Temporary fix #593,
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@ -201,8 +201,9 @@ namespace cheat::feature
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auto& manager = game::EntityManager::instance();
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auto avatarID = manager.avatar()->raw()->fields._configID_k__BackingField;
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auto attackerID = attacker.raw()->fields._configID_k__BackingField;
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// LOG_DEBUG("configID = %d", attackerID);
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// Taiga#5555: IDs can be found in ConfigAbility_Avatar_*.json or GadgetExcelConfigData.json
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bool bulletID = attackerID >= 40000160 && attackerID <= 41069999;
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bool bulletID = attackerID >= 40000160 && attackerID <= 41079999;
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return avatarID == attackerID || bulletID || attacker.type() == app::EntityType__Enum_1::Bullet;
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}
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@ -270,6 +271,8 @@ namespace cheat::feature
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}
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else CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method);
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}
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CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, targetID, attackResult, ignoreCheckCanBeHitInMP, method);
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}
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static void VCAnimatorEvent_HandleProcessItem_Hook(app::MoleMole_VCAnimatorEvent* __this,
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