Merge branch 'Akebi-Group:master' into master

This commit is contained in:
lunatic 2022-08-21 19:58:29 +07:00 committed by GitHub
commit c9a7fc31ef
12 changed files with 212 additions and 29 deletions

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@ -24,6 +24,7 @@
<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h" />
<ClInclude Include="src\user\cheat\visuals\TextureChanger.h" />
<ClInclude Include="src\user\cheat\visuals\FreeCamera.h" />
<ClInclude Include="src\user\cheat\world\AutoChallenge.h" />
<ClInclude Include="src\user\cheat\world\AutoSeelie.h" />
<ClInclude Include="src\user\cheat\world\CustomWeather.h" />
<ClInclude Include="src\user\cheat\world\FakeTime.h" />
@ -117,6 +118,7 @@
<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp" />
<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp" />
<ClCompile Include="src\user\cheat\visuals\FreeCamera.cpp" />
<ClCompile Include="src\user\cheat\world\AutoChallenge.cpp" />
<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp" />
<ClCompile Include="src\user\cheat\world\CustomWeather.cpp" />
<ClCompile Include="src\user\cheat\world\FakeTime.cpp" />

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@ -255,6 +255,9 @@
<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\world\AutoChallenge.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Font Include="res\Ruda-Bold.ttf" />
@ -468,6 +471,9 @@
<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\world\AutoChallenge.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="res\res.rc">

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@ -42,6 +42,7 @@
#include <cheat/world/AutoFish.h>
#include <cheat/world/AutoCook.h>
#include <cheat/world/AutoChallenge.h>
#include <cheat/world/CustomWeather.h>
#include <cheat/visuals/NoFog.h>
@ -97,6 +98,7 @@ namespace cheat
FEAT_INST(FreezeEnemies),
FEAT_INST(ElementalSight),
FEAT_INST(KillAura),
FEAT_INST(AutoChallenge),
FEAT_INST(MobVacuum),
FEAT_INST(FakeTime),

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@ -320,7 +320,8 @@ namespace cheat::game::filters
WhitelistFilter DreamForm = { {EntityType__Enum_1::Field, EntityType__Enum_1::Platform }, "_AnimalSeelie" };
SimpleFilter StarlightCoalescence = { EntityType__Enum_1::Field, "_PaperStar" };
SimpleFilter TheRavenForum = { EntityType__Enum_1::Gadget, "_NightCrowStatue" };
WhitelistFilter TimeTrialChallengeCollection = { { EntityType__Enum_1::Field, EntityType__Enum_1::Gadget }, { "SkillObj_EmptyGadget", "_GlideChampOrb" } };
SimpleFilter Bombbarrel = { EntityType__Enum_1::Gadget, "_Bombbarrel" };
}
namespace combined

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@ -320,6 +320,8 @@ namespace cheat::game::filters
extern WhitelistFilter DreamForm;
extern SimpleFilter StarlightCoalescence;
extern SimpleFilter TheRavenForum;
extern WhitelistFilter TimeTrialChallengeCollection;
extern SimpleFilter Bombbarrel;
}
namespace combined

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@ -13,11 +13,17 @@ namespace cheat::feature
return inst.OnRecordUserData(nType);
}
static int CrashReporter_Hook(__int64 a1, __int64 a2, const char* a3)
{
return 0;
}
ProtectionBypass::ProtectionBypass() : Feature(),
NFEX(f_Enabled, "Disable Protection", "m_DisableMhyProt", "General", true, false),
m_CorrectSignatures({})
{
HookManager::install(app::Unity_RecordUserData, RecordUserData_Hook);
HookManager::install(app::CrashReporter, CrashReporter_Hook);
}
void ProtectionBypass::Init()

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@ -79,36 +79,41 @@ namespace cheat::feature
static bool afterDash = false;
auto& manager = game::EntityManager::instance();
if (manager.avatar()->runtimeID() != entityId)
return;
// LOG_DEBUG("Movement packet: %s", magic_enum::enum_name(syncInfo->fields.motionState).data());
if (f_Enabled && f_PacketReplacement)
auto entity = manager.entity(entityId);
if (entity->type() == app::EntityType__Enum_1::Vehicle || entity->isAvatar())
{
auto state = syncInfo->fields.motionState;
switch (state)
// LOG_DEBUG("Movement packet: %s", magic_enum::enum_name(syncInfo->fields.motionState).data());
if (f_Enabled && f_PacketReplacement)
{
case app::MotionState__Enum::MotionDash:
case app::MotionState__Enum::MotionClimb:
case app::MotionState__Enum::MotionClimbJump:
case app::MotionState__Enum::MotionStandbyToClimb:
case app::MotionState__Enum::MotionSwimDash:
case app::MotionState__Enum::MotionSwimIdle:
case app::MotionState__Enum::MotionSwimMove:
case app::MotionState__Enum::MotionSwimJump:
case app::MotionState__Enum::MotionFly:
case app::MotionState__Enum::MotionFight:
case app::MotionState__Enum::MotionDashBeforeShake:
case app::MotionState__Enum::MotionDangerDash:
syncInfo->fields.motionState = app::MotionState__Enum::MotionRun;
break;
case app::MotionState__Enum::MotionJump:
if (afterDash)
auto state = syncInfo->fields.motionState;
switch (state)
{
case app::MotionState__Enum::MotionDash:
case app::MotionState__Enum::MotionClimb:
case app::MotionState__Enum::MotionClimbJump:
case app::MotionState__Enum::MotionStandbyToClimb:
case app::MotionState__Enum::MotionSwimDash:
case app::MotionState__Enum::MotionSwimIdle:
case app::MotionState__Enum::MotionSwimMove:
case app::MotionState__Enum::MotionSwimJump:
case app::MotionState__Enum::MotionFly:
case app::MotionState__Enum::MotionFight:
case app::MotionState__Enum::MotionDashBeforeShake:
case app::MotionState__Enum::MotionDangerDash:
syncInfo->fields.motionState = app::MotionState__Enum::MotionRun;
break;
break;
case app::MotionState__Enum::MotionJump:
if (afterDash)
syncInfo->fields.motionState = app::MotionState__Enum::MotionRun;
break;
case app::MotionState__Enum::MotionSkiffDash:
case app::MotionState__Enum::MotionSkiffPoweredDash:
syncInfo->fields.motionState = app::MotionState__Enum::MotionSkiffNormal;
break;
}
if (state != app::MotionState__Enum::MotionJump && state != app::MotionState__Enum::MotionFallOnGround)
afterDash = state == app::MotionState__Enum::MotionDash;
}
if (state != app::MotionState__Enum::MotionJump && state != app::MotionState__Enum::MotionFallOnGround)
afterDash = state == app::MotionState__Enum::MotionDash;
}
}

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@ -11,6 +11,8 @@ namespace cheat::feature
app::GameObject* mainCam = nullptr;
app::Object_1* freeCamObj = nullptr;
app::Object_1* mainCamObj = nullptr;
app::GameObject* damageOverlay = nullptr;
app::GameObject* hpOverlay = nullptr;
app::Transform* freeCam_Transform;
app::Component_1* freeCam_Camera;
app::Component_1* mainCam_Camera;
@ -22,6 +24,8 @@ namespace cheat::feature
FreeCamera::FreeCamera() : Feature(),
NF(f_Enabled, "Free Camera", "Visuals::FreeCamera", false),
NF(f_FreezeAnimation, "Freeze Character Animation", "Visuals::FreeCamera", false),
NF(f_DamageOverlay, "Damage Overlay", "Visuals::FreeCamera", false),
NF(f_HpOverlay, "Enemy HP Overlay", "Visuals::FreeCamera", false),
NF(f_Speed, "Speed", "Visuals::FreeCamera", 1.0f),
NF(f_LookSens, "Look Sensitivity", "Visuals::FreeCamera", 1.0f),
NF(f_RollSpeed, "Roll Speed", "Visuals::FreeCamera", 1.0f),
@ -52,7 +56,13 @@ namespace cheat::feature
void FreeCamera::DrawMain()
{
ConfigWidget("Enable", f_Enabled);
ConfigWidget("Freeze Character Animation", f_FreezeAnimation, "Freezes the active character's animation.\nAfter disabling, jump to un-freeze your character.");
ConfigWidget("Freeze Character Animation", f_FreezeAnimation, "Freezes the active character's animation.");
if (f_Enabled)
{
ConfigWidget("Toggle Damage Overlay", f_DamageOverlay, "Remove damage output overlay");
ConfigWidget("Toggle Enemy HP Overlay", f_HpOverlay, "Remove enemy HP overlay");
}
if (ImGui::BeginTable("FreeCameraDrawTable", 1, ImGuiTableFlags_NoBordersInBody))
{
ImGui::TableNextRow();
@ -245,9 +255,23 @@ namespace cheat::feature
}
if (freeCamObj)
EnableFreeCam();
if (damageOverlay == nullptr)
damageOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/InLevelMainPage/GrpMainPage/ParticleDamageTextContainer"), nullptr);
else
app::GameObject_SetActive(damageOverlay, !f_DamageOverlay, nullptr);
if (hpOverlay == nullptr)
hpOverlay = app::GameObject_Find(string_to_il2cppi("AvatarBoardCanvasV2(Clone)"), nullptr);
else
app::GameObject_SetActive(hpOverlay, !f_DamageOverlay, nullptr);
}
else
{
DisableFreeCam();
damageOverlay = nullptr;
hpOverlay = nullptr;
}
// Taiga#5555: There's probably be a better way of implementing this. But for now, this is just what I came up with.
auto& manager = game::EntityManager::instance();
@ -256,17 +280,24 @@ namespace cheat::feature
if (animator == nullptr && rigidBody == nullptr)
return;
static bool changed = false;
if (f_FreezeAnimation)
{
//auto constraints = app::Rigidbody_get_constraints(rigidBody, nullptr);
//LOG_DEBUG("%s", magic_enum::enum_name(constraints).data());
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezePosition, nullptr);
app::Animator_set_speed(animator, 0.f, nullptr);
changed = false;
}
else
{
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr);
app::Animator_set_speed(animator, 1.f, nullptr);
if (!changed)
{
app::Animator_set_speed(animator, 1.f, nullptr);
changed = true;
}
}
}
}

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@ -9,6 +9,8 @@ namespace cheat::feature
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<Hotkey>> f_FreezeAnimation;
config::Field<bool> f_DamageOverlay;
config::Field<bool> f_HpOverlay;
config::Field<float> f_Speed;
config::Field<float> f_LookSens;
config::Field<float> f_RollSpeed;

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@ -0,0 +1,85 @@
#include "pch-il2cpp.h"
#include "AutoChallenge.h"
#include <cheat/events.h>
#include <cheat/game/EntityManager.h>
#include <cheat/game/filters.h>
namespace cheat::feature
{
AutoChallenge::AutoChallenge() : Feature(),
NF(f_Enabled, "Auto challenge", "AutoChallenge", false),
NF(f_BombDestroy, "Bomb destroy", "AutoChallenge", false),
NF(f_Delay, "Collect delay", "AutoChallenge", 1000),
NF(f_Range, "Collect range", "AutoChallenge", 20.f)
{
events::GameUpdateEvent += MY_METHOD_HANDLER(AutoChallenge::OnGameUpdate);
}
const FeatureGUIInfo& AutoChallenge::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Auto Challenge", "World", true };
return info;
}
void AutoChallenge::DrawMain()
{
ConfigWidget("Enabled", f_Enabled, "Auto collect time challenge item");
ImGui::SameLine();
ConfigWidget("Destroy Bomb", f_BombDestroy, "Auto destroy bombbarrel");
ImGui::SameLine();
ImGui::TextColored(ImColor(255, 165, 0, 255), "I haven't tested how high the risk is");
ImGui::SetNextItemWidth(200.f);
ConfigWidget("Range", f_Range, 0.1f, 0.f, 300.f, "Collect range.");
ImGui::SameLine();
ImGui::SetNextItemWidth(200.f);
ConfigWidget("Delay", f_Delay, 1, 0, 2000, "Collect delay.");
}
bool AutoChallenge::NeedStatusDraw() const
{
return f_Enabled;
}
void AutoChallenge::DrawStatus()
{
ImGui::Text("Challenge [%.01fm]", f_Range.value());
}
AutoChallenge& AutoChallenge::GetInstance()
{
static AutoChallenge instance;
return instance;
}
void AutoChallenge::OnGameUpdate()
{
static uint64_t lastTime = 0;
auto timestamp = app::MoleMole_TimeUtil_get_NowTimeStamp(nullptr);
if (!f_Enabled || lastTime + f_Delay > timestamp)
return;
auto& entityManager = game::EntityManager::instance();
auto avatarEntity = entityManager.avatar();
for (auto& entity : entityManager.entities(game::filters::puzzle::TimeTrialChallengeCollection))
{
if (avatarEntity->distance(entity) > f_Range)
continue;
auto combat = entity->combat();
if (combat != nullptr)
{
auto combatProp = combat->fields._combatProperty_k__BackingField;
auto maxHP = app::MoleMole_SafeFloat_get_Value(combatProp->fields.maxHP, nullptr);
// so many entities named "SkillObj_EmptyGadget", but the collection's hp is 99999.f
if (maxHP > 99998 && maxHP < 99999.9)
{
entity->setRelativePosition(avatarEntity->relativePosition());
}
}
}
}
}

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@ -0,0 +1,30 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
{
class AutoChallenge : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<Hotkey>> f_BombDestroy;
config::Field<int> f_Delay;
config::Field<float> f_Range;
static AutoChallenge& GetInstance();
void OnGameUpdate();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
private:
AutoChallenge();
};
}

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@ -7,6 +7,7 @@
#include <cheat/events.h>
#include <cheat/game/SimpleFilter.h>
#include <cheat/game/EntityManager.h>
#include <cheat/world/AutoChallenge.h>
#include <cheat/game/filters.h>
namespace cheat::feature
@ -81,7 +82,17 @@ namespace cheat::feature
{
auto& manager = game::EntityManager::instance();
auto& autoDestroy = AutoDestroy::GetInstance();
auto& autoChallenge = AutoChallenge::GetInstance();
auto entity = __this->fields._._._entity;
// call origin ReduceModifierDurability without correct modifierDurabilityIndex will coz game crash.
// so use this hook function to destroy challenge's bombbarrel
if (autoChallenge.f_Enabled && autoChallenge.f_BombDestroy &&
autoChallenge.f_Range > manager.avatar()->distance(entity) &&
game::filters::puzzle::Bombbarrel.IsValid(manager.entity(entity))
)
{
reduceDurability = 1000.f;
}
if (autoDestroy.f_Enabled &&
autoDestroy.f_Range > manager.avatar()->distance(entity) &&
(