commit
f6c407bae4
@ -10,8 +10,8 @@ namespace cheat::feature
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{
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static void LCBaseCombat_DoHitEntity_Hook(app::LCBaseCombat* __this, uint32_t targetID, app::AttackResult* attackResult,
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bool ignoreCheckCanBeHitInMP, MethodInfo* method);
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static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
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app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
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static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
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app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem,
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app::AnimatorStateInfo processStateInfo, app::MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method);
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RapidFire::RapidFire() : Feature(),
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@ -84,7 +84,7 @@ namespace cheat::feature
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ImGui::Unindent();
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ConfigWidget("Multi-animation", f_MultiAnimation, "Enables multi-animation attacks.\n" \
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"Do keep in mind that the character's audio will also be spammed.");
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"Do keep in mind that the character's audio will also be spammed.");
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}
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bool RapidFire::NeedStatusDraw() const
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@ -271,6 +271,8 @@ namespace cheat::feature
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}
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else app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
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}
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CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
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}
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static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
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