Solved #207 , Fixed some typos
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README.md
11
README.md
@ -58,7 +58,7 @@ As well as setting up **`cheat-library`** as startup project.
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#### Player
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#### Player
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- Invincible
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- Invincible
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- Attack Modifier
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- Attack Modifier
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- No Cooldown Skill/Ultimate/Sprint
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- No Cooldown Skill/Ultimate/Sprint/Bow
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- Unlimited Stamina
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- Unlimited Stamina
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- No Clip
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- No Clip
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@ -66,6 +66,7 @@ As well as setting up **`cheat-library`** as startup project.
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- Auto Seelie
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- Auto Seelie
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- Vacuum Loot
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- Vacuum Loot
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- Dumb Enemies
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- Dumb Enemies
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- Freeze Enemies
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- Auto Destroy Objects
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- Auto Destroy Objects
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- Auto Loot
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- Auto Loot
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- Pickup Range
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- Pickup Range
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@ -92,7 +93,7 @@ As well as setting up **`cheat-library`** as startup project.
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- Chest Indicator
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- Chest Indicator
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- Hide UI
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- Hide UI
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- In-game Embedded Browser
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- In-game Embedded Browser
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- Enable Peaking
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- Enable Peeking
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- Profile Changer
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- Profile Changer
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- Free Camera
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- Free Camera
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- Texture Changer
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- Texture Changer
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@ -135,9 +136,9 @@ As well as setting up **`cheat-library`** as startup project.
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<h1 align="center">Bugs</h1>
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<h1 align="center">Bugs</h1>
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Welcome to the short explanation for bug reporting
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Welcome to the short explanation for bug reporting
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1. You Found a bug.
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1. You found a bug.
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1. write down what happened, as well as your first thoughts on what you think caused it.
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1. Write down what happened, as well as your first thoughts on what you think caused it.
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1. can it be reproduced? Yes or no. If yes: Explain in as much clear as possible. i.e what happens when the bug occurs and why it occurs.
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1. Can it be reproduced? Yes or no. If yes: Explain in as much clear as possible. i.e what happens when the bug occurs and why it occurs.
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1. Tell us which version you are using. copy the `SHA`/ Version Number of the latest commit when you built the mod. For example: `bd17a00ec388f3b93624280cde9e1c66e740edf9` / Release 0.7
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1. Tell us which version you are using. copy the `SHA`/ Version Number of the latest commit when you built the mod. For example: `bd17a00ec388f3b93624280cde9e1c66e740edf9` / Release 0.7
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## Bug reporting template
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## Bug reporting template
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@ -34,7 +34,7 @@
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<ClInclude Include="src\user\cheat\teleport\CustomTeleports.h" />
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<ClInclude Include="src\user\cheat\teleport\CustomTeleports.h" />
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<ClInclude Include="src\user\cheat\visuals\Browser.h" />
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<ClInclude Include="src\user\cheat\visuals\Browser.h" />
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<ClInclude Include="src\user\cheat\visuals\CameraZoom.h" />
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<ClInclude Include="src\user\cheat\visuals\CameraZoom.h" />
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<ClInclude Include="src\user\cheat\visuals\EnablePeaking.h" />
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<ClInclude Include="src\user\cheat\visuals\EnablePeeking.h" />
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<ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" />
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<ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" />
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<ClInclude Include="src\user\cheat\visuals\HideUI.h" />
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<ClInclude Include="src\user\cheat\visuals\HideUI.h" />
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<ClInclude Include="src\user\cheat\visuals\NoFog.h" />
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<ClInclude Include="src\user\cheat\visuals\NoFog.h" />
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@ -125,7 +125,7 @@
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<ClCompile Include="src\user\cheat\GenshinCM.cpp" />
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<ClCompile Include="src\user\cheat\GenshinCM.cpp" />
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<ClCompile Include="src\user\cheat\visuals\Browser.cpp" />
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<ClCompile Include="src\user\cheat\visuals\Browser.cpp" />
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<ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" />
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<ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" />
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<ClCompile Include="src\user\cheat\visuals\EnablePeaking.cpp" />
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<ClCompile Include="src\user\cheat\visuals\EnablePeeking.cpp" />
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<ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" />
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<ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" />
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<ClCompile Include="src\user\cheat\visuals\HideUI.cpp" />
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<ClCompile Include="src\user\cheat\visuals\HideUI.cpp" />
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<ClCompile Include="src\user\cheat\visuals\NoFog.cpp" />
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<ClCompile Include="src\user\cheat\visuals\NoFog.cpp" />
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@ -213,7 +213,7 @@
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<ClInclude Include="src\user\cheat\visuals\Browser.h">
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<ClInclude Include="src\user\cheat\visuals\Browser.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src\user\cheat\visuals\EnablePeaking.h">
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<ClInclude Include="src\user\cheat\visuals\EnablePeeking.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src\user\cheat\visuals\TextureChanger.h">
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<ClInclude Include="src\user\cheat\visuals\TextureChanger.h">
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@ -420,7 +420,7 @@
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<ClCompile Include="src\user\cheat\visuals\Browser.cpp">
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<ClCompile Include="src\user\cheat\visuals\Browser.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="src\user\cheat\visuals\EnablePeaking.cpp">
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<ClCompile Include="src\user\cheat\visuals\EnablePeeking.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp">
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<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp">
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@ -51,7 +51,7 @@
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#include <cheat/visuals/PaimonFollow.h>
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#include <cheat/visuals/PaimonFollow.h>
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#include <cheat/visuals/HideUI.h>
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#include <cheat/visuals/HideUI.h>
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#include <cheat/visuals/Browser.h>
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#include <cheat/visuals/Browser.h>
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#include <cheat/visuals/EnablePeaking.h>
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#include <cheat/visuals/EnablePeeking.h>
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#include <cheat/visuals/TextureChanger.h>
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#include <cheat/visuals/TextureChanger.h>
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#include <cheat/visuals/FreeCamera.h>
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#include <cheat/visuals/FreeCamera.h>
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@ -117,7 +117,7 @@ namespace cheat
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FEAT_INST(PaimonFollow),
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FEAT_INST(PaimonFollow),
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FEAT_INST(HideUI),
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FEAT_INST(HideUI),
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FEAT_INST(Browser),
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FEAT_INST(Browser),
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FEAT_INST(EnablePeaking),
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FEAT_INST(EnablePeeking),
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FEAT_INST(TextureChanger),
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FEAT_INST(TextureChanger),
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FEAT_INST(FreeCamera)
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FEAT_INST(FreeCamera)
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@ -1,25 +0,0 @@
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#pragma once
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#include <cheat-base/cheat/Feature.h>
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#include <cheat-base/config/config.h>
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namespace cheat::feature
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{
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class EnablePeaking : public Feature
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{
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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static EnablePeaking& GetInstance();
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const FeatureGUIInfo& GetGUIInfo() const override;
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void DrawMain() override;
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virtual bool NeedStatusDraw() const override;
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void DrawStatus() override;
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private:
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EnablePeaking();
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};
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}
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@ -1,5 +1,5 @@
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#include "pch-il2cpp.h"
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#include "pch-il2cpp.h"
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#include "EnablePeaking.h"
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#include "EnablePeeking.h"
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#include <helpers.h>
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#include <helpers.h>
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@ -7,43 +7,43 @@ namespace cheat::feature
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{
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{
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static void MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook(app::MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method);
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static void MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook(app::MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method);
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EnablePeaking::EnablePeaking() : Feature(),
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EnablePeeking::EnablePeeking() : Feature(),
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NF(f_Enabled, "Enable Peaking", "Visuals::EnablePeaking", false)
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NF(f_Enabled, "Enable Peeking", "Visuals::EnablePeeking", false)
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{
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{
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HookManager::install(app::MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue, MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook);
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HookManager::install(app::MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue, MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook);
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}
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}
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const FeatureGUIInfo& EnablePeaking::GetGUIInfo() const
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const FeatureGUIInfo& EnablePeeking::GetGUIInfo() const
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{
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{
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static const FeatureGUIInfo info{ "EnablePeaking", "Visuals", false };
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static const FeatureGUIInfo info{ "EnablePeeking", "Visuals", false };
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return info;
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return info;
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}
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}
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void EnablePeaking::DrawMain()
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void EnablePeeking::DrawMain()
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{
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{
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ConfigWidget(f_Enabled, ";)");
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ConfigWidget(f_Enabled, ";)");
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}
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}
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bool EnablePeaking::NeedStatusDraw() const
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bool EnablePeeking::NeedStatusDraw() const
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{
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{
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return f_Enabled;
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return f_Enabled;
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}
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}
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void EnablePeaking::DrawStatus()
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void EnablePeeking::DrawStatus()
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{
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{
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ImGui::Text("Enable Peaking");
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ImGui::Text("Enable Peeking");
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}
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}
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EnablePeaking& EnablePeaking::GetInstance()
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EnablePeeking& EnablePeeking::GetInstance()
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{
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{
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static EnablePeaking instance;
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static EnablePeeking instance;
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return instance;
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return instance;
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}
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}
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static void MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook(app::MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method)
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static void MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook(app::MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method)
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{
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{
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EnablePeaking& EnablePeaking = EnablePeaking::GetInstance();
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EnablePeeking& EnablePeeking = EnablePeeking::GetInstance();
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if (EnablePeaking.f_Enabled)
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if (EnablePeeking.f_Enabled)
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value = 1;
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value = 1;
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CALL_ORIGIN(MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook, __this, value, method);
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CALL_ORIGIN(MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue_Hook, __this, value, method);
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25
cheat-library/src/user/cheat/visuals/EnablePeeking.h
Normal file
25
cheat-library/src/user/cheat/visuals/EnablePeeking.h
Normal file
@ -0,0 +1,25 @@
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#pragma once
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#include <cheat-base/cheat/Feature.h>
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#include <cheat-base/config/config.h>
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namespace cheat::feature
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{
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class EnablePeeking : public Feature
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{
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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static EnablePeeking& GetInstance();
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const FeatureGUIInfo& GetGUIInfo() const override;
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void DrawMain() override;
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virtual bool NeedStatusDraw() const override;
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void DrawStatus() override;
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private:
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EnablePeeking();
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};
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}
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@ -3,6 +3,7 @@
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#include <helpers.h>
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#include <helpers.h>
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#include <cheat/events.h>
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#include <cheat/events.h>
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#include <cheat/game/EntityManager.h>
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namespace cheat::feature
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namespace cheat::feature
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{
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{
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@ -20,6 +21,7 @@ namespace cheat::feature
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FreeCamera::FreeCamera() : Feature(),
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FreeCamera::FreeCamera() : Feature(),
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NF(f_Enabled, "Free Camera", "Visuals::FreeCamera", false),
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NF(f_Enabled, "Free Camera", "Visuals::FreeCamera", false),
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NF(f_FreezeAnimation, "Freeze Character Animation", "Visuals::FreeCamera", false),
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NF(f_Speed, "Speed", "Visuals::FreeCamera", 1.0f),
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NF(f_Speed, "Speed", "Visuals::FreeCamera", 1.0f),
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NF(f_LookSens, "Look Sensitivity", "Visuals::FreeCamera", 1.0f),
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NF(f_LookSens, "Look Sensitivity", "Visuals::FreeCamera", 1.0f),
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NF(f_RollSpeed, "Roll Speed", "Visuals::FreeCamera", 1.0f),
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NF(f_RollSpeed, "Roll Speed", "Visuals::FreeCamera", 1.0f),
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@ -50,6 +52,7 @@ namespace cheat::feature
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void FreeCamera::DrawMain()
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void FreeCamera::DrawMain()
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{
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{
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ConfigWidget("Enable", f_Enabled);
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ConfigWidget("Enable", f_Enabled);
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ConfigWidget("Freeze Character Animation", f_FreezeAnimation, "Freezes the active character's animation.\nAfter disabling, jump to un-freeze your character.");
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if (ImGui::BeginTable("FreeCameraDrawTable", 1, ImGuiTableFlags_NoBordersInBody))
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if (ImGui::BeginTable("FreeCameraDrawTable", 1, ImGuiTableFlags_NoBordersInBody))
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{
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{
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ImGui::TableNextRow();
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ImGui::TableNextRow();
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@ -245,5 +248,25 @@ namespace cheat::feature
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}
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}
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else
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else
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DisableFreeCam();
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DisableFreeCam();
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// Taiga#5555: There's probably be a better way of implementing this. But for now, this is just what I came up with.
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auto& manager = game::EntityManager::instance();
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auto animator = manager.avatar()->animator();
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auto rigidBody = manager.avatar()->rigidbody();
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if (animator == nullptr && rigidBody == nullptr)
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return;
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if (f_FreezeAnimation)
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{
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//auto constraints = app::Rigidbody_get_constraints(rigidBody, nullptr);
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//LOG_DEBUG("%s", magic_enum::enum_name(constraints).data());
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app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezePosition, nullptr);
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app::Animator_set_speed(animator, 0.f, nullptr);
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}
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else
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{
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app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr);
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app::Animator_set_speed(animator, 1.f, nullptr);
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}
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}
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}
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}
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}
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@ -8,6 +8,7 @@ namespace cheat::feature
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{
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{
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public:
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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config::Field<config::Toggle<Hotkey>> f_FreezeAnimation;
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config::Field<float> f_Speed;
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config::Field<float> f_Speed;
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config::Field<float> f_LookSens;
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config::Field<float> f_LookSens;
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config::Field<float> f_RollSpeed;
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config::Field<float> f_RollSpeed;
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@ -28,7 +28,7 @@ namespace cheat::feature
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}
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}
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bool FreezeEnemies::NeedStatusDraw() const
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bool FreezeEnemies::NeedStatusDraw() const
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{
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{
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return f_Enabled;
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return f_Enabled;
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}
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}
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@ -43,18 +43,31 @@ namespace cheat::feature
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return instance;
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return instance;
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}
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}
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void FreezeEnemies::OnGameUpdate()
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// Taiga#5555: There's probably be a better way of implementing this. But for now, this is just what I came up with.
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{
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void FreezeEnemies::OnGameUpdate()
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{
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auto& manager = game::EntityManager::instance();
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auto& manager = game::EntityManager::instance();
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for (const auto& monster : manager.entities(game::filters::combined::Monsters))
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for (const auto& monster : manager.entities(game::filters::combined::Monsters))
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{
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{
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auto animator = monster->animator();
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auto animator = monster->animator();
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if (animator == nullptr)
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auto rigidBody = monster->rigidbody();
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if (animator == nullptr && rigidBody == nullptr)
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return;
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return;
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f_Enabled ? app::Animator_set_speed(animator, 0.f, nullptr) : app::Animator_set_speed(animator, 1.f, nullptr);
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if (f_Enabled)
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{
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//auto constraints = app::Rigidbody_get_constraints(rigidBody, nullptr);
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//LOG_DEBUG("%s", magic_enum::enum_name(constraints).data());
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app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeAll, nullptr);
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app::Animator_set_speed(animator, 0.f, nullptr);
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}
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else
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{
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app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr);
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app::Animator_set_speed(animator, 1.f, nullptr);
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}
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}
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user