1111 lines
60 KiB
XML
1111 lines
60 KiB
XML
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<PostBuildEventUseInBuild>false</PostBuildEventUseInBuild>
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<CustomBuildAfterTargets>FinalizeBuildStatus</CustomBuildAfterTargets>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_AMD64_;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;_WINDOWS;_USRDLL;_DEBUG;CHEATLIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<AdditionalIncludeDirectories>$(ProjectDir)src/appdata;$(ProjectDir)src/framework;$(ProjectDir)res/;$(ProjectDir)src/user;$(SolutionDir)cheat-base/src/;$(SolutionDir)cheat-base/vendor/imgui/;$(SolutionDir)cheat-base/vendor/json/single_include/;$(SolutionDir)cheat-base/vendor/magic_enum/include/;$(SolutionDir)cheat-base/vendor/fmt/include/;$(SolutionDir)cheat-base/vendor/imgui-notify-v2/;$(SolutionDir)cheat-base/vendor/simpleIni/;$(SolutionDir)cheat-base/vendor/detours/</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<Optimization>Disabled</Optimization>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<LanguageStandard_C>stdc17</LanguageStandard_C>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
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<AdditionalDependencies>cheat-base.lib;ntdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
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</Link>
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<PostBuildEvent>
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<Command>
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</Command>
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</PostBuildEvent>
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<CustomBuildStep>
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<Command>"$(OutDir)injector.exe" powershell -nop -c "&amp; {sleep 20}"</Command>
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<Outputs>$(OutDir)_noexist.nope;%(Outputs)</Outputs>
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<Inputs>$(TargetPath);%(Inputs)</Inputs>
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</CustomBuildStep>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_AMD64_;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;CHEATLIBRARY_EXPORTS;_WINDOWS;_USRDLL;NDEBUG;CHEATLIBRARYNEW_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<Optimization>MaxSpeed</Optimization>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<ExceptionHandling>Async</ExceptionHandling>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<LanguageStandard_C>stdc17</LanguageStandard_C>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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|
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
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<AdditionalDependencies>cheat-base.lib;ntdll.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
|
|
</Link>
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|
<CustomBuildStep>
|
|
<Command>"$(OutDir)injector.exe"
|
|
powershell -nop -c "& {sleep 15}"</Command>
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|
<Outputs>$(OutDir)_noexist.nope;%(Outputs)</Outputs>
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<Inputs>$(TargetPath);%(Inputs)</Inputs>
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</CustomBuildStep>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<AdditionalIncludeDirectories>$(ProjectDir)src/appdata;$(ProjectDir)src/framework;$(ProjectDir)res/;$(ProjectDir)src/user;$(SolutionDir)cheat-base/src/;$(SolutionDir)cheat-base/vendor/imgui/;$(SolutionDir)cheat-base/vendor/json/single_include/;$(SolutionDir)cheat-base/vendor/magic_enum/include/;$(SolutionDir)cheat-base/vendor/fmt/include/;$(SolutionDir)cheat-base/vendor/imgui-notify-v2/;$(SolutionDir)cheat-base/vendor/simpleIni/;$(SolutionDir)cheat-base/vendor/detours/</AdditionalIncludeDirectories>
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<Optimization>MaxSpeed</Optimization>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<ExceptionHandling>Async</ExceptionHandling>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<DiagnosticsFormat>Classic</DiagnosticsFormat>
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<LanguageStandard_C>stdc17</LanguageStandard_C>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<AdditionalLibraryDirectories>$(OutDir)..\Release\;$(OutDir)</AdditionalLibraryDirectories>
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<AdditionalDependencies>cheat-base.lib;ntdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
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|
</Link>
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<CustomBuildStep>
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<Command>"$(OutDir)injector.exe"
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powershell -nop -c "& {sleep 15}"</Command>
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|
<Outputs>$(OutDir)_noexist.nope;%(Outputs)</Outputs>
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|
<Inputs>$(TargetPath);%(Inputs)</Inputs>
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</CustomBuildStep>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |