Solved #207 , Fixed some typos

This commit is contained in:
Joaquin 2022-07-24 22:52:47 -06:00
parent 5af8d4dd9e
commit f2b5a26de9
10 changed files with 97 additions and 59 deletions

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@ -58,7 +58,7 @@ As well as setting up **`cheat-library`** as startup project.
#### Player
- Invincible
- Attack Modifier
- No Cooldown Skill/Ultimate/Sprint
- No Cooldown Skill/Ultimate/Sprint/Bow
- Unlimited Stamina
- No Clip
@ -66,6 +66,7 @@ As well as setting up **`cheat-library`** as startup project.
- Auto Seelie
- Vacuum Loot
- Dumb Enemies
- Freeze Enemies
- Auto Destroy Objects
- Auto Loot
- Pickup Range
@ -92,7 +93,7 @@ As well as setting up **`cheat-library`** as startup project.
- Chest Indicator
- Hide UI
- In-game Embedded Browser
- Enable Peaking
- Enable Peeking
- Profile Changer
- Free Camera
- Texture Changer
@ -135,9 +136,9 @@ As well as setting up **`cheat-library`** as startup project.
<h1 align="center">Bugs</h1>
Welcome to the short explanation for bug reporting
1. You Found a bug.
1. write down what happened, as well as your first thoughts on what you think caused it.
1. can it be reproduced? Yes or no. If yes: Explain in as much clear as possible. i.e what happens when the bug occurs and why it occurs.
1. You found a bug.
1. Write down what happened, as well as your first thoughts on what you think caused it.
1. Can it be reproduced? Yes or no. If yes: Explain in as much clear as possible. i.e what happens when the bug occurs and why it occurs.
1. Tell us which version you are using. copy the `SHA`/ Version Number of the latest commit when you built the mod. For example: `bd17a00ec388f3b93624280cde9e1c66e740edf9` / Release 0.7
## Bug reporting template

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@ -34,7 +34,7 @@
<ClInclude Include="src\user\cheat\teleport\CustomTeleports.h" />
<ClInclude Include="src\user\cheat\visuals\Browser.h" />
<ClInclude Include="src\user\cheat\visuals\CameraZoom.h" />
<ClInclude Include="src\user\cheat\visuals\EnablePeaking.h" />
<ClInclude Include="src\user\cheat\visuals\EnablePeeking.h" />
<ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" />
<ClInclude Include="src\user\cheat\visuals\HideUI.h" />
<ClInclude Include="src\user\cheat\visuals\NoFog.h" />
@ -125,7 +125,7 @@
<ClCompile Include="src\user\cheat\GenshinCM.cpp" />
<ClCompile Include="src\user\cheat\visuals\Browser.cpp" />
<ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" />
<ClCompile Include="src\user\cheat\visuals\EnablePeaking.cpp" />
<ClCompile Include="src\user\cheat\visuals\EnablePeeking.cpp" />
<ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" />
<ClCompile Include="src\user\cheat\visuals\HideUI.cpp" />
<ClCompile Include="src\user\cheat\visuals\NoFog.cpp" />

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@ -213,7 +213,7 @@
<ClInclude Include="src\user\cheat\visuals\Browser.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\EnablePeaking.h">
<ClInclude Include="src\user\cheat\visuals\EnablePeeking.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\TextureChanger.h">
@ -420,7 +420,7 @@
<ClCompile Include="src\user\cheat\visuals\Browser.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\EnablePeaking.cpp">
<ClCompile Include="src\user\cheat\visuals\EnablePeeking.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp">

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@ -51,7 +51,7 @@
#include <cheat/visuals/PaimonFollow.h>
#include <cheat/visuals/HideUI.h>
#include <cheat/visuals/Browser.h>
#include <cheat/visuals/EnablePeaking.h>
#include <cheat/visuals/EnablePeeking.h>
#include <cheat/visuals/TextureChanger.h>
#include <cheat/visuals/FreeCamera.h>
@ -117,7 +117,7 @@ namespace cheat
FEAT_INST(PaimonFollow),
FEAT_INST(HideUI),
FEAT_INST(Browser),
FEAT_INST(EnablePeaking),
FEAT_INST(EnablePeeking),
FEAT_INST(TextureChanger),
FEAT_INST(FreeCamera)

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@ -1,25 +0,0 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
{
class EnablePeaking : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
static EnablePeaking& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
private:
EnablePeaking();
};
}

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@ -1,5 +1,5 @@
#include "pch-il2cpp.h"
#include "EnablePeaking.h"
#include "EnablePeeking.h"
#include <helpers.h>
@ -7,43 +7,43 @@ namespace cheat::feature
{
static void MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook(app::MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method);
EnablePeaking::EnablePeaking() : Feature(),
NF(f_Enabled, "Enable Peaking", "Visuals::EnablePeaking", false)
EnablePeeking::EnablePeeking() : Feature(),
NF(f_Enabled, "Enable Peeking", "Visuals::EnablePeeking", false)
{
HookManager::install(app::MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue, MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook);
}
const FeatureGUIInfo& EnablePeaking::GetGUIInfo() const
const FeatureGUIInfo& EnablePeeking::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "EnablePeaking", "Visuals", false };
static const FeatureGUIInfo info{ "EnablePeeking", "Visuals", false };
return info;
}
void EnablePeaking::DrawMain()
void EnablePeeking::DrawMain()
{
ConfigWidget(f_Enabled, ";)");
}
bool EnablePeaking::NeedStatusDraw() const
bool EnablePeeking::NeedStatusDraw() const
{
return f_Enabled;
}
void EnablePeaking::DrawStatus()
void EnablePeeking::DrawStatus()
{
ImGui::Text("Enable Peaking");
ImGui::Text("Enable Peeking");
}
EnablePeaking& EnablePeaking::GetInstance()
EnablePeeking& EnablePeeking::GetInstance()
{
static EnablePeaking instance;
static EnablePeeking instance;
return instance;
}
}
static void MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook(app::MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method)
{
EnablePeaking& EnablePeaking = EnablePeaking::GetInstance();
if (EnablePeaking.f_Enabled)
EnablePeeking& EnablePeeking = EnablePeeking::GetInstance();
if (EnablePeeking.f_Enabled)
value = 1;
CALL_ORIGIN(MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook, __this, value, method);

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@ -0,0 +1,25 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
{
class EnablePeeking : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
static EnablePeeking& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
private:
EnablePeeking();
};
}

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@ -3,6 +3,7 @@
#include <helpers.h>
#include <cheat/events.h>
#include <cheat/game/EntityManager.h>
namespace cheat::feature
{
@ -20,6 +21,7 @@ namespace cheat::feature
FreeCamera::FreeCamera() : Feature(),
NF(f_Enabled, "Free Camera", "Visuals::FreeCamera", false),
NF(f_FreezeAnimation, "Freeze Character Animation", "Visuals::FreeCamera", false),
NF(f_Speed, "Speed", "Visuals::FreeCamera", 1.0f),
NF(f_LookSens, "Look Sensitivity", "Visuals::FreeCamera", 1.0f),
NF(f_RollSpeed, "Roll Speed", "Visuals::FreeCamera", 1.0f),
@ -50,6 +52,7 @@ namespace cheat::feature
void FreeCamera::DrawMain()
{
ConfigWidget("Enable", f_Enabled);
ConfigWidget("Freeze Character Animation", f_FreezeAnimation, "Freezes the active character's animation.\nAfter disabling, jump to un-freeze your character.");
if (ImGui::BeginTable("FreeCameraDrawTable", 1, ImGuiTableFlags_NoBordersInBody))
{
ImGui::TableNextRow();
@ -245,5 +248,25 @@ namespace cheat::feature
}
else
DisableFreeCam();
// Taiga#5555: There's probably be a better way of implementing this. But for now, this is just what I came up with.
auto& manager = game::EntityManager::instance();
auto animator = manager.avatar()->animator();
auto rigidBody = manager.avatar()->rigidbody();
if (animator == nullptr && rigidBody == nullptr)
return;
if (f_FreezeAnimation)
{
//auto constraints = app::Rigidbody_get_constraints(rigidBody, nullptr);
//LOG_DEBUG("%s", magic_enum::enum_name(constraints).data());
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezePosition, nullptr);
app::Animator_set_speed(animator, 0.f, nullptr);
}
else
{
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr);
app::Animator_set_speed(animator, 1.f, nullptr);
}
}
}

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@ -8,6 +8,7 @@ namespace cheat::feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<Hotkey>> f_FreezeAnimation;
config::Field<float> f_Speed;
config::Field<float> f_LookSens;
config::Field<float> f_RollSpeed;

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@ -7,7 +7,7 @@
#include <cheat/game/EntityManager.h>
#include <cheat/game/filters.h>
namespace cheat::feature
namespace cheat::feature
{
FreezeEnemies::FreezeEnemies() : Feature(),
@ -28,12 +28,12 @@ namespace cheat::feature
}
bool FreezeEnemies::NeedStatusDraw() const
{
{
return f_Enabled;
}
void FreezeEnemies::DrawStatus()
{
void FreezeEnemies::DrawStatus()
{
ImGui::Text("Freeze Enemies");
}
@ -43,18 +43,31 @@ namespace cheat::feature
return instance;
}
void FreezeEnemies::OnGameUpdate()
{
// Taiga#5555: There's probably be a better way of implementing this. But for now, this is just what I came up with.
void FreezeEnemies::OnGameUpdate()
{
auto& manager = game::EntityManager::instance();
for (const auto& monster : manager.entities(game::filters::combined::Monsters))
{
auto animator = monster->animator();
if (animator == nullptr)
auto rigidBody = monster->rigidbody();
if (animator == nullptr && rigidBody == nullptr)
return;
f_Enabled ? app::Animator_set_speed(animator, 0.f, nullptr) : app::Animator_set_speed(animator, 1.f, nullptr);
if (f_Enabled)
{
//auto constraints = app::Rigidbody_get_constraints(rigidBody, nullptr);
//LOG_DEBUG("%s", magic_enum::enum_name(constraints).data());
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeAll, nullptr);
app::Animator_set_speed(animator, 0.f, nullptr);
}
else
{
app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr);
app::Animator_set_speed(animator, 1.f, nullptr);
}
}
}
}
}