Merge branch 'Akebi-Group:master' into master
This commit is contained in:
commit
ccae1b00c4
@ -102,6 +102,7 @@
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<ClInclude Include="src\user\cheat\world\FreezeEnemies.h" />
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<ClInclude Include="src\user\cheat\world\FreezeEnemies.h" />
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<ClInclude Include="src\user\cheat\world\KillAura.h" />
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<ClInclude Include="src\user\cheat\world\KillAura.h" />
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<ClInclude Include="src\user\cheat\world\MobVacuum.h" />
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<ClInclude Include="src\user\cheat\world\MobVacuum.h" />
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<ClInclude Include="src\user\cheat\world\OpenTeamImmediately.h" />
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<ClInclude Include="src\user\cheat\world\VacuumLoot.h" />
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<ClInclude Include="src\user\cheat\world\VacuumLoot.h" />
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<ClInclude Include="src\user\main.h" />
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<ClInclude Include="src\user\main.h" />
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</ItemGroup>
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</ItemGroup>
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@ -194,6 +195,7 @@
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<ClCompile Include="src\user\cheat\world\FreezeEnemies.cpp" />
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<ClCompile Include="src\user\cheat\world\FreezeEnemies.cpp" />
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<ClCompile Include="src\user\cheat\world\KillAura.cpp" />
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<ClCompile Include="src\user\cheat\world\KillAura.cpp" />
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<ClCompile Include="src\user\cheat\world\MobVacuum.cpp" />
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<ClCompile Include="src\user\cheat\world\MobVacuum.cpp" />
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<ClCompile Include="src\user\cheat\world\OpenTeamImmediately.cpp" />
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<ClCompile Include="src\user\cheat\world\VacuumLoot.cpp" />
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<ClCompile Include="src\user\cheat\world\VacuumLoot.cpp" />
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<ClCompile Include="src\user\main.cpp" />
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<ClCompile Include="src\user\main.cpp" />
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</ItemGroup>
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</ItemGroup>
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@ -261,6 +261,9 @@
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<ClInclude Include="src\user\cheat\world\AutoChallenge.h">
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<ClInclude Include="src\user\cheat\world\AutoChallenge.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src\user\cheat\world\OpenTeamImmediately.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Font Include="res\Ruda-Bold.ttf" />
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<Font Include="res\Ruda-Bold.ttf" />
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@ -480,6 +483,9 @@
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<ClCompile Include="src\user\cheat\world\AutoChallenge.cpp">
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<ClCompile Include="src\user\cheat\world\AutoChallenge.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="src\user\cheat\world\OpenTeamImmediately.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="res\res.rc">
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<ResourceCompile Include="res\res.rc">
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@ -44,6 +44,7 @@
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#include <cheat/world/AutoCook.h>
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#include <cheat/world/AutoCook.h>
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#include <cheat/world/AutoChallenge.h>
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#include <cheat/world/AutoChallenge.h>
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#include <cheat/world/CustomWeather.h>
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#include <cheat/world/CustomWeather.h>
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#include <cheat/world/OpenTeamImmediately.h>
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#include <cheat/visuals/NoFog.h>
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#include <cheat/visuals/NoFog.h>
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#include <cheat/visuals/FPSUnlock.h>
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#include <cheat/visuals/FPSUnlock.h>
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@ -94,6 +95,7 @@ namespace cheat
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FEAT_INST(AutoTreeFarm),
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FEAT_INST(AutoTreeFarm),
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FEAT_INST(AutoDestroy),
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FEAT_INST(AutoDestroy),
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FEAT_INST(AutoSeelie),
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FEAT_INST(AutoSeelie),
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FEAT_INST(OpenTeamImmediately),
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FEAT_INST(VacuumLoot),
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FEAT_INST(VacuumLoot),
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FEAT_INST(DialogSkip),
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FEAT_INST(DialogSkip),
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FEAT_INST(DumbEnemies),
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FEAT_INST(DumbEnemies),
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@ -225,8 +225,8 @@ namespace cheat::game::filters
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SimpleFilter Cicin = { EntityType__Enum_1::Monster, "_Cicin" };
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SimpleFilter Cicin = { EntityType__Enum_1::Monster, "_Cicin" };
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SimpleFilter Beisht = { EntityType__Enum_1::Monster, "_Eldritch" };
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SimpleFilter Beisht = { EntityType__Enum_1::Monster, "_Eldritch" };
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SimpleFilter JadeplumeTerrorshroom = { EntityType__Enum_1::Monster, "Fungus_Raptor" };
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SimpleFilter JadeplumeTerrorshroom = { EntityType__Enum_1::Monster, "Fungus_Raptor" };
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SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
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SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Panther" };
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SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
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SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Megamoth_" };
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SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
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SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
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SimpleFilter SentryTurrets = { EntityType__Enum_1::Field, "SentryTurrets_" };
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SimpleFilter SentryTurrets = { EntityType__Enum_1::Field, "SentryTurrets_" };
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}
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}
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@ -310,7 +310,7 @@ namespace cheat::game::filters
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SimpleFilter PirateHelm = { EntityType__Enum_1::Field, "_PirateHelm" };
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SimpleFilter PirateHelm = { EntityType__Enum_1::Field, "_PirateHelm" };
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WhitelistFilter PressurePlate = { {EntityType__Enum_1::Field, EntityType__Enum_1::Gadget }, {"Gear_Gravity", "_LitPathPlate" } };
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WhitelistFilter PressurePlate = { {EntityType__Enum_1::Field, EntityType__Enum_1::Gadget }, {"Gear_Gravity", "_LitPathPlate" } };
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SimpleFilter SealLocations = { EntityType__Enum_1::Gadget, "_RunesKey" };
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SimpleFilter SealLocations = { EntityType__Enum_1::Gadget, "_RunesKey" };
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SimpleFilter SeelieLamp = { EntityType__Enum_1::Field, "Gear_SeeliaLamp" };
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SimpleFilter SeelieLamp = { EntityType__Enum_1::Field, {"Gear_SeeliaLamp", "LifeSeelieBase"} };
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SimpleFilter Seelie = { EntityType__Enum_1::Platform, "Gear_Seelie" };
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SimpleFilter Seelie = { EntityType__Enum_1::Platform, "Gear_Seelie" };
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SimpleFilter SmallRockPile = { EntityType__Enum_1::Gadget, "_StonePile_01" };
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SimpleFilter SmallRockPile = { EntityType__Enum_1::Gadget, "_StonePile_01" };
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SimpleFilter StormBarrier = { EntityType__Enum_1::Field, "_WindField_PushField" };
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SimpleFilter StormBarrier = { EntityType__Enum_1::Field, "_WindField_PushField" };
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@ -59,7 +59,7 @@ namespace cheat::feature
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auto distance = manager.avatar()->distance(entity);
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auto distance = manager.avatar()->distance(entity);
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float radius = 100.0f;
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float radius = 100.0f;
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if (entity->name().find("Seelie") != std::string::npos)
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if (entity->name().find("_Seelie") != std::string::npos)
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{
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{
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if (entity->name().find("ElectricSeelie") != std::string::npos)
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if (entity->name().find("ElectricSeelie") != std::string::npos)
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{
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{
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52
cheat-library/src/user/cheat/world/OpenTeamImmediately.cpp
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52
cheat-library/src/user/cheat/world/OpenTeamImmediately.cpp
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@ -0,0 +1,52 @@
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#include "pch-il2cpp.h"
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#include "OpenTeamImmediately.h"
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#include <helpers.h>
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namespace cheat::feature
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{
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static bool MoleMole_InLevelMainPageContext_DoTeamCountDown_c_Iterator0__MoveNext_Hook(app::InLevelMainPageContext_DoTeamCountDown_Iterator* __this, MethodInfo* method);
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OpenTeamImmediately::OpenTeamImmediately() : Feature(),
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NF(f_Enabled, "Enable Open Team Immediately", "Open Team", false)
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{
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HookManager::install(app::MoleMole_InLevelMainPageContext_DoTeamCountDown_c_Iterator0__MoveNext, MoleMole_InLevelMainPageContext_DoTeamCountDown_c_Iterator0__MoveNext_Hook);
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}
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const FeatureGUIInfo& OpenTeamImmediately::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "", "World", false };
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return info;
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}
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void OpenTeamImmediately::DrawMain()
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{
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ConfigWidget("Open Team Immediately", f_Enabled, "Open team immediately without waiting for count down.");
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}
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bool OpenTeamImmediately::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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void OpenTeamImmediately::DrawStatus()
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{
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ImGui::Text("OpenTeamImmediately");
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}
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OpenTeamImmediately& OpenTeamImmediately::GetInstance()
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{
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static OpenTeamImmediately instance;
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return instance;
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}
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static bool MoleMole_InLevelMainPageContext_DoTeamCountDown_c_Iterator0__MoveNext_Hook(app::InLevelMainPageContext_DoTeamCountDown_Iterator* __this, MethodInfo* method)
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{
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auto& openTeamImmediately = OpenTeamImmediately::GetInstance();
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if (openTeamImmediately.f_Enabled)
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{
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__this->fields._levelMainPageContext->fields._countDownTime = __this->fields._levelMainPageContext->fields.EnterCountDown + 1.f;
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}
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return CALL_ORIGIN(MoleMole_InLevelMainPageContext_DoTeamCountDown_c_Iterator0__MoveNext_Hook, __this, method);
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}
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}
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24
cheat-library/src/user/cheat/world/OpenTeamImmediately.h
Normal file
24
cheat-library/src/user/cheat/world/OpenTeamImmediately.h
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@ -0,0 +1,24 @@
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#include <cheat-base/cheat/Feature.h>
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#include <cheat-base/config/config.h>
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namespace cheat::feature
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{
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class OpenTeamImmediately : public Feature
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{
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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static OpenTeamImmediately& GetInstance();
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const FeatureGUIInfo& GetGUIInfo() const override;
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void DrawMain() override;
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virtual bool NeedStatusDraw() const override;
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void DrawStatus() override;
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private:
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OpenTeamImmediately();
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};
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}
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Block a user