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Getting Started

Building from source

It is recommended to use Visual Studio 2022. As well as setting up cheat-library as startup project. The following is a recommended procedure, but others may be used.

  1. Clone repository with git clone --recurse-submodules https://github.com/Akebi-Group/Akebi-GC.git
  2. Open Akebi-GC/akebi-gc.sln
  3. Build solution akebi-gc.sln.

Stable Release

  1. Head over to the releases page
  2. Download the latest binaries

Latest Release

  1. Head over to the action page
  2. Click Publish workflow
  3. Select most recent workflow with green checkmark ✔
  4. Download Akebi-GC-release in Artifacts section

Requirements

Usage

(1-2 are optional if you didn't build from source)

  1. Open /bin

  2. Open Compiled version (debug, release)

  3. Ensure that CLibrary.dll is in the same folder that injector.exe.

  4. Run injector.exe.

  5. After the login page appeared, press F1 to open Akebi GUI.

Features

General

  • Protection Bypass
  • In-Game GUI
  • Hotkeys
  • Notifications

Player

  • God Mode(Invincible)
  • Attack Modifier: Multi-Hit/Target/Animation
  • No Cooldown: Skill/Ultimate/Sprint/Bow
  • Unlimited Stamina
  • No Clip

World

  • Auto Seelie
  • Dumb Enemies
  • Freeze Enemies
  • Auto Destroy: Ores/Shields/Doodas/Plants
  • Auto Loot/Open Chests
  • Pickup Range
  • Auto Talk
  • Auto Tree Farm
  • Auto Cook
  • Fake Time
  • Auto Fish
  • Kill Aura
  • Mob Vacuum
  • Vacuum Loot

Teleport

  • Chest/Oculi Teleport (Teleports to nearest)
  • Map Teleport (Teleport to mark on map)
  • Custom Teleport (Teleport through list)

Visuals

  • ESP
  • Interactive Map
  • Elemental Sight
  • No Fog
  • FPS Unlock
  • Camera Zoom
  • Chest Indicator
  • Hide UI
  • In-game Embedded Browser
  • Enable Peeking
  • Profile Changer: UID/Nickname/AR/WorldLevel/Avatar/Namecard
  • Custom Weather
  • Free Camera
  • Paimon Follow
  • Texture Changer

Debugging

Demo

Map Teleportation
Noclip
TP to Oculi
TP to Chests
Rapid Fire
Auto Talk

Bugs

Welcome to the short explanation for bug reporting
  1. You found a bug.
  2. Write down what happened, as well as your first thoughts on what you think caused it.
  3. Can it be reproduced? Yes or no. If yes: Explain in as much clear as possible. i.e what happens when the bug occurs and why it occurs.
  4. Tell us which version you are using. copy the SHA/ Version Number of the latest commit when you built the mod. For example: bd17a00ec388f3b93624280cde9e1c66e740edf9 / Release 0.7

Bug reporting template


Ex.

I found a bug in the feature enemy vacuum.
I think it's caused by the filter functions that are defined in someFeature.cpp.

Date Occured: 5/3/2022  
Is it reproducible: Occasionally
Latest Commit used: bd17a00ec388f3b93624280cde9e1c66e740edf9
Release Version: 0.7  

Contributing

Adding a feature

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

Suggestions

Open an issue with the title of the suggestion you want to make. In the description, make sure it is descriptive enough so our devs can understand what you want and how you want it.