Akebi-GC/cheat-base/framework/pch.h
2022-05-17 03:13:41 +03:00

48 lines
1.3 KiB
C++

// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#include "framework.h"
#include <magic_enum.hpp>
#include <nlohmann/json.hpp>
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <map>
#include <unordered_set>
#include <queue>
#include <sstream>
#include <mutex>
#include <optional>
#include <Windows.h>
#include <imgui.h>
#include <imconfig.h>
#include <backends/imgui_impl_dx11.h>
#include <imgui_notify.h>
#include <SimpleIni.h>
#include <fmt/format.h>
#include <detours.h>
#include <cheat-base/Logger.h>
#include <cheat-base/events/event.hpp>
#include <cheat-base/events/handlers/methodeventhandler.hpp>
#include <cheat-base/events/handlers/functoreventhandler.hpp>
#include <cheat-base/events/joins/handlereventjoin.hpp>
#include <cheat-base/events/joins/eventjoinwrapper.hpp>
#include <cheat-base/globals.h>
#endif //PCH_H