Added Animal and Monster NPC support
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@ -173,6 +173,97 @@ namespace cheat::feature
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}
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name = name.substr(pos1 + 1, pos2 - pos1 - 1);
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}
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else if (name.find("Animal") != std::string::npos)
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{
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int count = 0;
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int j = 0;
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int pos1 = 0;
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int pos2 = 0;
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for (int i = 0; i < name.length(); i++)
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{
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if (name[i] == '_')
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{
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count++;
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}
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}
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//switch statement to determine how we will get name
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switch (count)
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{
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case 3:
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{
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j = 0; // j is the number of spaces before the name starts
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pos1 = 0;
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pos2 = 0;
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for (int i = 0; i < name.length(); i++)
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{
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if (name[i] == '_')
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{
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j++;
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if (j == 3)
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{
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pos1 = i;
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}
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}
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if (name[i] == '(')
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{
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pos2 = i;
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break;
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}
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}
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name = name.substr(pos1, pos2 - pos1);
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}
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case 4:
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{
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j = 0; // j is the number of spaces before the name starts
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pos1 = 0;
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pos2 = 0;
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for (int i = 0; i < name.length(); i++)
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{
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if (name[i] == '_')
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{
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j++;
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if (j == 3)
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{
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pos1 = i;
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}
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if (j == 4)
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{
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pos2 = i;
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break;
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}
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}
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}
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name = name.substr(pos1 + 1, pos2 - pos1 - 1);
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}
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default:
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break;
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}
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return;
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}
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else if (name.find("Monster") != std::string::npos)
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{
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int j = 0; //number of underscores in the name
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int pos1 = 0; //position of the first underscore in the name
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int pos2 = 0; //position of the second underscore in the name
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for (int i = 0; i < name.length(); i++)
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{
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if (name[i] == '_')
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{
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j++;
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if (j == 3)
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{
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pos1 = i;
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}
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if (j == 4)
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{
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pos2 = i;
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break;
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}
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}
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}
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name = name.substr(pos1 + 1, pos2 - pos1 - 1);
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}
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else
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{
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int j = 0; //number of underscores in the name
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@ -324,7 +415,6 @@ namespace cheat::feature
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break;
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}
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}
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esp::render::DrawEntity(entry.m_Name, entity, entry.m_Color, entry.m_ContrastColor);
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break;
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}
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@ -95,7 +95,7 @@ namespace cheat::game::filters
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SimpleFilter Boar = { EntityType__Enum_1::Monster, "Boar" };
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SimpleFilter Fox = { EntityType__Enum_1::Monster, "Fox" };
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SimpleFilter Squirrel = { EntityType__Enum_1::Monster, "Squirrel" };
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SimpleFilter Npc = { EntityType__Enum_1::NPC, { "_Liyue", "_Mengde", "_Inazuma", "_Coop", "_Quest", "_Enkanomiya", "_Animal", "_Guide", "_Homeworld" } };
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SimpleFilter Npc = { EntityType__Enum_1::NPC, { "_Liyue", "_Mengde", "_Inazuma", "_Coop", "_Quest", "_Enkanomiya", "_Animal", "_Guide", "_Homeworld", "_Monster"}};
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SimpleFilter Crane = { EntityType__Enum_1::Monster, "Crane" };
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SimpleFilter Falcon = { EntityType__Enum_1::Monster, "Falcon" };
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SimpleFilter LucklightFly = { EntityType__Enum_1::EnvAnimal, "Boltbug_" };
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