Fix attack speed affecting other modules
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43a0f4493d
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bed2df354c
@ -370,10 +370,18 @@ namespace cheat::feature
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}
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}
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static bool isFastSpeed = false;
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if (rapidFire.f_AttackSpeed && isAttacking)
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if (rapidFire.f_AttackSpeed && isAttacking)
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app::Animator_set_speed(attacker.animator(), rapidFire.f_SpeedMultiplier, nullptr);
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{
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else
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if (!isinf(processStateInfo.m_Length))
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app::Animator_set_speed(attacker.animator(), rapidFire.f_SpeedMultiplier, nullptr);
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isFastSpeed = true;
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}
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else if (IsAttackByAvatar(attacker) && isFastSpeed) {
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//LOG_DEBUG("Speed Reverted");
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app::Animator_set_speed(attacker.animator(), processStateInfo.m_SpeedMultiplier, nullptr);
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app::Animator_set_speed(attacker.animator(), processStateInfo.m_SpeedMultiplier, nullptr);
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isFastSpeed = false;
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}
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CALL_ORIGIN(VCAnimatorEvent_HandleProcessItem_Hook, __this, processItem, processStateInfo, mode, method);
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CALL_ORIGIN(VCAnimatorEvent_HandleProcessItem_Hook, __this, processItem, processStateInfo, mode, method);
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}
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}
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