Merge pull request #99 from RyujinZX/master

upd ryu
This commit is contained in:
Callow 2022-06-12 16:32:21 +03:00 committed by GitHub
commit c7d6228d20
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 1189 additions and 139 deletions

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@ -50,9 +50,13 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\user\cheat\teleport\CustomTeleports.h" />
<ClInclude Include="src\user\cheat\visuals\Browser.h" />
<ClInclude Include="src\user\cheat\visuals\CameraZoom.h" />
<ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" />
<ClInclude Include="src\user\cheat\visuals\HideUI.h" />
<ClInclude Include="src\user\cheat\visuals\NoFog.h" />
<ClInclude Include="src\user\cheat\visuals\PaimonFollow.h" />
<ClInclude Include="src\user\cheat\visuals\ProfileChanger.h" />
<ClInclude Include="src\user\cheat\visuals\ShowChestIndicator.h" />
<ClInclude Include="src\user\cheat\world\AutoCook.h" />
<ClInclude Include="src\user\cheat\world\AutoFish.h" />
@ -160,9 +164,13 @@
</ClCompile>
<ClCompile Include="src\user\cheat\teleport\CustomTeleports.cpp" />
<ClCompile Include="src\user\cheat\GenshinCM.cpp" />
<ClCompile Include="src\user\cheat\visuals\Browser.cpp" />
<ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" />
<ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" />
<ClCompile Include="src\user\cheat\visuals\HideUI.cpp" />
<ClCompile Include="src\user\cheat\visuals\NoFog.cpp" />
<ClCompile Include="src\user\cheat\visuals\PaimonFollow.cpp" />
<ClCompile Include="src\user\cheat\visuals\ProfileChanger.cpp" />
<ClCompile Include="src\user\cheat\visuals\ShowChestIndicator.cpp" />
<ClCompile Include="src\user\cheat\world\AutoCook.cpp" />
<ClCompile Include="src\user\cheat\world\AutoFish.cpp" />

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@ -225,6 +225,18 @@
<ClInclude Include="src\user\cheat\world\AutoCook.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\ProfileChanger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\PaimonFollow.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\HideUI.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\Browser.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Font Include="res\Ruda-Bold.ttf" />
@ -408,6 +420,18 @@
<ClCompile Include="src\user\cheat\debugger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\ProfileChanger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\PaimonFollow.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\HideUI.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\Browser.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="res\res.rc">

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@ -17,6 +17,8 @@ DO_APP_FUNC(0x00F0DCE0, bool, MoleMole_MapModule_IsAreaUnlock, (MoleMole_MapModu
// DBDMOONJALD => op_Implicit
DO_APP_FUNC(0x01B0A910, uint16_t, MoleMole_SimpleSafeUInt16_get_Value, (SimpleSafeUInt16 v, MethodInfo* method));
DO_APP_FUNC(0x0400F280, uint32_t, MoleMole_SimpleSafeUInt32_get_Value, (SimpleSafeUInt32 v, MethodInfo* method));
DO_APP_FUNC(0x05DF4590, String*, Marshal_PtrToStringAnsi, (void* ptr, MethodInfo* method));
// Map utility
DO_APP_FUNC(0x00E866B0, Rect, MonoInLevelMapPage_get_mapRect, (MonoInLevelMapPage* __this, MethodInfo* method));
@ -73,6 +75,9 @@ DO_APP_FUNC(0x00F97D70, void, MoleMole_TalkDialogContext_OnDialogSelectItem, (Ta
DO_APP_FUNC(0x02BF0040, void, MoleMole_InLevelCutScenePageContext_OnFreeClick, (InLevelCutScenePageContext* __this, MethodInfo* method));
DO_APP_FUNC(0x02BF1AC0, void, MoleMole_InLevelCutScenePageContext_UpdateView, (InLevelCutScenePageContext* __this, MethodInfo* method));
DO_APP_FUNC(0x02BEF110, void, MoleMole_InLevelCutScenePageContext_ClearView, (InLevelCutScenePageContext* __this, MethodInfo* method));
// Skip Cutscene | RyujinZX#6666
DO_APP_FUNC(0x0363A300, void, CriwareMediaPlayer_Update, (CriwareMediaPlayer* __this, MethodInfo* method));
DO_APP_FUNC(0x0363A0D0, void, CriwareMediaPlayer_Skip, (CriwareMediaPlayer* __this, MethodInfo* method));
// Protection bypass
@ -143,10 +148,52 @@ DO_APP_FUNC(0x04C9A750, void, MoleMole_LCIndicatorPlugin_HideIcon, (LCIndicatorP
DO_APP_FUNC(0x02854E30, void, MoleMole_PlayerModule_RequestPlayerCook, (MoleMole_PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method));
DO_APP_FUNC(0x02858180, void, MoleMole_PlayerModule_OnPlayerCookRsp, (MoleMole_PlayerModule* __this, PlayerCookRsp* rsp, MethodInfo* method));
DO_APP_FUNC(0x033F5820, void, MoleMole_CookingQtePageContext_UpdateProficiency, (CookingQtePageContext* __this, MethodInfo* method));
DO_APP_FUNC(0x0116AA10, uint32_t, CookRecipeExcelConfig_get_maxProficiency, (CookRecipeExcelConfig* __this, MethodInfo* method));
DO_APP_FUNC(0x008ECD70, uint32_t, MoleMole_Config_CookRecipeExcelConfig_CheckCookFoodMaxNum, (uint32_t UpdateCookRecipeDic, MethodInfo* method));
DO_APP_FUNC(0x032256C0, void, CookingQtePageContext_CloseItemGotPanel, (CookingQtePageContext* __this, MethodInfo* method));
// Profile Changer | RyujinZX#6666
DO_APP_FUNC(0x027A41A0, Button_1*, ProfilePage, (MonoInLevelPlayerProfilePage* __this, MethodInfo* method)); // MonoInLevelPlayerProfilePage_get_logoutButton
DO_APP_FUNC(0x016A77B0, void, ProfileEditPage, (MonoFriendInformationDialog* __this, Sprite* value, MethodInfo* method)); // MonoFriendInformationDialog_set_icon
// Game Object, Component, Transform Utility
DO_APP_FUNC(0x0662F130, GameObject*, GameObject_Find, (String* name, MethodInfo* method));
DO_APP_FUNC(0x0662F190, Component_1*, GameObject_GetComponentByName, (GameObject* __this, String* type, MethodInfo* method));
DO_APP_FUNC(0x0662F660, bool, GameObject_get_active, (GameObject* __this, MethodInfo* method));
DO_APP_FUNC(0x0662F720, void, GameObject_set_active, (GameObject* __this, bool value, MethodInfo* method));
DO_APP_FUNC(0x065546E0, Transform*, Transform_GetChild, (Transform* __this, int32_t index, MethodInfo* method));
DO_APP_FUNC(0x0652EA10, Component_1*, Component_1_GetComponent_1, (Component_1* __this, String* type, MethodInfo* method));
DO_APP_FUNC(0x0662F520, void, GameObject_SetActive, (GameObject* __this, bool value, MethodInfo* method));
// Browser
DO_APP_FUNC(0x0662F100, GameObject*, GameObject_CreatePrimitive, (PrimitiveType__Enum type, MethodInfo* method));
DO_APP_FUNC(0x0662F700, Transform*, GameObject_get_transform, (GameObject* __this, MethodInfo* method));
DO_APP_FUNC(0x06555EF0, void, Transform_set_localRotation, (Transform* __this, Quaternion value, MethodInfo* method));
DO_APP_FUNC(0x065548E0, void, Transform_set_localScale, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x06555EE0, void, Transform_set_localPosition, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x0662F090, Component_1*, GameObject_AddComponentInternal, (GameObject* __this, String* className, MethodInfo* method));
DO_APP_FUNC(0x064296D0, void, Browser_Show, (Browser* __this, MethodInfo* method));
DO_APP_FUNC(0x06427060, void, Browser_Hide, (Browser* __this, MethodInfo* method));
DO_APP_FUNC(0x00C21580, void, Browser_set_EnableRendering, (Browser* __this, bool value, MethodInfo* method));
DO_APP_FUNC(0x0642C5D0, void, Browser_set_Url, (Browser* __this, String* value, MethodInfo* method));
DO_APP_FUNC(0x064273E0, void, Browser_LoadURL, (Browser* __this, String* url, bool force, MethodInfo* method));
DO_APP_FUNC(0x06427610, void, Browser_OnDestroy, (Browser* __this, MethodInfo* method));
DO_APP_FUNC(0x0642A200, void, Browser_Update, (Browser* __this, MethodInfo* method));
DO_APP_FUNC(0x06427100, void, Browser_LateUpdate, (Browser* __this, MethodInfo* method));
DO_APP_FUNC(0x06429770, void, Browser_Stop, (Browser* __this, MethodInfo* method));
DO_APP_FUNC(0x06550910, void, Object_1_Destroy_1, (Object_1* obj, MethodInfo* method));
DO_APP_FUNC(0x0662F0A0, Component_1*, GameObject_AddComponent, (GameObject* __this, Type* componentType, MethodInfo* method));
DO_APP_FUNC(0x065508C0, void, Object_1_DestroyImmediate_1, (Object_1* obj, MethodInfo* method));
// Utility
DO_APP_FUNC(0x03551B60, String*, Text_get_text, (Text* __this, MethodInfo* method));
DO_APP_FUNC(0x06568060, void, Text_set_text, (Text* __this, String* value, MethodInfo* method));
DO_APP_FUNC(0x0658D6B0, void, Slider_1_set_value, (Slider_1* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x0658D560, void, Slider_1_set_maxValue, (Slider_1* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x0658D5E0, void, Slider_1_set_minValue, (Slider_1* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x065F6470, Rect, Sprite_get_rect, (Sprite* __this, MethodInfo* method));
DO_APP_FUNC(0x0667D6A0, Texture2D*, NativeGallery_LoadImageAtPath, (String* imagePath, int32_t maxSize, bool markTextureNonReadable, bool generateMipmaps, bool linearColorSpace, MethodInfo* method));
DO_APP_FUNC(0x065F6270, Sprite*, Sprite_Create, (Texture2D* texture, Rect rect, Vector2 pivot, float pixelsPerUnit, MethodInfo* method));
DO_APP_FUNC(0x036865D0, float, Miscs_CalcCurrentGroundWaterHeight, (float x, float z, MethodInfo* method));
DO_APP_FUNC(0x03685E00, float, Miscs_CalcCurrentGroundHeight, (float x, float z, MethodInfo* method));
DO_APP_FUNC(0x03685F10, float, Miscs_CalcCurrentGroundHeight_1, (float x, float z, float rayStartHeight, float rayDetectLength, int32_t layer, MethodInfo* method));
@ -169,8 +216,6 @@ DO_APP_FUNC(0x01AA5200, Notify, Notify_CreateNotify_1, (MoleMole_NotifyTypes__En
DO_APP_FUNC(0x020C7AA0, float, MoleMole_SafeFloat_get_Value, (SafeFloat safeFloat, MethodInfo* method));
// DO_APP_FUNC(0x020C7920, MoleMole_SafeFloat, MoleMole_SafeFloat_DBDMOONJALD, (float IGFNEICJINB, MethodInfo * method));
DO_APP_FUNC(0x020C7920, SafeFloat, MoleMole_SafeFloat_set_Value, (float value, MethodInfo* method));
//DO_APP_FUNC(0x039E2290, MoleMole_LCBaseCombat *, MoleMole_BaseEntity_GetLogicCombatComponent_1, (MoleMole_BaseEntity * __this, MethodInfo * method));
DO_APP_FUNC(0x039E2290, LCBaseCombat*, MoleMole_BaseEntity_GetLogicCombatComponent_1, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035CC430, String*, MoleMole_BaseEntity_ToStringRelease, (BaseEntity* __this, MethodInfo* method));
@ -184,21 +229,13 @@ DO_APP_FUNC(0x035C08A0, Vector3, MoleMole_BaseEntity_GetRight, (BaseEntity* __th
DO_APP_FUNC(0x035CB210, Vector3, MoleMole_BaseEntity_GetUp, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035D5B30, bool, MoleMole_BaseEntity_IsActive, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035C7A50, Rigidbody*, MoleMole_BaseEntity_GetRigidbody, (BaseEntity* __this, MethodInfo* method));
//DO_APP_FUNC(0x039E22C0, MoleMole_VCBaseMove_1 *, MoleMole_BaseEntity_GetMoveComponent_1, (MoleMole_BaseEntity * __this, MethodInfo * method));
DO_APP_FUNC(0x039E22C0, VCBaseMove*, MoleMole_BaseEntity_GetMoveComponent_1, (BaseEntity* __this, MethodInfo* method)); // double check
DO_APP_FUNC(0x035C3850, List_1_MoleMole_BaseComponent_*, MoleMole_BaseEntity_GetAllLogicComponents, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x0187FDC0, GameObject*, MoleMole_BaseEntity_get_gameObject, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC(0x035ACC70, GameObject*, MoleMole_BaseEntity_get_rootGameObject, (BaseEntity* __this, MethodInfo* method));
DO_APP_FUNC_METHODINFO(0x096EAD20, MoleMole_BaseEntity_GetMoveComponent_1__MethodInfo);
//DO_APP_FUNC_METHODINFO(0x096EF950, MoleMole_BaseEntity_GetLogicCombatComponent_1__MethodInfo); // double check
DO_APP_FUNC_METHODINFO(0x096EC0B8, MoleMole_BaseEntity_GetLogicCombatComponent_1__MethodInfo);
// check comparison from 2.2 & 2.6
// function type & name is wrong
// DO_APP_FUNC(0, MoleMole_AvatarEntity *, MoleMole_EntityManager_GetLocalAvatarEntity, (MoleMole_EntityManager * __this, MethodInfo * method));
DO_APP_FUNC(0x01BF68A0, BaseEntity*, MoleMole_EntityManager_GetLocalAvatarEntity, (MoleMole_EntityManager* __this, MethodInfo* method));
DO_APP_FUNC(0x01BF4E50, CameraEntity*, MoleMole_EntityManager_GetMainCameraEntity, (MoleMole_EntityManager* __this, MethodInfo* method));
@ -206,10 +243,6 @@ DO_APP_FUNC(0x01BEB030, BaseEntity*, MoleMole_EntityManager_GetValidEntity, (Mol
DO_APP_FUNC(0x01BF2D60, bool, MoleMole_EntityManager_RemoveEntity, (MoleMole_EntityManager* __this, BaseEntity* entity, uint32_t specifiedRuntimeID, MethodInfo* method));
DO_APP_FUNC(0x01C02800, bool, MoleMole_EntityManager_IsCachedEntity, (MoleMole_EntityManager* __this, BaseEntity* entity, MethodInfo* method));
DO_APP_FUNC(0x01BF01F0, List_1_MoleMole_BaseEntity_*, MoleMole_EntityManager_GetEntities, (MoleMole_EntityManager* __this, MethodInfo* method));
// check comparison with 2.6
// function name changed to:
// DO_APP_FUNC(0, Bounds, Utils_4_GetBounds, (GameObject * go, MethodInfo * method));
DO_APP_FUNC(0x044B8970, Bounds, Utils_4_GetBounds, (GameObject* go, MethodInfo* method));
// Modify | RyujinZX#6666

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@ -3818,10 +3818,22 @@ namespace app {
void* m_CachedPtr;
};
struct Object_1 {
struct Object_1__Class* klass;
MonitorData* monitor;
struct Object_1__Fields fields;
};
struct Component_1__Fields {
struct Object_1__Fields _;
};
struct Component_1 {
struct Component_1__Class* klass;
MonitorData* monitor;
struct Component_1__Fields fields;
};
struct Transform__Fields {
struct Component_1__Fields _;
};
@ -4490,6 +4502,11 @@ namespace app {
void* m_Corners;
};
/*struct MaskableGraphic {
struct MaskableGraphic__Class* klass;
MonitorData* monitor;
struct MaskableGraphic__Fields fields;
};*/
struct Text__Fields {
struct MaskableGraphic__Fields _;
@ -11337,6 +11354,293 @@ namespace app {
struct CookRecipeExcelConfig__Fields fields;
};
struct CriwareMediaPlayer__Fields {
struct MonoBehaviour__Fields _;
struct FDNEMKPLJJP* _eventCallback_k__BackingField;
struct AspectRatioFitter* _parentAspectRatioFitter;
struct AspectRatioFitter* _aspectRatioFitter;
struct Image_1* _image;
struct Text* _text;
struct CriManaMovieControllerForUI* _controllerForUI;
struct CriWareInitializer* _criwareInitializer;
struct CriWareErrorHandler* _criwareErrorHandler;
struct VideoSubtitles* _videoSubtitles;
int32_t _lastStatus; // Player_Status__Enum
struct Action_1_String_* _onStartPlay;
struct Action_1_String_* _onFinishPlay;
struct Action_1_String_* _onError;
struct Action* _onClose;
struct String* _videoRuntimePath;
bool _useSubtitle;
struct String* _subtitleRuntimePath;
struct String* _stat;
int32_t _audioTrack;
int32_t KBIMMFBKMJE; // KIPKAJKIFKJ__Enum
uint64_t _encryptKey;
bool _audioEncrypted;
};
struct CriwareMediaPlayer {
struct CriwareMediaPlayer__Class* klass;
MonitorData* monitor;
struct CriwareMediaPlayer__Fields fields;
};
struct Sprite__Fields {
struct Object_1__Fields _;
};
struct Sprite {
struct Sprite__Class* klass;
MonitorData* monitor;
struct Sprite__Fields fields;
};
struct Texture__Fields {
struct Object_1__Fields _;
};
struct Texture2D__Fields {
struct Texture__Fields _;
};
struct Texture2D {
struct Texture2D__Class* klass;
MonitorData* monitor;
struct Texture2D__Fields fields;
};
struct Image_1__Fields {
struct MaskableGraphic__Fields _;
struct Sprite* m_CachedSprite;
struct Sprite* m_Sprite;
struct Sprite* m_OverrideSprite;
int32_t m_Type;
bool m_PreserveAspect;
bool m_FillCenter;
int32_t m_FillMethod;
float m_FillAmount;
bool m_FillClockwise;
int32_t m_FillOrigin;
float m_AlphaHitTestMinimumThreshold;
bool m_Tracked;
};
struct Image_1 {
struct Image_1__Class* klass;
MonitorData* monitor;
struct Image_1__Fields fields;
};
struct MonoInLevelPlayerProfilePage__Fields {
struct MonoUIProxy__Fields _;
struct Text* _playerName;
struct Text* _playerLv;
struct Text* _playerExp;
struct Slider_1* _playerExpSlider;
struct Text* _playerID;
struct Text* _playerCost;
struct Text* _playerInfo;
struct Text* _playerNum;
struct Image_1* playerIconImage;
struct Text* _playerWorldLv;
struct Text* _playerBirthday;
struct Text* _playerSignature;
struct Text* _playerNoSignature;
struct RectTransform* _playerSignatureRect;
struct Image_1* _nameCardPic;
struct Button_1* _closeButton;
struct MonoElementSwitch* _elementSwitch;
struct MihoyoGridLayoutGroup* _menuEntryLayout;
struct MonoReusableList* _entryList;
struct List_1_MoleMole_PaimonEntryConfig_* _entryConfigs;
struct MonoUIContainer* _playerLevelBtn;
struct Vector3 _offsetPos;
float transDuration;
float transLerpRatio;
int32_t lerpPattern;
struct MonoUIContainer* _photographBtn;
struct MonoUIContainer* _bulletinBtn;
struct MonoUIContainer* _mailBtn;
struct MonoUIContainer* _timeBtn;
struct MonoUIContainer* _settingBtn;
struct Button_1* _iconBtn;
struct MonoUIContainer* _editBtn;
struct RectTransform* _editPanel;
struct Button_1* _editReturnBtn;
struct MonoUIContainer* _editHeadPortraitBtn;
struct MonoUIContainer* _editNameCardBtn;
struct MonoUIContainer* _editSignatureBtn;
struct MonoUIContainer* _editNameBtn;
struct MonoUIContainer* _editCopyUidBtn;
struct MonoUIContainer* _editBirthdayBtn;
struct MonoUIContainer* _editProfileBtn;
struct MonoUIContainer* _worldLvInfoBtn;
struct MonoUIContainer* _playerLvInfoBtn;
struct Button_1* _copyBtn;
struct RectTransform* _copyText;
struct RectTransform* _ps4OnlineID;
struct Text* _ps4OnlineIDText;
struct GameObject* _upArrowIcon;
struct GameObject* _downArrowIcon;
float _redpointsCheckUpperOffset;
float _redpointsCheckLowerOffset;
struct String* _animStateAllowPaimonResponsePS5MicBlowEvent;
float _thresholdDiscardPS5MicBlowEvent;
float _thresholdPaimonResponsePS5MicBlowEventContinuely;
struct MonoPS5MicBlowEventHandlerBase* _ps5MicBlowEventHandler;
};
struct MonoInLevelPlayerProfilePage {
struct MonoInLevelPlayerProfilePage__Class* klass;
MonitorData* monitor;
struct MonoInLevelPlayerProfilePage__Fields fields;
};
struct MonoFriendInformationDialog__Fields {
struct MonoUIProxy__Fields _;
struct MonoElementSwitch* _elementSwitch;
struct Text* _playerUID;
struct Image_1* _icon;
struct Text* _nickname;
struct Text* _remarkname;
struct Text* _playerLevel;
struct Text* _worldLevel;
struct Text* _signature;
struct RectTransform* _signatureRect;
struct Button_1* _returnBtn;
struct MonoUIContainer* _ps4ID;
struct RectTransform* _blockChatImg;
struct RectTransform* _joypadBtnGroup;
struct Image_1* _cardImg;
struct Button_1* _signatureBtn;
struct RectTransform* _editPanel;
struct Button_1* _editReturnBtn;
struct MonoGridScroller* _editScroller;
struct Text* _achievementTxt;
struct Text* _towerTxt;
struct Text* _towerNoDataTxt;
struct Text* _toggleTxt;
struct GameObject* _iconHide;
struct GameObject* _avatarEmptyGrp;
struct GameObject* _toggleGrp;
struct MonoGridScroller* _avatarScroller;
struct MonoUIContainer* _toggle;
struct MonoUIContainer* _mainPageBtn;
struct GameObject* _achievementGrp;
struct GameObject* _avatarGrp;
struct MonoUIContainer* _nameCardBtn;
struct GameObject* _nameCardGrp;
struct MonoGridScroller* _nameCardScroller;
struct GameObject* _nameCardEmptyGrp;
};
struct MonoFriendInformationDialog {
struct MonoFriendInformationDialog__Class* klass;
MonitorData* monitor;
struct MonoFriendInformationDialog__Fields fields;
};
struct Color32 {
int32_t rgba;
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
enum class PrimitiveType__Enum : int32_t {
Sphere = 0x00000000,
Capsule = 0x00000001,
Cylinder = 0x00000002,
Cube = 0x00000003,
Plane = 0x00000004,
Quad = 0x00000005,
};
enum class BrowserNative_ContextMenuOrigin__Enum : int32_t {
Editable = 0x00000002,
Image = 0x00000004,
Selection = 0x00000008,
Other = 0x00000001,
};
enum class Browser_NewWindowAction__Enum : int32_t {
Ignore = 0x00000001,
Redirect = 0x00000002,
NewBrowser = 0x00000003,
NewWindow = 0x00000004,
};
struct Browser__Fields {
struct MonoBehaviour__Fields _;
bool offScreen;
struct IBrowserUI* _uiHandler;
bool uiHandlerAssigned;
struct String* _url;
int32_t _width;
int32_t _height;
bool generateMipmap;
struct Color32 baseColor;
float _zoom;
struct Action_2_String_String_* onConsoleMessage;
BrowserNative_ContextMenuOrigin__Enum allowContextMenuOn;
Browser_NewWindowAction__Enum newWindowAction;
struct INewWindowHandler* _NewWindowHandler_k__BackingField;
bool _EnableRendering_k__BackingField;
bool _EnableInput_k__BackingField;
struct CookieManager* _CookieManager_k__BackingField;
int32_t browserId;
int32_t unsafeBrowserId;
bool browserIdRequested;
struct Texture2D* texture;
struct Action_1_UnityEngine_Texture2D_* afterResize;
bool textureIsOurs;
bool forceNextRender;
bool isPopup;
struct List_1_System_Action_* thingsToDo;
struct List_1_System_Action_* onloadActions;
struct List_1_System_Object_* thingsToRemember;
int32_t nextCallbackId;
struct Dictionary_2_System_Int32_ZenFulcrum_EmbeddedBrowser_Browser_JSResultFunc_* registeredCallbacks;
struct BrowserNative_ReadyFunc* onNativeReady;
struct Action_1_ZenFulcrum_EmbeddedBrowser_JSONNode_* onLoad;
struct Action_1_ZenFulcrum_EmbeddedBrowser_JSONNode_* onFetch;
struct Action_1_ZenFulcrum_EmbeddedBrowser_JSONNode_* onFetchError;
struct Action_1_ZenFulcrum_EmbeddedBrowser_JSONNode_* onCertError;
struct Action* onSadTab;
struct Action* onTextureUpdated;
struct Action* onNavStateChange;
struct Action_2_Int32_ZenFulcrum_EmbeddedBrowser_JSONNode_* onDownloadStarted;
struct Action_2_Int32_ZenFulcrum_EmbeddedBrowser_JSONNode_* onDownloadStatus;
struct Action_3_String_Boolean_String_* onNodeFocus;
struct Action_1_ZenFulcrum_EmbeddedBrowser_JSONNode_* onUniWebviewMsgReceive;
struct Action_1_ZenFulcrum_EmbeddedBrowser_JSONNode_* onBeforeNavigationMsgReceive;
struct Action_2_Boolean_Boolean_* onBrowserFocus;
struct BrowserFocusState* focusState;
struct BrowserInput* browserInput;
struct Browser* overlay;
bool skipNextLoad;
bool loadPending;
struct BrowserNavState* navState;
bool newWindowHandlerSet;
struct INewWindowHandler* newWindowHandler;
struct DialogHandler* dialogHandler;
struct Action* pageReplacer;
float pageReplacerPriority;
struct List_1_System_Action_* thingsToDoClone;
struct Color32__Array* colorBuffer;
};
struct Browser {
struct Browser__Class* klass;
MonitorData* monitor;
struct Browser__Fields fields;
};
#if !defined(_GHIDRA_) && !defined(_IDA_)
}
#endif

View File

@ -14,32 +14,32 @@
uintptr_t il2cpp_get_mono_base_address()
{
static HMODULE hMono = GetModuleHandle("mono.dll");
static HMODULE hMono = GetModuleHandle("mono.dll");
if (hMono != NULL)
return (uintptr_t)hMono;
if (hMono != NULL)
return (uintptr_t)hMono;
HMODULE hModules[1024] = {};
HMODULE hModules[1024] = {};
DWORD cbNeeded = 0;
BOOL result = EnumProcessModules(GetCurrentProcess(), hModules, sizeof(hModules), &cbNeeded);
if (result == FALSE)
return NULL;
DWORD cbNeeded = 0;
BOOL result = EnumProcessModules(GetCurrentProcess(), hModules, sizeof(hModules), &cbNeeded);
if (result == FALSE)
return NULL;
for (int i = 0; i < (cbNeeded / sizeof(HMODULE)); i++)
{
if (hModules[i] == NULL)
continue;
for (int i = 0; i < (cbNeeded / sizeof(HMODULE)); i++)
{
if (hModules[i] == NULL)
continue;
if (GetProcAddress(hModules[i], "il2cpp_thread_attach") != NULL)
return (uintptr_t)hModules[i];
}
if (GetProcAddress(hModules[i], "il2cpp_thread_attach") != NULL)
return (uintptr_t)hModules[i];
}
return 0;
}
uintptr_t il2cppi_get_base_address() {
return (uintptr_t) GetModuleHandleW(L"UserAssembly.dll");
return (uintptr_t)GetModuleHandleW(L"UserAssembly.dll");
}
uintptr_t il2cppi_get_unity_address() {
@ -49,13 +49,13 @@ uintptr_t il2cppi_get_unity_address() {
// Helper function to open a new console window and redirect stdout there
void il2cppi_new_console() {
AllocConsole();
freopen_s((FILE**) stdout, "CONOUT$", "w", stdout);
freopen_s((FILE**) stderr, "CONOUT$", "w", stderr);
freopen_s((FILE**)stdout, "CONOUT$", "w", stdout);
freopen_s((FILE**)stderr, "CONOUT$", "w", stderr);
}
void il2cppi_close_console() {
fclose(stdout);
fclose(stderr);
fclose(stderr);
FreeConsole();
}
@ -85,6 +85,11 @@ std::string il2cppi_to_string(app::String* str) {
return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str));
}
app::String* string_to_il2cppi(std::string input) {
return app::Marshal_PtrToStringAnsi((void*)input.c_str(), nullptr);
}
std::string to_hex_string(app::Byte__Array* barray, int length) {
if (barray == nullptr)
return std::string();

View File

@ -46,7 +46,7 @@ struct UniLinkListNode
};
template<class ElementT>
struct UniLinkList
struct UniLinkList
{
void* klass;
MonitorData* monitor;
@ -127,15 +127,15 @@ struct __declspec(align(8)) UniDict {
MonitorData* monitor;
void* buckets;
UniArray<UniDictEntry<KeyT, ValT>>* entries;
int32_t count;
int32_t version;
int32_t freeList;
int32_t freeCount;
void* comparer;
int32_t count;
int32_t version;
int32_t freeList;
int32_t freeCount;
void* comparer;
void* keys;
void* values;
std::vector<std::pair<KeyT, ValT>> pairs()
std::vector<std::pair<KeyT, ValT>> pairs()
{
auto pairs = std::vector<std::pair<KeyT, ValT>>();
@ -153,8 +153,8 @@ struct __declspec(align(8)) UniDict {
break;
if (entry.hashCode > 0)
pairs.push_back({ entry.key, entry.value });
pairs.push_back({ entry.key, entry.value });
index++;
}
@ -165,11 +165,11 @@ struct __declspec(align(8)) UniDict {
template<class T>
T* CastTo(void* pObject, void* pClass)
{
auto object = reinterpret_cast<app::Object*>(pObject);
if (object == nullptr || object->klass == nullptr || object->klass != pClass)
return nullptr;
auto object = reinterpret_cast<app::Object*>(pObject);
if (object == nullptr || object->klass == nullptr || object->klass != pClass)
return nullptr;
return reinterpret_cast<T*>(object);
return reinterpret_cast<T*>(object);
}
inline app::Vector3 operator + (const app::Vector3& A, const app::Vector3& B)
@ -204,12 +204,12 @@ inline app::Vector3 operator / (const app::Vector3& A, const float k)
inline app::Vector3 operator - (const app::Vector3& A)
{
return { -A.x, -A.y, -A.z};
return { -A.x, -A.y, -A.z };
}
inline app::Vector2 operator + (const app::Vector2& A, const float k)
{
return { A.x + k, A.y + k};
return { A.x + k, A.y + k };
}
inline app::Vector2 operator - (const app::Vector2& A, const app::Vector2& B)
@ -219,46 +219,46 @@ inline app::Vector2 operator - (const app::Vector2& A, const app::Vector2& B)
inline app::Vector2 operator - (const app::Vector2& A, const float k)
{
return { A.x - k, A.y - k};
return { A.x - k, A.y - k };
}
inline app::Vector2 operator + (const app::Vector2& A, const app::Vector2& B)
{
return { A.x + B.x, A.y + B.y };
return { A.x + B.x, A.y + B.y };
}
inline app::Vector2 operator * (const app::Vector2& A, const float k)
{
return { A.x * k, A.y * k };
return { A.x * k, A.y * k };
}
inline app::Vector2 operator * (const app::Vector2& A, const app::Vector2& B)
{
return { A.x * B.x, A.y * B.y };
return { A.x * B.x, A.y * B.y };
}
inline app::Vector2 operator / (const app::Vector2& A, const float k)
{
return { A.x / k, A.y / k };
return { A.x / k, A.y / k };
}
inline app::Vector2 operator - (const app::Vector2& A)
{
return { -A.x, -A.y };
return { -A.x, -A.y };
}
inline float GetVectorMagnitude(const app::Vector3& A)
inline float GetVectorMagnitude(const app::Vector3& A)
{
return sqrtf(A.x * A.x + A.y * A.y + A.z * A.z);
}
inline app::Vector3 GetVectorDirection(const app::Vector3& from, const app::Vector3& to)
inline app::Vector3 GetVectorDirection(const app::Vector3& from, const app::Vector3& to)
{
auto dirRaw = to - from;
return dirRaw / GetVectorMagnitude(dirRaw);
}
inline bool IsVectorZero(const app::Vector3& vector)
inline bool IsVectorZero(const app::Vector3& vector)
{
return vector.x == 0 && vector.y == 0 && vector.z == 0;
}
@ -282,7 +282,7 @@ std::string il2cppi_to_string(app::String* str);
std::string il2cppi_to_string(app::Vector vec);
std::string il2cppi_to_string(app::Vector2 vec);
std::string il2cppi_to_string(app::Vector3 vec);
app::String* string_to_il2cppi(std::string input);
std::string to_hex_string(app::Byte__Array* barray, int length);
#endif
@ -292,6 +292,6 @@ template<typename T> bool il2cppi_is_initialized(T* metadataItem) {
return *metadataItem != 0;
#else
// Metadata >=27 (Unity 2020.2)
return !((uintptr_t) *metadataItem & 1);
return !((uintptr_t)*metadataItem & 1);
#endif
}

View File

@ -42,6 +42,10 @@
#include <cheat/visuals/FPSUnlock.h>
#include <cheat/visuals/CameraZoom.h>
#include <cheat/visuals/ShowChestIndicator.h>
#include <cheat/visuals/ProfileChanger.h>
#include <cheat/visuals/PaimonFollow.h>
#include <cheat/visuals/HideUI.h>
#include <cheat/visuals/Browser.h>
#include "GenshinCM.h"
@ -95,8 +99,12 @@ namespace cheat
FEAT_INST(NoFog),
FEAT_INST(FPSUnlock),
FEAT_INST(CameraZoom),
FEAT_INST(ChestIndicator)
FEAT_INST(ChestIndicator),
FEAT_INST(ProfileChanger),
FEAT_INST(PaimonFollow),
FEAT_INST(HideUI),
FEAT_INST(Browser)
});
#undef FEAT_INST

View File

@ -0,0 +1,99 @@
#include "pch-il2cpp.h"
#include "Browser.h"
#include <helpers.h>
#include <cheat/events.h>
#include <misc/cpp/imgui_stdlib.h>
#include <cheat/esp/ESPRender.h>
namespace cheat::feature
{
app::GameObject* planeObject = nullptr;
app::Component_1* BrowserComponents = nullptr;
static std::string f_URL;
Browser::Browser() : Feature(),
NF(f_Enabled, "Browser", "Visuals", false),
toBeUpdate(), nextUpdate(0)
{
events::GameUpdateEvent += MY_METHOD_HANDLER(Browser::OnGameUpdate);
}
const FeatureGUIInfo& Browser::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Browser", "Visuals", false };
return info;
}
void Browser::DrawMain()
{
ConfigWidget(f_Enabled, "Create in-game Browser");
ImGui::InputText("URL", &f_URL);
}
bool Browser::NeedStatusDraw() const
{
return f_Enabled;
}
void Browser::DrawStatus()
{
ImGui::Text("Browser");
}
Browser& Browser::GetInstance()
{
static Browser instance;
return instance;
}
void Browser::OnGameUpdate()
{
auto currentTime = util::GetCurrentTimeMillisec();
if (currentTime < nextUpdate)
return;
if (f_Enabled) {
if (planeObject == nullptr) {
auto PrimitiveType = app::PrimitiveType__Enum::Plane;
planeObject = app::GameObject_CreatePrimitive(PrimitiveType, nullptr);
app::Transform* planeObject_Transform = app::GameObject_get_transform(planeObject, nullptr);
app::Quaternion planeObject_Transform_Quaternion = { 0.5, 0.5, -0.5, 0.5};
auto avatarPos = app::ActorUtils_GetAvatarPos(nullptr);
auto relativePos = app::WorldShiftManager_GetRelativePosition(avatarPos, nullptr);
app::Vector3 planeObject_Transform_Vector3 = { relativePos.x, relativePos.y + 3, relativePos.z };
app::Vector3 planeObject_Transform_Scale = { 1, 1, 1};
app::Transform_set_localPosition(planeObject_Transform, planeObject_Transform_Vector3, nullptr);
app::Transform_set_localScale(planeObject_Transform, planeObject_Transform_Scale, nullptr);
app::Transform_set_localRotation(planeObject_Transform, planeObject_Transform_Quaternion, nullptr);
}
if (planeObject != nullptr) {
if (BrowserComponents == nullptr) {
std::string custom_url = f_URL.length() < 2 || f_URL.c_str() == "" ? "https://www.google.com/" : f_URL.c_str();
BrowserComponents = app::GameObject_AddComponentInternal(planeObject, string_to_il2cppi("Browser"), nullptr);
reinterpret_cast<app::Browser*>(BrowserComponents)->fields._url = string_to_il2cppi(custom_url);
reinterpret_cast<app::Browser*>(BrowserComponents)->fields._width = 1920;
reinterpret_cast<app::Browser*>(BrowserComponents)->fields._height = 1080;
reinterpret_cast<app::Browser*>(BrowserComponents)->fields.forceNextRender = true;
reinterpret_cast<app::Browser*>(BrowserComponents)->fields._EnableInput_k__BackingField = true;
}
}
}
else {
if (planeObject != nullptr && BrowserComponents != nullptr)
{
app::Object_1_DestroyImmediate_1(reinterpret_cast<app::Object_1*>(planeObject), nullptr);
app::Object_1_DestroyImmediate_1(reinterpret_cast<app::Object_1*>(BrowserComponents), nullptr);
planeObject = nullptr;
BrowserComponents = nullptr;
}
}
nextUpdate = currentTime + (int)f_DelayUpdate;
}
}

View File

@ -0,0 +1,26 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
#include <cheat-base/thread-safe.h>
namespace cheat::feature
{
class Browser : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
static Browser& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
private:
SafeQueue<uint32_t> toBeUpdate;
SafeValue<int64_t> nextUpdate;
int f_DelayUpdate = 20.f;
void OnGameUpdate();
Browser();
};
}

View File

@ -0,0 +1,61 @@
#include "pch-il2cpp.h"
#include "HideUI.h"
#include <helpers.h>
#include <cheat/events.h>
namespace cheat::feature
{
app::GameObject* ui_camera{};
HideUI::HideUI() : Feature(),
NF(f_Enabled, "Hide UI", "Hide UI", false)
{
events::GameUpdateEvent += MY_METHOD_HANDLER(HideUI::OnGameUpdate);
}
const FeatureGUIInfo& HideUI::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "HideUI", "Visuals", false };
return info;
}
void HideUI::DrawMain()
{
ConfigWidget(f_Enabled, "Hide in-game UI.");
}
bool HideUI::NeedStatusDraw() const
{
return f_Enabled;
}
void HideUI::DrawStatus()
{
ImGui::Text("HideUI");
}
HideUI& HideUI::GetInstance()
{
static HideUI instance;
return instance;
}
void HideUI::OnGameUpdate()
{
if (f_Enabled)
{
if (ui_camera == nullptr)
ui_camera = app::GameObject_Find(string_to_il2cppi("/UICamera"), nullptr);
if (ui_camera)
app::GameObject_SetActive(ui_camera, false, nullptr);
}
else
{
if (ui_camera)
app::GameObject_SetActive(ui_camera, true, nullptr);
}
}
}

View File

@ -0,0 +1,26 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
{
class HideUI : public Feature
{
public:
config::Field<bool> f_Enabled;
static HideUI& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
void OnGameUpdate();
private:
HideUI();
};
}

View File

@ -0,0 +1,78 @@
#include "pch-il2cpp.h"
#include "PaimonFollow.h"
#include <helpers.h>
#include <cheat/events.h>
namespace cheat::feature
{
namespace GameObject {
app::GameObject* Paimon = nullptr;
app::GameObject* ProfileLayer = nullptr;
}
PaimonFollow::PaimonFollow() : Feature(),
NF(f_Enabled, "Paimon Follow", "Visuals", false),
toBeUpdate(), nextUpdate(0)
{
events::GameUpdateEvent += MY_METHOD_HANDLER(PaimonFollow::OnGameUpdate);
}
const FeatureGUIInfo& PaimonFollow::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "PaimonFollow", "Visuals", true };
return info;
}
void PaimonFollow::DrawMain()
{
ConfigWidget(f_Enabled, "To display paimon, turn on the function, open the profile (esc) and close it. \n" \
"If the paimon disappeared after teleportation, do not disable the function, open and close the profile.");
}
bool PaimonFollow::NeedStatusDraw() const
{
return f_Enabled;
}
void PaimonFollow::DrawStatus()
{
ImGui::Text("Paimon Follow");
}
PaimonFollow& PaimonFollow::GetInstance()
{
static PaimonFollow instance;
return instance;
}
void PaimonFollow::OnGameUpdate()
{
if (!f_Enabled)
return;
auto currentTime = util::GetCurrentTimeMillisec();
if (currentTime < nextUpdate)
return;
if (GameObject::Paimon == nullptr) {
GameObject::Paimon = app::GameObject_Find(string_to_il2cppi("/EntityRoot/OtherGadgetRoot/NPC_Guide_Paimon(Clone)"), nullptr);
}
if (GameObject::ProfileLayer == nullptr) {
GameObject::ProfileLayer = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/PlayerProfilePage"), nullptr);
}
if (GameObject::Paimon != nullptr && GameObject::ProfileLayer != nullptr) {
auto ProfileOpen = app::GameObject_get_active(GameObject::ProfileLayer, nullptr);
if (ProfileOpen) {
app::GameObject_set_active(GameObject::Paimon, false, nullptr);
}
else {
app::GameObject_set_active(GameObject::Paimon, true, nullptr);
}
}
nextUpdate = currentTime + (int)f_DelayUpdate;
}
}

View File

@ -0,0 +1,26 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
#include <cheat-base/thread-safe.h>
namespace cheat::feature
{
class PaimonFollow : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
static PaimonFollow& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
private:
SafeQueue<uint32_t> toBeUpdate;
SafeValue<int64_t> nextUpdate;
int f_DelayUpdate = 100.f;
void OnGameUpdate();
PaimonFollow();
};
}

View File

@ -0,0 +1,244 @@
#include "pch-il2cpp.h"
#include "ProfileChanger.h"
#include <helpers.h>
#include <cheat/events.h>
#include <misc/cpp/imgui_stdlib.h>
#include <fstream>
namespace cheat::feature
{
namespace GameObject {
app::GameObject* WaterMark = nullptr;
}
namespace Components {
app::Component_1* WaterMark = nullptr;
app::Texture2D* CardTexture = nullptr;
app::Texture2D* AvatarTexture = nullptr;
app::Sprite* CardSprite = nullptr;
app::Sprite* AvatarSprite = nullptr;
app::Rect RectCard;
app::Rect RectAvatar;
}
// Profile Page
app::Button_1* ProfilePage(app::MonoInLevelPlayerProfilePage* __this, MethodInfo* method);
// Edit Player Info Page
static void ProfileEditPage(app::MonoFriendInformationDialog* __this, app::Sprite* value, MethodInfo* method);
ProfileChanger::ProfileChanger() : Feature(),
NF(f_Enabled, "Custom Profile", "Visuals", false),
NF(f_UID, "UID", "Visuals", false),
NF(f_NickName, "NickName", "Visuals", false),
NF(f_Level, "Level", "Visuals", false),
NF(f_Exp, "Exp", "Visuals", false),
NF(f_CurExp, "CurExp", "Visuals", 1),
NF(f_MaxExp, "MaxExp", "Visuals", 1),
NF(f_ExpBar, "ExpBar", "Visuals", false),
NF(f_ExpBarValue, "ExpBarValue", "Visuals", 20.0f),
NF(f_WorldLevel, "WorldLevel", "Visuals", false),
NF(f_Avatar, "AvatarImage", "Visuals", false),
NF(f_Card, "CardImage", "Visuals", false),
toBeUpdate(), nextUpdate(0)
{
HookManager::install(app::ProfilePage, ProfilePage);
HookManager::install(app::ProfileEditPage, ProfileEditPage);
events::GameUpdateEvent += MY_METHOD_HANDLER(ProfileChanger::OnGameUpdate);
}
const FeatureGUIInfo& ProfileChanger::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "CustomProfile", "Visuals", true };
return info;
}
void ProfileChanger::DrawMain()
{
ConfigWidget(f_Enabled, "Custom Profile.");
ConfigWidget(f_UID, "Changes the uid visually.");
ConfigWidget(f_NickName, "Changes the nickname visually.");
ConfigWidget(f_Level, "Changes the level visually.");
ConfigWidget(f_Exp, "Changes the exp visually.");
if (f_Exp) {
ConfigWidget("CurExp", f_CurExp, 1, 2, 100000, "Changes the ExpBar visually.");
ConfigWidget("MaxExp", f_MaxExp, 1, 2, 100000, "Changes the ExpBar visually.");
ConfigWidget(f_ExpBar, "Changes the ExpBar visually.");
if (f_ExpBar)
ConfigWidget("ExpBarValue", f_ExpBarValue, 1, 2, 100, "Changes the ExpBar visually.");
}
ConfigWidget(f_WorldLevel, "Changes the world-level visually.");
ConfigWidget(f_Avatar, "Changes the Avatar Image visually.\n" \
"Note the size of the picture must be: 256x256.\n" \
"Example path: C:\\Avatars.png");
ConfigWidget(f_Card, "Changes the Card visually.\n" \
"Note the size of the picture must be: 840x400.\n" \
"Example path: C:\\Avatars.png");
}
bool ProfileChanger::NeedStatusDraw() const
{
return f_Enabled;
}
void ProfileChanger::DrawStatus()
{
ImGui::Text("Custom Profile");
}
ProfileChanger& ProfileChanger::GetInstance()
{
static ProfileChanger instance;
return instance;
}
void ProfileChanger::OnGameUpdate()
{
if (!f_Enabled || !f_UID)
return;
auto currentTime = util::GetCurrentTimeMillisec();
if (currentTime < nextUpdate)
return;
if (f_UID) {
if (GameObject::WaterMark == nullptr)
GameObject::WaterMark = app::GameObject_Find(string_to_il2cppi("/BetaWatermarkCanvas(Clone)/Panel/TxtUID"), nullptr);
if (GameObject::WaterMark != nullptr && Components::WaterMark == nullptr)
Components::WaterMark = app::GameObject_GetComponentByName(GameObject::WaterMark, string_to_il2cppi("Text"), nullptr);
if (Components::WaterMark != nullptr)
app::Text_set_text(reinterpret_cast<app::Text*>(Components::WaterMark), string_to_il2cppi(f_UID), nullptr);
}
nextUpdate = currentTime + (int)f_DelayUpdate;
}
bool ProfileChanger::CheckFile(const std::string& Filename) {
struct stat buffer;
return (stat(Filename.c_str(), &buffer) == 0);
}
app::Button_1* ProfilePage(app::MonoInLevelPlayerProfilePage* __this, MethodInfo* method)
{
auto& profile = ProfileChanger::GetInstance();
if (profile.f_Enabled) {
if (profile.f_UID)
app::Text_set_text(__this->fields._playerID, string_to_il2cppi(profile.f_UID), nullptr);
if (profile.f_Level)
app::Text_set_text(__this->fields._playerLv, string_to_il2cppi(profile.f_Level), nullptr);
if (profile.f_Exp) {
std::string CurExpStr = std::to_string(profile.f_CurExp);
std::string MaxExpStr = std::to_string(profile.f_MaxExp);
app::Text_set_text(__this->fields._playerExp, string_to_il2cppi(CurExpStr + "/" + MaxExpStr), nullptr);
if (profile.f_ExpBar)
{
app::Slider_1_set_minValue(__this->fields._playerExpSlider, 1, nullptr);
app::Slider_1_set_maxValue(__this->fields._playerExpSlider, 100, nullptr);
app::Slider_1_set_value(__this->fields._playerExpSlider, profile.f_ExpBarValue, nullptr);
}
}
if (profile.f_WorldLevel)
app::Text_set_text(__this->fields._playerWorldLv, string_to_il2cppi(profile.f_WorldLevel), nullptr);
if (profile.f_NickName){
auto playerModule = GET_SINGLETON(MoleMole_PlayerModule);
if (playerModule != nullptr && playerModule->fields._accountData_k__BackingField != nullptr) {
auto& accountData = playerModule->fields._accountData_k__BackingField->fields;
accountData.nickName = string_to_il2cppi(profile.f_NickName);
}
}
// Card Name png size 840x400
if (profile.f_Card){
if (profile.CheckFile(profile.f_Card)) {
Components::CardTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Card), 100, false, false, false, nullptr);
// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
if (Components::RectCard.m_Width == 0)
Components::RectCard = app::Sprite_get_rect(__this->fields._nameCardPic->fields.m_Sprite, nullptr);
app::Vector2 Vec2 = { 100, 100 };
Components::CardSprite = app::Sprite_Create(Components::CardTexture, Components::RectCard, Vec2, 1, nullptr);
__this->fields._nameCardPic->fields.m_OverrideSprite = Components::CardSprite;
}
else {
std::cout << "Card Image: \n" << "not found" << std::endl;
}
}
// Avatar png size 256x256
if (profile.f_Avatar) {
if (profile.CheckFile(profile.f_Avatar)) {
Components::AvatarTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Avatar), 100, false, false, false, nullptr);
// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
if (Components::RectAvatar.m_Width == 0)
Components::RectAvatar = app::Sprite_get_rect(__this->fields.playerIconImage->fields.m_Sprite, nullptr);
app::Vector2 Vec2Avatar = { 128, 128 };
Components::AvatarSprite = app::Sprite_Create(Components::AvatarTexture, Components::RectAvatar, Vec2Avatar, 1, nullptr);
__this->fields.playerIconImage->fields.m_OverrideSprite = Components::AvatarSprite;
}
else {
std::cout << "Avatar Image: \n" << "not found" << std::endl;
}
}
}
return CALL_ORIGIN(ProfilePage, __this, method);
}
static void ProfileEditPage(app::MonoFriendInformationDialog* __this, app::Sprite* value, MethodInfo* method) {
auto& profile = ProfileChanger::GetInstance();
if (profile.f_Enabled) {
if (profile.f_UID)
__this->fields._playerUID->fields.m_Text = string_to_il2cppi(profile.f_UID);
if (profile.f_Level)
__this->fields._playerLevel->fields.m_Text = string_to_il2cppi(profile.f_Level);
if (profile.f_WorldLevel)
__this->fields._worldLevel->fields.m_Text = string_to_il2cppi(profile.f_WorldLevel);
// Card Name png size 840x400
if (profile.f_Card) {
if (profile.CheckFile(profile.f_Card)) {
Components::CardTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Card), 100, false, false, false, nullptr);
// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
if (Components::RectCard.m_Width == 0)
Components::RectCard = app::Sprite_get_rect(__this->fields._cardImg->fields.m_Sprite, nullptr);
app::Vector2 Vec2 = { 100, 100 };
Components::CardSprite = app::Sprite_Create(Components::CardTexture, Components::RectCard, Vec2, 1, nullptr);
__this->fields._cardImg->fields.m_OverrideSprite = Components::CardSprite;
}
else {
std::cout << "Card Image: \n" << "not found" << std::endl;
}
}
// Avatar png size 256x256
if (profile.f_Avatar) {
if (profile.CheckFile(profile.f_Avatar)) {
Components::AvatarTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Avatar), 100, false, false, false, nullptr);
if (Components::RectAvatar.m_Width == 0)
Components::RectAvatar = app::Sprite_get_rect(__this->fields._icon->fields.m_Sprite, nullptr);
app::Vector2 Vec2Avatar = { 128, 128 };
Components::AvatarSprite = app::Sprite_Create(Components::AvatarTexture, Components::RectAvatar, Vec2Avatar, 1, nullptr);
__this->fields._icon->fields.m_OverrideSprite = Components::AvatarSprite;
}
else {
std::cout << "Card Image: \n" << "not found" << std::endl;
}
}
}
return CALL_ORIGIN(ProfileEditPage, __this, value, method);
}
}

View File

@ -0,0 +1,44 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
#include <cheat-base/thread-safe.h>
namespace cheat::feature
{
class ProfileChanger : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<std::string>> f_UID;
config::Field<config::Toggle<std::string>> f_NickName;
config::Field<config::Toggle<std::string>> f_Level;
config::Field<config::Toggle<Hotkey>> f_Exp;
config::Field<int> f_CurExp;
config::Field<int> f_MaxExp;
config::Field<config::Toggle<Hotkey>> f_ExpBar;
config::Field<float> f_ExpBarValue;
config::Field<config::Toggle<std::string>> f_WorldLevel;
config::Field<config::Toggle<std::string>> f_Avatar; // Avatar png size 256x256
config::Field<config::Toggle<std::string>> f_Card; // Card Name png size 840x400
static ProfileChanger& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
bool CheckFile(const std::string& name);
private:
SafeQueue<uint32_t> toBeUpdate;
SafeValue<int64_t> nextUpdate;
int f_DelayUpdate = 100.f;
void OnGameUpdate();
ProfileChanger();
};
}

View File

@ -6,22 +6,27 @@
namespace cheat::feature
{
namespace GameObject {
app::GameObject* Profirency = nullptr;
}
namespace Components {
app::Component_1* Profirency = nullptr;
}
static void PlayerModule_RequestPlayerCook(app::MoleMole_PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method);
static void PlayerModule_OnPlayerCookRsp(app::MoleMole_PlayerModule* __this, app::PlayerCookRsp* rsp, MethodInfo* method);
static void CookingQtePageContext_UpdateProficiency(app::CookingQtePageContext* __this, MethodInfo* method);
static void CookingQtePageContext_SetProficiencyInfo(app::CookingQtePageContext* __this, MethodInfo* method);
static uint32_t CookRecipeExcelConfig_get_maxProficiency(app::CookRecipeExcelConfig* __this, MethodInfo* method);
AutoCook::AutoCook() : Feature(),
NF(f_Enabled, "Auto Cooking", "AutoCook", false),
NF(f_Count, "Count Item", "AutoCook", 1),
NF(f_Quality, "Quality", "AutoCook", 1)
NF(f_Enabled, "Standart Cooking", "AutoCook", false),
NF(f_FastProficiency, "Fast Proficiency", "AutoCook", false),
NF(f_CountField, "Count Item", "AutoCook", 1),
NF(f_QualityField, "Quality", "AutoCook", 1)
{
HookManager::install(app::MoleMole_PlayerModule_RequestPlayerCook, PlayerModule_RequestPlayerCook);
HookManager::install(app::MoleMole_PlayerModule_OnPlayerCookRsp, PlayerModule_OnPlayerCookRsp);
HookManager::install(app::MoleMole_PlayerModule_OnPlayerCookRsp, PlayerModule_OnPlayerCookRsp);
HookManager::install(app::MoleMole_CookingQtePageContext_UpdateProficiency, CookingQtePageContext_UpdateProficiency);
HookManager::install(app::CookRecipeExcelConfig_get_maxProficiency, CookRecipeExcelConfig_get_maxProficiency);
}
const FeatureGUIInfo& AutoCook::GetGUIInfo() const
@ -32,11 +37,13 @@ namespace cheat::feature
void AutoCook::DrawMain()
{
ConfigWidget(f_Enabled, "Automatic cooking.");
ConfigWidget("Count Item", f_Count, 1, 1, 100,
ConfigWidget(f_Enabled, "Fast Cooking if the recipe has fast cooking open. \n" \
"If fast cooking is closed, you in addition need to turn on Fast Proficiency.");
ConfigWidget(f_FastProficiency, "Quickly prepare an unstudied recipe to the maximum possible.");
ConfigWidget("Count Item", f_CountField, 1, 1, 100,
"How much to cook at a time.\n" \
"(If the recipe is not fully explored, set it to 1.)");
ConfigWidget("Quality Cooking", f_Quality, 1, 1, 3, "Quality of the cook.");
"(For standard mode only.)");
ConfigWidget("Quality Cooking", f_QualityField, 1, 1, 3, "Quality of the cook.");
}
bool AutoCook::NeedStatusDraw() const
@ -46,7 +53,7 @@ namespace cheat::feature
void AutoCook::DrawStatus()
{
ImGui::Text("Auto Cook");
ImGui::Text("Auto Cooking [%s]", f_FastProficiency ? "Proficiency" : "Standart");
}
AutoCook& AutoCook::GetInstance()
@ -57,51 +64,88 @@ namespace cheat::feature
// Auto Cooking | RyujinZX#6666
std::vector<std::string> split(std::string& s, char delimeter)
{
std::stringstream ss(s);
std::string item;
std::vector<std::string> tokens;
while (std::getline(ss, item, delimeter))
{
tokens.push_back(item);
}
return tokens;
}
static void PlayerModule_RequestPlayerCook(app::MoleMole_PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method)
{
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
if (autoCook.f_Enabled || autoCook.f_FastProficiency)
{
qteQuality = autoCook.f_Quality;
count = autoCook.f_Count;
}
autoCook.CookFoodMaxNum = app::MoleMole_Config_CookRecipeExcelConfig_CheckCookFoodMaxNum(recipeId, nullptr);
qteQuality = autoCook.f_QualityField;
return CALL_ORIGIN(PlayerModule_RequestPlayerCook, __this, recipeId, avatarId, qteQuality, count, method);
if (!autoCook.f_FastProficiency && autoCook.f_Enabled){
count = autoCook.f_CountField;
if (autoCook.f_CountField > autoCook.CookFoodMaxNum)
count = autoCook.CookFoodMaxNum;
return CALL_ORIGIN(PlayerModule_RequestPlayerCook, __this, recipeId, avatarId, qteQuality, count, method);
}
if (autoCook.f_Enabled && autoCook.f_FastProficiency) {
count = 1;
GameObject::Profirency = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/CookingPage/GrpCooking/GrpTab/GrpItemTips/CookingItemTip/Viewport/ItemTips_Cooking(Clone)/Content/GrpProficiency/Level/"), nullptr);
auto RectTransform = app::GameObject_GetComponentByName(GameObject::Profirency, string_to_il2cppi("RectTransform"), nullptr);
auto TransformChild = app::Transform_GetChild(reinterpret_cast<app::Transform*>(RectTransform), 0, nullptr);
auto TextComponent = app::Component_1_GetComponent_1(reinterpret_cast<app::Component_1*>(TransformChild), string_to_il2cppi("Text"), nullptr);
if (TextComponent != nullptr) {
auto Text_str = app::Text_get_text(reinterpret_cast<app::Text*>(TextComponent), nullptr);
auto ProficiencyStr = il2cppi_to_string(Text_str).erase(0, il2cppi_to_string(Text_str).find_first_of(" ."));
std::vector<std::string> FinalProficiency = split(ProficiencyStr, '/');
autoCook.CookCount = atoi(FinalProficiency[1].c_str()) - atoi(FinalProficiency[0].c_str());
}
if (autoCook.CookCount == 0)
autoCook.CookCount = 1;
if (autoCook.CookCount > autoCook.CookFoodMaxNum)
autoCook.CookCount = autoCook.CookFoodMaxNum;
for (int i = 1; i <= autoCook.CookCount; i++) {
CALL_ORIGIN(PlayerModule_RequestPlayerCook, __this, recipeId, avatarId, qteQuality, count, method);
}
}
}
else {
return CALL_ORIGIN(PlayerModule_RequestPlayerCook, __this, recipeId, avatarId, qteQuality, count, method);
}
}
static void PlayerModule_OnPlayerCookRsp(app::MoleMole_PlayerModule* __this, app::PlayerCookRsp* rsp, MethodInfo* method) {
static void PlayerModule_OnPlayerCookRsp(app::MoleMole_PlayerModule* __this, app::PlayerCookRsp* rsp, MethodInfo* method) {
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
if (autoCook.f_Enabled || autoCook.f_FastProficiency)
{
rsp->fields.qteQuality_ = autoCook.f_Quality;
rsp->fields.cookCount_ = autoCook.f_Count;
// Unlock Quick Cooking, It will reset after a restart, so it is better to study the recipe in full at once.
if (rsp->fields.recipeData_ != nullptr)
rsp->fields.recipeData_->fields.proficiency_ = autoCook.CookCount;
rsp->fields.qteQuality_ = autoCook.f_QualityField;
rsp->fields.cookCount_ = autoCook.f_CountField;
if (autoCook.f_FastProficiency)
rsp->fields.cookCount_ = 1;
// if (rsp->fields.recipeData_ != nullptr)
// rsp->fields.recipeData_->fields.proficiency_ = autoCook.CookCount;
}
return CALL_ORIGIN(PlayerModule_OnPlayerCookRsp, __this, rsp, method);
}
static void CookingQtePageContext_UpdateProficiency(app::CookingQtePageContext* __this, MethodInfo* method) {
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
if (autoCook.f_Enabled || autoCook.f_FastProficiency)
{
__this->fields._pageMono->fields._qteTime = 0;
__this->fields._pageMono->fields._autoQteTime = 0;
app::CookingQtePageContext_CloseItemGotPanel(__this, nullptr); // Auto Close Panel
}
return CALL_ORIGIN(CookingQtePageContext_UpdateProficiency, __this, method);
}
static uint32_t CookRecipeExcelConfig_get_maxProficiency(app::CookRecipeExcelConfig* __this, MethodInfo* method) {
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
{
uint32_t maxCount = app::MoleMole_SimpleSafeUInt32_get_Value(__this->fields.maxProficiencyRawNum, nullptr);
autoCook.CookCount = maxCount;
}
return CALL_ORIGIN(CookRecipeExcelConfig_get_maxProficiency, __this, method);
}
}

View File

@ -9,10 +9,13 @@ namespace cheat::feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<int> f_Count;
config::Field<int> f_Quality;
config::Field<config::Toggle<Hotkey>> f_FastProficiency;
uint32_t CookCount;
config::Field<int> f_CountField;
config::Field<int> f_QualityField;
int CookFoodMaxNum; // Maximum quantity at a time
int CookCount;
static AutoCook& GetInstance();

View File

@ -4,20 +4,23 @@
#include <helpers.h>
#include <cheat/game/EntityManager.h>
namespace cheat::feature
namespace cheat::feature
{
static void InLevelCutScenePageContext_UpdateView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method);
static void InLevelCutScenePageContext_ClearView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method);
static void CriwareMediaPlayer_Update(app::CriwareMediaPlayer* __this, MethodInfo* method);
DialogSkip::DialogSkip() : Feature(),
NF(f_Enabled, "Auto talk", "AutoTalk", false),
NF(f_AutoSelectDialog, "Auto select dialog", "AutoTalk", true),
NF(f_ExcludeImportant, "Exclude Katheryne/Tubby", "AutoTalk", true),
NF(f_FastDialog, "Fast dialog", "AutoTalk", false),
NF(f_TimeSpeedup, "Time Speed", "AutoTalk", 5.0f)
NF(f_Enabled, "Auto talk", "AutoTalk", false),
NF(f_AutoSelectDialog, "Auto select dialog", "AutoTalk", true),
NF(f_ExcludeImportant, "Exclude Katheryne/Tubby", "AutoTalk", true),
NF(f_FastDialog, "Fast dialog", "AutoTalk", false),
NF(f_CutsceneUSM, "Skip Cutscenes", "AutoTalk", false),
NF(f_TimeSpeedup, "Time Speed", "AutoTalk", 5.0f)
{
HookManager::install(app::MoleMole_InLevelCutScenePageContext_UpdateView, InLevelCutScenePageContext_UpdateView_Hook);
HookManager::install(app::MoleMole_InLevelCutScenePageContext_ClearView, InLevelCutScenePageContext_ClearView_Hook);
HookManager::install(app::CriwareMediaPlayer_Update, CriwareMediaPlayer_Update);
}
const FeatureGUIInfo& DialogSkip::GetGUIInfo() const
@ -41,21 +44,25 @@ namespace cheat::feature
{
ConfigWidget(f_TimeSpeedup, 0.1f, 2.0f, 50.0f, "Time Speedup Multipler \nHigher Values will lead to sync issues with servers \nand is not recommended for Laggy Internet connections.");
}
ConfigWidget("Skip Cutscenes", f_CutsceneUSM, "Automatically skips game movies.");
}
bool DialogSkip::NeedStatusDraw() const
{
return f_Enabled;
{
return f_Enabled || f_CutsceneUSM;
}
void DialogSkip::DrawStatus()
void DialogSkip::DrawStatus()
{
ImGui::Text("Dialog [%s%s%s%s%s]",
f_AutoSelectDialog ? "Auto" : "Manual",
f_AutoSelectDialog && (f_ExcludeImportant || f_FastDialog) ? "|" : "",
f_ExcludeImportant ? "Exc" : "",
f_ExcludeImportant && f_FastDialog ? "|" : "",
f_FastDialog ? "Fast" : "Normal");
if (f_Enabled)
ImGui::Text("Dialog [%s%s%s%s%s]",
f_AutoSelectDialog ? "Auto" : "Manual",
f_AutoSelectDialog && (f_ExcludeImportant || f_FastDialog) ? "|" : "",
f_ExcludeImportant ? "Exc" : "",
f_ExcludeImportant && f_FastDialog ? "|" : "",
f_FastDialog ? "Fast" : "Normal");
ImGui::Text(f_CutsceneUSM ? "Skip Cutscenes" : "");
}
DialogSkip& DialogSkip::GetInstance()
@ -64,10 +71,10 @@ namespace cheat::feature
return instance;
}
// Raised when dialog view updating
// Raised when dialog view updating
// We call free click, if auto talk enabled, that means we just emulate user click
// When appear dialog choose we create notify with dialog select first item.
void DialogSkip::OnCutScenePageUpdate(app::InLevelCutScenePageContext* context)
void DialogSkip::OnCutScenePageUpdate(app::InLevelCutScenePageContext* context)
{
if (!f_Enabled)
return;
@ -86,7 +93,7 @@ namespace cheat::feature
// add their own name substrings of entities to avoid
// speeding up dialog on.
std::vector<std::string> impEntitiesNames = {
"Djinn",
"Djinn",
"Katheryne"
};
auto dialogPartnerID = context->fields._inteeID;
@ -103,25 +110,25 @@ namespace cheat::feature
}
}
if (talkDialog->fields._inSelect && f_AutoSelectDialog && !isImportant)
{
int32_t value = 0;
auto object = il2cpp_value_box((Il2CppClass*)*app::Int32__TypeInfo, &value);
auto notify = app::Notify_CreateNotify_1(app::MoleMole_NotifyTypes__Enum::DialogSelectItemNotify, (app::Object*)object, nullptr);
app::MoleMole_TalkDialogContext_OnDialogSelectItem(talkDialog, &notify, nullptr);
}
else if (!talkDialog->fields._inSelect)
app::MoleMole_InLevelCutScenePageContext_OnFreeClick(context, nullptr);
if (talkDialog->fields._inSelect && f_AutoSelectDialog && !isImportant)
{
int32_t value = 0;
auto object = il2cpp_value_box((Il2CppClass*)*app::Int32__TypeInfo, &value);
auto notify = app::Notify_CreateNotify_1(app::MoleMole_NotifyTypes__Enum::DialogSelectItemNotify, (app::Object*)object, nullptr);
app::MoleMole_TalkDialogContext_OnDialogSelectItem(talkDialog, &notify, nullptr);
}
else if (!talkDialog->fields._inSelect)
app::MoleMole_InLevelCutScenePageContext_OnFreeClick(context, nullptr);
}
static void InLevelCutScenePageContext_UpdateView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method)
{
CALL_ORIGIN(InLevelCutScenePageContext_UpdateView_Hook, __this, method);
static void InLevelCutScenePageContext_UpdateView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method)
{
CALL_ORIGIN(InLevelCutScenePageContext_UpdateView_Hook, __this, method);
DialogSkip& dialogSkip = DialogSkip::GetInstance();
dialogSkip.OnCutScenePageUpdate(__this);
}
}
// Raised when exiting a dialog. We try to hackishly return to normal value.
// Should be a better way to store the pre-dialog speed using Time_get_timeScale.
static void InLevelCutScenePageContext_ClearView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method)
@ -131,5 +138,14 @@ namespace cheat::feature
app::Time_set_timeScale(1.0f, nullptr);
CALL_ORIGIN(InLevelCutScenePageContext_ClearView_Hook, __this, method);
}
static void CriwareMediaPlayer_Update(app::CriwareMediaPlayer* __this, MethodInfo* method)
{
DialogSkip& dialogSkip = DialogSkip::GetInstance();
if (dialogSkip.f_CutsceneUSM)
app::CriwareMediaPlayer_Skip(__this, nullptr);
return CALL_ORIGIN(CriwareMediaPlayer_Update, __this, method);
}
}

View File

@ -2,16 +2,17 @@
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
namespace cheat::feature
{
class DialogSkip : public Feature
{
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<Hotkey>> f_AutoSelectDialog;
config::Field<config::Toggle<Hotkey>> f_ExcludeImportant;
config::Field<config::Toggle<Hotkey>> f_FastDialog;
config::Field<config::Toggle<Hotkey>> f_CutsceneUSM;
config::Field<float> f_TimeSpeedup;
static DialogSkip& GetInstance();
@ -23,7 +24,7 @@ namespace cheat::feature
void DrawStatus() override;
void OnCutScenePageUpdate(app::InLevelCutScenePageContext* context);
private:
DialogSkip();
};