Merge pull request #148 from Fanixtar/auto-pickup-filter
Add pickup filter for Auto Pickup
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commit
dae38fadae
@ -17,6 +17,10 @@ namespace cheat::feature
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NF(f_AutoPickup, "Auto-pickup drops", "AutoLoot", false),
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NF(f_AutoTreasure, "Auto-open treasures", "AutoLoot", false),
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NF(f_UseCustomRange, "Use custom pickup range", "AutoLoot", false),
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NF(f_PickupFilter, "Pickup filter", "AutoLoot", false),
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NF(f_PickupFilter_Animals, "Animals filter", "AutoLoot", true),
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NF(f_PickupFilter_DropItems, "Drop items filter", "AutoLoot", true),
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NF(f_PickupFilter_Resources, "Resources filter", "AutoLoot", true),
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NF(f_Chest, "Chests", "AutoLoot", false),
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NF(f_Leyline, "Leylines", "AutoLoot", false),
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NF(f_Investigate, "Search points", "AutoLoot", false),
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@ -98,21 +102,29 @@ namespace cheat::feature
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ImGui::EndGroupPanel();
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ImGui::EndTable();
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}
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ImGui::BeginGroupPanel("Pickup Filter");
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{
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ConfigWidget("Enabled", f_PickupFilter, "Enable pickup filter.\n");
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ConfigWidget("Animals", f_PickupFilter_Animals, "Fish, Lizard, Frog, Flying animals."); ImGui::SameLine();
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ConfigWidget("Drop Items", f_PickupFilter_DropItems, "Material, Mineral, Artifact."); ImGui::SameLine();
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ConfigWidget("Resources", f_PickupFilter_Resources, "Everything beside Animals and Drop Items (Plants, Books, etc).");
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}
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ImGui::EndGroupPanel();
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}
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bool AutoLoot::NeedStatusDraw() const
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{
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return f_AutoPickup || f_AutoTreasure || f_UseCustomRange;
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{
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return f_AutoPickup || f_AutoTreasure || f_UseCustomRange || f_PickupFilter;
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}
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void AutoLoot::DrawStatus()
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{
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ImGui::Text("Auto Loot\n[%s%s%s%s%s%s]",
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ImGui::Text("Auto Loot\n[%s%s%s%s%s]",
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f_AutoPickup ? "AP" : "",
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f_AutoPickup && (f_AutoTreasure || f_UseCustomRange) ? "|" : "",
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f_AutoTreasure ? "AT" : "",
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f_AutoTreasure && f_UseCustomRange ? "|" : "",
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f_UseCustomRange ? fmt::format("CR{:.1f}m", f_CustomRange.value()).c_str() : "",
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f_AutoTreasure ? fmt::format("{}AT", f_AutoPickup ? "|" : "").c_str() : "",
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f_UseCustomRange ? fmt::format("{}CR{:.1f}m", f_AutoPickup || f_AutoTreasure ? "|" : "", f_CustomRange.value()).c_str() : "",
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f_PickupFilter ? fmt::format("{}PF", f_AutoPickup || f_AutoTreasure || f_UseCustomRange ? "|" : "").c_str() : "",
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f_AutoPickup || f_AutoTreasure ? fmt::format("|{}ms", f_DelayTime.value()).c_str() : ""
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);
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}
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@ -215,6 +227,17 @@ namespace cheat::feature
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{
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if (f_AutoPickup || f_UseCustomRange) {
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float pickupRange = f_UseCustomRange ? f_CustomRange : 3.5f;
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if (f_PickupFilter)
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{
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if (!f_PickupFilter_Animals && entity->fields.entityType == app::EntityType__Enum_1::EnvAnimal ||
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!f_PickupFilter_DropItems && entity->fields.entityType == app::EntityType__Enum_1::DropItem ||
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!f_PickupFilter_Resources && entity->fields.entityType == app::EntityType__Enum_1::GatherObject)
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{
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result = false;
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return;
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}
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}
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auto& manager = game::EntityManager::instance();
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result = manager.avatar()->distance(entity) < pickupRange;
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}
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@ -12,6 +12,7 @@ namespace cheat::feature
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config::Field<config::Toggle<Hotkey>> f_AutoPickup;
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config::Field<config::Toggle<Hotkey>> f_AutoTreasure;
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config::Field<config::Toggle<Hotkey>> f_UseCustomRange;
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config::Field<config::Toggle<Hotkey>> f_PickupFilter;
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config::Field<int> f_DelayTime;
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config::Field<float> f_CustomRange;
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@ -22,6 +23,10 @@ namespace cheat::feature
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config::Field<bool> f_QuestInteract;
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config::Field<bool> f_Others;
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config::Field<bool> f_PickupFilter_Animals;
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config::Field<bool> f_PickupFilter_DropItems;
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config::Field<bool> f_PickupFilter_Resources;
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static AutoLoot& GetInstance();
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const FeatureGUIInfo& GetGUIInfo() const override;
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