Added animation rapid fire
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41a53fde48
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@ -10,6 +10,9 @@ namespace cheat::feature
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{
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static void LCBaseCombat_DoHitEntity_Hook(app::LCBaseCombat* __this, uint32_t targetID, app::AttackResult* attackResult,
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bool ignoreCheckCanBeHitInMP, MethodInfo* method);
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static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
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app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
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app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method);
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RapidFire::RapidFire() : Feature(),
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NF(f_Enabled, "Attack Multiplier", "RapidFire", false),
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@ -20,9 +23,11 @@ namespace cheat::feature
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NF(f_minMultiplier, "Min Multiplier", "RapidFire", 1),
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NF(f_maxMultiplier, "Max Multiplier", "RapidFire", 3),
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NF(f_MultiTarget, "Multi-target", "RapidFire", false),
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NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f)
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NF(f_MultiTargetRadius, "Multi-target Radius", "RapidFire", 20.0f),
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NF(f_MultiAnimation, "Multi-animation", "RapidFire", false)
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{
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HookManager::install(app::MoleMole_LCBaseCombat_DoHitEntity, LCBaseCombat_DoHitEntity_Hook);
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HookManager::install(app::MoleMole_VCAnimatorEvent_HandleProcessItem, VCAnimatorEvent_HandleProcessItem_Hook);
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}
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const FeatureGUIInfo& RapidFire::GetGUIInfo() const
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@ -77,11 +82,14 @@ namespace cheat::feature
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ImGui::Indent();
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ConfigWidget("Radius (m)", f_MultiTargetRadius, 0.1f, 5.0f, 50.0f, "Radius to check for valid targets.");
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ImGui::Unindent();
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ConfigWidget("Multi-animation", f_MultiAnimation, "Enables multi-animation attacks.\n" \
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"Do keep in mind that the character's audio will also be spammed.");
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}
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bool RapidFire::NeedStatusDraw() const
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{
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return f_Enabled && (f_MultiHit || f_MultiTarget);
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return f_Enabled && (f_MultiHit || f_MultiTarget || f_MultiAnimation);
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}
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void RapidFire::DrawStatus()
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@ -97,6 +105,9 @@ namespace cheat::feature
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}
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if (f_MultiTarget)
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ImGui::Text("Multi-Target [%.01fm]", f_MultiTargetRadius.value());
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if (f_MultiAnimation)
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ImGui::Text("Multi-Animation");
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}
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RapidFire& RapidFire::GetInstance()
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@ -261,5 +272,18 @@ namespace cheat::feature
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else CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
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}
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}
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static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
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app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
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app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method)
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{
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auto attacker = game::Entity(__this->fields._._._entity);
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RapidFire& rapidFire = RapidFire::GetInstance();
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if (rapidFire.f_MultiAnimation && IsAttackByAvatar(attacker))
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processItem->fields.lastTime = -1;
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CALL_ORIGIN(VCAnimatorEvent_HandleProcessItem_Hook, __this, processItem, processStateInfo, mode, method);
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}
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}
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@ -19,6 +19,7 @@ namespace cheat::feature
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config::Field<int> f_maxMultiplier;
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config::Field<config::Toggle<Hotkey>> f_MultiTarget;
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config::Field<float> f_MultiTargetRadius;
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config::Field<config::Toggle<Hotkey>> f_MultiAnimation;
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static RapidFire& GetInstance();
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