Added Auto follow seelie. Don't work with electro seelies atm
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@ -16,6 +16,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\user\cheat\visuals\TextureChanger.h" />
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<ClInclude Include="src\user\cheat\world\AutoSeelie.h" />
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<ClInclude Include="src\user\cheat\world\FakeTime.h" />
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<ClInclude Include="src\user\cheat\debugger.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">false</ExcludedFromBuild>
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@ -118,6 +119,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp" />
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<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp" />
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<ClCompile Include="src\user\cheat\world\FakeTime.cpp" />
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<ClCompile Include="src\user\cheat\debugger.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
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@ -237,6 +237,9 @@
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<ClInclude Include="src\user\cheat\visuals\TextureChanger.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\user\cheat\world\AutoSeelie.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Font Include="res\Ruda-Bold.ttf" />
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@ -432,6 +435,9 @@
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<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="res\res.rc">
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@ -27,6 +27,7 @@
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#include <cheat/world/AutoTreeFarm.h>
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#include <cheat/world/AutoDestroy.h>
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#include <cheat/world/FakeTime.h>
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#include <cheat/world/AutoSeelie.h>
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#include <cheat/teleport/ChestTeleport.h>
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#include <cheat/teleport/MapTeleport.h>
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@ -83,12 +84,14 @@ namespace cheat
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FEAT_INST(AutoLoot),
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FEAT_INST(AutoTreeFarm),
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FEAT_INST(AutoDestroy),
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FEAT_INST(AutoSeelie),
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FEAT_INST(DialogSkip),
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FEAT_INST(DumbEnemies),
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FEAT_INST(ElementalSight),
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FEAT_INST(KillAura),
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FEAT_INST(MobVacuum),
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FEAT_INST(FakeTime),
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FEAT_INST(ChestTeleport),
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FEAT_INST(OculiTeleport),
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83
cheat-library/src/user/cheat/world/AutoSeelie.cpp
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83
cheat-library/src/user/cheat/world/AutoSeelie.cpp
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@ -0,0 +1,83 @@
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#include "pch-il2cpp.h"
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#include "AutoSeelie.h"
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#include <helpers.h>
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#include <cheat/events.h>
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#include <cheat/game/EntityManager.h>
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#include <cheat/game/util.h>
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namespace cheat::feature
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{
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AutoSeelie::AutoSeelie() : Feature(),
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NF(f_Enabled, "Auto follow seelie", "AutoSeelie", false)
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{
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events::GameUpdateEvent += MY_METHOD_HANDLER(AutoSeelie::OnGameUpdate);
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}
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const FeatureGUIInfo& AutoSeelie::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "", "World", true };
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return info;
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}
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void AutoSeelie::DrawMain()
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{
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ConfigWidget("Auto seelie", f_Enabled, "Auto follow seelie to it home");
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ImGui::SameLine();
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ImGui::TextColored(ImColor(255, 165, 0, 255), "Don't work with Electro Seelies");
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}
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bool AutoSeelie::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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void AutoSeelie::DrawStatus()
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{
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ImGui::Text ("AutoSeelie");
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}
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AutoSeelie& AutoSeelie::GetInstance()
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{
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static AutoSeelie instance;
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return instance;
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}
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bool AutoSeelie::IsEntityForVac(game::Entity* entity)
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{
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auto& manager = game::EntityManager::instance();
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auto distance = manager.avatar()->distance(entity);
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float radius = 100.0f;
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if (entity->name().find("Gear_Seelie") != std::string::npos || entity->name().find("_FireSeelie") != std::string::npos ||
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entity->name().find("_LitSeelie") != std::string::npos)
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{
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return distance <= radius;
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}
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return false;
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}
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void AutoSeelie::OnGameUpdate()
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{
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if (!f_Enabled)
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return;
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auto currentTime = util::GetCurrentTimeMillisec();
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if (currentTime < nextTime)
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return;
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auto& manager = game::EntityManager::instance();
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auto avatarEntity = manager.avatar();
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for (const auto& entity : manager.entities())
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{
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if (!IsEntityForVac(entity))
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continue;
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entity->setRelativePosition(avatarEntity->relativePosition());
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}
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nextTime = currentTime + 1000;
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}
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}
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33
cheat-library/src/user/cheat/world/AutoSeelie.h
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33
cheat-library/src/user/cheat/world/AutoSeelie.h
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@ -0,0 +1,33 @@
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#pragma once
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#include <cheat-base/cheat/Feature.h>
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#include <cheat-base/config/config.h>
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#include <cheat/game/Entity.h>
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#include <cheat/game/filters.h>
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#include <il2cpp-appdata.h>
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namespace cheat::feature
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{
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class AutoSeelie : public Feature
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{
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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static AutoSeelie& GetInstance();
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const FeatureGUIInfo& GetGUIInfo() const override;
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void DrawMain() override;
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virtual bool NeedStatusDraw() const override;
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void DrawStatus() override;
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void OnGameUpdate();
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private:
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std::vector<game::IEntityFilter*> m_Filters;
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AutoSeelie();
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int nextTime{};
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bool IsEntityForVac(cheat::game::Entity* entity);
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};
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}
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1
cheat-library/vendor/protobuf
vendored
Submodule
1
cheat-library/vendor/protobuf
vendored
Submodule
@ -0,0 +1 @@
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Subproject commit 6f99f12a6b3e2a38f444d9d052eb29822f885913
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