Akebi 2.8

This commit is contained in:
Joaquin 2022-07-11 01:05:25 -06:00
parent 83cc1642e2
commit c13a79900f
10 changed files with 515 additions and 512 deletions

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@ -70,7 +70,6 @@ As well as setting up **`cheat-library`** as startup project.
- Auto Fish - Auto Fish
- Kill Aura - Kill Aura
- Mob Vacuum - Mob Vacuum
- Music Event (temporary)
#### Teleport #### Teleport
- Chest/Oculi Teleport (Teleports to nearest) - Chest/Oculi Teleport (Teleports to nearest)
@ -89,6 +88,7 @@ As well as setting up **`cheat-library`** as startup project.
- In-game Embedded Browser - In-game Embedded Browser
- Enable Peaking - Enable Peaking
- Profile Changer - Profile Changer
- Free Camera
- Texture Changer - Texture Changer
- Paimon Follow - Paimon Follow

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@ -96,7 +96,6 @@
<ClInclude Include="src\user\cheat\world\DumbEnemies.h" /> <ClInclude Include="src\user\cheat\world\DumbEnemies.h" />
<ClInclude Include="src\user\cheat\world\KillAura.h" /> <ClInclude Include="src\user\cheat\world\KillAura.h" />
<ClInclude Include="src\user\cheat\world\MobVacuum.h" /> <ClInclude Include="src\user\cheat\world\MobVacuum.h" />
<ClInclude Include="src\user\cheat\world\MusicEvent.h" />
<ClInclude Include="src\user\cheat\world\VacuumLoot.h" /> <ClInclude Include="src\user\cheat\world\VacuumLoot.h" />
<ClInclude Include="src\user\main.h" /> <ClInclude Include="src\user\main.h" />
</ItemGroup> </ItemGroup>
@ -183,7 +182,6 @@
<ClCompile Include="src\user\cheat\world\DumbEnemies.cpp" /> <ClCompile Include="src\user\cheat\world\DumbEnemies.cpp" />
<ClCompile Include="src\user\cheat\world\KillAura.cpp" /> <ClCompile Include="src\user\cheat\world\KillAura.cpp" />
<ClCompile Include="src\user\cheat\world\MobVacuum.cpp" /> <ClCompile Include="src\user\cheat\world\MobVacuum.cpp" />
<ClCompile Include="src\user\cheat\world\MusicEvent.cpp" />
<ClCompile Include="src\user\cheat\world\VacuumLoot.cpp" /> <ClCompile Include="src\user\cheat\world\VacuumLoot.cpp" />
<ClCompile Include="src\user\main.cpp" /> <ClCompile Include="src\user\main.cpp" />
</ItemGroup> </ItemGroup>
@ -880,8 +878,8 @@
</Command> </Command>
</PostBuildEvent> </PostBuildEvent>
<CustomBuildStep> <CustomBuildStep>
<Command>"$(OutDir)injector.exe" <Command>
powershell -nop -c "&amp; {sleep 20}"</Command> </Command>
<Outputs>$(OutDir)_noexist.nope;%(Outputs)</Outputs> <Outputs>$(OutDir)_noexist.nope;%(Outputs)</Outputs>
<Inputs>$(TargetPath);%(Inputs)</Inputs> <Inputs>$(TargetPath);%(Inputs)</Inputs>
</CustomBuildStep> </CustomBuildStep>

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@ -213,9 +213,6 @@
<ClInclude Include="src\user\cheat\visuals\Browser.h"> <ClInclude Include="src\user\cheat\visuals\Browser.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\user\cheat\world\MusicEvent.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\EnablePeaking.h"> <ClInclude Include="src\user\cheat\visuals\EnablePeaking.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
@ -417,9 +414,6 @@
<ClCompile Include="src\user\cheat\visuals\Browser.cpp"> <ClCompile Include="src\user\cheat\visuals\Browser.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\user\cheat\world\MusicEvent.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\EnablePeaking.cpp"> <ClCompile Include="src\user\cheat\visuals\EnablePeaking.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>

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@ -8,366 +8,356 @@ using namespace app;
// Map hooks // Map hooks
DO_APP_FUNC(0x02E9F9E0, void, MoleMole_InLevelMapPageContext_OnMarkClicked, (InLevelMapPageContext* __this, MonoMapMark* mark, MethodInfo* method)); DO_APP_FUNC(0x034CC320, void, MoleMole_InLevelMapPageContext_OnMarkClicked, (InLevelMapPageContext* __this, MonoMapMark* mark, MethodInfo* method));
DO_APP_FUNC(0x02E85EC0, void, MoleMole_InLevelMapPageContext_OnMapClicked, (InLevelMapPageContext* __this, Vector2 screenPos, MethodInfo* method)); DO_APP_FUNC(0x034DE970, void, MoleMole_InLevelMapPageContext_OnMapClicked, (InLevelMapPageContext* __this, Vector2 screenPos, MethodInfo* method));
DO_APP_FUNC(0x00F0DCE0, bool, MoleMole_MapModule_IsAreaUnlock, (MoleMole_MapModule* __this, uint32_t sceneID, uint32_t areaID, MethodInfo* method)); DO_APP_FUNC(0x00B6AEA0, bool, MoleMole_MapModule_IsAreaUnlock, (MoleMole_MapModule* __this, uint32_t sceneID, uint32_t areaID, MethodInfo* method));
// changed to:
// DO_APP_FUNC(0x01B0A910, uint16_t, MoleMole_SimpleSafeUInt16_DBDMOONJALD_1, (MoleMole_SimpleSafeUInt16 v, MethodInfo * method)); // should be 'op_Implicit' not 'get_value'
// DBDMOONJALD => op_Implicit DO_APP_FUNC(0x02356530, uint16_t, MoleMole_SimpleSafeUInt16_get_Value, (SimpleSafeUInt16 v, MethodInfo* method));
DO_APP_FUNC(0x01B0A910, uint16_t, MoleMole_SimpleSafeUInt16_get_Value, (SimpleSafeUInt16 v, MethodInfo* method)); DO_APP_FUNC(0x02B0B560, uint32_t, MoleMole_SimpleSafeUInt32_get_Value, (SimpleSafeUInt32 v, MethodInfo* method));
DO_APP_FUNC(0x0400F280, uint32_t, MoleMole_SimpleSafeUInt32_get_Value, (SimpleSafeUInt32 v, MethodInfo* method)); DO_APP_FUNC(0x0501E650, String*, Marshal_PtrToStringAnsi, (void* ptr, MethodInfo* method));
DO_APP_FUNC(0x05DF4590, String*, Marshal_PtrToStringAnsi, (void* ptr, MethodInfo* method));
// Map utility // Map utility
DO_APP_FUNC(0x00E866B0, Rect, MonoInLevelMapPage_get_mapRect, (MonoInLevelMapPage* __this, MethodInfo* method)); DO_APP_FUNC(0x01690060, Rect, MonoInLevelMapPage_get_mapRect, (MonoInLevelMapPage* __this, MethodInfo* method));
DO_APP_FUNC(0x00E86680, Transform*, MonoInLevelMapPage_get_mapBackground, (MonoInLevelMapPage* __this, MethodInfo* method)); DO_APP_FUNC(0x01690030, Transform*, MonoInLevelMapPage_get_mapBackground, (MonoInLevelMapPage* __this, MethodInfo* method));
// Teleport hooks // Teleport hooks
DO_APP_FUNC(0x028AD260, void, GameManager_Update, (GameManager* __this, MethodInfo* method)); DO_APP_FUNC(0x0164D930, void, GameManager_Update, (GameManager* __this, MethodInfo* method));
DO_APP_FUNC(0x01F54110, void, MoleMole_LoadingManager_SceneGoto, (MoleMole_LoadingManager* __this, PlayerEnterSceneNotify* notify, MethodInfo* method)); DO_APP_FUNC(0x00ABA150, void, MoleMole_LoadingManager_SceneGoto, (MoleMole_LoadingManager* __this, PlayerEnterSceneNotify* notify, MethodInfo* method));
DO_APP_FUNC(0x01F55300, void, MoleMole_LoadingManager_PerformPlayerTransmit, (MoleMole_LoadingManager* __this, Vector3 targetPos, EnterType__Enum enterType, uint32_t token, EvtTransmitAvatar_EvtTransmitAvatar_TransmitType__Enum transType, uint32_t enterReason, MethodInfo* method)); DO_APP_FUNC(0x00AB9730, void, MoleMole_LoadingManager_PerformPlayerTransmit, (MoleMole_LoadingManager* __this, Vector3 targetPos, EnterType__Enum enterType, uint32_t token, EvtTransmitAvatar_EvtTransmitAvatar_TransmitType__Enum transType, uint32_t enterReason, MethodInfo* method));
DO_APP_FUNC(0x01F563C0, void, MoleMole_LoadingManager_RequestSceneTransToPoint, (MoleMole_LoadingManager* __this, uint32_t sceneId, uint32_t pointId, void* finishCallBackInForceDrag, MethodInfo* method)); DO_APP_FUNC(0x00AB5910, void, MoleMole_LoadingManager_RequestSceneTransToPoint, (MoleMole_LoadingManager* __this, uint32_t sceneId, uint32_t pointId, void* finishCallBackInForceDrag, MethodInfo* method));
DO_APP_FUNC(0x01F57E60, bool, MoleMole_LoadingManager_NeedTransByServer, (MoleMole_LoadingManager* __this, uint32_t sceneId, Vector3 position, MethodInfo* method)); DO_APP_FUNC(0x00ABC980, bool, MoleMole_LoadingManager_NeedTransByServer, (MoleMole_LoadingManager* __this, uint32_t sceneId, Vector3 position, MethodInfo* method));
DO_APP_FUNC(0x0104A6D0, Vector3, MoleMole_LocalEntityInfoData_get_initPos, (LocalEntityInfoData* __this, MethodInfo* method)); // shared offset DO_APP_FUNC(0x02BBC4E0, Vector3, MoleMole_LocalEntityInfoData_get_initPos, (LocalEntityInfoData* __this, MethodInfo* method)); // shared offset
// Unlimited stamina // Unlimited stamina
DO_APP_FUNC(0x01F17820, void, MoleMole_LevelSyncCombatPlugin_RequestSceneEntityMoveReq, (LevelSyncCombatPlugin* __this, uint32_t entityId, MotionInfo* syncInfo, bool isReliable, uint32_t HAOCOEMOMBG, MethodInfo* method)); DO_APP_FUNC(0x01A89B80, void, MoleMole_LevelSyncCombatPlugin_RequestSceneEntityMoveReq, (LevelSyncCombatPlugin* __this, uint32_t entityId, MotionInfo* syncInfo, bool isReliable, uint32_t HAOCOEMOMBG, MethodInfo* method));
DO_APP_FUNC(0x016189E0, void, MoleMole_DataItem_HandleNormalProp, (DataItem* __this, uint32_t type, int64_t value, DataPropOp__Enum state, MethodInfo* method)); DO_APP_FUNC(0x03907A10, void, MoleMole_DataItem_HandleNormalProp, (DataItem* __this, uint32_t type, int64_t value, DataPropOp__Enum state, MethodInfo* method));
// God mode // God mode
DO_APP_FUNC(0x027DB100, void, VCHumanoidMove_NotifyLandVelocity, (VCHumanoidMove* __this, Vector3 velocity, float reachMaxDownVelocityTime, MethodInfo* method)); DO_APP_FUNC(0x02A6BF10, void, VCHumanoidMove_NotifyLandVelocity, (VCHumanoidMove* __this, Vector3 velocity, float reachMaxDownVelocityTime, MethodInfo* method));
DO_APP_FUNC(0x036889B0, bool, Miscs_CheckTargetAttackable, (BaseEntity* attackerEntity, BaseEntity* targetEntity, MethodInfo* method)); DO_APP_FUNC(0x0279BE90, bool, Miscs_CheckTargetAttackable, (BaseEntity* attackerEntity, BaseEntity* targetEntity, MethodInfo* method));
DO_APP_FUNC(0x00D0CA90, void, MoleMole_LCBaseCombat_FireBeingHitEvent, (LCBaseCombat* __this, uint32_t attackeeRuntimeID, AttackResult* attackResult, MethodInfo* method)); DO_APP_FUNC(0x02C3D800, void, MoleMole_LCBaseCombat_FireBeingHitEvent, (LCBaseCombat* __this, uint32_t attackeeRuntimeID, AttackResult* attackResult, MethodInfo* method));
DO_APP_FUNC(0x02383880, bool, MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp, (ActorAbilityPlugin* __this, float delay, Object* arg, MethodInfo* method)); DO_APP_FUNC(0x02DCBA70, bool, MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp, (ActorAbilityPlugin* __this, float delay, Object* arg, MethodInfo* method));
// Cooldown cheats // Cooldown cheats
DO_APP_FUNC(0x00C69910, bool, MoleMole_HumanoidMoveFSM_CheckSprintCooldown, (/* HumanoidMoveFSM */void* __this, MethodInfo* method)); DO_APP_FUNC(0x011640B0, bool, MoleMole_HumanoidMoveFSM_CheckSprintCooldown, (/* HumanoidMoveFSM */void* __this, MethodInfo* method));
DO_APP_FUNC(0x01530C80, bool, MoleMole_LCAvatarCombat_IsEnergyMax, (void* __this, MethodInfo* method)); DO_APP_FUNC(0x026F0820, bool, MoleMole_LCAvatarCombat_IsEnergyMax, (void* __this, MethodInfo* method));
DO_APP_FUNC(0x01530480, void, MoleMole_LCAvatarCombat_ChangeEnergy_1, (LCAvatarCombat* __this, ElementType__Enum type, float value, DataPropOp__Enum state, MethodInfo* method)); DO_APP_FUNC(0x026F0500, void, MoleMole_LCAvatarCombat_ChangeEnergy_1, (LCAvatarCombat* __this, ElementType__Enum type, float value, DataPropOp__Enum state, MethodInfo* method));
DO_APP_FUNC(0x0152DC10, bool, MoleMole_LCAvatarCombat_OnSkillStart, (LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method)); DO_APP_FUNC(0x026F13C0, bool, MoleMole_LCAvatarCombat_OnSkillStart, (LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method));
DO_APP_FUNC(0x01530210, bool, MoleMole_LCAvatarCombat_IsSkillInCD_1, (LCAvatarCombat* __this, LCAvatarCombat_OMIIMOJOHIP* skillInfo, MethodInfo* method)); DO_APP_FUNC(0x026F54A0, bool, MoleMole_LCAvatarCombat_IsSkillInCD_1, (LCAvatarCombat* __this, LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method));
DO_APP_FUNC(0x02385800, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, (void* __this, String* key, float value, float min, float max, bool forceDoAtRemote, MethodInfo* method)); DO_APP_FUNC(0x02DB4680, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, (void* __this, String* key, float value, float min, float max, bool forceDoAtRemote, MethodInfo* method));
// Rapid fire // Rapid fire
DO_APP_FUNC(0x00D12040, void, MoleMole_LCBaseCombat_DoHitEntity, (LCBaseCombat* __this, uint32_t targetID, AttackResult* attackResult, bool ignoreCheckCanBeHitInMP, MethodInfo* method)); DO_APP_FUNC(0x017B1D50, void, MoleMole_LCBaseCombat_DoHitEntity, (LCBaseCombat* __this, uint32_t targetID, AttackResult* attackResult, bool ignoreCheckCanBeHitInMP, MethodInfo* method));
DO_APP_FUNC(0x01F0D930, void, MoleMole_Formula_CalcAttackResult, (CombatProperty* attackCombatProperty, CombatProperty* defenseCombatProperty, AttackResult* attackResult, BaseEntity* attackerEntity, BaseEntity* attackeeEntity, MethodInfo* method)); DO_APP_FUNC(0x019DDF40, void, MoleMole_Formula_CalcAttackResult, (CombatProperty* attackCombatProperty, CombatProperty* defenseCombatProperty, AttackResult* attackResult, BaseEntity* attackerEntity, BaseEntity* attackeeEntity, MethodInfo* method));
// World cheats // World cheats
DO_APP_FUNC(0x022C3450, void, MoleMole_VCMonsterAIController_TryDoSkill, (/* VCMonsterAIController */ void* __this, uint32_t skillID, MethodInfo* method)); // Manual DO_APP_FUNC(0x01A784B0, void, MoleMole_VCMonsterAIController_TryDoSkill, (/* VCMonsterAIController */ void* __this, uint32_t skillID, MethodInfo* method)); // Manual
DO_APP_FUNC(0x020FA730, void, MoleMole_LCSelectPickup_AddInteeBtnByID, (void* __this, BaseEntity* entity, MethodInfo* method)); DO_APP_FUNC(0x02A851C0, void, MoleMole_LCSelectPickup_AddInteeBtnByID, (void* __this, BaseEntity* entity, MethodInfo* method));
DO_APP_FUNC(0x020FA090, bool, MoleMole_LCSelectPickup_IsInPosition, (void* __this, BaseEntity* entity, MethodInfo* method)); DO_APP_FUNC(0x02A86D80, bool, MoleMole_LCSelectPickup_IsInPosition, (void* __this, BaseEntity* entity, MethodInfo* method));
DO_APP_FUNC(0x020FC120, bool, MoleMole_LCSelectPickup_IsOutPosition, (void* __this, BaseEntity* entity, MethodInfo* method)); DO_APP_FUNC(0x02A86410, bool, MoleMole_LCSelectPickup_IsOutPosition, (void* __this, BaseEntity* entity, MethodInfo* method));
DO_APP_FUNC(0x0219B8E0, void, MoleMole_ItemModule_PickItem, (MoleMole_ItemModule* __this, uint32_t entityID, MethodInfo* method)); DO_APP_FUNC(0x034AD740, void, MoleMole_ItemModule_PickItem, (MoleMole_ItemModule* __this, uint32_t entityID, MethodInfo* method));
DO_APP_FUNC(0x00C2F710, void, MoleMole_LevelSceneElementViewPlugin_Tick, (LevelSceneElementViewPlugin* __this, float inDeltaTime, MethodInfo* method)); DO_APP_FUNC(0x00916CD0, void, MoleMole_LevelSceneElementViewPlugin_Tick, (LevelSceneElementViewPlugin* __this, float inDeltaTime, MethodInfo* method));
// Dialog skipping // Dialog skipping
DO_APP_FUNC(0x00F95350, bool, MoleMole_TalkDialogContext_get_canClick, (TalkDialogContext* __this, MethodInfo* method)); // delete DO_APP_FUNC(0x032B0360, bool, MoleMole_TalkDialogContext_get_canClick, (TalkDialogContext* __this, MethodInfo* method)); // delete
DO_APP_FUNC(0x00F932D0, bool, MoleMole_TalkDialogContext_get_canAutoClick, (TalkDialogContext* __this, MethodInfo* method)); DO_APP_FUNC(0x032B1F60, bool, MoleMole_TalkDialogContext_get_canAutoClick, (TalkDialogContext* __this, MethodInfo* method));
DO_APP_FUNC(0x00F97D70, void, MoleMole_TalkDialogContext_OnDialogSelectItem, (TalkDialogContext* __this, Notify* notify, MethodInfo* method)); DO_APP_FUNC(0x032AE7D0, void, MoleMole_TalkDialogContext_OnDialogSelectItem, (TalkDialogContext* __this, Notify* notify, MethodInfo* method));
DO_APP_FUNC(0x02BF0040, void, MoleMole_InLevelCutScenePageContext_OnFreeClick, (InLevelCutScenePageContext* __this, MethodInfo* method)); DO_APP_FUNC(0x03C0DEF0, void, MoleMole_InLevelCutScenePageContext_OnFreeClick, (InLevelCutScenePageContext* __this, MethodInfo* method));
DO_APP_FUNC(0x02BF1AC0, void, MoleMole_InLevelCutScenePageContext_UpdateView, (InLevelCutScenePageContext* __this, MethodInfo* method)); DO_APP_FUNC(0x03C0F7D0, void, MoleMole_InLevelCutScenePageContext_UpdateView, (InLevelCutScenePageContext* __this, MethodInfo* method));
DO_APP_FUNC(0x02BEF110, void, MoleMole_InLevelCutScenePageContext_ClearView, (InLevelCutScenePageContext* __this, MethodInfo* method)); DO_APP_FUNC(0x03C0D4F0, void, MoleMole_InLevelCutScenePageContext_ClearView, (InLevelCutScenePageContext* __this, MethodInfo* method));
// Skip Cutscene | RyujinZX#6666 // Skip Cutscene | RyujinZX#6666
DO_APP_FUNC(0x0363A300, void, CriwareMediaPlayer_Update, (CriwareMediaPlayer* __this, MethodInfo* method)); DO_APP_FUNC(0x014C4720, void, CriwareMediaPlayer_Update, (CriwareMediaPlayer* __this, MethodInfo* method));
DO_APP_FUNC(0x0363A0D0, void, CriwareMediaPlayer_Skip, (CriwareMediaPlayer* __this, MethodInfo* method)); DO_APP_FUNC(0x014C44F0, void, CriwareMediaPlayer_Skip, (CriwareMediaPlayer* __this, MethodInfo* method));
// Protection bypass // Protection bypass
DO_APP_FUNC(0x066218D0, Byte__Array*, Application_RecordUserData, (int32_t nType, MethodInfo* method)); DO_APP_FUNC(0x058838C0, Byte__Array*, Application_RecordUserData, (int32_t nType, MethodInfo* method));
// Networking // Networking
DO_APP_FUNC(0x01251620, void, Kcp_KcpNative_kcp_packet_destroy, (KcpPacket_1* packet, MethodInfo* method)); DO_APP_FUNC(0x0193C630, void, Kcp_KcpNative_kcp_packet_destroy, (KcpPacket_1* packet, MethodInfo* method));
DO_APP_FUNC(0x01251820, KcpPacket_1*, Kcp_KcpNative_kcp_packet_create, (uint8_t* data, int32_t len, MethodInfo* method)); DO_APP_FUNC(0x0193C740, KcpPacket_1*, Kcp_KcpNative_kcp_packet_create, (uint8_t* data, int32_t len, MethodInfo* method));
DO_APP_FUNC(0x012519C0, int32_t, Kcp_KcpNative_kcp_client_send_packet, (void* kcp_client, KcpPacket_1* packet, MethodInfo* method)); DO_APP_FUNC(0x0193C7D0, int32_t, Kcp_KcpNative_kcp_client_send_packet, (void* kcp_client, KcpPacket_1* packet, MethodInfo* method));
DO_APP_FUNC(0x00BD08A0, bool, MoleMole_KcpClient_TryDequeueEvent, (void* __this, ClientKcpEvent* evt, MethodInfo* method)); DO_APP_FUNC(0x029F05C0, bool, MoleMole_KcpClient_TryDequeueEvent, (void* __this, ClientKcpEvent* evt, MethodInfo* method));
DO_APP_FUNC(0x029C3D60, void, MoleMole_Packet_XorEncrypt, (Byte__Array** bytes, int32_t length, MethodInfo* method)); DO_APP_FUNC(0x018293F0, void, MoleMole_Packet_XorEncrypt, (Byte__Array** bytes, int32_t length, MethodInfo* method));
// Lua functions // Lua functions
DO_APP_FUNC(0x02D59730, Byte__Array*, LuaManager_LoadCustomLuaFile, (LuaManager* __this, String** filePath, bool* recycleBytes, MethodInfo* method)); DO_APP_FUNC(0x010B0CA0, Byte__Array*, LuaManager_LoadCustomLuaFile, (LuaManager* __this, String** filePath, bool* recycleBytes, MethodInfo* method));
DO_APP_FUNC(0x0655E850, void, Lua_xlua_pushasciistring, (void* L, String* str, MethodInfo* method)); DO_APP_FUNC(0x03A481B0, void, Lua_xlua_pushasciistring, (void* L, String* str, MethodInfo* method));
DO_APP_FUNC(0x01D8D5D0, void, MoleMole_LuaShellManager_DoString, (void* __this, Byte__Array* byteArray, MethodInfo* method)); DO_APP_FUNC(0x00E5EE40, void, MoleMole_LuaShellManager_DoString, (void* __this, Byte__Array* byteArray, MethodInfo* method));
DO_APP_FUNC(0x0600AFF0, void*, LuaEnv_DoString, (void* __this, Byte__Array* chunk, String* chunkName, void* env, MethodInfo* method)); DO_APP_FUNC(0x053D9D40, void*, LuaEnv_DoString, (void* __this, Byte__Array* chunk, String* chunkName, void* env, MethodInfo* method));
DO_APP_FUNC(0x01D8DCA0, void, MoleMole_LuaShellManager_ReportLuaShellResult, (void* __this, String* type, String* value, MethodInfo* method)); // Anticheat info DO_APP_FUNC(0x00E5E300, void, MoleMole_LuaShellManager_ReportLuaShellResult, (void* __this, String* type, String* value, MethodInfo* method)); // Anticheat info
// Debug hooks // Debug hooks
DO_APP_FUNC(0x02D3FA40, AttackResult_1*, MoleMole_AttackResult_FillProtoAttackResult, (AttackResult* __this, uint32_t attackerID, uint32_t defenseId, AttackResult_1* protoAttackResult, MethodInfo* method)); DO_APP_FUNC(0x02C2F060, AttackResult_1*, MoleMole_AttackResult_FillProtoAttackResult, (AttackResult* __this, uint32_t attackerID, uint32_t defenseId, AttackResult_1* protoAttackResult, MethodInfo* method));
DO_APP_FUNC(0x01F16210, void, MoleMole_LevelSyncCombatPlugin_SendFaceToDir, (void* __this, uint32_t runtimeID, Vector3 forward, MethodInfo* method)); DO_APP_FUNC(0x01A884F0, void, MoleMole_LevelSyncCombatPlugin_SendFaceToDir, (void* __this, uint32_t runtimeID, Vector3 forward, MethodInfo* method));
DO_APP_FUNC(0x035D4180, void, MoleMole_BaseEntity_FireEvent, (BaseEntity* __this, BaseEvent* e, bool immediately, MethodInfo* method)); DO_APP_FUNC(0x031A89D0, void, MoleMole_BaseEntity_FireEvent, (BaseEntity* __this, BaseEvent* e, bool immediately, MethodInfo* method));
DO_APP_FUNC(0x023D4A90, bool, MoleMole_ActorAbilityPlugin_OnEvent, (void* __this, BaseEvent* e, MethodInfo* method)); DO_APP_FUNC(0x02DE38B0, bool, MoleMole_ActorAbilityPlugin_OnEvent, (void* __this, BaseEvent* e, MethodInfo* method));
// Kill aura // Kill aura
DO_APP_FUNC(0x03A52200, void, MoleMole_EvtCrash_Init, (EvtCrash* __this, uint32_t targetID, MethodInfo* method)); // Manual offset DO_APP_FUNC(0x01013540, void, MoleMole_EvtCrash_Init, (EvtCrash* __this, uint32_t targetID, MethodInfo* method)); // Manual offset
DO_APP_FUNC(0x00941E80, void, MoleMole_EventManager_FireEvent, (MoleMole_EventManager* __this, BaseEvent* e, bool immediately, MethodInfo* method)); DO_APP_FUNC(0x016C3F50, void, MoleMole_EventManager_FireEvent, (MoleMole_EventManager* __this, BaseEvent* e, bool immediately, MethodInfo* method));
DO_APP_FUNC(0x0167B1A0, bool, MoleMole_FixedBoolStack_get_value, (FixedBoolStack* __this, MethodInfo* method)); DO_APP_FUNC(0x00BC25D0, bool, MoleMole_FixedBoolStack_get_value, (FixedBoolStack* __this, MethodInfo* method));
// cannot find actual function name: MoleMole_EventHelper_Allocate_103 // 2.8 changed to 'MoleMole_EventHelper_Allocate_144'
// shared offset DO_APP_FUNC(0x0595D6F0, EvtCrash*, MoleMole_EventHelper_Allocate_103, (MethodInfo* method));
// possible: DO_APP_FUNC_METHODINFO(0x09A4E310, MoleMole_EventHelper_Allocate_103__MethodInfo);
// DO_APP_FUNC(0x039E2030, MoleMole_EvtCrash_1 *, EventHelper_Allocate_103, (MethodInfo * method));
DO_APP_FUNC(0x039E2030, EvtCrash*, MoleMole_EventHelper_Allocate_103, (MethodInfo* method));
DO_APP_FUNC_METHODINFO(0x09723528, MoleMole_EventHelper_Allocate_103__MethodInfo);
DO_APP_FUNC(0x034BC360, void, MoleMole_BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo, (BaseMoveSyncPlugin* __this, MethodInfo* method)); DO_APP_FUNC(0x017F3E90, void, MoleMole_BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo, (BaseMoveSyncPlugin* __this, MethodInfo* method));
// Fishing // Fishing
DO_APP_FUNC(0x0292F8D0, void, MoleMole_FishingModule_RequestFishCastRod, (void* __this, uint32_t baitId, uint32_t rodId, Vector3 pos, uint32_t rodEntityId, MethodInfo* method)); DO_APP_FUNC(0x02695850, void, MoleMole_FishingModule_RequestFishCastRod, (void* __this, uint32_t baitId, uint32_t rodId, Vector3 pos, uint32_t rodEntityId, MethodInfo* method));
DO_APP_FUNC(0x0292D6D0, void, MoleMole_FishingModule_RequestFishBite, (void* __this, MethodInfo* method)); DO_APP_FUNC(0x02698820, void, MoleMole_FishingModule_RequestFishBite, (void* __this, MethodInfo* method));
DO_APP_FUNC(0x02930440, void, MoleMole_FishingModule_OnFishBiteRsp, (void* __this, FishBiteRsp* rsp, MethodInfo* method)); DO_APP_FUNC(0x02696680, void, MoleMole_FishingModule_OnFishBiteRsp, (void* __this, FishBiteRsp* rsp, MethodInfo* method));
DO_APP_FUNC(0x0292F470, void, MoleMole_FishingModule_RequestFishBattleBegin, (void* __this, MethodInfo* method)); DO_APP_FUNC(0x02695A60, void, MoleMole_FishingModule_RequestFishBattleBegin, (void* __this, MethodInfo* method));
DO_APP_FUNC(0x0292CAE0, void, MoleMole_FishingModule_OnFishBattleBeginRsp, (void* __this, FishBattleBeginRsp* rsp, MethodInfo* method)); DO_APP_FUNC(0x02698920, void, MoleMole_FishingModule_OnFishBattleBeginRsp, (void* __this, FishBattleBeginRsp* rsp, MethodInfo* method));
DO_APP_FUNC(0x0292D090, void, MoleMole_FishingModule_RequestFishBattleEnd, (void* __this, FishBattleResult__Enum result, bool isAlwaysBonus, float mxBonusTime, MethodInfo* method)); DO_APP_FUNC(0x02694C20, void, MoleMole_FishingModule_RequestFishBattleEnd, (void* __this, FishBattleResult__Enum result, bool isAlwaysBonus, float mxBonusTime, MethodInfo* method));
DO_APP_FUNC(0x0292DBD0, void, MoleMole_FishingModule_OnFishBattleEndRsp, (void* __this, FishBattleEndRsp* rsp, MethodInfo* method)); DO_APP_FUNC(0x02694F90, void, MoleMole_FishingModule_OnFishBattleEndRsp, (void* __this, FishBattleEndRsp* rsp, MethodInfo* method));
DO_APP_FUNC(0x0292F190, void, MoleMole_FishingModule_OnExitFishingRsp, (void* __this, void* rsp, MethodInfo* method)); DO_APP_FUNC(0x02694DB0, void, MoleMole_FishingModule_OnExitFishingRsp, (void* __this, void* rsp, MethodInfo* method));
DO_APP_FUNC(0x0292C7F0, void, MoleMole_FishingModule_onFishChosenNotify, (void* __this, void* notify, MethodInfo* method)); DO_APP_FUNC(0x02696DE0, void, MoleMole_FishingModule_onFishChosenNotify, (void* __this, void* notify, MethodInfo* method));
// Visuals // Visuals
DO_APP_FUNC(0x013FC090, void, MoleMole_SCameraModuleInitialize_SetWarningLocateRatio, (SCameraModuleInitialize* __this, double deltaTime, CameraShareData* data, MethodInfo* method)); DO_APP_FUNC(0x03A1D1A0, void, MoleMole_SCameraModuleInitialize_SetWarningLocateRatio, (SCameraModuleInitialize* __this, double deltaTime, CameraShareData* data, MethodInfo* method));
DO_APP_FUNC(0x01B8DC20, void, MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue, (MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method)); DO_APP_FUNC(0x008E01A0, void, MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue, (MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method));
// Chest Indicator | RyujinZX#6666 // Chest Indicator | RyujinZX#6666
DO_APP_FUNC(0x04C9B450, bool, MoleMole_LCIndicatorPlugin_DoCheck, (LCIndicatorPlugin* __this, MethodInfo* method)); DO_APP_FUNC(0x00F1DE90, bool, MoleMole_LCIndicatorPlugin_DoCheck, (LCIndicatorPlugin* __this, MethodInfo* method));
DO_APP_FUNC(0x04C9B830, void, MoleMole_LCIndicatorPlugin_ShowIcon, (LCIndicatorPlugin* __this, MethodInfo* method)); DO_APP_FUNC(0x00F1E2B0, void, MoleMole_LCIndicatorPlugin_ShowIcon, (LCIndicatorPlugin* __this, MethodInfo* method));
DO_APP_FUNC(0x04C9A750, void, MoleMole_LCIndicatorPlugin_HideIcon, (LCIndicatorPlugin* __this, MethodInfo* method)); DO_APP_FUNC(0x00F1F610, void, MoleMole_LCIndicatorPlugin_HideIcon, (LCIndicatorPlugin* __this, MethodInfo* method));
// Auto Cooking | RyujinZX#6666 // Auto Cooking | RyujinZX#6666
DO_APP_FUNC(0x02854E30, void, MoleMole_PlayerModule_RequestPlayerCook, (MoleMole_PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method)); DO_APP_FUNC(0x02982660, void, MoleMole_PlayerModule_RequestPlayerCook, (MoleMole_PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method));
DO_APP_FUNC(0x02858180, void, MoleMole_PlayerModule_OnPlayerCookRsp, (MoleMole_PlayerModule* __this, PlayerCookRsp* rsp, MethodInfo* method)); DO_APP_FUNC(0x029905A0, void, MoleMole_PlayerModule_OnPlayerCookRsp, (MoleMole_PlayerModule* __this, PlayerCookRsp* rsp, MethodInfo* method));
DO_APP_FUNC(0x033F5820, void, MoleMole_CookingQtePageContext_UpdateProficiency, (CookingQtePageContext* __this, MethodInfo* method)); DO_APP_FUNC(0x012C3890, void, MoleMole_CookingQtePageContext_UpdateProficiency, (CookingQtePageContext* __this, MethodInfo* method));
DO_APP_FUNC(0x008ECD70, uint32_t, MoleMole_Config_CookRecipeExcelConfig_CheckCookFoodMaxNum, (uint32_t UpdateCookRecipeDic, MethodInfo* method)); DO_APP_FUNC(0x01765DB0, uint32_t, MoleMole_Config_CookRecipeExcelConfig_CheckCookFoodMaxNum, (uint32_t UpdateCookRecipeDic, MethodInfo* method));
DO_APP_FUNC(0x032256C0, void, CookingQtePageContext_CloseItemGotPanel, (CookingQtePageContext* __this, MethodInfo* method)); DO_APP_FUNC(0x012BC260, void, CookingQtePageContext_CloseItemGotPanel, (CookingQtePageContext* __this, MethodInfo* method));
// Profile Changer | RyujinZX#6666 // Profile Changer | RyujinZX#6666
DO_APP_FUNC(0x027A41A0, Button_1*, ProfilePage, (MonoInLevelPlayerProfilePage* __this, MethodInfo* method)); // MonoInLevelPlayerProfilePage_get_logoutButton DO_APP_FUNC(0x02A37D50, Button_1*, ProfilePage, (MonoInLevelPlayerProfilePage* __this, MethodInfo* method)); // MonoInLevelPlayerProfilePage_get_logoutButton
DO_APP_FUNC(0x016A77B0, void, ProfileEditPage, (MonoFriendInformationDialog* __this, Sprite* value, MethodInfo* method)); // MonoFriendInformationDialog_set_icon DO_APP_FUNC(0x01B101B0, void, ProfileEditPage, (MonoFriendInformationDialog* __this, Sprite* value, MethodInfo* method)); // MonoFriendInformationDialog_set_icon
// Free Camera // Free Camera
DO_APP_FUNC(0x06595250, float, Camera_get_fieldOfView, (Camera* __this, MethodInfo* method)); DO_APP_FUNC(0x057E9C00, float, Camera_get_fieldOfView, (Camera* __this, MethodInfo* method));
DO_APP_FUNC(0x065956C0, void, Camera_set_fieldOfView, (Camera* __this, float value, MethodInfo* method)); DO_APP_FUNC(0x057EA060, void, Camera_set_fieldOfView, (Camera* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x065949D0, void, Camera_CopyFrom, (Camera* __this, Camera* other, MethodInfo* method)); DO_APP_FUNC(0x057E9460, void, Camera_CopyFrom, (Camera* __this, Camera* other, MethodInfo* method));
// Game Object, Component, Transform Utility // Game Object, Component, Transform Utility
DO_APP_FUNC(0x0662F130, GameObject*, GameObject_Find, (String* name, MethodInfo* method)); DO_APP_FUNC(0x05890060, GameObject*, GameObject_Find, (String* name, MethodInfo* method));
DO_APP_FUNC(0x0662F190, Component_1*, GameObject_GetComponentByName, (GameObject* __this, String* type, MethodInfo* method)); DO_APP_FUNC(0x05890070, Component_1*, GameObject_GetComponentByName, (GameObject* __this, String* type, MethodInfo* method));
DO_APP_FUNC(0x0662F660, bool, GameObject_get_active, (GameObject* __this, MethodInfo* method)); DO_APP_FUNC(0x058905A0, bool, GameObject_get_active, (GameObject* __this, MethodInfo* method));
DO_APP_FUNC(0x0662F720, void, GameObject_set_active, (GameObject* __this, bool value, MethodInfo* method)); DO_APP_FUNC(0x05890660, void, GameObject_set_active, (GameObject* __this, bool value, MethodInfo* method));
DO_APP_FUNC(0x065546E0, Transform*, Transform_GetChild, (Transform* __this, int32_t index, MethodInfo* method)); DO_APP_FUNC(0x05890460, void, GameObject_SetActive, (GameObject* __this, bool value, MethodInfo* method));
DO_APP_FUNC(0x0652EA10, Component_1*, Component_1_GetComponent_1, (Component_1* __this, String* type, MethodInfo* method)); DO_APP_FUNC(0x057BA950, Transform*, Transform_GetChild, (Transform* __this, int32_t index, MethodInfo* method));
DO_APP_FUNC(0x0662F520, void, GameObject_SetActive, (GameObject* __this, bool value, MethodInfo* method)); DO_APP_FUNC(0x05799870, Component_1*, Component_1_GetComponent_1, (Component_1* __this, String* type, MethodInfo* method));
DO_APP_FUNC(0x0662F100, GameObject*, GameObject_CreatePrimitive, (PrimitiveType__Enum type, MethodInfo* method)); DO_APP_FUNC(0x05890030, GameObject*, GameObject_CreatePrimitive, (PrimitiveType__Enum type, MethodInfo* method));
DO_APP_FUNC(0x0662F700, Transform*, GameObject_get_transform, (GameObject* __this, MethodInfo* method)); DO_APP_FUNC(0x05890640, Transform*, GameObject_get_transform, (GameObject* __this, MethodInfo* method));
DO_APP_FUNC(0x06555A60, Quaternion, Transform_get_localRotation, (Transform* __this, MethodInfo* method)); DO_APP_FUNC(0x057BBCE0, Quaternion, Transform_get_localRotation, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x06555EF0, void, Transform_set_localRotation, (Transform* __this, Quaternion value, MethodInfo* method)); DO_APP_FUNC(0x057BAB20, void, Transform_set_localRotation, (Transform* __this, Quaternion value, MethodInfo* method));
DO_APP_FUNC(0x06555AA0, Vector3, Transform_get_localScale, (Transform* __this, MethodInfo* method)); DO_APP_FUNC(0x057BBD20, Vector3, Transform_get_localScale, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x065548E0, void, Transform_set_localScale, (Transform* __this, Vector3 value, MethodInfo* method)); DO_APP_FUNC(0x057BAB30, void, Transform_set_localScale, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x06555A20, Vector3, Transform_get_localPosition, (Transform* __this, MethodInfo* method)); DO_APP_FUNC(0x057BBCA0, Vector3, Transform_get_localPosition, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x06555EE0, void, Transform_set_localPosition, (Transform* __this, Vector3 value, MethodInfo* method)); DO_APP_FUNC(0x057BC160, void, Transform_set_localPosition, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x0662F090, Component_1*, GameObject_AddComponentInternal, (GameObject* __this, String* className, MethodInfo* method)); DO_APP_FUNC(0x0588FFD0, Component_1*, GameObject_AddComponentInternal, (GameObject* __this, String* className, MethodInfo* method));
DO_APP_FUNC(0x0662F0A0, Component_1*, GameObject_AddComponent, (GameObject* __this, Type* componentType, MethodInfo* method)); DO_APP_FUNC(0x05890380, Component_1*, GameObject_AddComponent, (GameObject* __this, Type* componentType, MethodInfo* method));
DO_APP_FUNC(0x065508C0, void, Object_1_DestroyImmediate_1, (Object_1* obj, MethodInfo* method)); DO_APP_FUNC(0x057B6B30, void, Object_1_DestroyImmediate_1, (Object_1* obj, MethodInfo* method));
DO_APP_FUNC(0x06550C00, Object_1*, Object_1_Instantiate_2, (Object_1* original, MethodInfo* method)); DO_APP_FUNC(0x057B6E80, Object_1*, Object_1_Instantiate_2, (Object_1* original, MethodInfo* method));
DO_APP_FUNC(0x041B0BB0, Object*, Object_1_Instantiate_5, (Object* original, MethodInfo* method)); DO_APP_FUNC(0x05A5FA20, Object*, Object_1_Instantiate_5, (Object* original, MethodInfo* method));
DO_APP_FUNC(0x041B0BB0, GameObject*, Object_1_Instantiate_11, (GameObject* original, MethodInfo* method)); DO_APP_FUNC(0x05A5FA20, GameObject*, Object_1_Instantiate_10, (GameObject* original, MethodInfo* method));
DO_APP_FUNC(0x06555870, int32_t, Transform_get_childCount, (Transform* __this, MethodInfo* method)); DO_APP_FUNC(0x057BBAF0, int32_t, Transform_get_childCount, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x0652EBC0, GameObject*, Component_1_get_gameObject, (Component_1* __this, MethodInfo* method)); DO_APP_FUNC(0x05799A20, GameObject*, Component_1_get_gameObject, (Component_1* __this, MethodInfo* method));
DO_APP_FUNC(0x06551030, String*, Object_1_get_name, (Object_1* __this, MethodInfo* method)); DO_APP_FUNC(0x057B72A0, String*, Object_1_get_name, (Object_1* __this, MethodInfo* method));
DO_APP_FUNC(0x0665DA90, Material__Array*, Renderer_GetMaterialArray, (Renderer* __this, MethodInfo* method)); DO_APP_FUNC(0x058BBC70, Material__Array*, Renderer_GetMaterialArray, (Renderer* __this, MethodInfo* method));
DO_APP_FUNC(0x0652FB40, void, Material_set_mainTexture, (Material* __this, Texture* value, MethodInfo* method)); DO_APP_FUNC(0x0579AA20, void, Material_set_mainTexture, (Material* __this, Texture* value, MethodInfo* method));
DO_APP_FUNC(0x0664E800, Vector3, Vector3_Lerp, (Vector3 a, Vector3 b, float t, MethodInfo* method)); DO_APP_FUNC(0x058AFCD0, Vector3, Vector3_Lerp, (Vector3 a, Vector3 b, float t, MethodInfo* method));
DO_APP_FUNC(0x06555890, Vector3, Transform_get_eulerAngles, (Transform* __this, MethodInfo* method)); DO_APP_FUNC(0x057BBB10, Vector3, Transform_get_eulerAngles, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x06555DD0, void, Transform_set_eulerAngles, (Transform* __this, Vector3 value, MethodInfo* method)); DO_APP_FUNC(0x057BC050, void, Transform_set_eulerAngles, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x06555BE0, Vector3, Transform_get_right, (Transform* __this, MethodInfo* method)); DO_APP_FUNC(0x057BBE60, Vector3, Transform_get_right, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x06555F70, void, Transform_set_right, (Transform* __this, Vector3 value, MethodInfo* method)); DO_APP_FUNC(0x057BC1E0, void, Transform_set_right, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x06555CC0, Vector3, Transform_get_up, (Transform* __this, MethodInfo* method)); DO_APP_FUNC(0x057BBF40, Vector3, Transform_get_up, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x06555FF0, void, Transform_set_up, (Transform* __this, Vector3 value, MethodInfo* method)); DO_APP_FUNC(0x057BC260, void, Transform_set_up, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x06555900, Vector3, Transform_get_forward, (Transform* __this, MethodInfo* method)); DO_APP_FUNC(0x057BBB80, Vector3, Transform_get_forward, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x06555E20, void, Transform_set_forward, (Transform* __this, Vector3 value, MethodInfo* method)); DO_APP_FUNC(0x057BC0A0, void, Transform_set_forward, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x06555FE0, void, Transform_set_rotation, (Transform* __this, Quaternion value, MethodInfo* method)); DO_APP_FUNC(0x057BC250, void, Transform_set_rotation, (Transform* __this, Quaternion value, MethodInfo* method));
DO_APP_FUNC(0x065E1EC0, float, Mathf_Lerp, (float a, float b, float t, MethodInfo* method)); DO_APP_FUNC(0x0583CA40, float, Mathf_Lerp, (float a, float b, float t, MethodInfo* method));
DO_APP_FUNC(0x065F56F0, float, Input_GetAxis, (String* axisName, MethodInfo* method)); DO_APP_FUNC(0x058502D0, float, Input_GetAxis, (String* axisName, MethodInfo* method));
DO_APP_FUNC(0x06550910, void, Object_1_Destroy_1, (Object_1* obj, MethodInfo* method)); DO_APP_FUNC(0x057B6B80, void, Object_1_Destroy_1, (Object_1* obj, MethodInfo* method));
// Music game event
DO_APP_FUNC(0x00FFE490, void, MusicGamePlayComponent_OnPlayerUpdate, (MusicGamePlayComponent* __this, MethodInfo* method));
DO_APP_FUNC(0x00FFE600, void, MusicGamePlayComponent_OnStart, (MusicGamePlayComponent* __this, BeatMapData* beatMapData, MusicMetaInfo* musicMetaInfo, MethodInfo* method));
DO_APP_FUNC(0x00FFE310, void, MusicGamePlayComponent_OnMiss, (MusicGamePlayComponent* __this, MethodInfo* method));
DO_APP_FUNC(0x00FFEE40, void, MusicGamePlayComponent_set_combo, (MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method));
DO_APP_FUNC(0x00FFF050, void, MusicGamePlayComponent_set_score, (MusicGamePlayComponent* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x01B5AEB0, void, MusicGamePlayComponent_set_maxCombo, (MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method));
DO_APP_FUNC(0x02C749E0, void, MusicGamePlayComponent_set_perfectCnt, (MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method));
DO_APP_FUNC(0x035C4E50, void, MusicGamePlayComponent_set_greatCnt, (MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method));
DO_APP_FUNC(0x017A31C0, void, MusicGamePlayComponent_set_missCnt, (MusicGamePlayComponent* __this, uint32_t value, MethodInfo* method));
DO_APP_FUNC(0x00FFDE90, void, MusicGamePlayComponent_OnHit, (MusicGamePlayComponent* __this, float score, MethodInfo* method));
// Utility // Utility
DO_APP_FUNC(0x03551B60, String*, Text_get_text, (Text* __this, MethodInfo* method)); DO_APP_FUNC(0x03480F40, String*, Text_get_text, (Text* __this, MethodInfo* method));
DO_APP_FUNC(0x06568060, void, Text_set_text, (Text* __this, String* value, MethodInfo* method)); DO_APP_FUNC(0x057C4340, void, Text_set_text, (Text* __this, String* value, MethodInfo* method));
DO_APP_FUNC(0x0658D6B0, void, Slider_1_set_value, (Slider_1* __this, float value, MethodInfo* method)); DO_APP_FUNC(0x057E20F0, void, Slider_1_set_minValue, (Slider_1* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x0658D560, void, Slider_1_set_maxValue, (Slider_1* __this, float value, MethodInfo* method)); DO_APP_FUNC(0x057E2070, void, Slider_1_set_maxValue, (Slider_1* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x0658D5E0, void, Slider_1_set_minValue, (Slider_1* __this, float value, MethodInfo* method)); DO_APP_FUNC(0x057E14F0, void, Slider_1_set_value, (Slider_1* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x065F6470, Rect, Sprite_get_rect, (Sprite* __this, MethodInfo* method)); DO_APP_FUNC(0x05851060, Rect, Sprite_get_rect, (Sprite* __this, MethodInfo* method));
DO_APP_FUNC(0x0667D6A0, Texture2D*, NativeGallery_LoadImageAtPath, (String* imagePath, int32_t maxSize, bool markTextureNonReadable, bool generateMipmaps, bool linearColorSpace, MethodInfo* method)); DO_APP_FUNC(0x058DC9E0, Texture2D*, NativeGallery_LoadImageAtPath, (String* imagePath, int32_t maxSize, bool markTextureNonReadable, bool generateMipmaps, bool linearColorSpace, MethodInfo* method));
DO_APP_FUNC(0x065F6270, Sprite*, Sprite_Create, (Texture2D* texture, Rect rect, Vector2 pivot, float pixelsPerUnit, MethodInfo* method)); DO_APP_FUNC(0x05850E60, Sprite*, Sprite_Create, (Texture2D* texture, Rect rect, Vector2 pivot, float pixelsPerUnit, MethodInfo* method));
DO_APP_FUNC(0x06567B70, void, Text_set_alignment, (Text* __this, TextAnchor__Enum value, MethodInfo* method)); DO_APP_FUNC(0x057C3E50, void, Text_set_alignment, (Text* __this, TextAnchor__Enum value, MethodInfo* method));
DO_APP_FUNC(0x06567E10, void, Text_set_horizontalOverflow, (Text* __this, HorizontalWrapMode__Enum value, MethodInfo* method)); DO_APP_FUNC(0x057C40F0, void, Text_set_horizontalOverflow, (Text* __this, HorizontalWrapMode__Enum value, MethodInfo* method));
DO_APP_FUNC(0x06568110, void, Text_set_verticalOverflow, (Text* __this, VerticalWrapMode__Enum value, MethodInfo* method)); DO_APP_FUNC(0x057C43F0, void, Text_set_verticalOverflow, (Text* __this, VerticalWrapMode__Enum value, MethodInfo* method));
DO_APP_FUNC(0x06567A80, bool, Text_get_resizeTextForBestFit, (Text* __this, MethodInfo* method)); DO_APP_FUNC(0x057C3D60, bool, Text_get_resizeTextForBestFit, (Text* __this, MethodInfo* method));
DO_APP_FUNC(0x06567EE0, void, Text_set_resizeTextForBestFit, (Text* __this, bool value, MethodInfo* method)); DO_APP_FUNC(0x057C41C0, void, Text_set_resizeTextForBestFit, (Text* __this, bool value, MethodInfo* method));
DO_APP_FUNC(0x06567450, int32_t, Text_get_fontSize, (Text* __this, MethodInfo* method)); DO_APP_FUNC(0x057C36A0, int32_t, Text_get_fontSize, (Text* __this, MethodInfo* method));
DO_APP_FUNC(0x06567CC0, void, Text_set_fontSize, (Text* __this, int32_t value, MethodInfo* method)); DO_APP_FUNC(0x057C3FA0, void, Text_set_fontSize, (Text* __this, int32_t value, MethodInfo* method));
DO_APP_FUNC(0x036865D0, float, Miscs_CalcCurrentGroundWaterHeight, (float x, float z, MethodInfo* method)); DO_APP_FUNC(0x02798730, float, Miscs_CalcCurrentGroundWaterHeight, (float x, float z, MethodInfo* method));
DO_APP_FUNC(0x03685E00, float, Miscs_CalcCurrentGroundHeight, (float x, float z, MethodInfo* method)); DO_APP_FUNC(0x02797F60, float, Miscs_CalcCurrentGroundHeight, (float x, float z, MethodInfo* method));
DO_APP_FUNC(0x03685F10, float, Miscs_CalcCurrentGroundHeight_1, (float x, float z, float rayStartHeight, float rayDetectLength, int32_t layer, MethodInfo* method)); DO_APP_FUNC(0x02798070, float, Miscs_CalcCurrentGroundHeight_1, (float x, float z, float rayStartHeight, float rayDetectLength, int32_t layer, MethodInfo* method));
DO_APP_FUNC(0x03686170, Vector3, Miscs_CalcCurrentGroundNorm, (Vector3 pos, MethodInfo* method)); DO_APP_FUNC(0x027982D0, Vector3, Miscs_CalcCurrentGroundNorm, (Vector3 pos, MethodInfo* method));
DO_APP_FUNC(0x01A4E0E0, Vector3, Miscs_GenWorldPos, (Vector2 levelMapPos, MethodInfo* method)); DO_APP_FUNC(0x027A24B0, Vector3, Miscs_GenWorldPos, (Vector2 levelMapPos, MethodInfo* method));
DO_APP_FUNC(0x01A4DA90, Vector2, Miscs_GenLevelPos_1, (Vector3 worldPos, MethodInfo* method)); DO_APP_FUNC(0x027A1F90, Vector2, Miscs_GenLevelPos_1, (Vector3 worldPos, MethodInfo* method));
DO_APP_FUNC(0x0369D590, int32_t, Miscs_GetSceneGroundLayerMask, (MethodInfo* method)); DO_APP_FUNC(0x027B6BF0, int32_t, Miscs_GetSceneGroundLayerMask, (MethodInfo* method));
DO_APP_FUNC(0x056202E0, Vector3, WorldShiftManager_GetRelativePosition, (Vector3 pos, MethodInfo* method)); DO_APP_FUNC(0x04D7B430, Vector3, WorldShiftManager_GetAbsolutePosition, (Vector3 pos, MethodInfo* method));
DO_APP_FUNC(0x05620130, Vector3, WorldShiftManager_GetAbsolutePosition, (Vector3 pos, MethodInfo* method)); DO_APP_FUNC(0x04D7B5E0, Vector3, WorldShiftManager_GetRelativePosition, (Vector3 pos, MethodInfo* method));
DO_APP_FUNC(0x02DAB410, Vector3, ActorUtils_GetAvatarPos, (MethodInfo* method)); DO_APP_FUNC(0x01F6B8F0, Vector3, ActorUtils_GetAvatarPos, (MethodInfo* method));
DO_APP_FUNC(0x02DAF680, void, ActorUtils_SetAvatarPos, (Vector3 pos, MethodInfo* method)); DO_APP_FUNC(0x01F72080, void, ActorUtils_SetAvatarPos, (Vector3 pos, MethodInfo* method));
DO_APP_FUNC(0x02DB0AF0, void, ActorUtils_SyncAvatarMotion, (int32_t state, MethodInfo* method)); DO_APP_FUNC(0x01F74C50, void, ActorUtils_SyncAvatarMotion, (int32_t state, MethodInfo* method));
DO_APP_FUNC(0x01AA5200, Notify, Notify_CreateNotify_1, (MoleMole_NotifyTypes__Enum type, Object* body, MethodInfo* method)); DO_APP_FUNC(0x02B87390, Notify, Notify_CreateNotify_1, (MoleMole_NotifyTypes__Enum type, Object* body, MethodInfo* method));
// DO_APP_FUNC(0x020C7AA0, float, MoleMole_SafeFloat_DBDMOONJALD_1, (MoleMole_SafeFloat v, MethodInfo * method)); // should be 'op_Implicit' not 'get_value'
// DBDMOONJALD => op_Implicit DO_APP_FUNC(0x0228EB70, float, MoleMole_SafeFloat_get_Value, (SafeFloat safeFloat, MethodInfo* method));
DO_APP_FUNC(0x020C7AA0, float, MoleMole_SafeFloat_get_Value, (SafeFloat safeFloat, MethodInfo* method)); // should be 'op_Implicit' not 'set_value'
// DO_APP_FUNC(0x020C7920, MoleMole_SafeFloat, MoleMole_SafeFloat_DBDMOONJALD, (float IGFNEICJINB, MethodInfo * method)); DO_APP_FUNC(0x0228EC70, SafeFloat, MoleMole_SafeFloat_set_Value, (float value, MethodInfo* method));
DO_APP_FUNC(0x020C7920, SafeFloat, MoleMole_SafeFloat_set_Value, (float value, MethodInfo* method));
DO_APP_FUNC(0x039E2290, LCBaseCombat*, MoleMole_BaseEntity_GetLogicCombatComponent_1, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035CC430, String*, MoleMole_BaseEntity_ToStringRelease, (BaseEntity* __this, MethodInfo* method)); DO_APP_FUNC(0x0596AFF0, LCBaseCombat*, MoleMole_BaseEntity_GetLogicCombatComponent_1, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035AC7B0, void, MoleMole_BaseEntity_SetRelativePosition, (BaseEntity* __this, Vector3 position, bool forceSyncToRigidbody, MethodInfo* method)); DO_APP_FUNC_METHODINFO(0x099D4410, MoleMole_BaseEntity_GetLogicCombatComponent_1__MethodInfo);
DO_APP_FUNC(0x035C0AA0, void, MoleMole_BaseEntity_SetAbsolutePosition, (BaseEntity* __this, Vector3 abpos, bool forceSyncToRigidbody, MethodInfo* method));
DO_APP_FUNC(0x035C4B00, Vector3, MoleMole_BaseEntity_GetAbsolutePosition, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035BE810, Vector3, MoleMole_BaseEntity_GetRelativePosition, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035B1EF0, Vector3, MoleMole_BaseEntity_GetForward, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035D4BA0, Vector3, MoleMole_BaseEntity_GetForwardFast, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035C08A0, Vector3, MoleMole_BaseEntity_GetRight, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035CB210, Vector3, MoleMole_BaseEntity_GetUp, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035D5B30, bool, MoleMole_BaseEntity_IsActive, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035C7A50, Rigidbody*, MoleMole_BaseEntity_GetRigidbody, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x039E22C0, VCBaseMove*, MoleMole_BaseEntity_GetMoveComponent_1, (BaseEntity* __this, MethodInfo* method)); // double check
DO_APP_FUNC(0x035C3850, List_1_MoleMole_BaseComponent_*, MoleMole_BaseEntity_GetAllLogicComponents, (BaseEntity* __this, MethodInfo* method)); DO_APP_FUNC(0x031ACE30, String*, MoleMole_BaseEntity_ToStringRelease, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x0187FDC0, GameObject*, MoleMole_BaseEntity_get_gameObject, (BaseEntity* __this, MethodInfo* method)); DO_APP_FUNC(0x03180C10, void, MoleMole_BaseEntity_SetRelativePosition, (BaseEntity* __this, Vector3 position, bool forceSyncToRigidbody, MethodInfo* method));
DO_APP_FUNC(0x035ACC70, GameObject*, MoleMole_BaseEntity_get_rootGameObject, (BaseEntity* __this, MethodInfo* method)); DO_APP_FUNC(0x0319D8B0, void, MoleMole_BaseEntity_SetAbsolutePosition, (BaseEntity* __this, Vector3 abpos, bool forceSyncToRigidbody, MethodInfo* method));
DO_APP_FUNC_METHODINFO(0x096EAD20, MoleMole_BaseEntity_GetMoveComponent_1__MethodInfo); DO_APP_FUNC(0x031AA160, Vector3, MoleMole_BaseEntity_GetAbsolutePosition, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC_METHODINFO(0x096EC0B8, MoleMole_BaseEntity_GetLogicCombatComponent_1__MethodInfo); DO_APP_FUNC(0x0318A430, Vector3, MoleMole_BaseEntity_GetRelativePosition, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x01BF68A0, BaseEntity*, MoleMole_EntityManager_GetLocalAvatarEntity, (MoleMole_EntityManager* __this, MethodInfo* method)); DO_APP_FUNC(0x03197170, Vector3, MoleMole_BaseEntity_GetForward, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x0319BCC0, Vector3, MoleMole_BaseEntity_GetForwardFast, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x03187C30, Vector3, MoleMole_BaseEntity_GetRight, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x03185DC0, Vector3, MoleMole_BaseEntity_GetUp, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x031A5120, bool, MoleMole_BaseEntity_IsActive, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x031AFEE0, Rigidbody*, MoleMole_BaseEntity_GetRigidbody, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x01BF4E50, CameraEntity*, MoleMole_EntityManager_GetMainCameraEntity, (MoleMole_EntityManager* __this, MethodInfo* method)); // type should be 'MoleMole_VCCharacterCombat' not 'MoleMole_VCBaseMove'
DO_APP_FUNC(0x01BEB030, BaseEntity*, MoleMole_EntityManager_GetValidEntity, (MoleMole_EntityManager* __this, uint32_t runtimeID, MethodInfo* method)); // function name should be 'GetVisualCombatComponent' not 'GetMoveComponent'
DO_APP_FUNC(0x01BF2D60, bool, MoleMole_EntityManager_RemoveEntity, (MoleMole_EntityManager* __this, BaseEntity* entity, uint32_t specifiedRuntimeID, MethodInfo* method)); DO_APP_FUNC(0x0596AEC0, VCBaseMove*, MoleMole_BaseEntity_GetMoveComponent_1, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x01C02800, bool, MoleMole_EntityManager_IsCachedEntity, (MoleMole_EntityManager* __this, BaseEntity* entity, MethodInfo* method)); DO_APP_FUNC_METHODINFO(0x099DBAE8, MoleMole_BaseEntity_GetMoveComponent_1__MethodInfo);
DO_APP_FUNC(0x01BF01F0, List_1_MoleMole_BaseEntity_*, MoleMole_EntityManager_GetEntities, (MoleMole_EntityManager* __this, MethodInfo* method));
DO_APP_FUNC(0x044B8970, Bounds, Utils_4_GetBounds, (GameObject* go, MethodInfo* method)); DO_APP_FUNC(0x03188270, List_1_MoleMole_BaseComponent_*, MoleMole_BaseEntity_GetAllLogicComponents, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x01E3E4F0, GameObject*, MoleMole_BaseEntity_get_gameObject, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x031A3550, GameObject*, MoleMole_BaseEntity_get_rootGameObject, (BaseEntity* __this, MethodInfo* method));
// type should be 'MoleMole_AvatarEntity' not 'MoleMole_BaseEntity'
DO_APP_FUNC(0x02F5E1C0, BaseEntity*, MoleMole_EntityManager_GetLocalAvatarEntity, (MoleMole_EntityManager* __this, MethodInfo* method));
DO_APP_FUNC(0x02F56C80, CameraEntity*, MoleMole_EntityManager_GetMainCameraEntity, (MoleMole_EntityManager* __this, MethodInfo* method));
DO_APP_FUNC(0x02F682B0, BaseEntity*, MoleMole_EntityManager_GetValidEntity, (MoleMole_EntityManager* __this, uint32_t runtimeID, MethodInfo* method));
// should be: DO_APP_FUNC(0x02F5F490, void, MoleMole_EntityManager_RemoveEntity, (MoleMole_EntityManager * __this, bool entity, MethodInfo * method));
DO_APP_FUNC(0x02F5F490, bool, MoleMole_EntityManager_RemoveEntity, (MoleMole_EntityManager* __this, BaseEntity* entity, uint32_t specifiedRuntimeID, MethodInfo* method));
DO_APP_FUNC(0x02F60A10, bool, MoleMole_EntityManager_IsCachedEntity, (MoleMole_EntityManager* __this, BaseEntity* entity, MethodInfo* method));
DO_APP_FUNC(0x02F65570, List_1_MoleMole_BaseEntity_*, MoleMole_EntityManager_GetEntities, (MoleMole_EntityManager* __this, MethodInfo* method));
DO_APP_FUNC(0x045E15B0, Bounds, Utils_4_GetBounds, (GameObject* go, MethodInfo* method));
// Modify | RyujinZX#6666 // Modify | RyujinZX#6666
DO_APP_FUNC(0x00C6C780, void, MoleMole_HumanoidMoveFSM_LateTick, (HumanoidMoveFSM* __this, float deltaTime, MethodInfo* method)); DO_APP_FUNC(0x0116C440, void, MoleMole_HumanoidMoveFSM_LateTick, (HumanoidMoveFSM* __this, float deltaTime, MethodInfo* method));
DO_APP_FUNC(0x01DD2070, bool, MoleMole_ScenePropManager_GetTreeTypeByPattern, (MoleMole_ScenePropManager* __this, String* pattern, MoleMole_Config_TreeType__Enum* treeType, MethodInfo* method)); DO_APP_FUNC(0x013B7790, bool, MoleMole_ScenePropManager_GetTreeTypeByPattern, (MoleMole_ScenePropManager* __this, String* pattern, MoleMole_Config_TreeType__Enum* treeType, MethodInfo* method));
DO_APP_FUNC(0x018C5CE0, void, MoleMole_NetworkManager_RequestHitTreeDropNotify, (MoleMole_NetworkManager* __this, Vector3 position, Vector3 hitPostion, MoleMole_Config_TreeType__Enum treeType, MethodInfo* method));
// function should be 'MoleMole_TimeUtil_get_LocalNowMsTimeStamp'
DO_APP_FUNC(0x0266BFF0, uint64_t, MoleMole_TimeUtil_get_NowTimeStamp, (MethodInfo* method));
DO_APP_FUNC(0x00C3F160, void, MoleMole_NetworkManager_RequestHitTreeDropNotify, (MoleMole_NetworkManager* __this, Vector3 position, Vector3 hitPostion, MoleMole_Config_TreeType__Enum treeType, MethodInfo* method)); DO_APP_FUNC(0x00AB5620, bool, MoleMole_LoadingManager_IsLoaded, (MoleMole_LoadingManager* __this, MethodInfo* method));
DO_APP_FUNC(0x0291FEF0, uint64_t, MoleMole_TimeUtil_get_NowTimeStamp, (MethodInfo* method));
DO_APP_FUNC(0x01F5BA10, bool, MoleMole_LoadingManager_IsLoaded, (MoleMole_LoadingManager* __this, MethodInfo* method));
// Thanks to | RyujinZX // Thanks to | RyujinZX
DO_APP_FUNC(0x01337F70, void, MoleMole_LCAbilityElement_ReduceModifierDurability, (LCAbilityElement* __this, int32_t modifierDurabilityIndex, float reduceDurability, Nullable_1_Single_ deltaTime, MethodInfo* method)); DO_APP_FUNC(0x00D87B20, void, MoleMole_LCAbilityElement_ReduceModifierDurability, (LCAbilityElement* __this, int32_t modifierDurabilityIndex, float reduceDurability, Nullable_1_Single_ deltaTime, MethodInfo* method));
DO_APP_FUNC(0x01FF2880, BaseEntity*, MoleMole_GadgetEntity_GetOwnerEntity, (GadgetEntity* __this, MethodInfo* method)); DO_APP_FUNC(0x023B07C0, BaseEntity*, MoleMole_GadgetEntity_GetOwnerEntity, (GadgetEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x02E826A0, void, MoleMole_InLevelMapPageContext_ZoomMap, (InLevelMapPageContext* __this, float value, MethodInfo* method)); DO_APP_FUNC(0x034D77C0, void, MoleMole_InLevelMapPageContext_ZoomMap, (InLevelMapPageContext* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x02EC7730, void, MoleMole_InLevelMapPageContext_UpdateView, (InLevelMapPageContext* __this, MethodInfo* method)); DO_APP_FUNC(0x0350F300, void, MoleMole_InLevelMapPageContext_UpdateView, (InLevelMapPageContext* __this, MethodInfo* method));
DO_APP_FUNC(0x01A36960, bool, MoleMole_UIManager_HasEnableMapCamera, (MoleMole_UIManager* __this, MethodInfo* method)); DO_APP_FUNC(0x014A97A0, bool, MoleMole_UIManager_HasEnableMapCamera, (MoleMole_UIManager* __this, MethodInfo* method));
DO_APP_FUNC(0x00E8E700, void, MonoMiniMap_Update, (MonoMiniMap* __this, MethodInfo* method)); DO_APP_FUNC(0x016981E0, void, MonoMiniMap_Update, (MonoMiniMap* __this, MethodInfo* method));
DO_APP_FUNC(0x0635A470, MonoMiniMap*, MonoInLevelMainPage_get_miniMap, (void* __this, MethodInfo* method)); DO_APP_FUNC(0x02CB6CA0, MonoMiniMap*, MonoInLevelMainPage_get_miniMap, (void* __this, MethodInfo* method));
DO_APP_FUNC(0x024A3570, void, MoleMole_GadgetModule_OnGadgetInteractRsp, (void* __this, GadgetInteractRsp* notify, MethodInfo* method)); DO_APP_FUNC(0x0265C390, void, MoleMole_GadgetModule_OnGadgetInteractRsp, (void* __this, GadgetInteractRsp* notify, MethodInfo* method));
DO_APP_FUNC(0x00A8D650, float, MoleMole_InLevelMainPageContext_get_miniMapScale, (InLevelMainPageContext* __this, MethodInfo* method)); DO_APP_FUNC(0x009E9F50, float, MoleMole_InLevelMainPageContext_get_miniMapScale, (InLevelMainPageContext* __this, MethodInfo* method));
// UnityEngine // UnityEngine
DO_APP_FUNC(0x065ECB70, void, RenderSettings_set_fog, (bool value, MethodInfo* method)); DO_APP_FUNC(0x058476D0, void, RenderSettings_set_fog, (bool value, MethodInfo* method));
DO_APP_FUNC(0x06621FF0, void, Application_set_targetFrameRate, (int32_t value, MethodInfo* method)); DO_APP_FUNC(0x05883D80, int32_t, Application_get_targetFrameRate, (MethodInfo* method));
DO_APP_FUNC(0x06621D80, int32_t, Application_get_targetFrameRate, (MethodInfo* method)); DO_APP_FUNC(0x05883FE0, void, Application_set_targetFrameRate, (int32_t value, MethodInfo* method));
DO_APP_FUNC(0x06678780, bool, RectTransformUtility_ScreenPointToLocalPointInRectangle, (void* rect, Vector2 screenPoint, void* cam, Vector2* localPoint, MethodInfo* method)); DO_APP_FUNC(0x058D7A10, bool, RectTransformUtility_ScreenPointToLocalPointInRectangle, (void* rect, Vector2 screenPoint, void* cam, Vector2* localPoint, MethodInfo* method));
DO_APP_FUNC(0x06555BA0, Vector3, Transform_get_position, (Transform* __this, MethodInfo* method)); DO_APP_FUNC(0x057BBE20, Vector3, Transform_get_position, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x065548F0, void, Transform_set_position, (Transform* __this, Vector3 value, MethodInfo* method)); DO_APP_FUNC(0x057BAB40, void, Transform_set_position, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x0664E3A0, float, Vector3_Distance, (Vector3 a, Vector3 b, MethodInfo* method)); DO_APP_FUNC(0x058AF880, float, Vector3_Distance, (Vector3 a, Vector3 b, MethodInfo* method));
DO_APP_FUNC(0x06534FE0, float, Vector2_Distance, (Vector2 a, Vector2 b, MethodInfo* method)); DO_APP_FUNC(0x0579FEB0, float, Vector2_Distance, (Vector2 a, Vector2 b, MethodInfo* method));
DO_APP_FUNC(0x0658F980, void, Cursor_set_visible, (bool value, MethodInfo* method)); DO_APP_FUNC(0x057E4470, void, Cursor_set_visible, (bool value, MethodInfo* method));
DO_APP_FUNC(0x0658F970, void, Cursor_set_lockState, (CursorLockMode__Enum value, MethodInfo* method)); DO_APP_FUNC(0x057E4460, void, Cursor_set_lockState, (CursorLockMode__Enum value, MethodInfo* method));
DO_APP_FUNC(0x0658F960, bool, Cursor_get_visible, (MethodInfo* method)); DO_APP_FUNC(0x057E4450, bool, Cursor_get_visible, (MethodInfo* method));
DO_APP_FUNC(0x064B3A00, void, Rigidbody_set_detectCollisions, (Rigidbody* __this, bool value, MethodInfo* method)); DO_APP_FUNC(0x0571E9A0, void, Rigidbody_set_detectCollisions, (Rigidbody* __this, bool value, MethodInfo* method));
DO_APP_FUNC(0x064B3A40, void, Rigidbody_set_isKinematic, (Rigidbody* __this, bool value, MethodInfo* method)); DO_APP_FUNC(0x0571E9E0, void, Rigidbody_set_isKinematic, (Rigidbody* __this, bool value, MethodInfo* method));
DO_APP_FUNC(0x064B3740, void, Rigidbody_set_velocity, (Rigidbody* __this, Vector3 value, MethodInfo* method)); DO_APP_FUNC(0x0571E8F0, Vector3, Rigidbody_get_velocity, (Rigidbody* __this, MethodInfo* method));
DO_APP_FUNC(0x0571EA60, void, Rigidbody_set_velocity, (Rigidbody* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x06631190, float, Time_get_timeScale, (MethodInfo* method)); DO_APP_FUNC(0x058922C0, float, Time_get_timeScale, (MethodInfo* method));
DO_APP_FUNC(0x06631240, void, Time_set_timeScale, (float value, MethodInfo* method)); DO_APP_FUNC(0x05892370, void, Time_set_timeScale, (float value, MethodInfo* method));
DO_APP_FUNC(0x066310B0, float, Time_get_deltaTime, (MethodInfo* method)); DO_APP_FUNC(0x058921E0, float, Time_get_deltaTime, (MethodInfo* method));
DO_APP_FUNC(0x06594F40, Vector3, Camera_WorldToScreenPoint, (Camera* __this, Vector3 position, MethodInfo* method)); DO_APP_FUNC(0x057E98F0, Vector3, Camera_WorldToScreenPoint, (Camera* __this, Vector3 position, MethodInfo* method));
DO_APP_FUNC(0x06595270, Camera*, Camera_get_main, (MethodInfo* method)); DO_APP_FUNC(0x057E9C20, Camera*, Camera_get_main, (MethodInfo* method));
DO_APP_FUNC(0x065953B0, int32_t, Camera_get_pixelWidth, (Camera* __this, MethodInfo* method)); DO_APP_FUNC(0x057E9D60, int32_t, Camera_get_pixelWidth, (Camera* __this, MethodInfo* method));
DO_APP_FUNC(0x06595360, int32_t, Camera_get_pixelHeight, (Camera* __this, MethodInfo* method)); DO_APP_FUNC(0x057E9D10, int32_t, Camera_get_pixelHeight, (Camera* __this, MethodInfo* method));
DO_APP_FUNC(0x06533CA0, int32_t, Screen_get_width, (MethodInfo* method)); DO_APP_FUNC(0x0579EB70, int32_t, Screen_get_width, (MethodInfo* method));
DO_APP_FUNC(0x06533C30, int32_t, Screen_get_height, (MethodInfo* method)); DO_APP_FUNC(0x0579EB00, int32_t, Screen_get_height, (MethodInfo* method));
DO_APP_FUNC(0x0664CF50, bool, Behaviour_get_isActiveAndEnabled, (Behaviour* __this, MethodInfo* method)); DO_APP_FUNC(0x058AE2D0, bool, Behaviour_get_isActiveAndEnabled, (Behaviour* __this, MethodInfo* method));
DO_APP_FUNC(0x066306D0, Vector3, Quaternion_ToEulerAngles, (Quaternion rotation, MethodInfo* method)); DO_APP_FUNC(0x05891610, Vector3, Quaternion_ToEulerAngles, (Quaternion rotation, MethodInfo* method));
DO_APP_FUNC(0x066309A0, Vector3, Quaternion_get_eulerAngles, (Quaternion__Boxed* __this, MethodInfo* method)); DO_APP_FUNC(0x05891AD0, Vector3, Quaternion_get_eulerAngles, (Quaternion__Boxed* __this, MethodInfo* method));
DO_APP_FUNC(0x06555C70, Quaternion, Transform_get_rotation, (Transform* __this, MethodInfo* method)); DO_APP_FUNC(0x057BBEF0, Quaternion, Transform_get_rotation, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x06552F50, Rect, RectTransform_get_rect, (RectTransform* __this, MethodInfo* method)); DO_APP_FUNC(0x057B91C0, Rect, RectTransform_get_rect, (RectTransform* __this, MethodInfo* method));
DO_APP_FUNC(0x06677BD0, float, Canvas_get_scaleFactor, (/*Canvas**/void* __this, MethodInfo* method)); DO_APP_FUNC(0x058D6E60, float, Canvas_get_scaleFactor, (/*Canvas**/void* __this, MethodInfo* method));
DO_APP_FUNC(0x00935700, void, LevelTimeManager_SetInternalTimeOfDay, (/*LevelTimeManager**/void* __this, float inHours, bool force, bool refreshEnviroTime, MethodInfo* method)); DO_APP_FUNC(0x00E3D750, void, LevelTimeManager_SetInternalTimeOfDay, (/*LevelTimeManager**/void* __this, float inHours, bool force, bool refreshEnviroTime, MethodInfo* method));
// Singletons // Singletons
DO_APP_FUNC(0x05189A90, void*, Singleton_GetInstance, (MethodInfo* method)); DO_APP_FUNC(0x06074140, void*, Singleton_GetInstance, (MethodInfo* method));
DO_APP_FUNC_METHODINFO(0x096EA3B0, Singleton_1_MoleMole_MapModule__get_Instance__MethodInfo); DO_APP_FUNC_METHODINFO(0x099D0B08, Singleton_1_MoleMole_MapModule__get_Instance__MethodInfo);
DO_APP_FUNC_METHODINFO(0x096EA470, Singleton_1_MoleMole_LoadingManager__get_Instance__MethodInfo); DO_APP_FUNC_METHODINFO(0x099D2620, Singleton_1_MoleMole_LoadingManager__get_Instance__MethodInfo);
DO_APP_FUNC_METHODINFO(0x096E5D68, Singleton_1_MoleMole_EntityManager__get_Instance__MethodInfo); DO_APP_FUNC_METHODINFO(0x099CFF50, Singleton_1_MoleMole_EntityManager__get_Instance__MethodInfo);
DO_APP_FUNC_METHODINFO(0x096E6D98, Singleton_1_InteractionManager__get_Instance__MethodInfo); DO_APP_FUNC_METHODINFO(0x099D3190, Singleton_1_InteractionManager__get_Instance__MethodInfo);
DO_APP_FUNC_METHODINFO(0x096E5C20, Singleton_1_MoleMole_UIManager__get_Instance__MethodInfo); DO_APP_FUNC_METHODINFO(0x099CFF78, Singleton_1_MoleMole_UIManager__get_Instance__MethodInfo);
DO_APP_FUNC_METHODINFO(0x096E9868, Singleton_1_MoleMole_ItemModule__get_Instance__MethodInfo); DO_APP_FUNC_METHODINFO(0x099DDF00, Singleton_1_MoleMole_ItemModule__get_Instance__MethodInfo);
DO_APP_FUNC_METHODINFO(0x096E7148, Singleton_1_MoleMole_EventManager__get_Instance__MethodInfo); DO_APP_FUNC_METHODINFO(0x099CFF60, Singleton_1_MoleMole_EventManager__get_Instance__MethodInfo);
DO_APP_FUNC_METHODINFO(0x096E5C58, Singleton_1_MoleMole_PlayerModule__get_Instance__MethodInfo); DO_APP_FUNC_METHODINFO(0x099D0570, Singleton_1_MoleMole_PlayerModule__get_Instance__MethodInfo);
DO_APP_FUNC_METHODINFO(0x096E5EE8, Singleton_1_MoleMole_MapManager__get_Instance__MethodInfo); DO_APP_FUNC_METHODINFO(0x099D4130, Singleton_1_MoleMole_MapManager__get_Instance__MethodInfo);
DO_APP_FUNC_METHODINFO(0x096E8A10, Singleton_1_MoleMole_ScenePropManager__get_Instance__MethodInfo); DO_APP_FUNC_METHODINFO(0x099D1CA8, Singleton_1_MoleMole_ScenePropManager__get_Instance__MethodInfo);
DO_APP_FUNC_METHODINFO(0x096E63A0, Singleton_1_MoleMole_NetworkManager__get_Instance__MethodInfo); DO_APP_FUNC_METHODINFO(0x099D49D0, Singleton_1_MoleMole_NetworkManager__get_Instance__MethodInfo);

View File

@ -5,14 +5,14 @@
// * IL2CPP application-specific type definition addresses // * IL2CPP application-specific type definition addresses
// ****************************************************************************** // ******************************************************************************
DO_TYPEDEF(0x0967B618, Byte); DO_TYPEDEF(0x09961DA8, Byte);
DO_TYPEDEF(0x09688C08, GameManager); DO_TYPEDEF(0x0996F680, GameManager);
DO_TYPEDEF(0x0967B508, Int32); DO_TYPEDEF(0x09961C98, Int32);
// v 2.7 // v 2.8
DO_TYPEDEF(0x0968AD88, LCChestPlugin); DO_TYPEDEF(0x099843E8, LCChestPlugin);
DO_TYPEDEF(0x09688FD8, SceneTreeObject); DO_TYPEDEF(0x0997B320, SceneTreeObject);
DO_TYPEDEF(0x0969D1F8, MoleMole_ActorModifier); DO_TYPEDEF(0x09977D70, MoleMole_ActorModifier);
//// v 2.6 //// v 2.6
//DO_SINGLETONEDEF(0x0B3442D8, Singleton_1_MoleMole_MapModule_); //DO_SINGLETONEDEF(0x0B3442D8, Singleton_1_MoleMole_MapModule_);

View File

@ -4160,8 +4160,8 @@ namespace app {
// Entity fields // Entity fields
struct __declspec(align(8)) BaseEntity__Fields { struct __declspec(align(8)) BaseEntity__Fields {
struct Dictionary_2_System_UInt32_AIPerceptionInfo_* _aiPerceptionDic; struct Dictionary_2_System_UInt32_AIPerceptionInfo_* _aiPerceptionDic;
struct ConfigEntity* jsonConfig; struct Config_ConfigEntity* jsonConfig;
struct EntityExcelConfig* excelConfig; struct Config_EntityExcelConfig* excelConfig;
uint32_t _runtimeID_k__BackingField; uint32_t _runtimeID_k__BackingField;
uint32_t _preRuntimeID_k__BackingField; uint32_t _preRuntimeID_k__BackingField;
uint32_t _configID_k__BackingField; uint32_t _configID_k__BackingField;
@ -4175,6 +4175,8 @@ namespace app {
struct String* alias; struct String* alias;
int32_t order; int32_t order;
bool isForceClientSynced; bool isForceClientSynced;
int32_t LBLOKJMMJJP;
bool MAHNGBKEEAD;
struct ComponentManager* _logicComponentManager; struct ComponentManager* _logicComponentManager;
struct ComponentManager* _visualComponentManager; struct ComponentManager* _visualComponentManager;
bool _isInited; bool _isInited;
@ -4184,12 +4186,12 @@ namespace app {
struct EntityQueryIndex* _queryIndex; struct EntityQueryIndex* _queryIndex;
struct AbilityComponentProxy* _abilityProxy; struct AbilityComponentProxy* _abilityProxy;
struct TokenManager* _tokenMgr; struct TokenManager* _tokenMgr;
VisionType__Enum _MCNHBKKJDCL_k__BackingField; VisionType__Enum _NLFDIGCIFIA_k__BackingField;
bool _createDuringReconnectingSceneInitFinish_k__BackingField; bool _createDuringReconnectingSceneInitFinish_k__BackingField;
bool _isCleared; bool _isCleared;
bool _checkRemoveifCached_k__BackingField; bool _checkRemoveifCached_k__BackingField;
bool _hasAddedInitialComponents; bool _hasAddedInitialComponents;
float BNPPLOPNGLD; float HLJJGAOMCGC;
bool _isEntityReady; bool _isEntityReady;
struct Action_1_BaseEntity_* onComponentInitPostCallback; struct Action_1_BaseEntity_* onComponentInitPostCallback;
struct Action_1_BaseEntity_* onEntityReadyPreCallback; struct Action_1_BaseEntity_* onEntityReadyPreCallback;
@ -4228,8 +4230,8 @@ namespace app {
EntityType__Enum_1 entityType; EntityType__Enum_1 entityType;
bool _isAuthority; bool _isAuthority;
uint32_t authorityPeerId; uint32_t authorityPeerId;
bool FEFIECBENHD; bool LODAGLOBAMF;
bool MGNKEDPIJKG; bool DEMKIIJDAAC;
struct HashList_1_BaseComponent_* _componentsForEntityTickManager; struct HashList_1_BaseComponent_* _componentsForEntityTickManager;
float _lastTickTime_k__BackingField; float _lastTickTime_k__BackingField;
struct List_1_BaseEntity_BaseEntity_ComponentInitNotifyData_* _notifyListOnComponentInit; struct List_1_BaseEntity_BaseEntity_ComponentInitNotifyData_* _notifyListOnComponentInit;
@ -4243,13 +4245,13 @@ namespace app {
struct Action_3_UnityEngine_TickState_Boolean_Boolean_* onAnimatorTickStateChange; struct Action_3_UnityEngine_TickState_Boolean_Boolean_* onAnimatorTickStateChange;
struct HashList_1_IRenderable_* _extraRenderers; struct HashList_1_IRenderable_* _extraRenderers;
struct HashSet_1_IRequestOwnerEntityNoPauseTask_* _noPauseTaskRequests; struct HashSet_1_IRequestOwnerEntityNoPauseTask_* _noPauseTaskRequests;
bool PNBKIOPIIKA; bool AHKEFAMPGBJ;
bool IMKKHNIODFJ; bool KPEBDCGGBGE;
TickState__Enum _currentAnimatorTickState; TickState__Enum _currentAnimatorTickState;
struct EntityTickBalanceProxy* _tickBalanceProxy; struct EntityTickBalanceProxy* _tickBalanceProxy;
bool isKinematicRigidbody; bool isKinematicRigidbody;
bool _PNECEMJLAHN_k__BackingField; bool _bIgnoreIntervalTick_k__BackingField;
bool _IFOBCICMOJM_k__BackingField; bool _AFKDABPOMLB_k__BackingField;
float __fullTickSqrMag_k__BackingField; float __fullTickSqrMag_k__BackingField;
int32_t _greaterToDisableInterval_k__BackingField; int32_t _greaterToDisableInterval_k__BackingField;
struct Func_1_Single_* _getBalanceTickDeltaTimeHandler; struct Func_1_Single_* _getBalanceTickDeltaTimeHandler;
@ -4311,18 +4313,18 @@ namespace app {
struct FixedFloatStack* _massRatio; struct FixedFloatStack* _massRatio;
bool _enableSetPostiion; bool _enableSetPostiion;
struct Vector3 _lastPosInParent; struct Vector3 _lastPosInParent;
struct Collider__Array* LIFJOPNILOC; struct Collider__Array* JFCGANLNHPN;
int32_t LPNNDJDEGMI; int32_t JJJMCJIFFBM;
int32_t GFMAMAGCBNE; int32_t LNECJMABKIH;
int32_t IPKBDFGENOE; int32_t EICAFOKBIPN;
bool _isForceDisableEffect; bool KJFPMNMJPJA;
bool _isActorHided; bool CLFLKBNIMOK;
bool _isRoomHided; bool OECPMFJFHDB;
struct Vector3 LMBBHMDGPGE; struct Vector3 IHBCGPKALHL;
struct Quaternion BFHGMCMIANA; struct Quaternion JOCEPMPLAAG;
float LMACHNHENOB; float JDCJJGPMLEN;
bool FJBBJDDFOIA; bool ONMFCCDOJHO;
struct Vector3 PDCOCJPHGAK; struct Vector3 PPAFPACBENC;
struct RuntimeAnimatorController* _authorityRuntimeAnimatorController; struct RuntimeAnimatorController* _authorityRuntimeAnimatorController;
struct RuntimeAnimatorController* _remoteRuntimeAnimatorController; struct RuntimeAnimatorController* _remoteRuntimeAnimatorController;
uint32_t _authorityRuntimeAnimatorHandler; uint32_t _authorityRuntimeAnimatorHandler;
@ -4909,12 +4911,12 @@ namespace app {
struct GameObject* playerIndicator; struct GameObject* playerIndicator;
struct RectTransform* playerIndicatorParent; struct RectTransform* playerIndicatorParent;
struct MonoMapCursor* _monoMapCursor; struct MonoMapCursor* _monoMapCursor;
struct InputField* _customMarkTipsInputField; struct MonoInputFieldExtention* _customMarkTipsInputField;
struct MonoMaterialItemRow* _resin; struct MonoMaterialItemRow* _resin;
struct RectTransform* _cycleDungeonLookupGrp; struct RectTransform* _cycleDungeonLookupGrp;
struct MonoUIContainer* _cycleDungeonLookupToggle; struct MonoUIContainer* _cycleDungeonLookupToggle;
struct Text* _cycleDungeonLookupText; struct Text* _cycleDungeonLookupText;
struct List_1_Queue_1_MoleMole_MonoMapMark_* KEIOHDAFIOC; struct List_1_Queue_1_MoleMole_MonoMapMark_* LMNPEFNMFIJ;
struct GameObject* _exploreDegreeGrp; struct GameObject* _exploreDegreeGrp;
struct Text* _exploreArea; struct Text* _exploreArea;
struct Text* _exploreDegree; struct Text* _exploreDegree;
@ -4933,7 +4935,7 @@ namespace app {
struct Button_1* homeworldVisitorBtn; struct Button_1* homeworldVisitorBtn;
struct Text* _homeworldVisitorLabel; struct Text* _homeworldVisitorLabel;
struct MonoUIContainer* _homeworldVisitorPS4Container; struct MonoUIContainer* _homeworldVisitorPS4Container;
struct Animator* NFGDFFBFOCF; struct Animator* _cursorAnimator;
}; };
struct MonoInLevelMapPage { struct MonoInLevelMapPage {
@ -5011,9 +5013,10 @@ namespace app {
uint32_t _dungeonIconTipsHandle; uint32_t _dungeonIconTipsHandle;
struct GameObject* _dungeonIconTips; struct GameObject* _dungeonIconTips;
struct GeneralMarkData* generalMapData; struct GeneralMarkData* generalMapData;
bool NLCJDMBMKPC; bool ADIBPKEGJOK;
int32_t floor; int32_t floor;
bool _up; bool _up;
struct UnityAction_1_UnityEngine_RectTransform_* OODIIHNIPFN;
struct String* _currEffectName; struct String* _currEffectName;
struct ParticleSystem* _currEffect; struct ParticleSystem* _currEffect;
float markAreaRadius; float markAreaRadius;
@ -5094,7 +5097,7 @@ namespace app {
EnterGotoByPortal = 0x00000008, EnterGotoByPortal = 0x00000008,
EnterSelfHome = 0x00000009, EnterSelfHome = 0x00000009,
EnterOtherHome = 0x0000000a, EnterOtherHome = 0x0000000a,
FCBBIIAOAGG = 0x0000000b, EnterGotoRecreate = 0x0000000b,
}; };
struct UInt32__Array { struct UInt32__Array {
@ -5257,6 +5260,7 @@ namespace app {
Quick = 0x00000002, Quick = 0x00000002,
DirectlySetPos = 0x00000003, DirectlySetPos = 0x00000003,
QuickWithoutPaimonReminder = 0x00000004, QuickWithoutPaimonReminder = 0x00000004,
QuickV2 = 0x00000005,
}; };
enum class MoleMole_NotifyTypes__Enum : int32_t { enum class MoleMole_NotifyTypes__Enum : int32_t {
@ -6259,27 +6263,28 @@ namespace app {
struct String* _activityLimitRegion; struct String* _activityLimitRegion;
struct String* _homeworldLimitRegion; struct String* _homeworldLimitRegion;
uint32_t _checkScenePointTimer; uint32_t _checkScenePointTimer;
uint32_t _HENAPPPHGFA_k__BackingField; uint32_t _OOBPJNGLEFD_k__BackingField;
uint32_t _IDKLCPBKKMC_k__BackingField; uint32_t _MKEGCMJMGPN_k__BackingField;
uint32_t _HAIMNNOMKFE_k__BackingField; uint32_t _POPAMGIKPFK_k__BackingField;
uint32_t _BEGGBAFACOG_k__BackingField; uint32_t _NADDOMFDIMH_k__BackingField;
uint32_t _LJCHGOJHIBN_k__BackingField; uint32_t _JEKJBGCPAPP_k__BackingField;
uint32_t _CEJAIKKNKEF_k__BackingField; uint32_t _BILGKHAIEPL_k__BackingField;
bool _isTowerUnlocked_k__BackingField; bool _isTowerUnlocked_k__BackingField;
struct List_1_System_UInt32_* dungeonDataLevelConfigIdList; struct List_1_System_UInt32_* dungeonDataLevelConfigIdList;
struct Nullable_1_UnityEngine_Vector3_ curClientAvatarRebornPoint; struct Nullable_1_UnityEngine_Vector3_ curClientAvatarRebornPoint;
struct Dictionary_2_System_UInt32_Dictionary_2_System_UInt32_System_UInt32_* toBeExploredDungeonEntryDic; struct Dictionary_2_System_UInt32_Dictionary_2_System_UInt32_System_UInt32_* toBeExploredDungeonEntryDic;
struct Dictionary_2_System_UInt32_Dictionary_2_System_UInt32_System_UInt32_* canNotBeExploredDungeonEntryDic; struct Dictionary_2_System_UInt32_Dictionary_2_System_UInt32_System_UInt32_* canNotBeExploredDungeonEntryDic;
struct HashSet_1_System_UInt32_* PGNGEOMEDEI; struct HashSet_1_System_UInt32_* HPNBAKBANGB;
struct Dictionary_2_System_UInt32_MoleMole_Config_ConfigScene_* _cfgSceneDic; struct Dictionary_2_System_UInt32_MoleMole_Config_ConfigScene_* _cfgSceneDic;
struct Dictionary_2_System_UInt32_Dictionary_2_System_UInt32_MoleMole_Config_ConfigScenePoint_* _cfgPointDic; struct Dictionary_2_System_UInt32_Dictionary_2_System_UInt32_MoleMole_Config_ConfigScenePoint_* _cfgPointDic;
struct List_1_System_UInt32_* _currTransPointList; struct List_1_System_UInt32_* _currTransPointList;
struct List_1_System_UInt32_* _currFunctionalPointList; struct List_1_System_UInt32_* _currFunctionalPointList;
struct Dictionary_2_System_UInt32_Dictionary_2_System_UInt32_MoleMole_MapModule_LJADJIPKKIK_* CJJCAAMGCOM; struct Dictionary_2_System_UInt32_Dictionary_2_System_UInt32_MoleMole_MapModule_LPANCMBHIPC_* DKHELEOJLPD;
uint32_t _activityPlayId_k__BackingField; uint32_t _activityPlayId_k__BackingField;
float MAX_IN_LIMIT_REGION_TIME; float MAX_IN_LIMIT_REGION_TIME;
float _startInLimitRegionTime; float _startInLimitRegionTime;
uint32_t _homeworldRegionSceneId_k__BackingField; uint32_t _homeworldRegionSceneId_k__BackingField;
uint32_t _FNGKDENFBGH_k__BackingField;
struct Dictionary_2_System_UInt32_Dictionary_2_System_UInt32_MoleMole_MapModule_MoleMole_MapModule_CityData_* _cityDataDic; struct Dictionary_2_System_UInt32_Dictionary_2_System_UInt32_MoleMole_MapModule_MoleMole_MapModule_CityData_* _cityDataDic;
struct Dictionary_2_System_UInt32_Dictionary_2_System_UInt32_MoleMole_MapModule_MoleMole_MapModule_WorldAreaData_* _worldAreaDataDic; struct Dictionary_2_System_UInt32_Dictionary_2_System_UInt32_MoleMole_MapModule_MoleMole_MapModule_WorldAreaData_* _worldAreaDataDic;
struct Dictionary_2_System_UInt32_System_UInt32_* _areaId2ExplorePointDic; struct Dictionary_2_System_UInt32_System_UInt32_* _areaId2ExplorePointDic;
@ -6294,7 +6299,7 @@ namespace app {
struct HashSet_1_System_UInt32_* _activatedDungeonWayPoint; struct HashSet_1_System_UInt32_* _activatedDungeonWayPoint;
bool _dungeonEntryOpen; bool _dungeonEntryOpen;
struct Dictionary_2_System_UInt32_System_Boolean_* _sceneUnlockDic; struct Dictionary_2_System_UInt32_System_Boolean_* _sceneUnlockDic;
struct Dictionary_2_System_UInt32_List_1_System_UInt32_* _sceneTagList; struct Dictionary_2_System_UInt32_List_1_System_UInt32_* FOAIHHEHFHF;
struct List_1_MoleMole_MapModule_MoleMole_MapModule_ScannerInfo_* _scannerInfoList; struct List_1_MoleMole_MapModule_MoleMole_MapModule_ScannerInfo_* _scannerInfoList;
struct List_1_MoleMole_MapAreaMistData_* _mistDataList; struct List_1_MoleMole_MapAreaMistData_* _mistDataList;
struct List_1_MoleMole_MapAreaMistData_* _openMistDataList; struct List_1_MoleMole_MapAreaMistData_* _openMistDataList;
@ -7246,7 +7251,7 @@ namespace app {
ElementReactionType__Enum elementReactionType; ElementReactionType__Enum elementReactionType;
struct ConfigAttackProperty* _attackerAttackProperty; struct ConfigAttackProperty* _attackerAttackProperty;
void* modifiedAttackProperty; void* modifiedAttackProperty;
float AMJDLLOENNI; float BNKPGFGKGBF;
ElementType__Enum _origElementType; ElementType__Enum _origElementType;
float _origElementDurability; float _origElementDurability;
float endureDelta; float endureDelta;
@ -7259,11 +7264,11 @@ namespace app {
float bulletFlyTime; float bulletFlyTime;
struct ConfigBulletWane* bulletWane; struct ConfigBulletWane* bulletWane;
int32_t rejectState; int32_t rejectState;
struct SafeUInt32 AADHIMJJCHK; struct SafeUInt32 MFFILNNNLDL;
struct SafeUInt32 CMNNNKEGKFI; struct SafeUInt32 EAGOJOOBMJO;
struct SafeUInt32 KBDMDNEKOLK; struct SafeUInt32 AMJNKBHPBDE;
struct SafeUInt32 HLIIHHNHHNP; struct SafeUInt32 OCFODICMFFH;
struct SafeUInt32 EMBFNJJJPNG; struct SafeUInt32 EDOGNDNPJDB;
struct Vector3 hitRetreatDir; struct Vector3 hitRetreatDir;
}; };
@ -8997,7 +9002,6 @@ namespace app {
struct MJNGIMLAOFN* _spriteLoadProxy; struct MJNGIMLAOFN* _spriteLoadProxy;
}; };
//BLDKFDKIPLL__Fields
struct BasePageContext__Fields { struct BasePageContext__Fields {
struct BaseContext__Fields _; struct BaseContext__Fields _;
struct List_1_BaseDialogContext_* dialogContextList; struct List_1_BaseDialogContext_* dialogContextList;
@ -9035,31 +9039,31 @@ namespace app {
struct Vector3 _customMarkWorldPos; struct Vector3 _customMarkWorldPos;
struct String* _customMarkTitle; struct String* _customMarkTitle;
MoleMole_Config_MarkIconType__Enum _customMarktype; MoleMole_Config_MarkIconType__Enum _customMarktype;
bool KHDDHMIGLMH; bool IFJIPEEPJJI;
bool AGABBDCCGPJ; bool OKNKCOJCKLN;
bool GBCMNPNHCBH; bool OGKHNHIHOFP;
uint32_t _customMarkTrackMonsterID; uint32_t _customMarkTrackMonsterID;
uint32_t _customMarkTrackQuestID; uint32_t _customMarkTrackQuestID;
MoleMole_CustomMarkTrackReasonType__Enum NHIIHLLCJAI; MoleMole_CustomMarkTrackReasonType__Enum _customMarkTrackReasonType;
bool _isAdventureHandbookOpened; bool _isAdventureHandbookOpened;
float _slideValue; float _slideValue;
struct MoleMole_ResinViewComponent* _resinComp; struct MoleMole_ResinViewComponent* _resinComp;
struct MoleMole_ZoomAudioComponent* _zoomAudioComp; struct MoleMole_ZoomAudioComponent* _zoomAudioComp;
struct Dictionary_2_MoleMole_MonoMapMark_UnityEngine_GameObject_* trackingIndictor; struct Dictionary_2_MoleMole_MonoMapMark_UnityEngine_GameObject_* trackingIndictor;
struct Coroutine* ELELLFBCPFM; struct Coroutine* JFIOMECANNL;
bool _NJHAEHLFGNP_k__BackingField; bool _LFIJLCKEKMP_k__BackingField;
bool JNBIIIHNPOL; bool DJMGCGDBLHD;
float FMNNMKICFCN; float PKBLMNBGCLL;
struct Vector2 JIEJCHOKMCH; struct Vector2 ENLNCLPCFHE;
float EGDCGHPCIGD; float CPFIIODOHKA;
float NNGIPKNIHHL; float MOJEDIFFFIJ;
struct Vector2 MABOFOAAIDK; struct Vector2 ADLDFCKPLGI;
float OOOKLDFFEOK; float EMOHKNNFADF;
bool DAMOBDBBBPD; bool FHBMGCDNMBE;
struct Vector2 _currRectPos; struct Vector2 _currRectPos;
struct Vector2 _currRectSize; struct Vector2 _currRectSize;
struct Dictionary_2_System_UInt32_UnityEngine_GameObject_* _companionIndicators; struct Dictionary_2_System_UInt32_UnityEngine_GameObject_* _companionIndicators;
struct List_1_System_UInt32_* EDDEMHGPOBD; struct List_1_System_UInt32_* GPLMGCNDKOP;
struct GameObject* _playerIndicator; struct GameObject* _playerIndicator;
struct Vector2 _newPos; struct Vector2 _newPos;
struct Dictionary_2_System_UInt32_UnityEngine_GameObject_* _questAreaMarkDic; struct Dictionary_2_System_UInt32_UnityEngine_GameObject_* _questAreaMarkDic;
@ -9085,14 +9089,16 @@ namespace app {
MoleMole_InLevelMapPageContext_MoleMole_InLevelMapPageContext_MarkTipsContentType__Enum _markTipsContentType; MoleMole_InLevelMapPageContext_MoleMole_InLevelMapPageContext_MarkTipsContentType__Enum _markTipsContentType;
struct List_1_MoleMole_BagItem_* _reward; struct List_1_MoleMole_BagItem_* _reward;
struct List_1_MoleMole_Config_IdCountStrConfig_* _rewardPreviewList; struct List_1_MoleMole_Config_IdCountStrConfig_* _rewardPreviewList;
float BCHEAHAGENA; float IOHJENGJBFM;
uint32_t _dungeonEntryPointID; uint32_t HHIHNGGOIFP;
struct MoleMole_Config_DungeonEntry* _selectedDungeonEntry; struct MoleMole_Config_DungeonEntry* _selectedDungeonEntry;
MoleMole_InLevelMapPageContext_MoleMole_InLevelMapPageContext_DungeonEntryState__Enum _selectDungeonEntryState; MoleMole_InLevelMapPageContext_MoleMole_InLevelMapPageContext_DungeonEntryState__Enum _selectDungeonEntryState;
struct Coroutine* _updateDungeonCooldownTipsCoroutine; struct Coroutine* _updateDungeonCooldownTipsCoroutine;
struct MoleMole_ItemTipsDialogHelper _itemTipsHelper; struct MoleMole_ItemTipsDialogHelper _itemTipsHelper;
struct Coroutine* _updateFarmFieldCoroutine; struct Coroutine* _updateFarmFieldCoroutine;
struct GameObject* _newMaxLevelGO; struct GameObject* _newMaxLevelGO;
bool IICOGPJKJKL;
bool LIGALMCPKNI;
struct MoleMole_RewardPreviewComponent* _moonfinTrialRewardPreviewComponent; struct MoleMole_RewardPreviewComponent* _moonfinTrialRewardPreviewComponent;
struct Coroutine* _updateReviveCooldownCoroutine; struct Coroutine* _updateReviveCooldownCoroutine;
int32_t _selectedMapTagIndex; int32_t _selectedMapTagIndex;
@ -9101,8 +9107,8 @@ namespace app {
int32_t _customMarkCount; int32_t _customMarkCount;
struct MoleMole_Config_MarkIconType__Enum__Array* _customMarkIcons; struct MoleMole_Config_MarkIconType__Enum__Array* _customMarkIcons;
struct Vector2 _currMapPos; struct Vector2 _currMapPos;
struct Dictionary_2_System_UInt32_List_1_MoleMole_InLevelMapPageContext_BKKFEMNNBMG_* LOLNIIFFJON; struct Dictionary_2_System_UInt32_List_1_MoleMole_InLevelMapPageContext_EACHJPIDJND_* IOLJGOCGPHB;
int32_t MAPJENKCNNE; int32_t GBKLEGIFLAI;
}; };
struct InLevelMapPageContext { struct InLevelMapPageContext {
@ -9138,8 +9144,8 @@ namespace app {
struct List_1_SelectItemParam_* _selectParamList; struct List_1_SelectItemParam_* _selectParamList;
struct Action* _updateGrpSelectBottom; struct Action* _updateGrpSelectBottom;
struct List_1_System_UInt32_* _selectDialogIdList; struct List_1_System_UInt32_* _selectDialogIdList;
bool EHOPIEOHBIJ; bool OBDPLKKDFBN;
bool IEFCCCNLHFG; bool GGFOHLGGCHI;
struct Action* _onFreeClick; struct Action* _onFreeClick;
float _interactableTime; float _interactableTime;
float _autoTalkInteractableTime; float _autoTalkInteractableTime;
@ -9456,26 +9462,26 @@ namespace app {
struct BaseMoveSyncPlugin__Fields { struct BaseMoveSyncPlugin__Fields {
struct BaseComponentPlugin__Fields _; struct BaseComponentPlugin__Fields _;
struct JEACJCEKBMO__Array* JFHIPAJNCEH; struct Proto_MotionInfo__Array* _motion;
struct MoveSyncTask moveSyncTask; struct MoveSyncTask _syncTask;
int32_t EBAFCLPDNOA; MotionState__Enum _prevMotionState;
struct PAGLNCJFJAB* EGOGHHCEKBI; struct MoleMole_VCBaseMove* _ownerMove;
uint32_t BMEKGDMGLDM; uint32_t _lod;
float BPNLDBMLCPG; float _lastSendSyncTaskTime;
int32_t IMGAJKMBICM; int32_t _fixedTickCount;
int32_t JFNJPLBNEAH; int32_t _intervalVelocityCheckCount;
uint64_t LDHCFEHMENK; uint64_t _intervalVelocityCheckBits;
struct MoveSyncTask PKJLBFAGDPG; struct MoveSyncTask _lastSendMoveSyncTask;
float KHDFGOBLNOH; float _intervalTime;
bool BAHIDGDKDPG; bool _canIgnoreTickSync;
bool MPNMLBJNIJK; bool _reliableSendWhenSameComparablePart;
float BPNMMCBBPDO; float _reliableSendWhenSameComparablePartTime;
uint32_t DANEEGOIAOE; uint32_t _lastSendReliabledPacketSeq;
struct HBGKJGFOBDG* HHAPKOKPBPN; struct MoleMole_LCSyncMotion* _lcSyncMotion;
bool KCODNABDGKC; bool _hasInitializedSyncMove;
uint64_t PHBBAMKNKEH; uint64_t _lastHandledTaskTimeStamp;
uint32_t JEKLOEMBBJB; uint32_t _lastHandledReliableTaskSeq;
struct MoveSyncTask GPOABHBBEGL; struct MoveSyncTask tempPeekGetMoveSyncTask;
}; };
struct BaseMoveSyncPlugin { struct BaseMoveSyncPlugin {
@ -9485,17 +9491,17 @@ namespace app {
}; };
struct __declspec(align(8)) ADOCDLJKPGF__Fields { struct __declspec(align(8)) ADOCDLJKPGF__Fields {
struct Dictionary_2_UniRx_Tuple_2_Dictionary_2_System_UInt32_MoleMole_IndexHandleObjectList_1_* PKPGAJELFJP; struct Dictionary_2_System_ValueTuple_2_Dictionary_2_System_UInt32_MoleMole_IndexHandleObjectList_1_* JJHMKFJMIFN;
struct Dictionary_2_System_UInt32_MoleMole_IndexHandleObjectList_1__2* EPNNKHDPMKN; struct Dictionary_2_System_UInt32_MoleMole_IndexHandleObjectList_1__2* EABFBNIMFPP;
struct Dictionary_2_System_UInt32_Dictionary_2_System_Type_ADOCDLJKPGF_NCKPKBOOPAE_* NHLMDJCPBOI; struct Dictionary_2_System_UInt32_Dictionary_2_System_Type_MoleMole_EventManager_ListenerRegistry_* _runtimeId2ListenerDic;
struct List_1_NLHGPLIGNNJ_* OCCMKONNAFF; struct List_1_MoleMole_BaseEvent_* _queuedFrameEvents;
struct List_1_NLHGPLIGNNJ_* ODMMGNLPPKO; struct List_1_MoleMole_BaseEvent_* _queuedNextEvents;
struct List_1_NLHGPLIGNNJ_* FMJOCJEEDNA; struct List_1_MoleMole_BaseEvent_* _queuedNextEventsToAdd;
struct Dictionary_2_System_Type_MoleMole_IndexHandleObjectList_1_* BGCNGICCMNG; struct Dictionary_2_System_Type_MoleMole_IndexHandleObjectList_1_* _evtListeners;
bool IKIHCFFFACC; bool _isStopped;
struct List_1_UniRx_Tuple_5__1* AOENJPJCHCP; struct List_1_System_ValueTuple_5__1* IEJKHEKFBII;
int32_t AANDAKJMONI; int32_t BGHBKPIABOK;
bool GEPOJPNFMKO; bool _dispatchPaused;
}; };
struct MoleMole_EventManager { struct MoleMole_EventManager {
@ -9509,14 +9515,15 @@ namespace app {
struct Action_3_BaseEntity_Config_AddGlobalValue_ActorAbility_* _addGlobalValueHandlerClosureDelegate; struct Action_3_BaseEntity_Config_AddGlobalValue_ActorAbility_* _addGlobalValueHandlerClosureDelegate;
struct Action_3_BaseEntity_Config_SetGlobalValue_ActorAbility_* _setGlobalValueHandlerClosureDelegate; struct Action_3_BaseEntity_Config_SetGlobalValue_ActorAbility_* _setGlobalValueHandlerClosureDelegate;
struct Action_3_BaseEntity_Config_MultiplyGlobalValue_ActorAbility_* _multiplyGlobalValueHandlerClosureDelegate; struct Action_3_BaseEntity_Config_MultiplyGlobalValue_ActorAbility_* _multiplyGlobalValueHandlerClosureDelegate;
struct Action_4_BaseEntity_Config_SetTargetNumToGlobalValue_ActorAbility_Single_* BFCGFMBGIHB; struct Action_4_BaseEntity_Config_MultiplyGlobalValue_ActorAbility_Single_* MEEAPCINNBE;
struct Action_4_BaseEntity_String_Single_GJKAGOLAHKK_* OJKOMJEBCLM; struct Action_4_BaseEntity_String_Single_CPKJHKOJDIF_* LLAIOCNHNPM;
struct List_1_MonoEffectProxyHandle_* _effectProxyListCache; struct List_1_MonoEffectProxyHandle_* _effectProxyListCache;
struct List_1_MonoEffectProxyHandle_* _effectProxyListCacheForChangFollowDampTime; struct List_1_MonoEffectProxyHandle_* _effectProxyListCacheForChangFollowDampTime;
struct List_1_UnityEngine_Vector3_* _pushedPosList; struct List_1_UnityEngine_Vector3_* _pushedPosList;
struct LCAbility* _owner; struct LCAbility* _owner;
struct List_1_ActorAbility_* _appliedAbilities; struct List_1_ActorAbility_* _appliedAbilities;
struct Dictionary_2_System_UInt32_System_Int32_* _appliedAbilitiesIndex; struct Dictionary_2_System_UInt32_System_Int32_* _appliedAbilitiesIndex;
struct Dictionary_2_System_String_ActorAbility_* CKDBIBGCPOB;
uint32_t nextValidAbilityID; uint32_t nextValidAbilityID;
struct List_1_ActorModifier_* _appliedModifiers; struct List_1_ActorModifier_* _appliedModifiers;
struct List_1_ActorModifier_* _deadModifiers; struct List_1_ActorModifier_* _deadModifiers;
@ -9556,7 +9563,7 @@ namespace app {
struct Dictionary_2_System_Int32_List_1_BaseAbilityMixin_* _listenEventMixins; struct Dictionary_2_System_Int32_List_1_BaseAbilityMixin_* _listenEventMixins;
struct List_1_BaseAbilityMixin_* _addListenEventMixins; struct List_1_BaseAbilityMixin_* _addListenEventMixins;
struct List_1_BaseAbilityMixin_* _removeListenEventMixins; struct List_1_BaseAbilityMixin_* _removeListenEventMixins;
int32_t ECLCGLCLPPD; int32_t CGNCPHPNGDB;
bool IsImmuneDebuff; bool IsImmuneDebuff;
bool _isDuringInitAbility_k__BackingField; bool _isDuringInitAbility_k__BackingField;
bool _isDuringChangeAbility_k__BackingField; bool _isDuringChangeAbility_k__BackingField;
@ -9592,7 +9599,7 @@ namespace app {
FAIL_COOLDOWN = 0x0000000c, FAIL_COOLDOWN = 0x0000000c,
}; };
struct __declspec(align(8)) GMNHONOINDB__Fields { struct __declspec(align(8)) MoleMole_CharacterModule__Fields {
struct Dictionary_2_System_UInt32_Dictionary_2_System_Int32_List_1_CFKBGDNLDGP_* MFEPPBMCAGP; struct Dictionary_2_System_UInt32_Dictionary_2_System_Int32_List_1_CFKBGDNLDGP_* MFEPPBMCAGP;
}; };
@ -9680,64 +9687,68 @@ namespace app {
struct BEKFICFOHKL__Fields fields; struct BEKFICFOHKL__Fields fields;
}; };
struct NEOGDEDNDHF__Fields { struct MoleMole_PlayerModule__Fields {
struct GMNHONOINDB__Fields _; struct MoleMole_CharacterModule__Fields _;
struct AccountDataItem* _accountData_k__BackingField; struct AccountDataItem* _accountData_k__BackingField;
struct HBFICKPEILE* openState; struct PlayerOpenStateData* openState;
uint32_t curWorldType; uint32_t curWorldType;
uint32_t curSceneID; uint32_t curSceneID;
struct OGNHDKJOONG* _curSceneConfig; struct Config_SceneExcelConfig* _curSceneConfig;
bool isSereverLevelPaused; bool isServerLevelPaused;
uint32_t extraAbilityId; uint32_t extraAbilityId;
bool extraAbilityEnable; bool extraAbilityEnable;
uint64_t extraAbilityUseTime; uint64_t extraAbilityUseTime;
float AJMFBGNGPIB; float lastSendChangeAvatarTime;
float KJKAPGLEELE; float lastPressSkillButtonTime;
struct List_1_UniRx_Tuple_3_* INANHBPCBLC; float PMAMAHGBLBJ;
bool MAOHENNPOMB; struct List_1_System_ValueTuple_3_* teamEntityAbilitiesFromServer;
bool HEJLGFNHKND; bool IMCBNAMPBPG;
bool NABCGFBLKDJ; bool PNCFBAOIKHB;
bool PNGMLKJFKND; bool IBNOIPGDGAG;
bool MNMODNDPIDD; bool MILPALJGOLD;
uint32_t OODBAMHAGPO; bool PNBHCGNHOFB;
uint32_t JPKIAEFDHMD; uint32_t ALCHAOANODE;
bool NFMOCKLFAOF; uint32_t FPBJOLBEJGO;
float JJLIHANGKEO; bool enterSceneFromLogin;
struct Dictionary_2_System_UInt64_System_UInt32_* ICPIOBFBPGA; float _nextLoginReqTime;
struct LGPKIADMOBE_System_UInt64_CJFLLIKJGLF_* BDBFEGIMOFI; struct Dictionary_2_System_UInt64_System_UInt32_* _backgroundAvatarRecoverTime;
struct DPHDLLFCIBC* HDOGLGNGMAP; struct Google_Protobuf_Collections_MessageMapField_2_System_UInt64_Proto_AvatarExpeditionInfo_* _currExpeditionInfo;
struct PHHEDBDLADE* ANDABFFFNHE; struct Proto_AvatarExpeditionAllDataRsp* _currAllDataRsp;
struct Action_1_Single_* KGABFCPEBDG; struct Proto_ExclusiveRuleNotify* _exclusiveRuleNotify;
struct Dictionary_2_System_UInt32_System_UInt32_* EPNCJKKPNIN; struct Action_1_Single_* LENAIDKELJE;
struct List_1_System_UInt64_* IDPDPDAENDP; void* DDFMMKJJENE;
bool HJOJBIBHGEC; void* CHNAOGEHNGB;
struct List_1_JBONEPGMKAD_* ODDFKLCINLC; struct Dictionary_2_System_UInt32_System_UInt32_* HENIBLEKILJ;
struct Coroutine* FCJOEAPBMHB; struct List_1_System_UInt64_* _teamToLoad;
Miscs_ChangeAvatarFailType__Enum FDFCHGCAIPL; bool needRecoverAbilities;
uint32_t MFKCKBGCADE; struct List_1_Proto_SceneEntityInfo_* _needAppearAvatars;
struct String* DMMKLMDFDLE; struct Coroutine* _changeAvatarCoroutine;
struct String* JKFKIOAJPKF; Miscs_ChangeAvatarFailType__Enum _failType;
struct Dictionary_2_System_UInt32_System_UInt32_* FMMDIGIIBJB; uint32_t _sceneOwnerUid;
float NDFMECJGCKK; struct String* CBTEST_TOOL_PATH;
float BHAMGAPDFEH; struct String* WATER_MASK_PATH;
uint32_t AFIIDKIKKMB; struct Dictionary_2_System_UInt32_System_UInt32_* _openstateDic;
struct List_1_System_UInt32_* DNKMPLJPOHG; float _satiationCriticalValue;
uint32_t MAPMNIDOJCG; float _satiationRecoverySpeed;
bool MIMGJGCADKB; uint32_t _nextRecoveryTimestampOfResin;
uint32_t LCMMMGHFEGG; struct List_1_System_UInt32_* _buyResinCost;
uint32_t DCGJMGBIDLD; uint32_t _dailyBoughtCountOfResin;
uint32_t GGJMEBPNECC; bool _resinParamsParsed;
uint32_t PIJHFCGJBJM; uint32_t _resinTotalLimit;
struct CAIMHKHHLHK_LJBGLAADLNC_* FFMOHPPEKLN; uint32_t _autoRecoveryResinLimit;
struct CAIMHKHHLHK_LJBGLAADLNC_* BLPNAPNOPFN; uint32_t _resinAutoRecoverySpeed;
uint64_t ONAPAACFOBM; uint32_t _resinCountPerPurchase;
struct JIBKJBJNFED* LGADGGJMODA; struct Google_Protobuf_Collections_RepeatedMessageField_1_Proto_FriendBrief_* _tempFriendBriefListInGame;
struct Google_Protobuf_Collections_RepeatedMessageField_1_Proto_FriendBrief_* _tempFriendBriefListPSN;
uint64_t _lastGetPlayerFriendListTime;
struct Proto_AntiAddictNotify* _antiAddictNotify;
struct GeneralDialogContext* KIEGHJDFLFD;
}; };
struct MoleMole_PlayerModule { struct MoleMole_PlayerModule {
struct PlayerModule__Class* klass; struct PlayerModule__Class* klass;
MonitorData* monitor; MonitorData* monitor;
struct NEOGDEDNDHF__Fields fields; struct MoleMole_PlayerModule__Fields fields;
}; };
enum class MapManager_FEDPCJIHAJJ__Enum : int32_t { enum class MapManager_FEDPCJIHAJJ__Enum : int32_t {
@ -9801,7 +9812,7 @@ namespace app {
struct MHCEDJLGNMG__Fields fields; struct MHCEDJLGNMG__Fields fields;
}; };
struct ANPOFFEGJHG__Fields { struct GadgetEntity__Fields {
struct BaseEntity__Fields _; struct BaseEntity__Fields _;
uint32_t groupId; uint32_t groupId;
uint32_t markFlag; uint32_t markFlag;
@ -9826,7 +9837,7 @@ namespace app {
struct GadgetEntity { struct GadgetEntity {
struct GadgetEntity__Class* klass; struct GadgetEntity__Class* klass;
MonitorData* monitor; MonitorData* monitor;
struct ANPOFFEGJHG__Fields fields; struct GadgetEntity__Fields fields;
}; };
struct BaseComponent__Array { struct BaseComponent__Array {
@ -10056,8 +10067,7 @@ namespace app {
struct LCChestPlugin__Fields fields; struct LCChestPlugin__Fields fields;
}; };
struct __declspec(align(8)) FKHDAEKGMKC__Fields struct __declspec(align(8)) MoleMole_ScenePropManager__Fields {
{
struct ScenePropEffectConfigs* _scenePropEffectConfigs; struct ScenePropEffectConfigs* _scenePropEffectConfigs;
uint32_t _scenePropEffectConfigsHandle; uint32_t _scenePropEffectConfigsHandle;
struct SceneChairConfigs* _sceneChairConfigs; struct SceneChairConfigs* _sceneChairConfigs;
@ -10066,35 +10076,35 @@ namespace app {
uint32_t _sceneBushConfigsHandle; uint32_t _sceneBushConfigsHandle;
struct SceneTreeConfigs* _sceneTreeConfigs; struct SceneTreeConfigs* _sceneTreeConfigs;
uint32_t _sceneTreeConfigsHandle; uint32_t _sceneTreeConfigsHandle;
struct SceneStoneTintConfigs* IJAJFDDPIBF; struct SceneStoneTintConfigs* AIOHDMBGHEI;
uint32_t MPGIOKCAEDG; uint32_t LCLFKLDHKIM;
struct Dictionary_2_System_Int32_IIJMGCIOIAP_* _treeBushCollection; struct Dictionary_2_System_Int32_MoleMole_ZOrderCollection_3_* _treeBushCollection;
struct List_1_NAKCOANCOHK_* _treeBushList; struct List_1_MoleMole_ICombatSceneProp_* _treeBushList;
struct Dictionary_2_System_Int32_UnityEngine_Vector3_* _treeBushId2Pos; struct Dictionary_2_System_Int32_UnityEngine_Vector3_* _treeBushId2Pos;
struct Vector3 _rangeQueryLen; struct Vector3 _rangeQueryLen;
struct Dictionary_2_System_Int32_NAKCOANCOHK_* _scenePropDict; struct Dictionary_2_System_Int32_MoleMole_ICombatSceneProp_* _scenePropDict;
struct Dictionary_2_System_Int32_ECGLPBEEEAA_* _treeTypeDict; struct Dictionary_2_System_Int32_MoleMole_Config_TreeType_* _treeTypeDict;
struct List_1_MoleMole_MonoEnviroLight_* _pointLights; struct List_1_MoleMole_MonoEnviroLight_* _pointLights;
struct List_1_MoleMole_MonoEnviroCityLight_* _cityLights; struct List_1_MoleMole_MonoEnviroCityLight_* _cityLights;
struct List_1_NPOOODHAHMF_* BAKKEOKNFOI;
struct Vector3 _lastSectorPos; struct Vector3 _lastSectorPos;
struct FKHDAEKGMKC_DEGEMNHILIP__Array* _treeLeafInfos; struct MoleMole_ScenePropManager_MoleMole_ScenePropManager_TreeLeafInfo__Array* _treeLeafInfos;
int32_t _treeLeafNum; int32_t _treeLeafNum;
struct MaterialPropertyBlock* _mpb; struct MaterialPropertyBlock* _mpb;
struct Camera* _mainCam; struct Camera* _mainCam;
struct List_1_UnityEngine_Material_* _leafDitherMaterials; struct List_1_UnityEngine_Material_* _leafDitherMaterials;
struct Dictionary_2_System_Int32_UnityEngine_Vector3__1* _shakeAnims; struct Dictionary_2_System_Int32_UnityEngine_Vector3__1* _shakeAnims;
struct List_1_NAKCOANCOHK_* _playingScenePropShakes; struct List_1_MoleMole_ICombatSceneProp_* _playingScenePropShakes;
struct List_1_JNFKAAAPLGE_* _chairs; struct List_1_MoleMole_IChair_* _chairs;
struct GameObject* iceBlockRoot; struct GameObject* iceBlockRoot;
struct GameObject* _surfaceMeshObjectRoot; struct GameObject* _surfaceMeshObjectRoot;
struct GameObject* _tileMeshObjectRoot; struct GameObject* _tileMeshObjectRoot;
}; };
struct MoleMole_ScenePropManager struct MoleMole_ScenePropManager {
{ struct MoleMole_ScenePropManager__Class* klass;
struct FKHDAEKGMKC__Class* klass;
MonitorData* monitor; MonitorData* monitor;
struct FKHDAEKGMKC__Fields fields; struct MoleMole_ScenePropManager__Fields fields;
}; };
@ -10212,30 +10222,29 @@ namespace app {
bool has_value; bool has_value;
}; };
struct IDPLOHKAJML__Fields { struct LCAbilityElement__Fields {
struct LCBase__Fields _; struct LCBase__Fields _;
struct Dictionary_2_System_Int32_List_1_MLAAELGDIJH_* _elementModifierMap; struct Dictionary_2_System_Int32_List_1_MoleMole_ActorModifier_* _elementModifierMap;
struct Action* _act; struct Action* onElementModifierChanged;
struct List_1_System_Nullable_1_* _modifierDurabilities; struct List_1_System_Nullable_1__2* _modifierDurabilities;
struct List_1_UniRx_Tuple_3__1* _elemAccuDurabilities; struct List_1_System_ValueTuple_3__3* _elemOverloadDurabilities;
struct OJGKFFDAGON* _levelAbilityCom; struct MoleMole_LCAbility* _levelAbilityCom;
struct OJGKFFDAGON* _selfLCAbility; struct MoleMole_LCAbility* _selfLCAbility;
struct KMALPDEBPFP* _lcAbilityState; struct MoleMole_LCAbilityState* _lcAbilityState;
struct DGLICFPOFBE* _vcBillboard; struct MoleMole_VCBillboard* _vcBillboard;
float _purgeRate; float _purgeRate;
float _purgeIncement; float _purgeIncement;
bool _ignorePurgeRate; bool _ignorePurgeRate;
struct EDDKNGCGJFI* _grassScenePlugin; struct MoleMole_LevelSceneGrassPlugin* _grassScenePlugin;
struct EADDBDCPBMJ* _waterScenePlugin; struct MoleMole_LevelSceneWaterPlugin* _waterScenePlugin;
struct EBLDCCEGAOF* _bushScenePlugin; struct MoleMole_LevelSceneBushPlugin* _bushScenePlugin;
struct BDFMIJCPDIC* _shakeInterval; struct MoleMole_EntityTimerReceiver* _shakeInterval;
bool _showReactionText; bool _showReactionText;
struct String* elementDecrateGroup; struct String* elementDecrateGroup;
bool BHDLGGOBAME; bool LDAPBJPCDHC;
bool AKLPKDONCJH; struct Func_2_MoleMole_ActorModifier_Boolean_* HGAAHMCALBE;
struct Func_2_MLAAELGDIJH_Boolean_* NEMHEFJLFEA; struct Action_3_MoleMole_Config_ElementReactionType_MoleMole_BaseEntity_Nullable_1_UnityEngine_Vector3_* GGOGFKDBFHJ;
struct Action_3_GLPNBMKEPPD_CCAMDLAOBAA_Nullable_1_UnityEngine_Vector3_* FDHMHGFNCFD; struct Action_3_MoleMole_Config_ElementReactionType_MoleMole_BaseEntity_Nullable_1_UnityEngine_Vector3_* MIIBJEAOIJI;
struct Action_3_GLPNBMKEPPD_CCAMDLAOBAA_Nullable_1_UnityEngine_Vector3_* NIHADNAGOND;
struct Vector3 elementReactionPos; struct Vector3 elementReactionPos;
bool triggerFrozenBroken; bool triggerFrozenBroken;
float _lastCrystallizeTime; float _lastCrystallizeTime;
@ -10244,7 +10253,7 @@ namespace app {
struct LCAbilityElement { struct LCAbilityElement {
struct LCAbilityElement__Class* klass; struct LCAbilityElement__Class* klass;
MonitorData* monitor; MonitorData* monitor;
struct IDPLOHKAJML__Fields fields; struct LCAbilityElement__Fields fields;
}; };
struct Camera__Fields { struct Camera__Fields {
@ -10761,35 +10770,42 @@ namespace app {
struct LCCharacterCombat__Fields fields; struct LCCharacterCombat__Fields fields;
}; };
struct __declspec(align(8)) LCAvatarCombat_OMIIMOJOHIP__Fields { enum class Config_MonitorType__Enum : int32_t {
MONITOR_NEVER = 0x00000000,
MONITOR_OFF_STAGE = 0x00000001,
MONITOR_ON_STAGE = 0x00000002,
MONITOR_ALWAYS = 0x00000003,
};
struct __declspec(align(8)) MoleMole_LCAvatarCombat_MoleMole_LCAvatarCombat_SkillInfo__Fields {
uint32_t skillID; uint32_t skillID;
struct AvatarSkillExcelConfig* config; struct Config_AvatarSkillExcelConfig* config;
struct SafeFloat cdTimer; struct SafeFloat cdTimer;
struct SafeFloat currChargeCount; struct SafeInt32 currChargeCount;
struct SafeFloat costStamina; struct SafeFloat costStamina;
bool canHold; bool canHold;
bool canTrigger; bool canTrigger;
bool useInAir; bool useInAir;
struct HashSet_1_System_Int32_* canUseSkillStateWhiteList; struct HashSet_1_System_Int32_* canUseSkillStateWhiteList;
int32_t needMonitor; Config_MonitorType__Enum needMonitor;
bool isLocked; bool isLocked;
bool ignoreCDMinusRatio; bool ignoreCDMinusRatio;
bool forceCanDoSkill; bool forceCanDoSkill;
struct SafeFloat NFNMNLKPNHD; struct SafeFloat KMKHNLHFIOL;
struct SafeFloat EBIABBHAFFD; struct SafeFloat KBLGNPCEMON;
struct SafeFloat HPDKMHFJFMI; struct SafeFloat BKNLEDABNBI;
struct SafeFloat IBKPGNDMDBJ; struct SafeFloat HADJBEOJAAI;
struct SafeFloat GBGBNALDDFM; struct SafeFloat DJHJCNGKFMC;
int32_t skillIndex; int32_t skillIndex;
int32_t prority; int32_t prority;
float _costElem_k__BackingField; float _costElem_k__BackingField;
int32_t _maxChargeCount_k__BackingField; int32_t _maxChargeCount_k__BackingField;
}; };
struct LCAvatarCombat_OMIIMOJOHIP { struct LCAvatarCombat_LCAvatarCombat_SkillInfo {
struct LCAvatarCombat_OMIIMOJOHIP__Class* klass; struct MoleMole_LCAvatarCombat_MoleMole_LCAvatarCombat_SkillInfo__Class* klass;
MonitorData* monitor; MonitorData* monitor;
struct LCAvatarCombat_OMIIMOJOHIP__Fields fields; struct MoleMole_LCAvatarCombat_MoleMole_LCAvatarCombat_SkillInfo__Fields fields;
}; };
struct LCAvatarCombat__Fields { struct LCAvatarCombat__Fields {
@ -10845,17 +10861,17 @@ namespace app {
struct HumanoidMoveFSM__Fields { struct HumanoidMoveFSM__Fields {
struct BaseComponentPlugin__Fields _; struct BaseComponentPlugin__Fields _;
struct HumanoidMoveFSMBaseMoveState* _curState; struct MoleMole_HumanoidMoveFSMBaseMoveState* _curState;
int32_t fallOnGroundFirstFrame; int32_t fallOnGroundFirstFrame;
struct Dictionary_2_MoleMole_HumanoidMoveFSM_JJLCCKKCHPD_MoleMole_HumanoidMoveFSMBaseMoveState_* stateMapInfo; struct Dictionary_2_MoleMole_HumanoidMoveFSM_MoleMole_HumanoidMoveFSM_FSMStateID_MoleMole_HumanoidMoveFSMBaseMoveState_* stateMapInfo;
struct VCHumanoidMoveData* _moveData; struct VCHumanoidMoveData* _moveData;
struct VCHumanoidMoveConfig* _moveConfig; struct MoleMole_VCHumanoidMoveConfig* _moveConfig;
struct VCHumanoidMove* _ownerMove; struct VCHumanoidMove* _ownerMove;
struct Animator* _animator; struct Animator* _animator;
struct Rigidbody* _rigidbody; struct Rigidbody* _rigidbody;
struct AnimatorController* _animatorController; struct AnimatorController* _animatorController;
void* OnMoveUpdateCallback; struct Action_1_MoleMole_HumanoidMoveFSMCallBackInfo_* OnMoveUpdateCallback;
void* OnAirUpdateCallback; struct Action_1_MoleMole_HumanoidMoveFSMCallBackInfo_* OnAirUpdateCallback;
bool _initSyncWithCurrentTask; bool _initSyncWithCurrentTask;
bool _behaviourSet; bool _behaviourSet;
float _sendCombatNotifyTime; float _sendCombatNotifyTime;
@ -10870,6 +10886,7 @@ namespace app {
bool ignoreOverallMoveWallProtectionCurrentFrame; bool ignoreOverallMoveWallProtectionCurrentFrame;
bool stopMoveWhenGoupstairs; bool stopMoveWhenGoupstairs;
bool lastStopMoveWhenGoupstairs; bool lastStopMoveWhenGoupstairs;
bool IMLLBMBBEJI;
float climbGlobalRecovery; float climbGlobalRecovery;
bool autoGoUpstair; bool autoGoUpstair;
bool forceDoNotSyncWhenReset; bool forceDoNotSyncWhenReset;
@ -10879,20 +10896,23 @@ namespace app {
bool _firstLatetick; bool _firstLatetick;
bool _lastInForbiddenToggleMoveState; bool _lastInForbiddenToggleMoveState;
bool _disableMotion4hiUpdateCurrentFrame; bool _disableMotion4hiUpdateCurrentFrame;
bool NGPIBEPBPKA;
int32_t _flyStateHash; int32_t _flyStateHash;
struct VCMoveIKController* _ikComp; struct MoleMole_VCMoveIKController* _ikComp;
struct Transform* _lCalf; struct Transform* _lCalf;
struct Transform* _rCalf; struct Transform* _rCalf;
void* _weaponStandbyIKParams; void* _weaponStandbyIKParams;
void* _normalStandbyIKParams; void* _normalStandbyIKParams;
void* _params; void* _params;
float _lastSkirtBlendParam; float BLLOGGMCMIA;
float _idealSkirtBlendParam; float HNOACEPONMF;
float _lastIdealSkirtBlendParam; float HDBOJNOFKFN;
float _lastSkirtWeight; float EGHOEFBGDKA;
float _idealSkirtWeight; float MCJGBJLKODK;
float _lastSkirtPos; float LACOILFNJGC;
float _idealSkirtPos; float EKNIHOJIDKN;
float COEEDFNDFEH;
float CDCJMAELEKE;
void* _lastFrameAnimSpeedInfo; void* _lastFrameAnimSpeedInfo;
void* _currentFrameAnimSpeedInfo; void* _currentFrameAnimSpeedInfo;
bool _isInSprintCheckInterval; bool _isInSprintCheckInterval;
@ -10993,22 +11013,14 @@ namespace app {
struct Vector3d_1 _smoothingTransformLookAtPoint; struct Vector3d_1 _smoothingTransformLookAtPoint;
struct SimpleKalmanFilter* _dirKfilter; struct SimpleKalmanFilter* _dirKfilter;
bool _isDirectionFilterInitialized; bool _isDirectionFilterInitialized;
struct Vector3d__Array* _faceDirectionTrace; struct Vector3d_1__Array* _faceDirectionTrace;
bool _isFaceDirectionTraceInitialized; bool _isFaceDirectionTraceInitialized;
struct Vector3d_1 _lastFrameSmoothFaceDirection; struct Vector3d_1 _lastFrameSmoothFaceDirection;
bool _hasEnteredAvatarClimb; bool _hasEnteredAvatarClimb;
bool _hasBeenConsistent; bool _hasBeenConsistent;
double _timerForWaitingFacingToWallNoraml; double _timerForWaitingFacingToWallNoraml;
#if defined(_CPLUSPLUS_)
HumanoidMoveFSM_HumanoidMoveFSM_FSMStateID__Enum _curFSMState; HumanoidMoveFSM_HumanoidMoveFSM_FSMStateID__Enum _curFSMState;
#else
int32_t _curFSMState;
#endif
#if defined(_CPLUSPLUS_)
HumanoidMoveFSM_HumanoidMoveFSM_FSMStateID__Enum _lastFSMState; HumanoidMoveFSM_HumanoidMoveFSM_FSMStateID__Enum _lastFSMState;
#else
int32_t _lastFSMState;
#endif
struct Vector3d_1 _climbWallNormal; struct Vector3d_1 _climbWallNormal;
bool _climbWallNormalGetted; bool _climbWallNormalGetted;
int32_t _LayerIndex; int32_t _LayerIndex;
@ -11029,11 +11041,11 @@ namespace app {
double _inputMoveAngle; double _inputMoveAngle;
double _inputMoveMold; double _inputMoveMold;
double _defaultCameraDistanceAdjust; double _defaultCameraDistanceAdjust;
float HOBOHFMFPPG; float KNJMIPJHINJ;
float POIEBBJDKKF; float DFGOMAELPBC;
bool DJDBLKBDMAH; bool KNHDJFKJJDC;
struct Dictionary_2_UnityEngine_Vector2_System_Double_* _animStateChangePair; struct Dictionary_2_UnityEngine_Vector2_System_Double_* _animStateChangePair;
struct Dictionary_2_UnityEngine_Vector2_SCameraModuleInitialize_SCameraModuleInitialize_FilterKeepType_* _animStateChangeType; struct Dictionary_2_UnityEngine_Vector2_MoleMole_SCameraModuleInitialize_MoleMole_SCameraModuleInitialize_FilterKeepType_* _animStateChangeType;
struct Dictionary_2_UnityEngine_Vector2_System_Double_* _animStateChangeTime; struct Dictionary_2_UnityEngine_Vector2_System_Double_* _animStateChangeTime;
double _preNormalRadiusTarget; double _preNormalRadiusTarget;
double _preNormalRadiusStart; double _preNormalRadiusStart;
@ -11307,7 +11319,8 @@ namespace app {
float _perfectRangeStart; float _perfectRangeStart;
float _perfectRangeEnd; float _perfectRangeEnd;
bool _qteStart; bool _qteStart;
float _qteTime; float OGOGOAJEFFI;
bool _qteTime;
float _qteBonusRange; float _qteBonusRange;
bool _isAuto; bool _isAuto;
int32_t _foodKind; int32_t _foodKind;
@ -11702,19 +11715,19 @@ namespace app {
}; };
struct MoleMole_VCBaseSetDitherValue__Fields { struct MoleMole_VCBaseSetDitherValue__Fields {
void* _; struct VCBase__Fields _;
bool _usingDitherAlpha; bool _usingDitherAlpha;
float _ditherAlphaValue; float _ditherAlphaValue;
float _managerDitherAlphaValue; float _managerDitherAlphaValue;
float _localDitherAlphaValue; float _localDitherAlphaValue;
bool IBKAJMBMGAE; bool HCPHLKHJEBI;
struct MoleMole_VCBaseModel* _modelComponent; struct MoleMole_VCBaseModel* _modelComponent;
float _showStartDitherDuration; float _showStartDitherDuration;
bool _needStartDitherAction; bool _needStartDitherAction;
float _detectDitherRangeBetweenCameraAndAvatar; float _detectDitherRangeBetweenCameraAndAvatar;
float _detectDitherRangeNormalBetweenCamera; float _detectDitherRangeNormalBetweenCamera;
float _detectDitherRangeNormalBetweenCameraInTimeLine; float _detectDitherRangeNormalBetweenCameraInTimeLine;
bool GCEGGKLBFPG; bool LGEKBIFMMLF;
struct List_1_MoleMole_BaseDither_* _dithers; struct List_1_MoleMole_BaseDither_* _dithers;
bool _isDitherChangeStarted; bool _isDitherChangeStarted;
float _spd; float _spd;
@ -11957,6 +11970,15 @@ namespace app {
Overflow = 0x00000001, Overflow = 0x00000001,
}; };
struct Avatar__Fields {
struct Object_1__Fields _;
};
struct Avatar {
struct Avatar__Class* klass;
MonitorData* monitor;
struct Avatar__Fields fields;
};
#if !defined(_GHIDRA_) && !defined(_IDA_) #if !defined(_GHIDRA_) && !defined(_IDA_)
} }

View File

@ -1,4 +1,5 @@
using namespace app; using namespace app;
DO_APP_FUNC(0x00B64280, app::Byte__Array*, Unity_RecordUserData, (int32_t nType)); DO_APP_FUNC(0x00B7B980, app::Byte__Array*, Unity_RecordUserData, (int32_t nType));
DO_APP_FUNC(0x00AFCB60, Il2CppClass**, GetIl2Classes, ()); DO_APP_FUNC(0x00B1B220, Il2CppClass**, GetIl2Classes, ());
DO_APP_FUNC(0x00DCE2B0, void, Animator_set_avatar, (Animator* __this, Avatar* value, MethodInfo* method));

View File

@ -40,7 +40,6 @@
#include <cheat/world/AutoFish.h> #include <cheat/world/AutoFish.h>
#include <cheat/world/AutoCook.h> #include <cheat/world/AutoCook.h>
#include <cheat/world/MusicEvent.h>
#include <cheat/visuals/NoFog.h> #include <cheat/visuals/NoFog.h>
#include <cheat/visuals/FPSUnlock.h> #include <cheat/visuals/FPSUnlock.h>
@ -106,7 +105,6 @@ namespace cheat
FEAT_INST(AutoFish), FEAT_INST(AutoFish),
FEAT_INST(AutoCook), FEAT_INST(AutoCook),
FEAT_INST(MusicEvent),
FEAT_INST(NoFog), FEAT_INST(NoFog),
FEAT_INST(FPSUnlock), FEAT_INST(FPSUnlock),

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@ -9,7 +9,7 @@ namespace cheat::feature
static bool HumanoidMoveFSM_CheckSprintCooldown_Hook(void* __this, MethodInfo* method); static bool HumanoidMoveFSM_CheckSprintCooldown_Hook(void* __this, MethodInfo* method);
static bool LCAvatarCombat_IsEnergyMax_Hook(void* __this, MethodInfo* method); static bool LCAvatarCombat_IsEnergyMax_Hook(void* __this, MethodInfo* method);
static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method); static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method);
static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_OMIIMOJOHIP* skillInfo, MethodInfo* method); static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method);
static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue, static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
bool forceDoAtRemote, MethodInfo* method); bool forceDoAtRemote, MethodInfo* method);
@ -124,7 +124,7 @@ namespace cheat::feature
} }
// Timer Speed Up / CoolDown Reduce New | RyujinZX#6666 // Timer Speed Up / CoolDown Reduce New | RyujinZX#6666
static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_OMIIMOJOHIP* skillInfo, MethodInfo* method) { static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method) {
NoCD& noCD = NoCD::GetInstance(); NoCD& noCD = NoCD::GetInstance();
if (noCD.f_AbilityReduce) if (noCD.f_AbilityReduce)
{ {

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@ -190,7 +190,7 @@ namespace cheat::feature
if (manager.avatar()->distance(monster) > killAura.f_Range) if (manager.avatar()->distance(monster) > killAura.f_Range)
return; return;
moveSync->fields.moveSyncTask.position.x = 1000000.0f; moveSync->fields._syncTask.position.x = 1000000.0f;
} }
static void BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo_Hook(app::BaseMoveSyncPlugin* __this, MethodInfo* method) static void BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo_Hook(app::BaseMoveSyncPlugin* __this, MethodInfo* method)