Forge the parent process as "explorer", and support starting the bilibili server through the injector
This commit is contained in:
parent
e445029c06
commit
e5ca75e0d3
@ -18,79 +18,110 @@ bool OpenGenshinProcess(HANDLE* phProcess, HANDLE* phThread);
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
Logger::SetLevel(Logger::Level::Debug, Logger::LoggerType::ConsoleLogger);
|
||||
Logger::SetLevel(Logger::Level::Debug, Logger::LoggerType::ConsoleLogger);
|
||||
|
||||
auto path = std::filesystem::path(argv[0]).parent_path();
|
||||
current_path(path);
|
||||
|
||||
WaitForCloseProcess(GlobalGenshinProcName);
|
||||
WaitForCloseProcess(ChinaGenshinProcName);
|
||||
auto path = std::filesystem::path(argv[0]).parent_path();
|
||||
current_path(path);
|
||||
|
||||
Sleep(1000); // Wait for unloading all dlls.
|
||||
WaitForCloseProcess(GlobalGenshinProcName);
|
||||
WaitForCloseProcess(ChinaGenshinProcName);
|
||||
|
||||
ini.SetUnicode();
|
||||
ini.LoadFile("cfg.ini");
|
||||
Sleep(1000); // Wait for unloading all dlls.
|
||||
|
||||
HANDLE hProcess, hThread;
|
||||
if (!OpenGenshinProcess(&hProcess, &hThread))
|
||||
{
|
||||
std::cout << "Failed to open GenshinImpact process." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
ini.SetUnicode();
|
||||
ini.LoadFile("cfg.ini");
|
||||
|
||||
current_path(path);
|
||||
ini.SaveFile("cfg.ini");
|
||||
HANDLE hProcess, hThread;
|
||||
if (!OpenGenshinProcess(&hProcess, &hThread))
|
||||
{
|
||||
std::cout << "Failed to open GenshinImpact process." << std::endl;
|
||||
system("pause");
|
||||
return 1;
|
||||
}
|
||||
|
||||
std::string filename = (argc == 2 ? argv[1] : "CLibrary.dll");
|
||||
std::filesystem::path currentDllPath = std::filesystem::current_path() / filename;
|
||||
current_path(path);
|
||||
ini.SaveFile("cfg.ini");
|
||||
|
||||
std::string filename = (argc == 2 ? argv[1] : "CLibrary.dll");
|
||||
std::filesystem::path currentDllPath = std::filesystem::current_path() / filename;
|
||||
|
||||
#ifdef _DEBUG
|
||||
std::filesystem::path tempDllPath = std::filesystem::temp_directory_path() / filename;
|
||||
std::filesystem::path tempDllPath = std::filesystem::temp_directory_path() / filename;
|
||||
|
||||
std::error_code ec;
|
||||
std::filesystem::copy_file(currentDllPath, tempDllPath, std::filesystem::copy_options::update_existing, ec);
|
||||
if (ec)
|
||||
{
|
||||
LOG_ERROR("Copy dll failed: %s", ec.message().c_str());
|
||||
std::system("pause");
|
||||
}
|
||||
std::error_code ec;
|
||||
std::filesystem::copy_file(currentDllPath, tempDllPath, std::filesystem::copy_options::update_existing, ec);
|
||||
if (ec)
|
||||
{
|
||||
LOG_ERROR("Copy dll failed: %s", ec.message().c_str());
|
||||
std::system("pause");
|
||||
}
|
||||
|
||||
InjectDLL(hProcess, tempDllPath.string());
|
||||
InjectDLL(hProcess, tempDllPath.string());
|
||||
#else
|
||||
InjectDLL(hProcess, currentDllPath.string());
|
||||
InjectDLL(hProcess, currentDllPath.string());
|
||||
#endif
|
||||
|
||||
Sleep(2000);
|
||||
ResumeThread(hThread);
|
||||
Sleep(2000);
|
||||
ResumeThread(hThread);
|
||||
|
||||
CloseHandle(hProcess);
|
||||
CloseHandle(hProcess);
|
||||
}
|
||||
|
||||
bool OpenGenshinProcess(HANDLE *phProcess, HANDLE* phThread)
|
||||
bool OpenGenshinProcess(HANDLE* phProcess, HANDLE* phThread)
|
||||
{
|
||||
STARTUPINFOA startInfo{};
|
||||
PROCESS_INFORMATION processInformation{};
|
||||
|
||||
auto filePath = util::GetOrSelectPath(ini, "Inject", "GenshinPath", "genshin path", "Executable\0GenshinImpact.exe;YuanShen.exe\0");
|
||||
auto commandline = ini.GetValue("Inject", "GenshinCommandLine");
|
||||
|
||||
LPSTR lpstr = commandline == nullptr ? nullptr : const_cast<LPSTR>(commandline);
|
||||
|
||||
if (!filePath)
|
||||
return false;
|
||||
|
||||
BOOL result = CreateProcessA(filePath->c_str(),
|
||||
lpstr, 0, 0, FALSE, CREATE_SUSPENDED, nullptr, nullptr, &startInfo, &processInformation);
|
||||
if (result == FALSE)
|
||||
{
|
||||
LOG_LAST_ERROR("Failed to create game process.");
|
||||
LOG_ERROR("If you have problem with GenshinImpact.exe path. You can change it manually in cfg.ini.");
|
||||
return false;
|
||||
}
|
||||
|
||||
ini.SaveFile("cfg.ini");
|
||||
|
||||
*phThread = processInformation.hThread;
|
||||
*phProcess = processInformation.hProcess;
|
||||
return true;
|
||||
HANDLE hToken;
|
||||
BOOL TokenRet = OpenProcessToken(GetCurrentProcess(), TOKEN_ALL_ACCESS, &hToken);
|
||||
if (!TokenRet) {
|
||||
LOG_LAST_ERROR("Privilege escalation failed!");
|
||||
return false;
|
||||
}
|
||||
bool OpenRet = false;
|
||||
auto filePath = util::GetOrSelectPath(ini, "Inject", "GenshinPath", "genshin path", "Executable\0GenshinImpact.exe;YuanShen.exe\0");
|
||||
auto commandline = ini.GetValue("Inject", "GenshinCommandLine");
|
||||
LPSTR lpstr = commandline == nullptr ? nullptr : const_cast<LPSTR>(commandline);
|
||||
if (!filePath)
|
||||
return false;
|
||||
DWORD pid = FindProcessId("explorer.exe");
|
||||
if (pid == 0)
|
||||
{
|
||||
LOG_ERROR("Can't find 'explorer' pid!");
|
||||
return false;
|
||||
}
|
||||
std::string CurrentDirectory = filePath.value();
|
||||
int pos = CurrentDirectory.rfind("\\", CurrentDirectory.length());
|
||||
CurrentDirectory = CurrentDirectory.substr(0, pos);
|
||||
LOG_INFO("%s", CurrentDirectory.data());
|
||||
HANDLE handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);
|
||||
STARTUPINFOEXA si;
|
||||
ZeroMemory(&si, sizeof(si));
|
||||
si.StartupInfo.cb = sizeof(si);
|
||||
SIZE_T lpsize = 0;
|
||||
InitializeProcThreadAttributeList(NULL, 1, 0, &lpsize);
|
||||
char* temp = new char[lpsize];
|
||||
LPPROC_THREAD_ATTRIBUTE_LIST AttributeList = (LPPROC_THREAD_ATTRIBUTE_LIST)temp;
|
||||
InitializeProcThreadAttributeList(AttributeList, 1, 0, &lpsize);
|
||||
if (!UpdateProcThreadAttribute(AttributeList, 0, PROC_THREAD_ATTRIBUTE_PARENT_PROCESS, &handle, sizeof(HANDLE), NULL, NULL))
|
||||
{
|
||||
LOG_WARNING("UpdateProcThreadAttribute failed ! (%d).\n", GetLastError());
|
||||
}
|
||||
si.lpAttributeList = AttributeList;
|
||||
PROCESS_INFORMATION pi;
|
||||
ZeroMemory(&pi, sizeof(pi));
|
||||
BOOL result = CreateProcessAsUserA(hToken, const_cast<LPSTR>(filePath->data()), lpstr,
|
||||
0, 0, 0, EXTENDED_STARTUPINFO_PRESENT | CREATE_SUSPENDED, 0, (LPSTR)CurrentDirectory.data(), (LPSTARTUPINFOA)&si, &pi);
|
||||
if (result == FALSE)
|
||||
{
|
||||
LOG_LAST_ERROR("Failed to create game process.");
|
||||
LOG_ERROR("If you have problem with GenshinImpact.exe path. You can change it manually in cfg.ini.");
|
||||
goto End;
|
||||
}
|
||||
ini.SaveFile("cfg.ini");
|
||||
*phThread = pi.hThread;
|
||||
*phProcess = pi.hProcess;
|
||||
OpenRet = true;
|
||||
End:
|
||||
DeleteProcThreadAttributeList(AttributeList);
|
||||
delete temp;
|
||||
return OpenRet;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user