#pragma once namespace cheat::feature { class FakeTime : public Feature { public: config::Field> f_Enabled; static FakeTime& GetInstance(); const FeatureGUIInfo& GetGUIInfo() const override; void DrawMain() override; virtual bool NeedStatusDraw() const override; void DrawStatus() override; void OnGameUpdate(); private: static void LevelTimeManager_SetInternalTimeOfDay_Hook(void* __this, float inHours, bool force, bool refreshEnviroTime, MethodInfo* method); FakeTime(); }; }