Auto Challenge
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@ -24,6 +24,7 @@
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<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h" />
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<ClInclude Include="src\user\cheat\visuals\TextureChanger.h" />
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<ClInclude Include="src\user\cheat\visuals\FreeCamera.h" />
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<ClInclude Include="src\user\cheat\world\AutoChallenge.h" />
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<ClInclude Include="src\user\cheat\world\AutoSeelie.h" />
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<ClInclude Include="src\user\cheat\world\CustomWeather.h" />
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<ClInclude Include="src\user\cheat\world\FakeTime.h" />
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@ -117,6 +118,7 @@
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<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp" />
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<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp" />
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<ClCompile Include="src\user\cheat\visuals\FreeCamera.cpp" />
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<ClCompile Include="src\user\cheat\world\AutoChallenge.cpp" />
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<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp" />
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<ClCompile Include="src\user\cheat\world\CustomWeather.cpp" />
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<ClCompile Include="src\user\cheat\world\FakeTime.cpp" />
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@ -255,6 +255,9 @@
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<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\user\cheat\world\AutoChallenge.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Font Include="res\Ruda-Bold.ttf" />
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@ -468,6 +471,9 @@
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<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\user\cheat\world\AutoChallenge.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="res\res.rc">
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@ -42,6 +42,7 @@
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#include <cheat/world/AutoFish.h>
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#include <cheat/world/AutoCook.h>
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#include <cheat/world/AutoChallenge.h>
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#include <cheat/world/CustomWeather.h>
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#include <cheat/visuals/NoFog.h>
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@ -97,6 +98,7 @@ namespace cheat
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FEAT_INST(FreezeEnemies),
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FEAT_INST(ElementalSight),
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FEAT_INST(KillAura),
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FEAT_INST(AutoChallenge),
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FEAT_INST(MobVacuum),
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FEAT_INST(FakeTime),
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@ -320,7 +320,7 @@ namespace cheat::game::filters
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WhitelistFilter DreamForm = { {EntityType__Enum_1::Field, EntityType__Enum_1::Platform }, "_AnimalSeelie" };
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SimpleFilter StarlightCoalescence = { EntityType__Enum_1::Field, "_PaperStar" };
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SimpleFilter TheRavenForum = { EntityType__Enum_1::Gadget, "_NightCrowStatue" };
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WhitelistFilter TimeTrialChallengeCollection = { { EntityType__Enum_1::Field, EntityType__Enum_1::Gadget }, { "SkillObj_EmptyGadget", "_GlideChampOrb" } };
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}
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namespace combined
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@ -320,6 +320,7 @@ namespace cheat::game::filters
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extern WhitelistFilter DreamForm;
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extern SimpleFilter StarlightCoalescence;
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extern SimpleFilter TheRavenForum;
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extern WhitelistFilter TimeTrialChallengeCollection;
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}
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namespace combined
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80
cheat-library/src/user/cheat/world/AutoChallenge.cpp
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80
cheat-library/src/user/cheat/world/AutoChallenge.cpp
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@ -0,0 +1,80 @@
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#include "pch-il2cpp.h"
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#include "AutoChallenge.h"
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#include <cheat/events.h>
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#include <cheat/game/EntityManager.h>
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#include <cheat/game/filters.h>
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namespace cheat::feature
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{
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AutoChallenge::AutoChallenge() : Feature(),
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NF(f_Enabled, "Auto challenge", "AutoChallenge", false),
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NF(f_Delay, "Collect delay", "AutoChallenge", 1000),
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NF(f_Range, "Collect range", "AutoChallenge", 20.f)
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{
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events::GameUpdateEvent += MY_METHOD_HANDLER(AutoChallenge::OnGameUpdate);
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}
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const FeatureGUIInfo& AutoChallenge::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "Auto Challenge", "World", true };
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return info;
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}
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void AutoChallenge::DrawMain()
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{
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ConfigWidget("Enabled", f_Enabled, "Auto collect time challenge item");
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ImGui::SetNextItemWidth(200.f);
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ConfigWidget("Range", f_Range, 0.1f, 0.f, 300.f, "Collect range.");
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ImGui::SameLine();
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ImGui::SetNextItemWidth(200.f);
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ConfigWidget("Delay", f_Delay, 1, 0, 2000, "Collect delay.");
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}
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bool AutoChallenge::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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void AutoChallenge::DrawStatus()
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{
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ImGui::Text("Challenge [%.01fm]", f_Range.value());
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}
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AutoChallenge& AutoChallenge::GetInstance()
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{
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static AutoChallenge instance;
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return instance;
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}
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void AutoChallenge::OnGameUpdate()
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{
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static uint64_t lastTime = 0;
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auto timestamp = app::MoleMole_TimeUtil_get_NowTimeStamp(nullptr);
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if (!f_Enabled || lastTime + f_Delay > timestamp)
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return;
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auto& entityManager = game::EntityManager::instance();
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auto avatarEntity = entityManager.avatar();
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for (auto& entity : entityManager.entities(game::filters::puzzle::TimeTrialChallengeCollection))
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{
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if (avatarEntity->distance(entity) > f_Range)
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continue;
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auto combat = entity->combat();
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if (combat != nullptr)
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{
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auto combatProp = combat->fields._combatProperty_k__BackingField;
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auto maxHP = app::MoleMole_SafeFloat_get_Value(combatProp->fields.maxHP, nullptr);
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// so many entities named "SkillObj_EmptyGadget", but the collection's hp is 99999.f
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if (maxHP > 99998 && maxHP < 99999.9)
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{
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entity->setRelativePosition(avatarEntity->relativePosition());
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}
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}
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}
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}
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}
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29
cheat-library/src/user/cheat/world/AutoChallenge.h
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29
cheat-library/src/user/cheat/world/AutoChallenge.h
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@ -0,0 +1,29 @@
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#pragma once
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#include <cheat-base/cheat/Feature.h>
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#include <cheat-base/config/config.h>
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namespace cheat::feature
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{
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class AutoChallenge : public Feature
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{
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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config::Field<int> f_Delay;
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config::Field<float> f_Range;
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static AutoChallenge& GetInstance();
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void OnGameUpdate();
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const FeatureGUIInfo& GetGUIInfo() const override;
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void DrawMain() override;
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virtual bool NeedStatusDraw() const override;
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void DrawStatus() override;
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private:
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AutoChallenge();
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};
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}
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