update 2.7 (#46): fix intreactive map & radar (rotation mode)
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@ -272,6 +272,7 @@ DO_APP_FUNC(0x06533C30, int32_t, Screen_get_height, (MethodInfo* method));
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DO_APP_FUNC(0x0664CF50, bool, Behaviour_get_isActiveAndEnabled, (Behaviour* __this, MethodInfo* method));
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DO_APP_FUNC(0x066306D0, Vector3, Quaternion_ToEulerAngles, (Quaternion rotation, MethodInfo* method));
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DO_APP_FUNC(0x066309A0, Vector3, Quaternion_get_eulerAngles, (Quaternion__Boxed* __this, MethodInfo* method));
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DO_APP_FUNC(0x06555C70, Quaternion, Transform_get_rotation, (Transform* __this, MethodInfo* method));
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DO_APP_FUNC(0x06552F50, Rect, RectTransform_get_rect, (RectTransform* __this, MethodInfo* method));
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@ -8932,6 +8932,7 @@ namespace app {
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bool _setViewAsFirst;
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struct List_1_MoleMole_BaseContextComponent_* _baseComponentList;
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struct List_1_MoleMole_BaseContextComponent_* _tickComponentList;
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struct List_1_MoleMole_BaseContextComponent_* _lateTickComponentList;
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struct Dictionary_2_System_Int32_List_1_MoleMole_BaseContextComponent_* _baseComponentNotifyRegister;
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struct Dictionary_2_System_Int32_List_1_MoleMole_BaseContextComponent_* _baseComponentPacketRegister;
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struct Dictionary_2_System_Int32_List_1_MoleMole_BaseContextComponent_* _baseComponentActionEventRegister;
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@ -1591,14 +1591,14 @@ namespace cheat::feature
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auto rotation = app::Transform_get_rotation(reinterpret_cast<app::Transform*>(back), nullptr);
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app::Quaternion__Boxed boxed = { nullptr, nullptr, rotation };
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return app::Quaternion_get_eulerAngles(&boxed, nullptr).z;
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return app::Quaternion_ToEulerAngles(rotation, nullptr).z;
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}
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void InteractiveMap::DrawMinimapPoints()
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{
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// Found by hands. Only in Teyvat (3rd scene), need also test another scenes.
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static const float minimapAreaLevelRadius = 175.0f;
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constexpr float PI = 3.14159265f;
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constexpr float TWO_PI = 2 * 3.14159265f;
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auto sceneID = game::GetCurrentPlayerSceneID();
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if (m_ScenesData.count(sceneID) == 0)
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@ -1608,7 +1608,7 @@ namespace cheat::feature
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ImVec2 rotationMult = ImVec2(1.0f, 0.0f);
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if (rotation != 0)
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{
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auto rad = ( (360.0f - rotation) * PI ) / 180.0f;
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auto rad = TWO_PI - rotation;// ((360.0f - rotation) * PI) / 180.0f;
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rotationMult = { sin(rad), cos(rad) };
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}
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