hotfix bug
issues: 243 issues: 281
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f0ae3753f9
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eb88186865
@ -51,8 +51,7 @@ DO_APP_FUNC(0x026F0820, bool, MoleMole_LCAvatarCombat_IsEnergyMax, (void* __this
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DO_APP_FUNC(0x026F0500, void, MoleMole_LCAvatarCombat_ChangeEnergy_1, (LCAvatarCombat* __this, ElementType__Enum type, float value, DataPropOp__Enum state, MethodInfo* method));
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DO_APP_FUNC(0x026F0500, void, MoleMole_LCAvatarCombat_ChangeEnergy_1, (LCAvatarCombat* __this, ElementType__Enum type, float value, DataPropOp__Enum state, MethodInfo* method));
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DO_APP_FUNC(0x026F13C0, bool, MoleMole_LCAvatarCombat_OnSkillStart, (LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method));
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DO_APP_FUNC(0x026F13C0, bool, MoleMole_LCAvatarCombat_OnSkillStart, (LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method));
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DO_APP_FUNC(0x026F54A0, bool, MoleMole_LCAvatarCombat_IsSkillInCD_1, (LCAvatarCombat* __this, LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method));
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DO_APP_FUNC(0x026F54A0, bool, MoleMole_LCAvatarCombat_IsSkillInCD_1, (LCAvatarCombat* __this, LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method));
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DO_APP_FUNC(0x02DB4680, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, (MoleMole_ActorAbilityPlugin* __this, String* key, float value, float min, float max, bool forceDoAtRemote, MethodInfo* method));
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DO_APP_FUNC(0x02DB4680, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, (void* __this, String* key, float value, float min, float max, bool forceDoAtRemote, MethodInfo* method));
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// Rapid fire
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// Rapid fire
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DO_APP_FUNC(0x017B1D50, void, MoleMole_LCBaseCombat_DoHitEntity, (LCBaseCombat* __this, uint32_t targetID, AttackResult* attackResult, bool ignoreCheckCanBeHitInMP, MethodInfo* method));
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DO_APP_FUNC(0x017B1D50, void, MoleMole_LCBaseCombat_DoHitEntity, (LCBaseCombat* __this, uint32_t targetID, AttackResult* attackResult, bool ignoreCheckCanBeHitInMP, MethodInfo* method));
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@ -250,6 +249,7 @@ DO_APP_FUNC(0x0596AFF0, LCBaseCombat*, MoleMole_BaseEntity_GetLogicCombatCompone
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DO_APP_FUNC_METHODINFO(0x099D4410, MoleMole_BaseEntity_GetLogicCombatComponent_1__MethodInfo);
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DO_APP_FUNC_METHODINFO(0x099D4410, MoleMole_BaseEntity_GetLogicCombatComponent_1__MethodInfo);
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DO_APP_FUNC(0x031ACE30, String*, MoleMole_BaseEntity_ToStringRelease, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x031ACE30, String*, MoleMole_BaseEntity_ToStringRelease, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x03180C10, void, MoleMole_BaseEntity_SetRelativePosition, (BaseEntity* __this, Vector3 position, bool forceSyncToRigidbody, MethodInfo* method));
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DO_APP_FUNC(0x03180C10, void, MoleMole_BaseEntity_SetRelativePosition, (BaseEntity* __this, Vector3 position, bool forceSyncToRigidbody, MethodInfo* method));
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DO_APP_FUNC(0x0319D8B0, void, MoleMole_BaseEntity_SetAbsolutePosition, (BaseEntity* __this, Vector3 abpos, bool forceSyncToRigidbody, MethodInfo* method));
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DO_APP_FUNC(0x0319D8B0, void, MoleMole_BaseEntity_SetAbsolutePosition, (BaseEntity* __this, Vector3 abpos, bool forceSyncToRigidbody, MethodInfo* method));
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DO_APP_FUNC(0x031AA160, Vector3, MoleMole_BaseEntity_GetAbsolutePosition, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x031AA160, Vector3, MoleMole_BaseEntity_GetAbsolutePosition, (BaseEntity* __this, MethodInfo* method));
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@ -11975,6 +11975,29 @@ namespace app {
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struct Avatar__Fields fields;
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struct Avatar__Fields fields;
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};
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};
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struct MoleMole_ActorAbilityPlugin__Fields {
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struct BaseComponentPlugin__Fields _;
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struct Action_3_MoleMole_BaseEntity_MoleMole_Config_AddGlobalValue_MoleMole_ActorAbility_* _addGlobalValueHandlerClosureDelegate;
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struct Action_3_MoleMole_BaseEntity_MoleMole_Config_SetGlobalValue_MoleMole_ActorAbility_* _setGlobalValueHandlerClosureDelegate;
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struct Action_3_MoleMole_BaseEntity_MoleMole_Config_MultiplyGlobalValue_MoleMole_ActorAbility_* _multiplyGlobalValueHandlerClosureDelegate;
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struct Action_4_MoleMole_BaseEntity_MoleMole_Config_MultiplyGlobalValue_MoleMole_ActorAbility_Single_* MEEAPCINNBE;
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struct Action_4_MoleMole_BaseEntity_String_Single_CPKJHKOJDIF_* LLAIOCNHNPM;
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struct List_1_MoleMole_MonoEffectProxyHandle_* _effectProxyListCache;
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struct List_1_MoleMole_MonoEffectProxyHandle_* _effectProxyListCacheForChangFollowDampTime;
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struct List_1_UnityEngine_Vector3_* _pushedPosList;
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struct MoleMole_LCAbility* _owner;
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struct List_1_MoleMole_ActorAbility_* _appliedAbilities;
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struct Dictionary_2_System_UInt32_System_Int32_* _appliedAbilitiesIndex;
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struct Dictionary_2_System_String_MoleMole_ActorAbility_* CKDBIBGCPOB;
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uint32_t nextValidAbilityID;
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};
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struct MoleMole_ActorAbilityPlugin {
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struct MoleMole_ActorAbilityPlugin__Class* klass;
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MonitorData* monitor;
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struct MoleMole_ActorAbilityPlugin__Fields fields;
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};
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#if !defined(_GHIDRA_) && !defined(_IDA_)
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#if !defined(_GHIDRA_) && !defined(_IDA_)
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}
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}
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#endif
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#endif
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@ -222,6 +222,7 @@ namespace cheat::game::filters
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SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
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SimpleFilter RishbolandTiger = { EntityType__Enum_1::Monster, "_Megamoth_" };
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SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
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SimpleFilter ShaggySumpterBeast = { EntityType__Enum_1::Monster, "_Panther" };
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SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
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SimpleFilter Spincrocodile = { EntityType__Enum_1::Monster, "_Gator" };
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SimpleFilter SentryTurrets = { EntityType__Enum_1::Field, "SentryTurrets_" };
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}
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}
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namespace plant
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namespace plant
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@ -221,6 +221,7 @@ namespace cheat::game::filters
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extern SimpleFilter RishbolandTiger;
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extern SimpleFilter RishbolandTiger;
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extern SimpleFilter ShaggySumpterBeast;
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extern SimpleFilter ShaggySumpterBeast;
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extern SimpleFilter Spincrocodile;
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extern SimpleFilter Spincrocodile;
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extern SimpleFilter SentryTurrets;
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}
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}
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namespace plant
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namespace plant
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@ -11,14 +11,14 @@ namespace cheat::feature
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static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method);
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static bool LCAvatarCombat_OnSkillStart(app::LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method);
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static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method);
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static bool LCAvatarCombat_IsSkillInCD_1(app::LCAvatarCombat* __this, app::LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method);
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static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
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static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(app::MoleMole_ActorAbilityPlugin* __this, app::String* key, float value, float minValue, float maxValue,
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bool forceDoAtRemote, MethodInfo* method);
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bool forceDoAtRemote, MethodInfo* method);
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static std::list<std::string> abilityLog;
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static std::list<std::string> abilityLog;
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NoCD::NoCD() : Feature(),
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NoCD::NoCD() : Feature(),
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NF(f_AbilityReduce, "Reduce Skill/Burst Cooldown", "NoCD", false),
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NF(f_AbilityReduce, "Reduce Skill/Burst Cooldown", "NoCD", false),
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NF(f_TimerReduce, "Reduce Timer", "NoCD", 1.f),
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NF(f_TimerReduce, "Reduce Timer", "NoCD", 1.f),
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NF(f_UtimateMaxEnergy, "Burst max energy", "NoCD", false),
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NF(f_UtimateMaxEnergy, "Burst max energy", "NoCD", false),
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NF(f_Sprint, "No Sprint Cooldown", "NoCD", false),
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NF(f_Sprint, "No Sprint Cooldown", "NoCD", false),
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NF(f_InstantBow, "Instant bow", "NoCD", false)
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NF(f_InstantBow, "Instant bow", "NoCD", false)
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@ -28,6 +28,7 @@ namespace cheat::feature
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HookManager::install(app::MoleMole_HumanoidMoveFSM_CheckSprintCooldown, HumanoidMoveFSM_CheckSprintCooldown_Hook);
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HookManager::install(app::MoleMole_HumanoidMoveFSM_CheckSprintCooldown, HumanoidMoveFSM_CheckSprintCooldown_Hook);
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HookManager::install(app::MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, ActorAbilityPlugin_AddDynamicFloatWithRange_Hook);
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HookManager::install(app::MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, ActorAbilityPlugin_AddDynamicFloatWithRange_Hook);
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}
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}
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const FeatureGUIInfo& NoCD::GetGUIInfo() const
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const FeatureGUIInfo& NoCD::GetGUIInfo() const
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@ -153,11 +154,11 @@ namespace cheat::feature
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// value - increase value
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// value - increase value
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// min and max - bounds of charge.
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// min and max - bounds of charge.
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// So, to charge make full charge m_Instantly, just replace value to maxValue.
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// So, to charge make full charge m_Instantly, just replace value to maxValue.
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static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(void* __this, app::String* key, float value, float minValue, float maxValue,
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static void ActorAbilityPlugin_AddDynamicFloatWithRange_Hook(app::MoleMole_ActorAbilityPlugin* __this, app::String* key, float value, float minValue, float maxValue,
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bool forceDoAtRemote, MethodInfo* method)
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bool forceDoAtRemote, MethodInfo* method)
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{
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{
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std::time_t t = std::time(nullptr);
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std::time_t t = std::time(nullptr);
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auto logEntry = fmt::format("{:%H:%M:%S} | Key: {} value {}.", fmt::localtime(t), il2cppi_to_string(key), value);
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auto logEntry = fmt::format("{:%H:%M:%S} | Key: {} value: {} | min: {} | max: {}.", fmt::localtime(t), il2cppi_to_string(key), value, minValue, maxValue);
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abilityLog.push_front(logEntry);
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abilityLog.push_front(logEntry);
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if (abilityLog.size() > 50)
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if (abilityLog.size() > 50)
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abilityLog.pop_back();
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abilityLog.pop_back();
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@ -166,8 +167,13 @@ namespace cheat::feature
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// This function is calling not only for bows, so if don't put key filter it cause various game mechanic bugs.
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// This function is calling not only for bows, so if don't put key filter it cause various game mechanic bugs.
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// For now only "_Enchanted_Time" found for bow charging, maybe there are more. Need to continue research.
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// For now only "_Enchanted_Time" found for bow charging, maybe there are more. Need to continue research.
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if (noCD.f_InstantBow && il2cppi_to_string(key) == "_Enchanted_Time")
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if (noCD.f_InstantBow && il2cppi_to_string(key) == "_Enchanted_Time")
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{
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value = maxValue;
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value = maxValue;
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__this->fields.nextValidAbilityID = 36; // HotFix Yelan, Fishl | It's essentially a game bug. | RyujinZX#7832
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}
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CALL_ORIGIN(ActorAbilityPlugin_AddDynamicFloatWithRange_Hook, __this, key, value, minValue, maxValue, forceDoAtRemote, method);
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CALL_ORIGIN(ActorAbilityPlugin_AddDynamicFloatWithRange_Hook, __this, key, value, minValue, maxValue, forceDoAtRemote, method);
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}
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}
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}
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}
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@ -186,6 +186,7 @@ namespace cheat::feature
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bool IsValidByFilter(game::Entity* entity)
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bool IsValidByFilter(game::Entity* entity)
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{
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{
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if (game::filters::combined::OrganicTargets.IsValid(entity) ||
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if (game::filters::combined::OrganicTargets.IsValid(entity) ||
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game::filters::monster::SentryTurrets.IsValid(entity) ||
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game::filters::combined::Ores.IsValid(entity) ||
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game::filters::combined::Ores.IsValid(entity) ||
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game::filters::puzzle::Geogranum.IsValid(entity) ||
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game::filters::puzzle::Geogranum.IsValid(entity) ||
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game::filters::puzzle::LargeRockPile.IsValid(entity) ||
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game::filters::puzzle::LargeRockPile.IsValid(entity) ||
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@ -207,6 +208,7 @@ namespace cheat::feature
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auto& manager = game::EntityManager::instance();
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auto& manager = game::EntityManager::instance();
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auto originalTarget = manager.entity(targetID);
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auto originalTarget = manager.entity(targetID);
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if (!IsValidByFilter(originalTarget))
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if (!IsValidByFilter(originalTarget))
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return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
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return CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
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@ -236,6 +238,7 @@ namespace cheat::feature
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}
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}
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for (const auto& entity : validEntities) {
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for (const auto& entity : validEntities) {
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if (rapidFire.f_MultiHit) {
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if (rapidFire.f_MultiHit) {
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int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
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int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
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for (int i = 0; i < attackCount; i++)
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for (int i = 0; i < attackCount; i++)
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