Added Buried Chest(Dig spots) to ESP
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34992b2cf4
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cheat-library/res/icons/BookPage.png
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cheat-library/res/icons/BookPage.png
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cheat-library/res/iconsHD/BookPage.png
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cheat-library/res/iconsHD/BookPage.png
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@ -25,21 +25,21 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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"resource.h\0"
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END
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2 TEXTINCLUDE
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2 TEXTINCLUDE
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BEGIN
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"#include ""winres.h""\r\n"
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"\0"
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"#include ""winres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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@ -140,6 +140,8 @@ HDBOAR PNG "iconsHD\\Boar.png"
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HDBOOK PNG "iconsHD\\Book.png"
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HDBOOKPAGE PNG "iconsHD\\BookPage.png"
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HDBOOTWEASEL PNG "iconsHD\\BootWeasel.png"
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HDBRIGHTCROWNPIGEON PNG "iconsHD\\BrightcrownPigeon.png"
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@ -316,6 +318,8 @@ HDGEOGRANUM PNG "iconsHD\\Geogranum.png"
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HDGEOHYPOSTASIS PNG "iconsHD\\GeoHypostasis.png"
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HDGEOPUZZLE PNG "iconsHD\\MiniPuzzle.png"
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HDGEOSIGIL PNG "iconsHD\\GeoSigil.png"
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HDGEOVISHAP PNG "iconsHD\\Geovishap.png"
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@ -626,7 +630,7 @@ HDSHOGUN PNG "iconsHD\\Shogun.png"
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HDSHOGUNATEINFANTRY PNG "iconsHD\\ShogunateInfantry.png"
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HDSHRINEOFDEPTH PNG "iconsHD\\ShrineOfDepth.png"
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HDSHRINEOFDEPTH PNG "iconsHD\\Mondstadt.png"
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HDSIGNORA PNG "iconsHD\\Signora.png"
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@ -850,6 +854,8 @@ BOAR PNG "icons\\Boar.png"
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BOOK PNG "icons\\Book.png"
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BOOKPAGE PNG "icons\\BookPage.png"
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BOOTWEASEL PNG "icons\\BootWeasel.png"
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BRIGHTCROWNPIGEON PNG "icons\\BrightcrownPigeon.png"
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@ -1026,6 +1032,8 @@ GEOGRANUM PNG "icons\\Geogranum.png"
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GEOHYPOSTASIS PNG "icons\\GeoHypostasis.png"
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GEOPUZZLE PNG "icons\\MiniPuzzle.png"
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GEOSIGIL PNG "icons\\GeoSigil.png"
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GEOVISHAP PNG "icons\\Geovishap.png"
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@ -21,17 +21,17 @@ namespace cheat::feature
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ESP::ESP() : Feature(),
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NF(f_Enabled, "ESP", "ESP", false),
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NF(f_DrawBoxMode, "Draw Mode", "ESP", DrawMode::Box),
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NF(f_DrawBoxMode, "Draw Mode", "ESP", DrawMode::Box),
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NF(f_DrawTracerMode, "Tracer Mode", "ESP", DrawTracerMode::Line),
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NF(f_Fill, "Fill Box/Rectangle/Arrows", "ESP", false),
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NF(f_FillTransparency, "Fill Transparency", "ESP", 0.5f),
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NF(f_Fill, "Fill Box/Rectangle/Arrows", "ESP", false),
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NF(f_FillTransparency, "Fill Transparency", "ESP", 0.5f),
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NF(f_ArrowRadius, "Arrow Radius", "ESP", 100.0f),
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NF(f_OutlineThickness, "Outline Thickness", "ESP", 1.0f),
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NF(f_TracerSize, "Tracer Size", "ESP", 1.0f),
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NF(f_MiddleScreenTracer, "Middle Screen Tracer", "ESP", false),
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NF(f_DrawDistance, "Draw Distance", "ESP", false),
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NF(f_DrawName, "Draw Name", "ESP", false),
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NF(f_DrawDistance, "Draw Distance", "ESP", false),
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NF(f_DrawName, "Draw Name", "ESP", false),
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NF(f_FontSize, "Font Size", "ESP", 12.0f),
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NF(f_FontOutline, "Font outline", "ESP", true),
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@ -69,7 +69,7 @@ namespace cheat::feature
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ConfigWidget(f_DrawBoxMode, "Select the mode of box drawing.");
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ConfigWidget(f_DrawTracerMode, "Select the mode of tracer drawing.");
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ConfigWidget(f_Fill);
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ConfigWidget(f_FillTransparency, 0.01f, 0.0f, 1.0f, "Transparency of filled part.");
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ConfigWidget(f_MiddleScreenTracer, "Draw tracer from middle part of the screen.");
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@ -84,7 +84,7 @@ namespace cheat::feature
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}
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ImGui::EndGroupPanel();
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}
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ImGui::Spacing();
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ConfigWidget(f_DrawName, "Draw name of object.");
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ConfigWidget(f_DrawDistance, "Draw distance of object.");
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@ -189,55 +189,55 @@ namespace cheat::feature
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//switch statement to determine how we will get name
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switch (count)
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{
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case 3:
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case 3:
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{
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j = 0; // j is the number of spaces before the name starts
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pos1 = 0;
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pos2 = 0;
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for (int i = 0; i < name.length(); i++)
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{
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j = 0; // j is the number of spaces before the name starts
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pos1 = 0;
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pos2 = 0;
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for (int i = 0; i < name.length(); i++)
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if (name[i] == '_')
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{
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if (name[i] == '_')
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j++;
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if (j == 3)
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{
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j++;
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if (j == 3)
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{
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pos1 = i;
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}
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pos1 = i;
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}
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if (name[i] == '(')
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}
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if (name[i] == '(')
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{
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pos2 = i;
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break;
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}
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}
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name = name.substr(pos1, pos2 - pos1);
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}
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case 4:
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{
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j = 0; // j is the number of spaces before the name starts
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pos1 = 0;
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pos2 = 0;
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for (int i = 0; i < name.length(); i++)
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{
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if (name[i] == '_')
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{
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j++;
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if (j == 3)
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{
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pos1 = i;
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}
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if (j == 4)
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{
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pos2 = i;
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break;
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}
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}
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name = name.substr(pos1, pos2 - pos1);
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}
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case 4:
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{
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j = 0; // j is the number of spaces before the name starts
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pos1 = 0;
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pos2 = 0;
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for (int i = 0; i < name.length(); i++)
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{
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if (name[i] == '_')
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{
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j++;
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if (j == 3)
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{
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pos1 = i;
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}
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if (j == 4)
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{
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pos2 = i;
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break;
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}
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}
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}
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name = name.substr(pos1 + 1, pos2 - pos1 - 1);
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}
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default:
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break;
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name = name.substr(pos1 + 1, pos2 - pos1 - 1);
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}
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default:
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break;
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}
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return;
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}
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@ -574,12 +574,16 @@ namespace cheat::feature
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ADD_FILTER_FIELD(collection, WoodenCrate);
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ADD_FILTER_FIELD(collection, GeoSigil);
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// Regular Chests
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ADD_FILTER_FIELD(chest, CommonChest);
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ADD_FILTER_FIELD(chest, ExquisiteChest);
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ADD_FILTER_FIELD(chest, PreciousChest);
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ADD_FILTER_FIELD(chest, LuxuriousChest);
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ADD_FILTER_FIELD(chest, RemarkableChest);
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// Other Chests
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ADD_FILTER_FIELD(chest, BuriedChest);
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ADD_FILTER_FIELD(chest, SearchPoint);
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ADD_FILTER_FIELD(featured, Anemoculus);
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ADD_FILTER_FIELD(featured, CrimsonAgate);
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@ -32,6 +32,7 @@ namespace cheat::game::filters
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ChestFilter SFrozen = ChestFilter(Chest::ChestState::Frozen);
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ChestFilter SBramble = ChestFilter(Chest::ChestState::Bramble);
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ChestFilter STrap = ChestFilter(Chest::ChestState::Trap);
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SimpleFilter BuriedChest = { EntityType__Enum_1::Field, "_WorldArea_Operator" };
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}
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namespace equipment
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@ -111,7 +112,7 @@ namespace cheat::game::filters
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SimpleFilter WeaselThief = { EntityType__Enum_1::Monster, "Thoarder_Weasel" };
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SimpleFilter Kitsune = { EntityType__Enum_1::EnvAnimal, "Vulpes" };
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SimpleFilter BakeDanuki = { EntityType__Enum_1::Monster, "Inu_Tanuki" };
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SimpleFilter Meat = { EntityType__Enum_1::GatherObject , { "_Food_BirdMeat", "_Food_Meat", "_Fishmeat" }};
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SimpleFilter Meat = { EntityType__Enum_1::GatherObject , { "_Food_BirdMeat", "_Food_Meat", "_Fishmeat" } };
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}
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namespace mineral
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@ -131,7 +132,7 @@ namespace cheat::game::filters
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SimpleFilter DunlinsTooth = { EntityType__Enum_1::GatherObject, "_DunlinsTooth" };
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SimpleFilter AmethystLumpDrop = { EntityType__Enum_1::GatherObject, "_Thundercrystaldrop" };
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SimpleFilter CrystalChunkDrop = { EntityType__Enum_1::GatherObject,"_Drop_Crystal"};
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SimpleFilter CrystalChunkDrop = { EntityType__Enum_1::GatherObject,"_Drop_Crystal" };
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SimpleFilter ElectroCrystalDrop = { EntityType__Enum_1::GatherObject, "_Drop_Ore_ElectricRock" };
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SimpleFilter IronChunkDrop = { EntityType__Enum_1::GatherObject, "_Drop_Stone" };
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SimpleFilter NoctilucousJadeDrop = { EntityType__Enum_1::GatherObject,"_NightBerth" };
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@ -161,7 +162,7 @@ namespace cheat::game::filters
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SimpleFilter RuinGrader = { EntityType__Enum_1::Monster, "_Konungmathr" };
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SimpleFilter RuinSentinel = { EntityType__Enum_1::Monster, "_Apparatus_Enigma" };
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SimpleFilter Samachurl = { EntityType__Enum_1::Monster, "_Shaman" };
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SimpleFilter ShadowyHusk = { EntityType__Enum_1::Monster, "ForlornVessel_Strong" };
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SimpleFilter ShadowyHusk = { EntityType__Enum_1::Monster, "ForlornVessel_Strong" };
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SimpleFilter Slime = { EntityType__Enum_1::Monster, "_Slime" };
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SimpleFilter FloatingFungus = { EntityType__Enum_1::Monster, "Fungus_Un_" };
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SimpleFilter StretchyFungus = { EntityType__Enum_1::Monster, "Fungus_Deux_" };
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@ -221,7 +222,7 @@ namespace cheat::game::filters
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SimpleFilter JadeplumeTerrorshroom = { EntityType__Enum_1::Monster, "Fungus_Raptor" };
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SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
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SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
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SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
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SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
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SimpleFilter SentryTurrets = { EntityType__Enum_1::Field, "SentryTurrets_" };
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}
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@ -285,7 +286,7 @@ namespace cheat::game::filters
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SimpleFilter AncientRime = { EntityType__Enum_1::Gadget, "_IceSolidBulk" };
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SimpleFilter BakeDanuki = { EntityType__Enum_1::Monster, "Animal_Inu_Tanuki_" };
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SimpleFilter BloattyFloatty = { EntityType__Enum_1::Field, "_Flower_PongPongTree_" };
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WhitelistFilter CubeDevices = { {EntityType__Enum_1::Gadget, EntityType__Enum_1::Platform }, {"_ElecStone", "_ElecSwitch" }};
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WhitelistFilter CubeDevices = { {EntityType__Enum_1::Gadget, EntityType__Enum_1::Platform }, {"_ElecStone", "_ElecSwitch" } };
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SimpleFilter EightStoneTablets = { EntityType__Enum_1::Gadget, "_HistoryBoard" };
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SimpleFilter ElectricConduction = { EntityType__Enum_1::Gear, "_ElectricPowerSource" };
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SimpleFilter RelayStone = { EntityType__Enum_1::Worktop, "_ElectricTransfer_" };
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@ -518,15 +519,15 @@ namespace cheat::game::filters
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monster::Whopperflower
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};
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SimpleFilter MonsterEquips = { EntityType__Enum_1::MonsterEquip };
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BlacklistFilter Living = {
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{EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster},
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{
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// Environmental mobs
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"Cat", "DogPrick", "Vulpues", "Inu_Tanuki",
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// Overworld bosses
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"Ningyo", "Regisvine", "Hypostasis", "Planelurker", "Nithhoggr"
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}
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};
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BlacklistFilter Living = {
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{EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster},
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{
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// Environmental mobs
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"Cat", "DogPrick", "Vulpues", "Inu_Tanuki",
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// Overworld bosses
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"Ningyo", "Regisvine", "Hypostasis", "Planelurker", "Nithhoggr"
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}
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};
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SimpleFilter OrganicTargets = { Monsters, Animals }; // Solael: Please don't mess around with this filter.
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//m0nkrel: We can choose the entities we need ourselves so as not to magnetize cats, dogs, etc.
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//AdvancedFilter Animals = { {EntityType__Enum_1::EnvAnimal, EntityType__Enum_1::Monster }, {"Crane", "Tit", "Boar", "Squirrel", "Fox", "Pigeon", "Wigeon", "Falcon" ,"Marten" } };
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@ -32,6 +32,8 @@ namespace cheat::game::filters
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extern ChestFilter SFrozen;
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extern ChestFilter SBramble;
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extern ChestFilter STrap;
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extern SimpleFilter BuriedChest;
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}
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namespace equipment
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@ -220,7 +222,7 @@ namespace cheat::game::filters
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extern SimpleFilter Beisht;
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extern SimpleFilter RishbolandTiger;
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extern SimpleFilter ShaggySumpterBeast;
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extern SimpleFilter Spincrocodile;
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extern SimpleFilter Spincrocodile;
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extern SimpleFilter SentryTurrets;
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}
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