Akebi-GC/cheat-base/cheat-base.vcxproj
CallowBlack c3a9f2a678 minor changes
`cheat-base` add x32 build
`manual map` and `load library` injection moved to `cheat-base`
removed unnecessary packet sniffer functionality
fixed several type conversionals
`cheat-library` now is startup by default
little changes in `Logger`, `PatternScanner`, `ProtoTransfer`
updated detours
2022-06-21 22:47:24 +03:00

473 lines
31 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_WS|Win32">
<Configuration>Release_WS</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_WS|x64">
<Configuration>Release_WS</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{adb35022-823b-4dc0-b495-3efefbd3a82f}</ProjectGuid>
<RootNamespace>cheat-base</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>cheat-base</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PlatformToolset>v143</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PlatformToolset>v143</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">
<PlatformToolset>v143</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Configuration)-$(PlatformShortName)\</OutDir>
<IntDir>$(SolutionDir)bin\$(Configuration)-$(PlatformShortName)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Configuration)-$(PlatformShortName)\</OutDir>
<IntDir>$(SolutionDir)bin\$(Configuration)-$(PlatformShortName)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Configuration)-$(PlatformShortName)\</OutDir>
<IntDir>$(SolutionDir)bin\$(Configuration)-$(PlatformShortName)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)bin\$(Configuration)-$(PlatformShortName)\</OutDir>
<IntDir>$(SolutionDir)bin\$(Configuration)-$(PlatformShortName)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)bin\$(Configuration)-$(PlatformShortName)\</OutDir>
<IntDir>$(SolutionDir)bin\$(Configuration)-$(PlatformShortName)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">
<OutDir>$(SolutionDir)bin\$(Configuration)-$(PlatformShortName)\</OutDir>
<IntDir>$(SolutionDir)bin\$(Configuration)-$(PlatformShortName)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AMD64_;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;_CRT_SECURE_NO_WARNINGS;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories>$(ProjectDir)framework\;$(ProjectDir)src\;$(ProjectDir)vendor\detours\;$(ProjectDir)vendor\fmt\include\;$(ProjectDir)vendor\imgui\;$(ProjectDir)vendor\magic_enum\include\;$(ProjectDir)vendor\simpleIni\;$(ProjectDir)vendor\json\single_include\;$(ProjectDir)vendor\imgui-notify-v2\;$(ProjectDir)vendor\stb\</AdditionalIncludeDirectories>
<LanguageStandard_C>stdc17</LanguageStandard_C>
</ClCompile>
<Link>
<SubSystem>
</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
<Lib>
<AdditionalDependencies>detours-$(PlatformShortName).lib</AdditionalDependencies>
</Lib>
<Lib>
<AdditionalLibraryDirectories>$(ProjectDir)vendor\detours\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AMD64_;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;_CRT_SECURE_NO_WARNINGS;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories>$(ProjectDir)framework\;$(ProjectDir)src\;$(ProjectDir)vendor\detours\;$(ProjectDir)vendor\fmt\include\;$(ProjectDir)vendor\imgui\;$(ProjectDir)vendor\magic_enum\include\;$(ProjectDir)vendor\simpleIni\;$(ProjectDir)vendor\json\single_include\;$(ProjectDir)vendor\imgui-notify-v2\;$(ProjectDir)vendor\stb\</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization>
<WholeProgramOptimization>true</WholeProgramOptimization>
<OmitFramePointers>false</OmitFramePointers>
<LanguageStandard_C>stdc17</LanguageStandard_C>
</ClCompile>
<Link>
<SubSystem>
</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
<Lib>
<AdditionalDependencies>detours-$(PlatformShortName).lib</AdditionalDependencies>
</Lib>
<Lib>
<AdditionalLibraryDirectories>$(ProjectDir)vendor\detours\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AMD64_;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;_CRT_SECURE_NO_WARNINGS;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories>$(ProjectDir)framework\;$(ProjectDir)src\;$(ProjectDir)vendor\detours\;$(ProjectDir)vendor\fmt\include\;$(ProjectDir)vendor\imgui\;$(ProjectDir)vendor\magic_enum\include\;$(ProjectDir)vendor\simpleIni\;$(ProjectDir)vendor\json\single_include\;$(ProjectDir)vendor\imgui-notify-v2\;$(ProjectDir)vendor\stb\</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization>
<WholeProgramOptimization>true</WholeProgramOptimization>
<OmitFramePointers>false</OmitFramePointers>
<LanguageStandard_C>stdc17</LanguageStandard_C>
</ClCompile>
<Link>
<SubSystem>
</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
<Lib>
<AdditionalDependencies>detours-$(PlatformShortName).lib</AdditionalDependencies>
</Lib>
<Lib>
<AdditionalLibraryDirectories>$(ProjectDir)vendor\detours\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<LanguageStandard>stdcpp20</LanguageStandard>
<SDLCheck>true</SDLCheck>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(ProjectDir)framework\;$(ProjectDir)src\;$(ProjectDir)vendor\detours\;$(ProjectDir)vendor\fmt\include\;$(ProjectDir)vendor\imgui\;$(ProjectDir)vendor\magic_enum\include\;$(ProjectDir)vendor\simpleIni\;$(ProjectDir)vendor\json\single_include\;$(ProjectDir)vendor\imgui-notify-v2\;$(ProjectDir)vendor\stb\</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<SupportJustMyCode>false</SupportJustMyCode>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Lib>
<AdditionalDependencies>detours-$(PlatformShortName).lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ProjectDir)vendor\detours\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<LanguageStandard>stdcpp20</LanguageStandard>
<SDLCheck>true</SDLCheck>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(ProjectDir)framework\;$(ProjectDir)src\;$(ProjectDir)vendor\detours\;$(ProjectDir)vendor\fmt\include\;$(ProjectDir)vendor\imgui\;$(ProjectDir)vendor\magic_enum\include\;$(ProjectDir)vendor\simpleIni\;$(ProjectDir)vendor\json\single_include\;$(ProjectDir)vendor\imgui-notify-v2\;$(ProjectDir)vendor\stb\</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard_C>stdc17</LanguageStandard_C>
</ClCompile>
<Lib>
<AdditionalDependencies>detours-$(PlatformShortName).lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ProjectDir)vendor\detours\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">
<ClCompile>
<LanguageStandard>stdcpp20</LanguageStandard>
<SDLCheck>true</SDLCheck>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(ProjectDir)framework\;$(ProjectDir)src\;$(ProjectDir)vendor\detours\;$(ProjectDir)vendor\fmt\include\;$(ProjectDir)vendor\imgui\;$(ProjectDir)vendor\magic_enum\include\;$(ProjectDir)vendor\simpleIni\;$(ProjectDir)vendor\json\single_include\;$(ProjectDir)vendor\imgui-notify-v2\;$(ProjectDir)vendor\stb\</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard_C>stdc17</LanguageStandard_C>
</ClCompile>
<Lib>
<AdditionalDependencies>detours-$(PlatformShortName).lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ProjectDir)vendor\detours\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="src\cheat-base\config\converters.h" />
<ClInclude Include="src\cheat-base\config\Field.h" />
<ClInclude Include="src\cheat-base\config\fields.h" />
<ClInclude Include="src\cheat-base\config\FieldSerialize.h" />
<ClInclude Include="src\cheat-base\config\fields\Enum.h" />
<ClInclude Include="src\cheat-base\config\fields\Toggle.h" />
<ClInclude Include="src\cheat-base\config\internal\FieldBase.h" />
<ClInclude Include="src\cheat-base\config\internal\FieldEntry.h" />
<ClInclude Include="src\cheat-base\config\internal\FieldSerialize.h" />
<ClInclude Include="src\cheat-base\config\Serializable.h" />
<ClInclude Include="src\cheat-base\config\FieldBase.h" />
<ClInclude Include="framework\framework.h" />
<ClInclude Include="framework\pch.h" />
<ClInclude Include="src\cheat-base\config\config.h" />
<ClInclude Include="src\cheat-base\globals.h" />
<ClInclude Include="src\cheat-base\events\event.hpp" />
<ClInclude Include="src\cheat-base\events\handlers\abstracteventhandler.hpp" />
<ClInclude Include="src\cheat-base\events\handlers\eventhandlerptr.h" />
<ClInclude Include="src\cheat-base\events\handlers\functoreventhandler.hpp" />
<ClInclude Include="src\cheat-base\events\handlers\handlercast.hpp" />
<ClInclude Include="src\cheat-base\events\handlers\helpers\innerholder.hpp" />
<ClInclude Include="src\cheat-base\events\handlers\helpers\objectsaver.hpp" />
<ClInclude Include="src\cheat-base\events\handlers\methodeventhandler.hpp" />
<ClInclude Include="src\cheat-base\events\helpers\is_equatable.hpp" />
<ClInclude Include="src\cheat-base\events\joins\abstracteventjoin.h" />
<ClInclude Include="src\cheat-base\events\joins\eventjoinwrapper.h" />
<ClInclude Include="src\cheat-base\events\joins\eventjoinwrapper.hpp" />
<ClInclude Include="src\cheat-base\events\joins\handlereventjoin.h" />
<ClInclude Include="src\cheat-base\events\joins\handlereventjoin.hpp" />
<ClInclude Include="src\cheat-base\inject\load-library.h" />
<ClInclude Include="src\cheat-base\inject\manual-map.h" />
<ClInclude Include="src\cheat-base\ResourceLoader.h" />
<ClInclude Include="src\cheat-base\Hotkey.h" />
<ClInclude Include="src\cheat-base\render\ImageLoader.h" />
<ClInclude Include="src\cheat-base\PatternScanner.h" />
<ClInclude Include="src\cheat-base\cheat\CheatManagerBase.h" />
<ClInclude Include="src\cheat-base\cheat\Feature.h" />
<ClInclude Include="src\cheat-base\cheat\misc\Settings.h" />
<ClInclude Include="src\cheat-base\render\backend\dx11-hook.h" />
<ClInclude Include="src\cheat-base\render\gui-util.h" />
<ClInclude Include="src\cheat-base\render\renderer.h" />
<ClInclude Include="src\cheat-base\HookManager.h" />
<ClInclude Include="src\cheat-base\Patch.h" />
<ClInclude Include="src\cheat-base\singleton\Singleton.h" />
<ClInclude Include="src\cheat-base\singleton\SingletonManager.h" />
<ClInclude Include="src\cheat-base\thread-safe.h" />
<ClInclude Include="src\cheat-base\util.h" />
<ClInclude Include="src\cheat-base\Logger.h" />
<ClInclude Include="src\cheat-base\PipeTransfer.h" />
<ClInclude Include="vendor\detours\detours.h" />
<ClInclude Include="vendor\detours\detver.h" />
<ClInclude Include="vendor\fmt\include\fmt\args.h" />
<ClInclude Include="vendor\fmt\include\fmt\chrono.h" />
<ClInclude Include="vendor\fmt\include\fmt\color.h" />
<ClInclude Include="vendor\fmt\include\fmt\compile.h" />
<ClInclude Include="vendor\fmt\include\fmt\core.h" />
<ClInclude Include="vendor\fmt\include\fmt\format-inl.h" />
<ClInclude Include="vendor\fmt\include\fmt\format.h" />
<ClInclude Include="vendor\fmt\include\fmt\locale.h" />
<ClInclude Include="vendor\fmt\include\fmt\os.h" />
<ClInclude Include="vendor\fmt\include\fmt\ostream.h" />
<ClInclude Include="vendor\fmt\include\fmt\printf.h" />
<ClInclude Include="vendor\fmt\include\fmt\ranges.h" />
<ClInclude Include="vendor\fmt\include\fmt\xchar.h" />
<ClInclude Include="vendor\imgui-notify-v2\fa_solid_900.h" />
<ClInclude Include="vendor\imgui-notify-v2\font_awesome_5.h" />
<ClInclude Include="vendor\imgui-notify-v2\imgui_notify.h" />
<ClInclude Include="vendor\imgui\backends\imgui_impl_dx11.h" />
<ClInclude Include="vendor\imgui\backends\imgui_impl_win32.h" />
<ClInclude Include="vendor\imgui\imconfig.h" />
<ClInclude Include="vendor\imgui\imgui.h" />
<ClInclude Include="vendor\imgui\imgui_internal.h" />
<ClInclude Include="vendor\imgui\misc\cpp\imgui_stdlib.h" />
<ClInclude Include="vendor\magic_enum\include\magic_enum.hpp" />
<ClInclude Include="vendor\simpleIni\SimpleIni.h" />
<ClInclude Include="vendor\stb\stb_image.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\cheat-base\config\config.cpp" />
<ClCompile Include="src\cheat-base\globals.cpp" />
<ClCompile Include="src\cheat-base\events\joins\abstracteventjoin.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="src\cheat-base\events\joins\eventjoinwrapper.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="src\cheat-base\inject\load-library.cpp" />
<ClCompile Include="src\cheat-base\inject\manual-map.cpp" />
<ClCompile Include="src\cheat-base\ResourceLoader.cpp" />
<ClCompile Include="src\cheat-base\Hotkey.cpp" />
<ClCompile Include="src\cheat-base\render\ImageLoader.cpp" />
<ClCompile Include="src\cheat-base\PatternScanner.cpp" />
<ClCompile Include="src\cheat-base\cheat\CheatManagerBase.cpp" />
<ClCompile Include="src\cheat-base\cheat\misc\Settings.cpp" />
<ClCompile Include="src\cheat-base\render\backend\dx11-hook.cpp" />
<ClCompile Include="src\cheat-base\render\gui-util.cpp" />
<ClCompile Include="src\cheat-base\render\renderer.cpp" />
<ClCompile Include="src\cheat-base\Patch.cpp" />
<ClCompile Include="src\cheat-base\Logger.cpp" />
<ClCompile Include="src\cheat-base\util.cpp" />
<ClCompile Include="framework\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\cheat-base\PipeTransfer.cpp" />
<ClCompile Include="vendor\fmt\src\format.cc">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="vendor\fmt\src\os.cc">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="vendor\imgui\backends\imgui_impl_dx11.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="vendor\imgui\backends\imgui_impl_win32.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="vendor\imgui\imgui.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="vendor\imgui\imgui_demo.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="vendor\imgui\imgui_draw.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="vendor\imgui\imgui_tables.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="vendor\imgui\imgui_widgets.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="vendor\imgui\misc\cpp\imgui_stdlib.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_WS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release_WS|Win32'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pch.h</PrecompiledHeaderFile>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>