Merge pull request #568 from gawgua/dynamic-browser
Add ability to change the width and height of browser
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commit
d309ea1fcc
@ -13,6 +13,8 @@ namespace cheat::feature
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Browser::Browser() : Feature(),
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Browser::Browser() : Feature(),
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NFEX(f_Enabled, "Browser", "Browser", "Visuals", false, false),
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NFEX(f_Enabled, "Browser", "Browser", "Visuals", false, false),
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NF(f_planeWidth, "Browser", "Visuals", 1.0f),
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NF(f_planeHeight, "Browser", "Visuals", 1.0f),
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toBeUpdate(), nextUpdate(0)
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toBeUpdate(), nextUpdate(0)
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{
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{
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events::GameUpdateEvent += MY_METHOD_HANDLER(Browser::OnGameUpdate);
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events::GameUpdateEvent += MY_METHOD_HANDLER(Browser::OnGameUpdate);
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@ -28,6 +30,8 @@ namespace cheat::feature
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{
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{
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ConfigWidget(f_Enabled, "Create in-game Browser");
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ConfigWidget(f_Enabled, "Create in-game Browser");
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ImGui::InputText("URL", &f_URL);
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ImGui::InputText("URL", &f_URL);
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ConfigWidget("Browser width", f_planeWidth, 0.1f, 0.5f, 20.0f);
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ConfigWidget("Browser height", f_planeHeight, 0.1f, 0.5f, 20.0f);
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}
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}
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bool Browser::NeedStatusDraw() const
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bool Browser::NeedStatusDraw() const
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@ -67,7 +71,7 @@ namespace cheat::feature
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auto avatarPos = app::ActorUtils_GetAvatarPos(nullptr);
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auto avatarPos = app::ActorUtils_GetAvatarPos(nullptr);
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auto relativePos = app::WorldShiftManager_GetRelativePosition(avatarPos, nullptr);
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auto relativePos = app::WorldShiftManager_GetRelativePosition(avatarPos, nullptr);
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app::Vector3 planeObject_Transform_Vector3 = { relativePos.x, relativePos.y + 3, relativePos.z };
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app::Vector3 planeObject_Transform_Vector3 = { relativePos.x, relativePos.y + 3, relativePos.z };
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app::Vector3 planeObject_Transform_Scale = { 1, 1, 1 };
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app::Vector3 planeObject_Transform_Scale = { f_planeWidth, 1, f_planeHeight };
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app::Transform_set_localPosition(planeObject_Transform, planeObject_Transform_Vector3, nullptr);
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app::Transform_set_localPosition(planeObject_Transform, planeObject_Transform_Vector3, nullptr);
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app::Transform_set_localScale(planeObject_Transform, planeObject_Transform_Scale, nullptr);
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app::Transform_set_localScale(planeObject_Transform, planeObject_Transform_Scale, nullptr);
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@ -85,6 +89,11 @@ namespace cheat::feature
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reinterpret_cast<app::Browser*>(BrowserComponents)->fields.forceNextRender = true;
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reinterpret_cast<app::Browser*>(BrowserComponents)->fields.forceNextRender = true;
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reinterpret_cast<app::Browser*>(BrowserComponents)->fields._EnableInput_k__BackingField = true;
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reinterpret_cast<app::Browser*>(BrowserComponents)->fields._EnableInput_k__BackingField = true;
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}
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}
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//Set the scale at update interval for dynamic scaling instead of re-initialize the plane again
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app::Transform* planeObject_Transform = app::GameObject_get_transform(planeObject, nullptr);
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app::Vector3 planeObject_Transform_Scale = { f_planeWidth, 1, f_planeHeight };
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app::Transform_set_localScale(planeObject_Transform, planeObject_Transform_Scale, nullptr);
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}
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}
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}
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}
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else {
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else {
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@ -9,6 +9,8 @@ namespace cheat::feature
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{
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{
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public:
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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config::Field<float> f_planeWidth;
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config::Field<float> f_planeHeight;
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static Browser& GetInstance();
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static Browser& GetInstance();
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const FeatureGUIInfo& GetGUIInfo() const override;
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const FeatureGUIInfo& GetGUIInfo() const override;
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