fix: teleports
and imgui.ini
located in game folder
This commit is contained in:
parent
3b5b7f052e
commit
cf7d6ad511
@ -202,6 +202,9 @@ namespace renderer
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ImGui_ImplDX12_CreateDeviceObjects();
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ImGui::GetIO().ImeWindowHandle = window;
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static const std::string imguiPath = (util::GetCurrentPath() / "imgui.ini").string();
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ImGui::GetIO().IniFilename = imguiPath.c_str();
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io.SetPlatformImeDataFn = nullptr; // F**king bug take 4 hours of my life
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}
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@ -213,6 +216,8 @@ namespace renderer
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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static const std::string imguiPath = (util::GetCurrentPath() / "imgui.ini").string();
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io.IniFilename = imguiPath.c_str();
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LoadCustomFont();
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SetupImGuiStyle();
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@ -70,6 +70,17 @@ namespace util
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return std::filesystem::path(pathOut).parent_path().string();
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}
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static std::filesystem::path _currentPath;
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void SetCurrentPath(const std::filesystem::path& current_path)
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{
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_currentPath = current_path;
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}
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std::filesystem::path GetCurrentPath()
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{
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return _currentPath;
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}
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std::optional<std::string> SelectDirectory(const char* title)
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{
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auto currPath = std::filesystem::current_path();
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@ -6,6 +6,7 @@
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#include <vector>
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#include <cheat-base/Logger.h>
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#include <filesystem>
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#include <SimpleIni.h>
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@ -38,6 +39,9 @@ namespace util
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std::string GetModulePath(HMODULE hModule = nullptr);
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void SetCurrentPath(const std::filesystem::path& curren_path);
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std::filesystem::path GetCurrentPath();
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std::vector<std::string> StringSplit(const std::string& delimiter, const std::string& content);
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std::string SplitWords(const std::string& value);
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std::string MakeCapital(std::string value);
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@ -20,11 +20,13 @@ namespace cheat::feature
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NF(f_DebugMode, "Debug Mode", "CustomTeleports", false), // Soon to be added
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NF(f_Enabled, "Custom Teleport", "CustomTeleports", false),
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NF(f_Next, "Teleport Next", "CustomTeleports", Hotkey(VK_OEM_6)),
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NF(f_Previous, "Teleport Previous", "CustomTeleports", Hotkey(VK_OEM_4))
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NF(f_Previous, "Teleport Previous", "CustomTeleports", Hotkey(VK_OEM_4)),
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dir(util::GetCurrentPath() / "teleports")
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{
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f_Next.value().PressedEvent += MY_METHOD_HANDLER(CustomTeleports::OnNext);
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f_Previous.value().PressedEvent += MY_METHOD_HANDLER(CustomTeleports::OnPrevious);
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}
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const FeatureGUIInfo& CustomTeleports::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "Custom Teleports", "Teleport", true };
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@ -45,7 +45,7 @@ namespace cheat::feature
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void DrawStatus() override;
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std::vector<Teleport> Teleports;
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std::filesystem::path dir = std::filesystem::current_path() / "teleports";
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std::filesystem::path dir;
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private:
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std::set<unsigned int> checkedIndices;
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@ -14,17 +14,16 @@
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void Run(HMODULE* phModule)
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{
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ResourceLoader::SetModuleHandle(*phModule);
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auto cheatDir = std::filesystem::path(util::GetModulePath(*phModule));
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util::SetCurrentPath(util::GetModulePath(*phModule));
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// Init config
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config::Initialize((cheatDir / "cfg.json").string());
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config::Initialize((util::GetCurrentPath() / "cfg.json").string());
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// Init logger
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auto& settings = cheat::feature::Settings::GetInstance();
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if (settings.f_FileLogging)
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{
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Logger::PrepareFileLogging((cheatDir / "logs").string());
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Logger::PrepareFileLogging((util::GetCurrentPath() / "logs").string());
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Logger::SetLevel(Logger::Level::Trace, Logger::LoggerType::FileLogger);
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}
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@ -56,5 +55,5 @@ void Run(HMODULE* phModule)
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cheat::Init();
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LOG_DEBUG("Config path is at %s", (cheatDir / "cfg.json").string().c_str());
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LOG_DEBUG("Config path is at %s", (util::GetCurrentPath() / "cfg.json").string().c_str());
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}
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