;
auto uimanager = GET_SINGLETON(UIManager_1);
auto uimanager = GET_SINGLETON(UIManager);
if (uimanager == nullptr)
return false;
@ -149,10 +149,10 @@ namespace cheat::feature
void MapTeleport::TeleportTo(app::Vector2 mapPosition)
{
auto worldPosition = app::Miscs_GenWorldPos(nullptr, mapPosition, nullptr);
auto worldPosition = app::Miscs_GenWorldPos(mapPosition, nullptr);
auto relativePos = app::WorldShiftManager_GetRelativePosition(nullptr, worldPosition, nullptr);
auto groundHeight = app::Miscs_CalcCurrentGroundHeight(nullptr, relativePos.x, relativePos.z, nullptr);
auto relativePos = app::WorldShiftManager_GetRelativePosition(worldPosition, nullptr);
auto groundHeight = app::Miscs_CalcCurrentGroundHeight(relativePos.x, relativePos.z, nullptr);
TeleportTo({ worldPosition.x, groundHeight > 0 ? groundHeight + 5 : f_DefaultHeight, worldPosition.z }, true, game::GetCurrentMapSceneID());
}
@ -188,7 +188,7 @@ namespace cheat::feature
// Before call, game checked if distance is near (<60) to cast near teleport.
// But it check distance to waypoint location, given by this function.
// So, we need to replace target position to do correct check.
void MapTeleport::OnGetTargetPos(app::Vector3& position)
void MapTeleport::OnGetTargetPos(app::Vector3& position)
{
if (taskInfo.currentStage == 3)
{
@ -199,7 +199,7 @@ namespace cheat::feature
}
// Checking is teleport is far (>60m), if it isn't we clear stage.
void MapTeleport::OnCheckTeleportDistance(bool needTransByServer)
void MapTeleport::OnCheckTeleportDistance(bool needTransByServer)
{
if (!needTransByServer && taskInfo.currentStage == 2)
{
@ -210,7 +210,7 @@ namespace cheat::feature
// After server responded, it will give us the waypoint target location to load.
// Change it to teleport location.
void MapTeleport::OnPerformPlayerTransmit(app::Vector3& position)
void MapTeleport::OnPerformPlayerTransmit(app::Vector3& position)
{
if (taskInfo.currentStage == 2)
{
@ -232,17 +232,17 @@ namespace cheat::feature
if (taskInfo.needHeightCalculation)
{
auto relativePos = app::WorldShiftManager_GetRelativePosition(nullptr, position, nullptr);
auto relativePos = app::WorldShiftManager_GetRelativePosition(position, nullptr);
float groundHeight;
switch (taskInfo.sceneId)
{
// Underground mines has tunnel structure, so we need to calculate height from waypoint height to prevent tp above world.
// Underground mines has tunnel structure, so we need to calculate height from waypoint height to prevent tp above world.
case 6: // Underground mines scene id, if it was changed, please create issue
groundHeight = app::Miscs_CalcCurrentGroundHeight_1(nullptr, relativePos.x, relativePos.z, originPosition.y, 100,
app::Miscs_GetSceneGroundLayerMask(nullptr, nullptr), nullptr);
groundHeight = app::Miscs_CalcCurrentGroundHeight_1(relativePos.x, relativePos.z, originPosition.y, 100,
app::Miscs_GetSceneGroundLayerMask(nullptr), nullptr);
break;
default:
groundHeight = app::Miscs_CalcCurrentGroundWaterHeight(nullptr, relativePos.x, relativePos.z, nullptr);
groundHeight = app::Miscs_CalcCurrentGroundWaterHeight(relativePos.x, relativePos.z, nullptr);
break;
}
if (groundHeight > 0 && position.y != groundHeight)
@ -257,13 +257,13 @@ namespace cheat::feature
}
}
static app::Vector3 LocalEntityInfoData_GetTargetPos_Hook(app::LocalEntityInfoData* __this, MethodInfo* method)
static app::Vector3 LocalEntityInfoData_get_initPos_Hook(app::LocalEntityInfoData* __this, MethodInfo* method)
{
auto result = CALL_ORIGIN(LocalEntityInfoData_GetTargetPos_Hook, __this, method);
auto result = CALL_ORIGIN(LocalEntityInfoData_get_initPos_Hook, __this, method);
MapTeleport& mapTeleport = MapTeleport::GetInstance();
mapTeleport.OnGetTargetPos(result);
return result;
}
@ -288,7 +288,7 @@ namespace cheat::feature
}
static void Entity_SetPosition_Hook(app::BaseEntity* __this, app::Vector3 position, bool someBool, MethodInfo* method)
static void Entity_SetRelativePosition_Hook(app::BaseEntity* __this, app::Vector3 position, bool someBool, MethodInfo* method)
{
auto& manager = game::EntityManager::instance();
if (manager.avatar()->raw() == __this)
@ -297,7 +297,7 @@ namespace cheat::feature
mapTeleport.OnSetAvatarPosition(position);
}
CALL_ORIGIN(Entity_SetPosition_Hook, __this, position, someBool, method);
CALL_ORIGIN(Entity_SetRelativePosition_Hook, __this, position, someBool, method);
}
}

View File

@ -99,7 +99,7 @@ namespace cheat::feature
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
{
uint32_t maxCount = app::SimpleSafeUInt32_get_Value(nullptr, __this->fields.maxProficiencyRawNum, nullptr);
uint32_t maxCount = app::SimpleSafeUInt32_get_Value(__this->fields.maxProficiencyRawNum, nullptr);
autoCook.CookCount = maxCount;
}
return CALL_ORIGIN(CookRecipeExcelConfig_get_maxProficiency, __this, method);

View File

@ -7,7 +7,7 @@
#include <cheat/events.h>
#include <cheat/game/util.h>
namespace cheat::feature
namespace cheat::feature
{
AutoFish::AutoFish() : Feature(),
NFEX(f_Enabled, "Auto Fish", "m_AutoFish", "AutoFish", false, false),
@ -17,12 +17,12 @@ namespace cheat::feature
{
events::GameUpdateEvent += MY_METHOD_HANDLER(AutoFish::OnGameUpdate);
HookManager::install(app::FishingModule_RequestFishCastRod, FishingModule_RequestFishCastRod_Hook);
HookManager::install(app::FishingModule_onFishChosenNotify, FishingModule_onFishChosenNotify_Hook);
HookManager::install(app::FishingModule_OnFishBiteRsp, FishingModule_OnFishBiteRsp_Hook);
HookManager::install(app::FishingModule_RequestFishCastRod, FishingModule_RequestFishCastRod_Hook);
HookManager::install(app::FishingModule_onFishChosenNotify, FishingModule_onFishChosenNotify_Hook);
HookManager::install(app::FishingModule_OnFishBiteRsp, FishingModule_OnFishBiteRsp_Hook);
HookManager::install(app::FishingModule_OnFishBattleBeginRsp, FishingModule_OnFishBattleBeginRsp_Hook);
HookManager::install(app::FishingModule_OnFishBattleEndRsp, FishingModule_OnFishBattleEndRsp_Hook);
HookManager::install(app::FishingModule_OnExitFishingRsp, FishingModule_OnExitFishingRsp_Hook);
HookManager::install(app::FishingModule_OnFishBattleEndRsp, FishingModule_OnFishBattleEndRsp_Hook);
HookManager::install(app::FishingModule_OnExitFishingRsp, FishingModule_OnExitFishingRsp_Hook);
}
const FeatureGUIInfo& AutoFish::GetGUIInfo() const
@ -43,11 +43,11 @@ namespace cheat::feature
}
bool AutoFish::NeedStatusDraw() const
{
{
return f_Enabled;
}
void AutoFish::DrawStatus()
void AutoFish::DrawStatus()
{
ImGui::Text("Auto Fish");
}
@ -58,19 +58,19 @@ namespace cheat::feature
return instance;
}
void AutoFish::FishingModule_onFishChosenNotify_Hook(void* __this, void* notify, MethodInfo* method)
{
void AutoFish::FishingModule_onFishChosenNotify_Hook(void* __this, void* notify, MethodInfo* method)
{
CALL_ORIGIN(FishingModule_onFishChosenNotify_Hook, __this, notify, method);
auto& autoFish = GetInstance();
if (!autoFish.f_Enabled)
return;
auto& autoFish = GetInstance();
if (!autoFish.f_Enabled)
return;
app::FishingModule_RequestFishBite(__this, nullptr);
}
}
void AutoFish::FishingModule_OnFishBiteRsp_Hook(void* __this, app::FishBiteRsp* rsp, MethodInfo* method)
{
void AutoFish::FishingModule_OnFishBiteRsp_Hook(void* __this, app::FishBiteRsp* rsp, MethodInfo* method)
{
auto& autoFish = GetInstance();
if (!autoFish.f_Enabled)
{
@ -78,30 +78,30 @@ namespace cheat::feature
return;
}
app::FishingModule_RequestFishBattleBegin(__this, nullptr);
app::FishingModule_RequestFishBattleBegin(__this, nullptr);
}
void AutoFish::FishingModule_OnFishBattleBeginRsp_Hook(void* __this, app::FishBattleBeginRsp* rsp, MethodInfo* method)
{
auto& autoFish = GetInstance();
if (!autoFish.f_Enabled)
{
void AutoFish::FishingModule_OnFishBattleBeginRsp_Hook(void* __this, app::FishBattleBeginRsp* rsp, MethodInfo* method)
{
auto& autoFish = GetInstance();
if (!autoFish.f_Enabled)
{
CALL_ORIGIN(FishingModule_OnFishBattleBeginRsp_Hook, __this, rsp, method);
return;
}
return;
}
std::lock_guard<std::mutex> catchLock(autoFish.m_BattleFinishTimestampMutex);
autoFish.m_BattleFinishTimestamp = app::GetTimestamp(nullptr, nullptr) + autoFish.f_DelayBeforeCatch;
std::lock_guard<std::mutex> catchLock(autoFish.m_BattleFinishTimestampMutex);
autoFish.m_BattleFinishTimestamp = app::TimeUtil_get_NowTimeStamp(nullptr) + autoFish.f_DelayBeforeCatch;
}
void AutoFish::FishingModule_OnFishBattleEndRsp_Hook(void* __this, app::FishBattleEndRsp* rsp, MethodInfo* method)
{
void AutoFish::FishingModule_OnFishBattleEndRsp_Hook(void* __this, app::FishBattleEndRsp* rsp, MethodInfo* method)
{
CALL_ORIGIN(FishingModule_OnFishBattleEndRsp_Hook, __this, rsp, method);
auto& autoFish = GetInstance();
if (rsp->fields.battleResult_ == app::FishBattleResult__Enum::Cancel
|| rsp->fields.battleResult_ == app::FishBattleResult__Enum::Exit)
if (rsp->fields.battleResult_ == app::FishBattleResult__Enum::Cancel
|| rsp->fields.battleResult_ == app::FishBattleResult__Enum::Exit)
{
std::lock_guard<std::mutex> _lock2(autoFish.m_RecastTimestampMutex);
autoFish.m_RecastTimestamp = 0;
@ -114,8 +114,8 @@ namespace cheat::feature
if (rsp->fields.retcode_ != 0)
{
LOG_WARNING("Failed to catch fish, retrying in %u ms", autoFish.f_DelayBeforeCatch);
std::lock_guard<std::mutex> catchLock(autoFish.m_BattleFinishTimestampMutex);
autoFish.m_BattleFinishTimestamp = app::GetTimestamp(nullptr, nullptr) + autoFish.f_DelayBeforeCatch;
std::lock_guard<std::mutex> catchLock(autoFish.m_BattleFinishTimestampMutex);
autoFish.m_BattleFinishTimestamp = app::TimeUtil_get_NowTimeStamp(nullptr) + autoFish.f_DelayBeforeCatch;
return;
}
@ -123,21 +123,21 @@ namespace cheat::feature
return;
std::lock_guard<std::mutex> _lock(autoFish.m_RecastTimestampMutex);
autoFish.m_RecastTimestamp = app::GetTimestamp(nullptr, nullptr) + autoFish.f_DelayBeforeRecast;
}
autoFish.m_RecastTimestamp = app::TimeUtil_get_NowTimeStamp(nullptr) + autoFish.f_DelayBeforeRecast;
}
void AutoFish::FishingModule_OnExitFishingRsp_Hook(void* __this, void* rsp, MethodInfo* method)
{
void AutoFish::FishingModule_OnExitFishingRsp_Hook(void* __this, void* rsp, MethodInfo* method)
{
CALL_ORIGIN(FishingModule_OnExitFishingRsp_Hook, __this, rsp, method);
auto& autoFish = GetInstance();
std::lock_guard<std::mutex> _lock(autoFish.m_RecastTimestampMutex);
autoFish.m_LastCastData.exist = false;
}
}
void AutoFish::FishingModule_RequestFishCastRod_Hook(void* __this, uint32_t baitId, uint32_t rodId, app::Vector3 pos, uint32_t rodEntityId, MethodInfo* method)
{
void AutoFish::FishingModule_RequestFishCastRod_Hook(void* __this, uint32_t baitId, uint32_t rodId, app::Vector3 pos, uint32_t rodEntityId, MethodInfo* method)
{
CALL_ORIGIN(FishingModule_RequestFishCastRod_Hook, __this, baitId, rodId, pos, rodEntityId, method);
auto& autoFish = GetInstance();
@ -149,16 +149,16 @@ namespace cheat::feature
autoFish.m_LastCastData.pos = pos;
autoFish.m_LastCastData.rodEntityId = rodEntityId;
autoFish.m_RecastTimestamp = 0;
}
autoFish.m_RecastTimestamp = 0;
}
void AutoFish::OnGameUpdate()
{
auto timestamp = app::TimeUtil_get_NowTimeStamp(nullptr);
void AutoFish::OnGameUpdate()
{
auto timestamp = app::GetTimestamp(nullptr, nullptr);
std::lock_guard<std::mutex> _lock(m_BattleFinishTimestampMutex);
std::lock_guard<std::mutex> _lock2(m_RecastTimestampMutex);
if (!m_LastCastData.exist)
return;
@ -170,13 +170,13 @@ namespace cheat::feature
static_cast<float>(f_DelayBeforeCatch / 1000), nullptr);
}
if (m_RecastTimestamp != 0 && timestamp > m_RecastTimestamp)
{
m_RecastTimestamp = 0;
if (m_RecastTimestamp != 0 && timestamp > m_RecastTimestamp)
{
m_RecastTimestamp = 0;
app::FishingModule_RequestFishCastRod(m_LastCastData.fishingModule, m_LastCastData.baitId,
m_LastCastData.rodId, m_LastCastData.pos, m_LastCastData.rodEntityId, nullptr);
}
}
app::FishingModule_RequestFishCastRod(m_LastCastData.fishingModule, m_LastCastData.baitId,
m_LastCastData.rodId, m_LastCastData.pos, m_LastCastData.rodEntityId, nullptr);
}
}
}

View File

@ -8,29 +8,29 @@
#include <cheat/game/util.h>
#include <cheat/game/EntityManager.h>
namespace cheat::feature
namespace cheat::feature
{
AutoTreeFarm::AutoTreeFarm() : Feature(),
NF(m_Enabled, "Auto tree farm", "AutoTreeFarm", false),
NF(m_AttackDelay, "Attack delay", "AutoTreeFarm", 150),
NF(m_RepeatDelay, "Repeat delay", "AutoTreeFarm", 500),
NF(m_AttackPerTree,"Attack per tree", "AutoTreeFarm", 5),
NF(m_Range, "Range", "AutoTreeFarm", 15.0f)
{
AutoTreeFarm::AutoTreeFarm() : Feature(),
NF(m_Enabled, "Auto tree farm", "AutoTreeFarm", false),
NF(m_AttackDelay, "Attack delay", "AutoTreeFarm", 150),
NF(m_RepeatDelay, "Repeat delay", "AutoTreeFarm", 500),
NF(m_AttackPerTree, "Attack per tree", "AutoTreeFarm", 5),
NF(m_Range, "Range", "AutoTreeFarm", 15.0f)
{
events::GameUpdateEvent += MY_METHOD_HANDLER(AutoTreeFarm::OnGameUpdate);
}
const FeatureGUIInfo& AutoTreeFarm::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Auto Tree Farm", "World", true };
return info;
}
const FeatureGUIInfo& AutoTreeFarm::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Auto Tree Farm", "World", true };
return info;
}
void AutoTreeFarm::DrawMain()
{
void AutoTreeFarm::DrawMain()
{
ImGui::TextColored(ImColor(255, 165, 0, 255), "Note. This feature is not fully tested detection-wise.\n"
"Not recommended for main accounts or used with high values.");
ConfigWidget("Enabled", m_Enabled, "Automatically attack trees in range.");
ConfigWidget("Attack Delay (ms)", m_AttackDelay, 1, 0, 1000, "Delay before attacking the next tree (in ms).");
ConfigWidget("Repeat Delay (ms)", m_RepeatDelay, 1, 500, 1000, "Delay before attacking the same tree (in ms).\nValues <500ms will not work.");
@ -43,27 +43,27 @@ namespace cheat::feature
ConfigWidget("Range (m)", m_Range, 0.1f, 1.0f, 15.0f);
ImGui::TextColored(ImColor(255, 165, 0, 255), "Range is softly limited to ~15m for safety purposes.");
}
}
bool AutoTreeFarm::NeedStatusDraw() const
bool AutoTreeFarm::NeedStatusDraw() const
{
return m_Enabled;
}
return m_Enabled;
}
void AutoTreeFarm::DrawStatus()
{
ImGui::Text("Tree Farm\n[%dms|%dms|%d|%.1fm]",
void AutoTreeFarm::DrawStatus()
{
ImGui::Text("Tree Farm\n[%dms|%dms|%d|%.1fm]",
m_AttackDelay.value(),
m_RepeatDelay.value(),
m_AttackPerTree.value(),
m_Range.value());
}
}
AutoTreeFarm& AutoTreeFarm::GetInstance()
{
static AutoTreeFarm instance;
return instance;
}
AutoTreeFarm& AutoTreeFarm::GetInstance()
{
static AutoTreeFarm instance;
return instance;
}
std::unordered_set<app::SceneTreeObject*> GetTreeSet()
@ -126,7 +126,7 @@ namespace cheat::feature
static std::unordered_set<app::SceneTreeObject*> s_AttackQueueSet;
static uint64_t s_LastAttackTimestamp = 0;
uint64_t timestamp = app::GetTimestamp(nullptr, nullptr);
uint64_t timestamp = app::TimeUtil_get_NowTimeStamp(nullptr);
if (!m_Enabled || s_LastAttackTimestamp + m_AttackDelay > timestamp)
return;
@ -146,27 +146,27 @@ namespace cheat::feature
continue;
auto position = tree->fields._.realBounds.m_Center;
if (manager.avatar()->distance(app::WorldShiftManager_GetRelativePosition(nullptr, position, nullptr)) > m_Range)
if (manager.avatar()->distance(app::WorldShiftManager_GetRelativePosition(position, nullptr)) > m_Range)
continue;
s_AttackQueueSet.insert(tree);
s_AttackQueue.push(tree);
}
while (!s_AttackQueue.empty())
{
auto tree = s_AttackQueue.front();
s_AttackQueue.pop();
s_AttackQueueSet.erase(tree);
if (treeSet.count(tree) == 0)
continue;
auto position = tree->fields._.realBounds.m_Center;
if (manager.avatar()->distance(app::WorldShiftManager_GetRelativePosition(nullptr, position, nullptr)) > m_Range)
if (manager.avatar()->distance(app::WorldShiftManager_GetRelativePosition(position, nullptr)) > m_Range)
continue;
app::ECGLPBEEEAA__Enum treeType;
app::MoleMole_Config_TreeType__Enum treeType;
auto pattern = tree->fields._config->fields._._.scenePropPatternName;
if (!app::ScenePropManager_GetTreeTypeByPattern(scenePropManager, pattern, &treeType, nullptr))
continue;

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@ -77,7 +77,7 @@ namespace cheat::feature
return;
if (f_FastDialog)
app::Time_set_timeScale(nullptr, f_TimeSpeedup, nullptr);
app::Time_set_timeScale(f_TimeSpeedup, nullptr);
bool isImportant = false;
if (f_ExcludeImportant)
@ -107,7 +107,7 @@ namespace cheat::feature
{
int32_t value = 0;
auto object = il2cpp_value_box((Il2CppClass*)*app::Int32__TypeInfo, &value);
auto notify = app::Notify_CreateNotify_1(nullptr, app::MoleMole_NotifyTypes__Enum::DialogSelectItemNotify, (app::Object*)object, nullptr);
auto notify = app::Notify_CreateNotify_1(app::MoleMole_NotifyTypes__Enum::DialogSelectItemNotify, (app::Object*)object, nullptr);
app::TalkDialogContext_OnDialogSelectItem(talkDialog, &notify, nullptr);
}
else if (!talkDialog->fields._inSelect)
@ -126,9 +126,9 @@ namespace cheat::feature
// Should be a better way to store the pre-dialog speed using Time_get_timeScale.
static void InLevelCutScenePageContext_ClearView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method)
{
float gameSpeed = app::Time_get_timeScale(nullptr, nullptr);
float gameSpeed = app::Time_get_timeScale(nullptr);
if (gameSpeed > 1.0f)
app::Time_set_timeScale(nullptr, 1.0f, nullptr);
app::Time_set_timeScale(1.0f, nullptr);
CALL_ORIGIN(InLevelCutScenePageContext_ClearView_Hook, __this, method);
}
}

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@ -112,10 +112,10 @@ namespace cheat::feature
if (combatProp == nullptr)
continue;
auto maxHP = app::SafeFloat_GetValue(nullptr, combatProp->fields.maxHP, nullptr);
auto maxHP = app::SafeFloat_GetValue(combatProp->fields.maxHP, nullptr);
auto isLockHp = combatProp->fields.islockHP == nullptr || app::FixedBoolStack_get_value(combatProp->fields.islockHP, nullptr);
auto isInvincible = combatProp->fields.isInvincible == nullptr || app::FixedBoolStack_get_value(combatProp->fields.isInvincible, nullptr);
auto HP = app::SafeFloat_GetValue(nullptr, combatProp->fields.HP, nullptr);
auto HP = app::SafeFloat_GetValue(combatProp->fields.HP, nullptr);
if (maxHP < 10 || HP < 2 || isLockHp || isInvincible)
continue;
@ -151,9 +151,9 @@ namespace cheat::feature
attackSet.erase(monster->runtimeID());
auto combat = monster->combat();
auto maxHP = app::SafeFloat_GetValue(nullptr, combat->fields._combatProperty_k__BackingField->fields.maxHP, nullptr);
auto maxHP = app::SafeFloat_GetValue(combat->fields._combatProperty_k__BackingField->fields.maxHP, nullptr);
auto crashEvt = app::CreateCrashEvent(nullptr, *app::CreateCrashEvent__MethodInfo);
auto crashEvt = app::CreateCrashEvent(*app::CreateCrashEvent__MethodInfo);
app::EvtCrash_Init(crashEvt, monster->runtimeID(), nullptr);
crashEvt->fields.maxHp = maxHP;
crashEvt->fields.velChange = 1000;

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@ -178,14 +178,14 @@ namespace cheat::feature
uint32_t entityId = entity->runtimeID();
app::Vector3 entityRelPos = positions->count(entityId) ? (*positions)[entityId] : entity->relativePosition();
app::Vector3 newPosition = {};
if (app::Vector3_Distance(nullptr, entityRelPos, targetPos, nullptr) < 0.1)
if (app::Vector3_Distance(entityRelPos, targetPos, nullptr) < 0.1)
{
newPosition = targetPos;
}
else
{
app::Vector3 dir = GetVectorDirection(entityRelPos, targetPos);
float deltaTime = app::Time_get_deltaTime(nullptr, nullptr);
float deltaTime = app::Time_get_deltaTime(nullptr);
newPosition = entityRelPos + dir * f_Speed * deltaTime;
}
@ -213,7 +213,7 @@ namespace cheat::feature
app::Vector3 targetPos = CalcMobVacTargetPos();
app::Vector3 entityPos = entity->relativePosition();
if (app::Vector3_Distance(nullptr, targetPos, entityPos, nullptr) < 0.2)
if (app::Vector3_Distance(targetPos, entityPos, nullptr) < 0.2)
return;
app::Vector3 dir = GetVectorDirection(targetPos, entityPos);