Merge branch 'Akebi-Group:master' into master
This commit is contained in:
commit
e0d7d80033
@ -8,236 +8,18 @@
|
||||
|
||||
namespace cheat::feature
|
||||
{
|
||||
static std::string animations[] = {
|
||||
// All characters
|
||||
"SlipFaceWall",
|
||||
"SlipBackWall",
|
||||
"DropDown",
|
||||
"JumpOffWall",
|
||||
"Jump",
|
||||
"JumpForRun",
|
||||
"JumpForWalk",
|
||||
"Fly",
|
||||
"FlyStart",
|
||||
"JumpForSprint",
|
||||
"SwimIdle",
|
||||
"SwimMove",
|
||||
"SwimDash",
|
||||
"ClimbMove1",
|
||||
"ClimbIdle",
|
||||
"ClimbJump",
|
||||
"ClimbMove0",
|
||||
"FallToGroundRun",
|
||||
"FallOnGroundLit",
|
||||
"FallOnGround",
|
||||
"FallToGroundRunHard",
|
||||
"FallToGroundSprint",
|
||||
"Walk",
|
||||
"Run",
|
||||
"Standby",
|
||||
"RunToIdle",
|
||||
"RunToWalk",
|
||||
"WalkToIdle",
|
||||
"WalkToRun",
|
||||
"Sprint",
|
||||
"SprintToIdle",
|
||||
"SprintToRun",
|
||||
"ClimbDownToGround",
|
||||
"SprintBS",
|
||||
"ShowUp",
|
||||
"CrouchToStandby",
|
||||
"CrouchIdle",
|
||||
"CrouchRoll",
|
||||
"CrouchMove",
|
||||
"SkiffNormal",
|
||||
"Upstairs",
|
||||
"JumpUpWallForStandby",
|
||||
"JumpUpWallReady",
|
||||
"Standby2ClimbA",
|
||||
"SwimJump",
|
||||
"SwimJumpDrop",
|
||||
"SwimJumpToWater",
|
||||
"Standby2ClimbB",
|
||||
"CrouchDrop",
|
||||
"TurnDir",
|
||||
"StandbyWeapon",
|
||||
"StandbyPutaway",
|
||||
"StandbyPutawayOver",
|
||||
"Icespine_Out",
|
||||
"Icespine",
|
||||
"LiquidStrike_MoveStandby",
|
||||
"LiquidStrike_AS",
|
||||
"LiquidStrike_BS",
|
||||
"LiquidStrike_BS1",
|
||||
"LiquidStrike_Move",
|
||||
"LiquidStrike_Strike",
|
||||
"LiquidStrike_FatalStandby",
|
||||
"LiquidStrike_FatalMove",
|
||||
"LiquidStrike_AS_OnWater",
|
||||
"LiquidStrike_BS_0",
|
||||
"FrozenWindmill",
|
||||
"FrozenWindmill_AS",
|
||||
"Attack03",
|
||||
"Attack04",
|
||||
"Attack05",
|
||||
"Attack06",
|
||||
"Attack01",
|
||||
"Attack02",
|
||||
"ExtraAttack",
|
||||
"ExtraAttack_AS",
|
||||
"ExtraAttack_BS",
|
||||
"Katana_Attack03",
|
||||
"Katana_Attack04",
|
||||
"Katana_Attack02",
|
||||
"Katana_Attack01",
|
||||
"Katana_Attack05",
|
||||
"FallingAnthem_Loop",
|
||||
"FallingAnthem_AS_2",
|
||||
"FallingAnthem_BS_1",
|
||||
"FallingAnthem_BS_2",
|
||||
"FallingAnthem_AS_1",
|
||||
"FallingAnthem_Loop_Low",
|
||||
"SitBDown",
|
||||
"SitBLoop",
|
||||
"SitBUp",
|
||||
"SitDown",
|
||||
"SitLoop",
|
||||
"SitUp",
|
||||
"StandbyShow_01",
|
||||
"StandbyShow_02",
|
||||
"StandbyVoice",
|
||||
"Think01BS",
|
||||
"Think01Loop",
|
||||
"Think01AS",
|
||||
"Akimbo02BS",
|
||||
"Akimbo02Loop",
|
||||
"Akimbo02AS",
|
||||
"ChannelBS",
|
||||
"ChannelLoop",
|
||||
"ChannelAS",
|
||||
"PlayMusic_Lyre_AS",
|
||||
"PlayMusic_Lyre_BS",
|
||||
"PlayMusic_Lyre_Loop",
|
||||
"PlayMusic_Qin_BS",
|
||||
"PlayMusic_Qin_AS",
|
||||
"PlayMusic_Qin_Loop",
|
||||
"PlayMusic_Drum_BS",
|
||||
"PlayMusic_Drum_AS",
|
||||
"PlayMusic_Drum_Loop",
|
||||
"ActivitySkill_ElectricCoreFly",
|
||||
"ActivitySkill_GrapplingHook",
|
||||
"Hit_H",
|
||||
"Hit_L",
|
||||
"Hit_Throw",
|
||||
"Hit_Throw_Ground",
|
||||
"Hit_ThrowAir",
|
||||
"Struggle",
|
||||
"NormalDie",
|
||||
"SwimDie",
|
||||
"HitGroundDie",
|
||||
"FallDie_AS",
|
||||
"FallDie",
|
||||
// Main Character only
|
||||
"UziExplode_AS",
|
||||
"UziExplode_BS",
|
||||
"UziExplode_Charge_01",
|
||||
"UziExplode_Strike_02",
|
||||
"UziExplode_Charge_02",
|
||||
"UziExplode_Strike_01",
|
||||
"UziExplode_BS_1",
|
||||
"WindBreathe_AS",
|
||||
"WindBreathe",
|
||||
"Hogyoku_AS",
|
||||
"Hogyoku_BS",
|
||||
"Hogyoku",
|
||||
"Hogyoku_Charge",
|
||||
"Hogyoku_Charge_AS",
|
||||
"Hogyoku_Charge_2",
|
||||
"RockTide_AS",
|
||||
"RockTide",
|
||||
"CrouchThrowBS",
|
||||
"CrouchThrowLoop",
|
||||
"CrouchThrowAS",
|
||||
"FindCatThrowBS",
|
||||
"FindCatThrowLoop",
|
||||
"FindCatThrowAS",
|
||||
"Player_Electric_ElementalArt",
|
||||
"Player_Electric_ElementalArt_AS",
|
||||
"Player_Electric_ElementalBurst",
|
||||
"Player_Electric_ElementalBurst_AS",
|
||||
"PutHand01BS",
|
||||
"PutHand01Loop",
|
||||
"PutHand01AS",
|
||||
"Akimbo01BS",
|
||||
"Backrake01BS",
|
||||
"Forerake01BS",
|
||||
"StrikeChest01BS",
|
||||
"Akimbo01Loop",
|
||||
"Akimbo01AS",
|
||||
"Backrake01Loop",
|
||||
"Backrake01AS",
|
||||
"Forerake01Loop",
|
||||
"Forerake01AS",
|
||||
"StrikeChest01Loop",
|
||||
"StrikeChest01AS",
|
||||
"HoldHead01BS",
|
||||
"HoldHead01Loop",
|
||||
"HoldHead01AS",
|
||||
"Clap01",
|
||||
"Turn01_90LBS",
|
||||
"Turn01_90RBS",
|
||||
"Turn01_90LAS",
|
||||
"Turn01_90RAS",
|
||||
"Alert01BS",
|
||||
"Alert01Loop",
|
||||
"Alert01AS",
|
||||
"Fishing01_BS",
|
||||
"Fishing01Loop",
|
||||
"Fishing01AS",
|
||||
"Think01_BS",
|
||||
"Think01_Loop",
|
||||
"Think01_AS",
|
||||
"Channel01BS",
|
||||
"Channel01Loop",
|
||||
"Channel01AS",
|
||||
"Fishing_Battle_BS",
|
||||
"Fishing_Cast_AS",
|
||||
"Fishing_Cast_BS",
|
||||
"Fishing_Cast_Loop",
|
||||
"Fishing_Choose",
|
||||
"Fishing_Choose_Loop",
|
||||
"Fishing_End",
|
||||
"Fishing_Pull_01",
|
||||
"Fishing_Pull_02",
|
||||
"Fishing_Wait",
|
||||
"Fishing_Pull_Fail",
|
||||
"Bartender_MixingStandby",
|
||||
"Bartender_MixingStart",
|
||||
"Bartender_MixingToPour",
|
||||
"Bartender_Pour",
|
||||
"Bartender_PourFinish",
|
||||
"Bartender_PourStandby",
|
||||
"Bartender_AddLoop",
|
||||
"Bartender_PrepareStart",
|
||||
"Bartender_Standby",
|
||||
"Bartender_AddStandby",
|
||||
"Bartender_PrepareToStandby",
|
||||
"Bartender_StandbyFinish",
|
||||
"Blocking_BS",
|
||||
"Blocking_Loop",
|
||||
"Blocking_Back",
|
||||
"Blocking_Bounce",
|
||||
"Blocking_Hit",
|
||||
"Blocking_AS"
|
||||
};
|
||||
static bool onEntityAppear = false;
|
||||
static void MoleMole_PlayerModule_EntityAppear_Hook(app::MoleMole_PlayerModule* __this, app::Proto_SceneEntityInfo* entity, app::VisionType__Enum type, uint32_t infoParam, MethodInfo* method);
|
||||
std::vector<std::string> animations;
|
||||
|
||||
AnimationChanger::AnimationChanger() : Feature(),
|
||||
NF(f_Enabled, "Animation Changer", "Visuals::AnimationChanger", false),
|
||||
NF(f_Animation, "Animation", "Visuals::AnimationChanger", "ExtraAttack"),
|
||||
NF(f_Animation, "Animation", "Visuals::AnimationChanger", "Attack01"),
|
||||
NF(f_ApplyKey, "Apply Animation", "Visuals::AnimationChanger", Hotkey('Y')),
|
||||
NF(f_ResetKey, "Reset Animation", "Visuals::AnimationChanger", Hotkey('R')),
|
||||
NF(f_Delay, "Repeat Delay", "Visuals::AnimationChanger", 400)
|
||||
{
|
||||
HookManager::install(app::MoleMole_PlayerModule_EntityAppear, MoleMole_PlayerModule_EntityAppear_Hook);
|
||||
events::GameUpdateEvent += MY_METHOD_HANDLER(AnimationChanger::OnGameUpdate);
|
||||
}
|
||||
|
||||
@ -251,7 +33,7 @@ namespace cheat::feature
|
||||
{
|
||||
ImGui::BeginGroupPanel("Animation Changer");
|
||||
{
|
||||
ConfigWidget(f_Enabled, "Changes active character's animation.\nNot all animations work for every character except Main Character.");
|
||||
ConfigWidget(f_Enabled, "Changes active character's animation.");
|
||||
if (f_Enabled)
|
||||
{
|
||||
if (ImGui::BeginCombo("Animations", f_Animation.value().c_str()))
|
||||
@ -292,6 +74,14 @@ namespace cheat::feature
|
||||
return instance;
|
||||
}
|
||||
|
||||
// Taiga#5555: Called when you switch characters. Feel free to get rid of this hook if you find a better function.
|
||||
static void MoleMole_PlayerModule_EntityAppear_Hook(app::MoleMole_PlayerModule* __this, app::Proto_SceneEntityInfo* entity, app::VisionType__Enum type, uint32_t infoParam, MethodInfo* method)
|
||||
{
|
||||
CALL_ORIGIN(MoleMole_PlayerModule_EntityAppear_Hook, __this, entity, type, infoParam, method);
|
||||
onEntityAppear = false;
|
||||
}
|
||||
|
||||
// Feel free to refactor.
|
||||
void AnimationChanger::OnGameUpdate()
|
||||
{
|
||||
if (!f_Enabled)
|
||||
@ -304,6 +94,40 @@ namespace cheat::feature
|
||||
if (avatar->animator() == nullptr)
|
||||
return;
|
||||
|
||||
auto avatarName = avatar->name();
|
||||
std::string objectName = il2cppi_to_string(app::Object_1_get_name(reinterpret_cast<app::Object_1*>(avatar->gameObject()), nullptr)).c_str();
|
||||
|
||||
auto gameObj = app::GameObject_Find(string_to_il2cppi("EntityRoot/AvatarRoot/" + avatarName.substr(0, avatarName.find_first_of(" ")) + "/OffsetDummy/" + objectName.c_str()), nullptr);
|
||||
if (gameObj == nullptr)
|
||||
return;
|
||||
|
||||
auto acComponent = app::GameObject_GetComponentByName(gameObj, string_to_il2cppi("AnimatorController"), nullptr);
|
||||
if (acComponent == nullptr)
|
||||
return;
|
||||
|
||||
auto stateNamesArray = reinterpret_cast<app::AnimatorController*>(acComponent)->fields._stateNames;
|
||||
|
||||
static bool isFull = false;
|
||||
for (int i = 0; i < stateNamesArray->max_length && !isFull; i++)
|
||||
{
|
||||
if (animations.size() == stateNamesArray->max_length)
|
||||
{
|
||||
std::sort(animations.begin(), animations.end());
|
||||
animations.erase(unique(animations.begin(), animations.end()), animations.end());
|
||||
isFull = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
animations.push_back(il2cppi_to_string(stateNamesArray->vector[i]).c_str());
|
||||
}
|
||||
|
||||
if (!onEntityAppear && isFull)
|
||||
{
|
||||
animations.clear();
|
||||
isFull = false;
|
||||
onEntityAppear = true;
|
||||
}
|
||||
|
||||
if (f_ApplyKey.value().IsPressed())
|
||||
app::Animator_Play(avatar->animator(), string_to_il2cppi(f_Animation.value().c_str()), 0, 0, nullptr);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user