Merge pull request #99 from RyujinZX/master

upd ryu
This commit is contained in:
Callow 2022-06-12 16:32:21 +03:00 committed by GitHub
commit f431853cbf
17 changed files with 837 additions and 124 deletions

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@ -50,9 +50,13 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\user\cheat\teleport\CustomTeleports.h" />
<ClInclude Include="src\user\cheat\visuals\Browser.h" />
<ClInclude Include="src\user\cheat\visuals\CameraZoom.h" />
<ClInclude Include="src\user\cheat\visuals\FPSUnlock.h" />
<ClInclude Include="src\user\cheat\visuals\HideUI.h" />
<ClInclude Include="src\user\cheat\visuals\NoFog.h" />
<ClInclude Include="src\user\cheat\visuals\PaimonFollow.h" />
<ClInclude Include="src\user\cheat\visuals\ProfileChanger.h" />
<ClInclude Include="src\user\cheat\visuals\ShowChestIndicator.h" />
<ClInclude Include="src\user\cheat\world\AutoCook.h" />
<ClInclude Include="src\user\cheat\world\AutoFish.h" />
@ -160,9 +164,13 @@
</ClCompile>
<ClCompile Include="src\user\cheat\teleport\CustomTeleports.cpp" />
<ClCompile Include="src\user\cheat\GenshinCM.cpp" />
<ClCompile Include="src\user\cheat\visuals\Browser.cpp" />
<ClCompile Include="src\user\cheat\visuals\CameraZoom.cpp" />
<ClCompile Include="src\user\cheat\visuals\FPSUnlock.cpp" />
<ClCompile Include="src\user\cheat\visuals\HideUI.cpp" />
<ClCompile Include="src\user\cheat\visuals\NoFog.cpp" />
<ClCompile Include="src\user\cheat\visuals\PaimonFollow.cpp" />
<ClCompile Include="src\user\cheat\visuals\ProfileChanger.cpp" />
<ClCompile Include="src\user\cheat\visuals\ShowChestIndicator.cpp" />
<ClCompile Include="src\user\cheat\world\AutoCook.cpp" />
<ClCompile Include="src\user\cheat\world\AutoFish.cpp" />

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@ -225,6 +225,18 @@
<ClInclude Include="src\user\cheat\world\AutoCook.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\ProfileChanger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\PaimonFollow.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\HideUI.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\user\cheat\visuals\Browser.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Font Include="res\Ruda-Bold.ttf" />
@ -408,6 +420,18 @@
<ClCompile Include="src\user\cheat\debugger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\ProfileChanger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\PaimonFollow.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\HideUI.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\user\cheat\visuals\Browser.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="res\res.rc">

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@ -85,6 +85,11 @@ std::string il2cppi_to_string(app::String* str) {
return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str));
}
app::String* string_to_il2cppi(std::string input) {
return app::Marshal_PtrToStringAnsi((void*)input.c_str(), nullptr);
}
std::string to_hex_string(app::Byte__Array* barray, int length) {
if (barray == nullptr)
return std::string();

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@ -282,7 +282,7 @@ std::string il2cppi_to_string(app::String* str);
std::string il2cppi_to_string(app::Vector vec);
std::string il2cppi_to_string(app::Vector2 vec);
std::string il2cppi_to_string(app::Vector3 vec);
app::String* string_to_il2cppi(std::string input);
std::string to_hex_string(app::Byte__Array* barray, int length);
#endif

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@ -42,6 +42,10 @@
#include <cheat/visuals/FPSUnlock.h>
#include <cheat/visuals/CameraZoom.h>
#include <cheat/visuals/ShowChestIndicator.h>
#include <cheat/visuals/ProfileChanger.h>
#include <cheat/visuals/PaimonFollow.h>
#include <cheat/visuals/HideUI.h>
#include <cheat/visuals/Browser.h>
#include "GenshinCM.h"
@ -95,7 +99,11 @@ namespace cheat
FEAT_INST(NoFog),
FEAT_INST(FPSUnlock),
FEAT_INST(CameraZoom),
FEAT_INST(ChestIndicator)
FEAT_INST(ChestIndicator),
FEAT_INST(ProfileChanger),
FEAT_INST(PaimonFollow),
FEAT_INST(HideUI),
FEAT_INST(Browser)
});
#undef FEAT_INST

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@ -0,0 +1,99 @@
#include "pch-il2cpp.h"
#include "Browser.h"
#include <helpers.h>
#include <cheat/events.h>
#include <misc/cpp/imgui_stdlib.h>
#include <cheat/esp/ESPRender.h>
namespace cheat::feature
{
app::GameObject* planeObject = nullptr;
app::Component_1* BrowserComponents = nullptr;
static std::string f_URL;
Browser::Browser() : Feature(),
NF(f_Enabled, "Browser", "Visuals", false),
toBeUpdate(), nextUpdate(0)
{
events::GameUpdateEvent += MY_METHOD_HANDLER(Browser::OnGameUpdate);
}
const FeatureGUIInfo& Browser::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Browser", "Visuals", false };
return info;
}
void Browser::DrawMain()
{
ConfigWidget(f_Enabled, "Create in-game Browser");
ImGui::InputText("URL", &f_URL);
}
bool Browser::NeedStatusDraw() const
{
return f_Enabled;
}
void Browser::DrawStatus()
{
ImGui::Text("Browser");
}
Browser& Browser::GetInstance()
{
static Browser instance;
return instance;
}
void Browser::OnGameUpdate()
{
auto currentTime = util::GetCurrentTimeMillisec();
if (currentTime < nextUpdate)
return;
if (f_Enabled) {
if (planeObject == nullptr) {
auto PrimitiveType = app::PrimitiveType__Enum::Plane;
planeObject = app::GameObject_CreatePrimitive(PrimitiveType, nullptr);
app::Transform* planeObject_Transform = app::GameObject_get_transform(planeObject, nullptr);
app::Quaternion planeObject_Transform_Quaternion = { 0.5, 0.5, -0.5, 0.5};
auto avatarPos = app::ActorUtils_GetAvatarPos(nullptr);
auto relativePos = app::WorldShiftManager_GetRelativePosition(avatarPos, nullptr);
app::Vector3 planeObject_Transform_Vector3 = { relativePos.x, relativePos.y + 3, relativePos.z };
app::Vector3 planeObject_Transform_Scale = { 1, 1, 1};
app::Transform_set_localPosition(planeObject_Transform, planeObject_Transform_Vector3, nullptr);
app::Transform_set_localScale(planeObject_Transform, planeObject_Transform_Scale, nullptr);
app::Transform_set_localRotation(planeObject_Transform, planeObject_Transform_Quaternion, nullptr);
}
if (planeObject != nullptr) {
if (BrowserComponents == nullptr) {
std::string custom_url = f_URL.length() < 2 || f_URL.c_str() == "" ? "https://www.google.com/" : f_URL.c_str();
BrowserComponents = app::GameObject_AddComponentInternal(planeObject, string_to_il2cppi("Browser"), nullptr);
reinterpret_cast<app::Browser*>(BrowserComponents)->fields._url = string_to_il2cppi(custom_url);
reinterpret_cast<app::Browser*>(BrowserComponents)->fields._width = 1920;
reinterpret_cast<app::Browser*>(BrowserComponents)->fields._height = 1080;
reinterpret_cast<app::Browser*>(BrowserComponents)->fields.forceNextRender = true;
reinterpret_cast<app::Browser*>(BrowserComponents)->fields._EnableInput_k__BackingField = true;
}
}
}
else {
if (planeObject != nullptr && BrowserComponents != nullptr)
{
app::Object_1_DestroyImmediate_1(reinterpret_cast<app::Object_1*>(planeObject), nullptr);
app::Object_1_DestroyImmediate_1(reinterpret_cast<app::Object_1*>(BrowserComponents), nullptr);
planeObject = nullptr;
BrowserComponents = nullptr;
}
}
nextUpdate = currentTime + (int)f_DelayUpdate;
}
}

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@ -0,0 +1,26 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
#include <cheat-base/thread-safe.h>
namespace cheat::feature
{
class Browser : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
static Browser& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
private:
SafeQueue<uint32_t> toBeUpdate;
SafeValue<int64_t> nextUpdate;
int f_DelayUpdate = 20.f;
void OnGameUpdate();
Browser();
};
}

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@ -0,0 +1,61 @@
#include "pch-il2cpp.h"
#include "HideUI.h"
#include <helpers.h>
#include <cheat/events.h>
namespace cheat::feature
{
app::GameObject* ui_camera{};
HideUI::HideUI() : Feature(),
NF(f_Enabled, "Hide UI", "Hide UI", false)
{
events::GameUpdateEvent += MY_METHOD_HANDLER(HideUI::OnGameUpdate);
}
const FeatureGUIInfo& HideUI::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "HideUI", "Visuals", false };
return info;
}
void HideUI::DrawMain()
{
ConfigWidget(f_Enabled, "Hide in-game UI.");
}
bool HideUI::NeedStatusDraw() const
{
return f_Enabled;
}
void HideUI::DrawStatus()
{
ImGui::Text("HideUI");
}
HideUI& HideUI::GetInstance()
{
static HideUI instance;
return instance;
}
void HideUI::OnGameUpdate()
{
if (f_Enabled)
{
if (ui_camera == nullptr)
ui_camera = app::GameObject_Find(string_to_il2cppi("/UICamera"), nullptr);
if (ui_camera)
app::GameObject_SetActive(ui_camera, false, nullptr);
}
else
{
if (ui_camera)
app::GameObject_SetActive(ui_camera, true, nullptr);
}
}
}

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@ -0,0 +1,26 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
namespace cheat::feature
{
class HideUI : public Feature
{
public:
config::Field<bool> f_Enabled;
static HideUI& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
void OnGameUpdate();
private:
HideUI();
};
}

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@ -0,0 +1,78 @@
#include "pch-il2cpp.h"
#include "PaimonFollow.h"
#include <helpers.h>
#include <cheat/events.h>
namespace cheat::feature
{
namespace GameObject {
app::GameObject* Paimon = nullptr;
app::GameObject* ProfileLayer = nullptr;
}
PaimonFollow::PaimonFollow() : Feature(),
NF(f_Enabled, "Paimon Follow", "Visuals", false),
toBeUpdate(), nextUpdate(0)
{
events::GameUpdateEvent += MY_METHOD_HANDLER(PaimonFollow::OnGameUpdate);
}
const FeatureGUIInfo& PaimonFollow::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "PaimonFollow", "Visuals", true };
return info;
}
void PaimonFollow::DrawMain()
{
ConfigWidget(f_Enabled, "To display paimon, turn on the function, open the profile (esc) and close it. \n" \
"If the paimon disappeared after teleportation, do not disable the function, open and close the profile.");
}
bool PaimonFollow::NeedStatusDraw() const
{
return f_Enabled;
}
void PaimonFollow::DrawStatus()
{
ImGui::Text("Paimon Follow");
}
PaimonFollow& PaimonFollow::GetInstance()
{
static PaimonFollow instance;
return instance;
}
void PaimonFollow::OnGameUpdate()
{
if (!f_Enabled)
return;
auto currentTime = util::GetCurrentTimeMillisec();
if (currentTime < nextUpdate)
return;
if (GameObject::Paimon == nullptr) {
GameObject::Paimon = app::GameObject_Find(string_to_il2cppi("/EntityRoot/OtherGadgetRoot/NPC_Guide_Paimon(Clone)"), nullptr);
}
if (GameObject::ProfileLayer == nullptr) {
GameObject::ProfileLayer = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/PlayerProfilePage"), nullptr);
}
if (GameObject::Paimon != nullptr && GameObject::ProfileLayer != nullptr) {
auto ProfileOpen = app::GameObject_get_active(GameObject::ProfileLayer, nullptr);
if (ProfileOpen) {
app::GameObject_set_active(GameObject::Paimon, false, nullptr);
}
else {
app::GameObject_set_active(GameObject::Paimon, true, nullptr);
}
}
nextUpdate = currentTime + (int)f_DelayUpdate;
}
}

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@ -0,0 +1,26 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
#include <cheat-base/thread-safe.h>
namespace cheat::feature
{
class PaimonFollow : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
static PaimonFollow& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
private:
SafeQueue<uint32_t> toBeUpdate;
SafeValue<int64_t> nextUpdate;
int f_DelayUpdate = 100.f;
void OnGameUpdate();
PaimonFollow();
};
}

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@ -0,0 +1,244 @@
#include "pch-il2cpp.h"
#include "ProfileChanger.h"
#include <helpers.h>
#include <cheat/events.h>
#include <misc/cpp/imgui_stdlib.h>
#include <fstream>
namespace cheat::feature
{
namespace GameObject {
app::GameObject* WaterMark = nullptr;
}
namespace Components {
app::Component_1* WaterMark = nullptr;
app::Texture2D* CardTexture = nullptr;
app::Texture2D* AvatarTexture = nullptr;
app::Sprite* CardSprite = nullptr;
app::Sprite* AvatarSprite = nullptr;
app::Rect RectCard;
app::Rect RectAvatar;
}
// Profile Page
app::Button_1* ProfilePage(app::MonoInLevelPlayerProfilePage* __this, MethodInfo* method);
// Edit Player Info Page
static void ProfileEditPage(app::MonoFriendInformationDialog* __this, app::Sprite* value, MethodInfo* method);
ProfileChanger::ProfileChanger() : Feature(),
NF(f_Enabled, "Custom Profile", "Visuals", false),
NF(f_UID, "UID", "Visuals", false),
NF(f_NickName, "NickName", "Visuals", false),
NF(f_Level, "Level", "Visuals", false),
NF(f_Exp, "Exp", "Visuals", false),
NF(f_CurExp, "CurExp", "Visuals", 1),
NF(f_MaxExp, "MaxExp", "Visuals", 1),
NF(f_ExpBar, "ExpBar", "Visuals", false),
NF(f_ExpBarValue, "ExpBarValue", "Visuals", 20.0f),
NF(f_WorldLevel, "WorldLevel", "Visuals", false),
NF(f_Avatar, "AvatarImage", "Visuals", false),
NF(f_Card, "CardImage", "Visuals", false),
toBeUpdate(), nextUpdate(0)
{
HookManager::install(app::ProfilePage, ProfilePage);
HookManager::install(app::ProfileEditPage, ProfileEditPage);
events::GameUpdateEvent += MY_METHOD_HANDLER(ProfileChanger::OnGameUpdate);
}
const FeatureGUIInfo& ProfileChanger::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "CustomProfile", "Visuals", true };
return info;
}
void ProfileChanger::DrawMain()
{
ConfigWidget(f_Enabled, "Custom Profile.");
ConfigWidget(f_UID, "Changes the uid visually.");
ConfigWidget(f_NickName, "Changes the nickname visually.");
ConfigWidget(f_Level, "Changes the level visually.");
ConfigWidget(f_Exp, "Changes the exp visually.");
if (f_Exp) {
ConfigWidget("CurExp", f_CurExp, 1, 2, 100000, "Changes the ExpBar visually.");
ConfigWidget("MaxExp", f_MaxExp, 1, 2, 100000, "Changes the ExpBar visually.");
ConfigWidget(f_ExpBar, "Changes the ExpBar visually.");
if (f_ExpBar)
ConfigWidget("ExpBarValue", f_ExpBarValue, 1, 2, 100, "Changes the ExpBar visually.");
}
ConfigWidget(f_WorldLevel, "Changes the world-level visually.");
ConfigWidget(f_Avatar, "Changes the Avatar Image visually.\n" \
"Note the size of the picture must be: 256x256.\n" \
"Example path: C:\\Avatars.png");
ConfigWidget(f_Card, "Changes the Card visually.\n" \
"Note the size of the picture must be: 840x400.\n" \
"Example path: C:\\Avatars.png");
}
bool ProfileChanger::NeedStatusDraw() const
{
return f_Enabled;
}
void ProfileChanger::DrawStatus()
{
ImGui::Text("Custom Profile");
}
ProfileChanger& ProfileChanger::GetInstance()
{
static ProfileChanger instance;
return instance;
}
void ProfileChanger::OnGameUpdate()
{
if (!f_Enabled || !f_UID)
return;
auto currentTime = util::GetCurrentTimeMillisec();
if (currentTime < nextUpdate)
return;
if (f_UID) {
if (GameObject::WaterMark == nullptr)
GameObject::WaterMark = app::GameObject_Find(string_to_il2cppi("/BetaWatermarkCanvas(Clone)/Panel/TxtUID"), nullptr);
if (GameObject::WaterMark != nullptr && Components::WaterMark == nullptr)
Components::WaterMark = app::GameObject_GetComponentByName(GameObject::WaterMark, string_to_il2cppi("Text"), nullptr);
if (Components::WaterMark != nullptr)
app::Text_set_text(reinterpret_cast<app::Text*>(Components::WaterMark), string_to_il2cppi(f_UID), nullptr);
}
nextUpdate = currentTime + (int)f_DelayUpdate;
}
bool ProfileChanger::CheckFile(const std::string& Filename) {
struct stat buffer;
return (stat(Filename.c_str(), &buffer) == 0);
}
app::Button_1* ProfilePage(app::MonoInLevelPlayerProfilePage* __this, MethodInfo* method)
{
auto& profile = ProfileChanger::GetInstance();
if (profile.f_Enabled) {
if (profile.f_UID)
app::Text_set_text(__this->fields._playerID, string_to_il2cppi(profile.f_UID), nullptr);
if (profile.f_Level)
app::Text_set_text(__this->fields._playerLv, string_to_il2cppi(profile.f_Level), nullptr);
if (profile.f_Exp) {
std::string CurExpStr = std::to_string(profile.f_CurExp);
std::string MaxExpStr = std::to_string(profile.f_MaxExp);
app::Text_set_text(__this->fields._playerExp, string_to_il2cppi(CurExpStr + "/" + MaxExpStr), nullptr);
if (profile.f_ExpBar)
{
app::Slider_1_set_minValue(__this->fields._playerExpSlider, 1, nullptr);
app::Slider_1_set_maxValue(__this->fields._playerExpSlider, 100, nullptr);
app::Slider_1_set_value(__this->fields._playerExpSlider, profile.f_ExpBarValue, nullptr);
}
}
if (profile.f_WorldLevel)
app::Text_set_text(__this->fields._playerWorldLv, string_to_il2cppi(profile.f_WorldLevel), nullptr);
if (profile.f_NickName){
auto playerModule = GET_SINGLETON(MoleMole_PlayerModule);
if (playerModule != nullptr && playerModule->fields._accountData_k__BackingField != nullptr) {
auto& accountData = playerModule->fields._accountData_k__BackingField->fields;
accountData.nickName = string_to_il2cppi(profile.f_NickName);
}
}
// Card Name png size 840x400
if (profile.f_Card){
if (profile.CheckFile(profile.f_Card)) {
Components::CardTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Card), 100, false, false, false, nullptr);
// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
if (Components::RectCard.m_Width == 0)
Components::RectCard = app::Sprite_get_rect(__this->fields._nameCardPic->fields.m_Sprite, nullptr);
app::Vector2 Vec2 = { 100, 100 };
Components::CardSprite = app::Sprite_Create(Components::CardTexture, Components::RectCard, Vec2, 1, nullptr);
__this->fields._nameCardPic->fields.m_OverrideSprite = Components::CardSprite;
}
else {
std::cout << "Card Image: \n" << "not found" << std::endl;
}
}
// Avatar png size 256x256
if (profile.f_Avatar) {
if (profile.CheckFile(profile.f_Avatar)) {
Components::AvatarTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Avatar), 100, false, false, false, nullptr);
// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
if (Components::RectAvatar.m_Width == 0)
Components::RectAvatar = app::Sprite_get_rect(__this->fields.playerIconImage->fields.m_Sprite, nullptr);
app::Vector2 Vec2Avatar = { 128, 128 };
Components::AvatarSprite = app::Sprite_Create(Components::AvatarTexture, Components::RectAvatar, Vec2Avatar, 1, nullptr);
__this->fields.playerIconImage->fields.m_OverrideSprite = Components::AvatarSprite;
}
else {
std::cout << "Avatar Image: \n" << "not found" << std::endl;
}
}
}
return CALL_ORIGIN(ProfilePage, __this, method);
}
static void ProfileEditPage(app::MonoFriendInformationDialog* __this, app::Sprite* value, MethodInfo* method) {
auto& profile = ProfileChanger::GetInstance();
if (profile.f_Enabled) {
if (profile.f_UID)
__this->fields._playerUID->fields.m_Text = string_to_il2cppi(profile.f_UID);
if (profile.f_Level)
__this->fields._playerLevel->fields.m_Text = string_to_il2cppi(profile.f_Level);
if (profile.f_WorldLevel)
__this->fields._worldLevel->fields.m_Text = string_to_il2cppi(profile.f_WorldLevel);
// Card Name png size 840x400
if (profile.f_Card) {
if (profile.CheckFile(profile.f_Card)) {
Components::CardTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Card), 100, false, false, false, nullptr);
// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
if (Components::RectCard.m_Width == 0)
Components::RectCard = app::Sprite_get_rect(__this->fields._cardImg->fields.m_Sprite, nullptr);
app::Vector2 Vec2 = { 100, 100 };
Components::CardSprite = app::Sprite_Create(Components::CardTexture, Components::RectCard, Vec2, 1, nullptr);
__this->fields._cardImg->fields.m_OverrideSprite = Components::CardSprite;
}
else {
std::cout << "Card Image: \n" << "not found" << std::endl;
}
}
// Avatar png size 256x256
if (profile.f_Avatar) {
if (profile.CheckFile(profile.f_Avatar)) {
Components::AvatarTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Avatar), 100, false, false, false, nullptr);
if (Components::RectAvatar.m_Width == 0)
Components::RectAvatar = app::Sprite_get_rect(__this->fields._icon->fields.m_Sprite, nullptr);
app::Vector2 Vec2Avatar = { 128, 128 };
Components::AvatarSprite = app::Sprite_Create(Components::AvatarTexture, Components::RectAvatar, Vec2Avatar, 1, nullptr);
__this->fields._icon->fields.m_OverrideSprite = Components::AvatarSprite;
}
else {
std::cout << "Card Image: \n" << "not found" << std::endl;
}
}
}
return CALL_ORIGIN(ProfileEditPage, __this, value, method);
}
}

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@ -0,0 +1,44 @@
#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
#include <cheat-base/thread-safe.h>
namespace cheat::feature
{
class ProfileChanger : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<std::string>> f_UID;
config::Field<config::Toggle<std::string>> f_NickName;
config::Field<config::Toggle<std::string>> f_Level;
config::Field<config::Toggle<Hotkey>> f_Exp;
config::Field<int> f_CurExp;
config::Field<int> f_MaxExp;
config::Field<config::Toggle<Hotkey>> f_ExpBar;
config::Field<float> f_ExpBarValue;
config::Field<config::Toggle<std::string>> f_WorldLevel;
config::Field<config::Toggle<std::string>> f_Avatar; // Avatar png size 256x256
config::Field<config::Toggle<std::string>> f_Card; // Card Name png size 840x400
static ProfileChanger& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
virtual bool NeedStatusDraw() const override;
void DrawStatus() override;
bool CheckFile(const std::string& name);
private:
SafeQueue<uint32_t> toBeUpdate;
SafeValue<int64_t> nextUpdate;
int f_DelayUpdate = 100.f;
void OnGameUpdate();
ProfileChanger();
};
}

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@ -6,22 +6,27 @@
namespace cheat::feature
{
namespace GameObject {
app::GameObject* Profirency = nullptr;
}
namespace Components {
app::Component_1* Profirency = nullptr;
}
static void PlayerModule_RequestPlayerCook(app::MoleMole_PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method);
static void PlayerModule_OnPlayerCookRsp(app::MoleMole_PlayerModule* __this, app::PlayerCookRsp* rsp, MethodInfo* method);
static void CookingQtePageContext_UpdateProficiency(app::CookingQtePageContext* __this, MethodInfo* method);
static void CookingQtePageContext_SetProficiencyInfo(app::CookingQtePageContext* __this, MethodInfo* method);
static uint32_t CookRecipeExcelConfig_get_maxProficiency(app::CookRecipeExcelConfig* __this, MethodInfo* method);
AutoCook::AutoCook() : Feature(),
NF(f_Enabled, "Auto Cooking", "AutoCook", false),
NF(f_Count, "Count Item", "AutoCook", 1),
NF(f_Quality, "Quality", "AutoCook", 1)
NF(f_Enabled, "Standart Cooking", "AutoCook", false),
NF(f_FastProficiency, "Fast Proficiency", "AutoCook", false),
NF(f_CountField, "Count Item", "AutoCook", 1),
NF(f_QualityField, "Quality", "AutoCook", 1)
{
HookManager::install(app::MoleMole_PlayerModule_RequestPlayerCook, PlayerModule_RequestPlayerCook);
HookManager::install(app::MoleMole_PlayerModule_OnPlayerCookRsp, PlayerModule_OnPlayerCookRsp);
HookManager::install(app::MoleMole_CookingQtePageContext_UpdateProficiency, CookingQtePageContext_UpdateProficiency);
HookManager::install(app::CookRecipeExcelConfig_get_maxProficiency, CookRecipeExcelConfig_get_maxProficiency);
}
const FeatureGUIInfo& AutoCook::GetGUIInfo() const
@ -32,11 +37,13 @@ namespace cheat::feature
void AutoCook::DrawMain()
{
ConfigWidget(f_Enabled, "Automatic cooking.");
ConfigWidget("Count Item", f_Count, 1, 1, 100,
ConfigWidget(f_Enabled, "Fast Cooking if the recipe has fast cooking open. \n" \
"If fast cooking is closed, you in addition need to turn on Fast Proficiency.");
ConfigWidget(f_FastProficiency, "Quickly prepare an unstudied recipe to the maximum possible.");
ConfigWidget("Count Item", f_CountField, 1, 1, 100,
"How much to cook at a time.\n" \
"(If the recipe is not fully explored, set it to 1.)");
ConfigWidget("Quality Cooking", f_Quality, 1, 1, 3, "Quality of the cook.");
"(For standard mode only.)");
ConfigWidget("Quality Cooking", f_QualityField, 1, 1, 3, "Quality of the cook.");
}
bool AutoCook::NeedStatusDraw() const
@ -46,7 +53,7 @@ namespace cheat::feature
void AutoCook::DrawStatus()
{
ImGui::Text("Auto Cook");
ImGui::Text("Auto Cooking [%s]", f_FastProficiency ? "Proficiency" : "Standart");
}
AutoCook& AutoCook::GetInstance()
@ -57,28 +64,75 @@ namespace cheat::feature
// Auto Cooking | RyujinZX#6666
std::vector<std::string> split(std::string& s, char delimeter)
{
std::stringstream ss(s);
std::string item;
std::vector<std::string> tokens;
while (std::getline(ss, item, delimeter))
{
tokens.push_back(item);
}
return tokens;
}
static void PlayerModule_RequestPlayerCook(app::MoleMole_PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method)
{
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
if (autoCook.f_Enabled || autoCook.f_FastProficiency)
{
qteQuality = autoCook.f_Quality;
count = autoCook.f_Count;
}
autoCook.CookFoodMaxNum = app::MoleMole_Config_CookRecipeExcelConfig_CheckCookFoodMaxNum(recipeId, nullptr);
qteQuality = autoCook.f_QualityField;
if (!autoCook.f_FastProficiency && autoCook.f_Enabled){
count = autoCook.f_CountField;
if (autoCook.f_CountField > autoCook.CookFoodMaxNum)
count = autoCook.CookFoodMaxNum;
return CALL_ORIGIN(PlayerModule_RequestPlayerCook, __this, recipeId, avatarId, qteQuality, count, method);
}
if (autoCook.f_Enabled && autoCook.f_FastProficiency) {
count = 1;
GameObject::Profirency = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/CookingPage/GrpCooking/GrpTab/GrpItemTips/CookingItemTip/Viewport/ItemTips_Cooking(Clone)/Content/GrpProficiency/Level/"), nullptr);
auto RectTransform = app::GameObject_GetComponentByName(GameObject::Profirency, string_to_il2cppi("RectTransform"), nullptr);
auto TransformChild = app::Transform_GetChild(reinterpret_cast<app::Transform*>(RectTransform), 0, nullptr);
auto TextComponent = app::Component_1_GetComponent_1(reinterpret_cast<app::Component_1*>(TransformChild), string_to_il2cppi("Text"), nullptr);
if (TextComponent != nullptr) {
auto Text_str = app::Text_get_text(reinterpret_cast<app::Text*>(TextComponent), nullptr);
auto ProficiencyStr = il2cppi_to_string(Text_str).erase(0, il2cppi_to_string(Text_str).find_first_of(" ."));
std::vector<std::string> FinalProficiency = split(ProficiencyStr, '/');
autoCook.CookCount = atoi(FinalProficiency[1].c_str()) - atoi(FinalProficiency[0].c_str());
}
if (autoCook.CookCount == 0)
autoCook.CookCount = 1;
if (autoCook.CookCount > autoCook.CookFoodMaxNum)
autoCook.CookCount = autoCook.CookFoodMaxNum;
for (int i = 1; i <= autoCook.CookCount; i++) {
CALL_ORIGIN(PlayerModule_RequestPlayerCook, __this, recipeId, avatarId, qteQuality, count, method);
}
}
}
else {
return CALL_ORIGIN(PlayerModule_RequestPlayerCook, __this, recipeId, avatarId, qteQuality, count, method);
}
}
static void PlayerModule_OnPlayerCookRsp(app::MoleMole_PlayerModule* __this, app::PlayerCookRsp* rsp, MethodInfo* method) {
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
if (autoCook.f_Enabled || autoCook.f_FastProficiency)
{
rsp->fields.qteQuality_ = autoCook.f_Quality;
rsp->fields.cookCount_ = autoCook.f_Count;
// Unlock Quick Cooking, It will reset after a restart, so it is better to study the recipe in full at once.
if (rsp->fields.recipeData_ != nullptr)
rsp->fields.recipeData_->fields.proficiency_ = autoCook.CookCount;
rsp->fields.qteQuality_ = autoCook.f_QualityField;
rsp->fields.cookCount_ = autoCook.f_CountField;
if (autoCook.f_FastProficiency)
rsp->fields.cookCount_ = 1;
// if (rsp->fields.recipeData_ != nullptr)
// rsp->fields.recipeData_->fields.proficiency_ = autoCook.CookCount;
}
return CALL_ORIGIN(PlayerModule_OnPlayerCookRsp, __this, rsp, method);
@ -86,22 +140,12 @@ namespace cheat::feature
static void CookingQtePageContext_UpdateProficiency(app::CookingQtePageContext* __this, MethodInfo* method) {
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
if (autoCook.f_Enabled || autoCook.f_FastProficiency)
{
__this->fields._pageMono->fields._qteTime = 0;
__this->fields._pageMono->fields._autoQteTime = 0;
app::CookingQtePageContext_CloseItemGotPanel(__this, nullptr); // Auto Close Panel
}
return CALL_ORIGIN(CookingQtePageContext_UpdateProficiency, __this, method);
}
static uint32_t CookRecipeExcelConfig_get_maxProficiency(app::CookRecipeExcelConfig* __this, MethodInfo* method) {
AutoCook& autoCook = AutoCook::GetInstance();
if (autoCook.f_Enabled)
{
uint32_t maxCount = app::MoleMole_SimpleSafeUInt32_get_Value(__this->fields.maxProficiencyRawNum, nullptr);
autoCook.CookCount = maxCount;
}
return CALL_ORIGIN(CookRecipeExcelConfig_get_maxProficiency, __this, method);
}
}

View File

@ -9,10 +9,13 @@ namespace cheat::feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<int> f_Count;
config::Field<int> f_Quality;
config::Field<config::Toggle<Hotkey>> f_FastProficiency;
uint32_t CookCount;
config::Field<int> f_CountField;
config::Field<int> f_QualityField;
int CookFoodMaxNum; // Maximum quantity at a time
int CookCount;
static AutoCook& GetInstance();

View File

@ -8,16 +8,19 @@ namespace cheat::feature
{
static void InLevelCutScenePageContext_UpdateView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method);
static void InLevelCutScenePageContext_ClearView_Hook(app::InLevelCutScenePageContext* __this, MethodInfo* method);
static void CriwareMediaPlayer_Update(app::CriwareMediaPlayer* __this, MethodInfo* method);
DialogSkip::DialogSkip() : Feature(),
NF(f_Enabled, "Auto talk", "AutoTalk", false),
NF(f_AutoSelectDialog, "Auto select dialog", "AutoTalk", true),
NF(f_ExcludeImportant, "Exclude Katheryne/Tubby", "AutoTalk", true),
NF(f_FastDialog, "Fast dialog", "AutoTalk", false),
NF(f_CutsceneUSM, "Skip Cutscenes", "AutoTalk", false),
NF(f_TimeSpeedup, "Time Speed", "AutoTalk", 5.0f)
{
HookManager::install(app::MoleMole_InLevelCutScenePageContext_UpdateView, InLevelCutScenePageContext_UpdateView_Hook);
HookManager::install(app::MoleMole_InLevelCutScenePageContext_ClearView, InLevelCutScenePageContext_ClearView_Hook);
HookManager::install(app::CriwareMediaPlayer_Update, CriwareMediaPlayer_Update);
}
const FeatureGUIInfo& DialogSkip::GetGUIInfo() const
@ -41,21 +44,25 @@ namespace cheat::feature
{
ConfigWidget(f_TimeSpeedup, 0.1f, 2.0f, 50.0f, "Time Speedup Multipler \nHigher Values will lead to sync issues with servers \nand is not recommended for Laggy Internet connections.");
}
ConfigWidget("Skip Cutscenes", f_CutsceneUSM, "Automatically skips game movies.");
}
bool DialogSkip::NeedStatusDraw() const
{
return f_Enabled;
return f_Enabled || f_CutsceneUSM;
}
void DialogSkip::DrawStatus()
{
if (f_Enabled)
ImGui::Text("Dialog [%s%s%s%s%s]",
f_AutoSelectDialog ? "Auto" : "Manual",
f_AutoSelectDialog && (f_ExcludeImportant || f_FastDialog) ? "|" : "",
f_ExcludeImportant ? "Exc" : "",
f_ExcludeImportant && f_FastDialog ? "|" : "",
f_FastDialog ? "Fast" : "Normal");
ImGui::Text(f_CutsceneUSM ? "Skip Cutscenes" : "");
}
DialogSkip& DialogSkip::GetInstance()
@ -131,5 +138,14 @@ namespace cheat::feature
app::Time_set_timeScale(1.0f, nullptr);
CALL_ORIGIN(InLevelCutScenePageContext_ClearView_Hook, __this, method);
}
static void CriwareMediaPlayer_Update(app::CriwareMediaPlayer* __this, MethodInfo* method)
{
DialogSkip& dialogSkip = DialogSkip::GetInstance();
if (dialogSkip.f_CutsceneUSM)
app::CriwareMediaPlayer_Skip(__this, nullptr);
return CALL_ORIGIN(CriwareMediaPlayer_Update, __this, method);
}
}

View File

@ -12,6 +12,7 @@ namespace cheat::feature
config::Field<config::Toggle<Hotkey>> f_AutoSelectDialog;
config::Field<config::Toggle<Hotkey>> f_ExcludeImportant;
config::Field<config::Toggle<Hotkey>> f_FastDialog;
config::Field<config::Toggle<Hotkey>> f_CutsceneUSM;
config::Field<float> f_TimeSpeedup;
static DialogSkip& GetInstance();