(Only) Enter Forgotten Hall, Set Game Mode, Clean Up Map/Maze Excels (#56)

* Implement avatar levelup and promotion.

* Clean up maz and map excels, set the correct game mode based on plane type, make forgotten hall enterable.

* Remove non-working spawn command.
This commit is contained in:
GanyusLeftHorn 2022-08-07 16:16:40 +02:00 committed by GitHub
parent 5e1209deba
commit 22cd1f6ba1
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 157 additions and 99 deletions

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@ -3,6 +3,7 @@ import { ActorEntity } from "../game/entities/Actor";
import Interface, { Command } from "./Interface";
import { GetCurSceneInfoScRsp } from "../data/proto/StarRail";
import MazePlaneExcel from "../util/excel/MazePlaneExcel";
import MapEntryExcel from "../util/excel/MapEntryExcel";
const c = new Logger("/scene", "blue");
export default async function handle(command: Command) {
@ -11,8 +12,8 @@ export default async function handle(command: Command) {
return;
}
const planeID = MazePlaneExcel.fromPlaneId(parseInt(command.args[0]))
const uid = Interface.target.player.db._id;
const planeID = MazePlaneExcel.fromPlaneId(parseInt(command.args[0]));
const entryId = MapEntryExcel.fromFloorId(planeID.StartFloorID).ID;
const posData = Interface.target.player.db.posData;
const lineup2 = await Interface.target.player.getLineup();
@ -35,9 +36,9 @@ export default async function handle(command: Command) {
curAvatarEntity
],
entityBuffList: [],
entryId: 10001,
entryId: entryId,
envBuffList: [],
gameModeType: 1,
gameModeType: MazePlaneExcel.getGameModeForPlaneType(planeID.PlaneType),
lightenSectionList: []
},
} as unknown as GetCurSceneInfoScRsp);

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@ -13,9 +13,11 @@ export class Scene {
public spawnEntity(entity: Entity, silent: boolean = false) {
this.entities.set(entity.entityId, entity);
if (!silent) {
this.player.session.send(SceneEntityUpdateScNotify, {
const dataObj : SceneEntityUpdateScNotify = {
entityList: [entity.getSceneEntityInfo()]
} as SceneEntityUpdateScNotify);
};
this.player.session.send(SceneEntityUpdateScNotify, dataObj);
}
}

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@ -10,15 +10,16 @@ export class ActorEntity extends Entity
super(scene, pos, rot);
}
public getSceneEntityInfo(): SceneEntityInfo {
const sceneEntityInfo = super.getSceneEntityInfo();
sceneEntityInfo.actor = {
public getSceneActorInfo(): SceneEntityInfo {
return {
...super.getSceneEntityInfo(),
actor: {
avatarType: AvatarType.AVATAR_FORMAL_TYPE,
baseAvatarId: this.avatarId,
uid: this.scene.player.db._id,
mapLayer: 0 //?
}
};
return sceneEntityInfo;
}
public getEntityType(): EntityType {

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@ -1,4 +1,5 @@
import { EnterMazeCsReq, EnterMazeScRsp } from "../../data/proto/StarRail";
import MapEntryExcel from "../../util/excel/MapEntryExcel";
import MazePlaneExcel from "../../util/excel/MazePlaneExcel";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
@ -6,7 +7,8 @@ import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as EnterMazeCsReq;
const mazeEntry = MazePlaneExcel.getEntry(body.entryId);
const mazeEntry = MapEntryExcel.fromId(body.entryId);
const mazePlane = MazePlaneExcel.fromPlaneId(mazeEntry.PlaneID);
let curLineup = await session.player.getLineup();
curLineup.planeId = mazeEntry.PlaneID;
@ -23,7 +25,7 @@ export default async function handle(session: Session, packet: Packet) {
scene: {
planeId: mazeEntry.PlaneID,
floorId: mazeEntry.FloorID,
gameModeType: 1,
gameModeType: MazePlaneExcel.getGameModeForPlaneType(mazePlane.PlaneType),
}
},
id: mazeEntry.PlaneID,

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@ -1,28 +1,38 @@
import { GetCurSceneInfoScRsp, Vector } from "../../data/proto/StarRail";
import { GetCurSceneInfoScRsp, MotionInfo, SceneEntityInfo, SceneNpcMonsterInfo, Vector } from "../../data/proto/StarRail";
import { ActorEntity } from "../../game/entities/Actor";
import MapEntryExcel from "../../util/excel/MapEntryExcel";
import MazePlaneExcel from "../../util/excel/MazePlaneExcel";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
// Get data.
const posData = session.player.db.posData;
const _lineup = session.player.db.lineup;
const lineup = _lineup.lineups[_lineup.curIndex];
const curAvatarEntity = new ActorEntity(session.player.scene, lineup.avatarList[0], posData.pos);
const curAvatarEntity = new ActorEntity(session.player.scene, lineup.avatarList[lineup.leaderSlot], posData.pos);
const entryId = MapEntryExcel.fromFloorId(posData.floorID).ID;
const mazePlane = MazePlaneExcel.fromPlaneId(posData.planeID);
// Scene management.
session.player.scene.spawnEntity(curAvatarEntity, true);
session.player.scene.entryId = entryId;
// Send response.
session.send(GetCurSceneInfoScRsp, {
retcode: 0,
scene: {
planeId: posData.planeID,
floorId: posData.floorID,
entityList: [
curAvatarEntity
curAvatarEntity.getSceneEntityInfo()
],
lightenSectionList: [],
leaderEntityId: curAvatarEntity.entityId,
entityBuffList: [],
entryId: 10001,
entryId: entryId,
envBuffList: [],
gameModeType: 1,
lightenSectionList: []
gameModeType: MazePlaneExcel.getGameModeForPlaneType(mazePlane.PlaneType),
},
} as unknown as GetCurSceneInfoScRsp);
session.player.scene.spawnEntity(curAvatarEntity, true);
session.player.scene.entryId = 10001;
} as GetCurSceneInfoScRsp);
}

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@ -1,4 +1,5 @@
import { GetMazeMapInfoCsReq, GetMazeMapInfoScRsp } from "../../data/proto/StarRail";
import MapEntryExcel from "../../util/excel/MapEntryExcel";
import MappingInfoExcel from "../../util/excel/MappingInfoExcel";
import MazePlaneExcel from "../../util/excel/MazePlaneExcel";
import Packet from "../kcp/Packet";
@ -24,7 +25,7 @@ export default async function handle(session: Session, packet: Packet) {
dataObj.lightenSectionList.push(i)
}
dataObj.unlockTeleportList = MazePlaneExcel.getAllEntries().map(x => x.ID);
dataObj.unlockTeleportList = MapEntryExcel.all().map(x => x.ID);
session.send(GetMazeMapInfoScRsp, dataObj);
}

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@ -5,6 +5,7 @@ import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as SceneEntityMoveCsReq;
if (session.player.scene.entryId !== body.entryId) {
return;
}

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@ -1,49 +1,49 @@
import { ChallengeStatus, ExtraLineupType, StartChallengeCsReq, StartChallengeScRsp } from "../../data/proto/StarRail";
import { ChallengeStatus, CurChallenge, ExtraLineupType, Maze, SceneActorInfo, SceneEntityInfo, SceneInfo, SceneNpcInfo, SceneNpcMonsterInfo, ScenePropInfo, StartChallengeCsReq, StartChallengeScRsp } from "../../data/proto/StarRail";
import { ActorEntity } from "../../game/entities/Actor";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
// StartChallengeCsReq { challengeId: 101 }
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as StartChallengeCsReq;
console.log(JSON.stringify(body, undefined, 4));
// TODO: This packet is just a base
const _lineup = session.player.db.lineup;
const lineup = _lineup.lineups[_lineup.curIndex];
const curAvatarEntity = new ActorEntity(session.player.scene, lineup.avatarList[lineup.leaderSlot], { x: 0, y: 0, z: 0 });
session.send(StartChallengeScRsp, {
retcode: 0,
curChallenge: {
challengeId: body.challengeId,
deadAvatarNum: 0,
extraLineupType: ExtraLineupType.LINEUP_CHALLENGE,
rounds: 1,
status: ChallengeStatus.CHALLENGE_DOING,
killMonsterList: [{
monsterId: 8013010,
killNum: 1,
}]
},
extraLineupType: ExtraLineupType.LINEUP_NONE,
killMonsterList: [],
deadAvatarNum: 0,
} as CurChallenge,
maze: {
// ? Data from MappingInfoExcelTable
id: 30101,
mapEntryId: 10001,
id: 30104,
mapEntryId: 3000401,
floor: {
floorId: 20121001,
scene: {
planeId: 20121,
entryId: 1000,
floorId: 20121001,
gameModeType: 1,
entityList: [{
entityId: 10010101,
npcMonster: {
monsterId: 8013010,
worldLevel: 1,
},
groupId: 11,
planeId: 30104,
entryId: 3000401,
floorId: 30104001,
lightenSectionList: [],
gameModeType: 4,
entityList: [
curAvatarEntity.getSceneEntityInfo(),
{
entityId: 10000,
motion: {
pos: {
x: 0,
y: 100,
z: 0,
x: 74719,
y: 2014,
z: -94205,
},
rot: {
x: 0,
@ -51,9 +51,26 @@ export default async function handle(session: Session, packet: Packet) {
z: 0
}
},
}]
}
}
groupId: 3,
instId: 1,
actor: {} as SceneActorInfo,
npc: {} as SceneNpcInfo,
prop: {} as ScenePropInfo,
npcMonster: {
monsterId: 1003020,
isGenMonster: false,
eventId: 0,
isSetWorldLevel: false,
worldLevel: 6
} as SceneNpcMonsterInfo
} as SceneEntityInfo,
],
leaderEntityId: curAvatarEntity.entityId,
entityBuffList: [],
envBuffList: [],
snar: ""
} as SceneInfo
}
} as Maze
} as StartChallengeScRsp);
}

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@ -0,0 +1,24 @@
import _MapEntryExcelTable from "../../data/excel/MapEntryExcelTable.json";
type MapEntryExcelTableEntry = typeof _MapEntryExcelTable[keyof typeof _MapEntryExcelTable]
const MapEntryExcelTable = _MapEntryExcelTable as { [key: string]: MapEntryExcelTableEntry };
export default class MapEntryExcel {
private constructor() {
}
public static all() : MapEntryExcelTableEntry[] {
return Object.values(MapEntryExcelTable);
}
public static fromId(id: number) : MapEntryExcelTableEntry {
return MapEntryExcelTable[id];
}
public static fromIds(ids: number[]): MapEntryExcelTableEntry[] {
return ids.map(id => MapEntryExcel.fromId(id));
}
public static fromFloorId(id: number) : MapEntryExcelTableEntry {
return Object.values(MapEntryExcelTable).filter(e => e.FloorID == id)?.[0];
}
}

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@ -1,5 +1,5 @@
import _MapEntryExcelTable from "../../data/excel/MapEntryExcelTable.json";
import _MazePlaneExcelTable from "../../data/excel/MazePlaneExcelTable.json";
import MapEntryExcel from "./MapEntryExcel";
interface MazePlaneExcelTableEntry {
PlaneID: number;
@ -11,44 +11,13 @@ interface MazePlaneExcelTableEntry {
FloorIDList: number[];
}
interface TextMap {
hash: number;
}
type EntranceType = "Town" | "Mission" | "Explore";
interface MapEntryExcelTableEntry {
ID: number;
IsShowInMapMenu: boolean;
MapMenuSortID: number;
EntranceType: EntranceType | number; // Actually an enum. Town | Mission | Explore
EntranceGroupID: number;
Name: TextMap;
Desc: TextMap;
EntranceListIcon: string;
ImagePath: string;
MiniMapIconHintList: any[];
ShowReward: number;
PlaneID: number;
FloorID: number;
StartGroupID: number;
StartAnchorID: number;
TargetMission: number;
TargetMainMissionList: number[];
BeginMainMissionList: number[];
FinishMainMissionList: number[];
FinishQuestList: number[];
UnlockQuest: number;
}
const MazePlaneExcelTable = _MazePlaneExcelTable as { [key: string]: MazePlaneExcelTableEntry };
const MapEntryExcelTable = _MapEntryExcelTable as { [key: string]: MapEntryExcelTableEntry };
export default class MazePlaneExcel {
private constructor() { }
public static fromEntryId(entryId: number): MazePlaneExcelTableEntry {
const mapEntry = MapEntryExcelTable[entryId.toString()];
const mapEntry = MapEntryExcel.fromId(entryId);
return MazePlaneExcelTable[mapEntry.PlaneID.toString()];
}
@ -56,11 +25,21 @@ export default class MazePlaneExcel {
return MazePlaneExcelTable[planeId.toString()];
}
public static getEntry(entryId: number): MapEntryExcelTableEntry {
return MapEntryExcelTable[entryId.toString()];
public static getGameModeForPlaneType(planeType: string): number {
switch (planeType) {
case "Town": return 1;
case "Maze": return 2;
case "Train": return 3;
case "Challenge": return 4;
case "RogueExplore": return 5;
case "RogueChallenge": return 6;
case "TownRoom": return 7;
case "Raid": return 8;
case "FarmRelic": return 9;
case "Client": return 10;
case "ChallengeActivity": return 11;
}
public static getAllEntries(): MapEntryExcelTableEntry[] {
return Object.values(MapEntryExcelTable);
return 0;
}
}

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@ -0,0 +1,20 @@
import _MonsterExcelTable from "../../data/excel/MonsterExcelTable.json";
type MonsterExcelTableEntry = typeof _MonsterExcelTable[keyof typeof _MonsterExcelTable]
const MonsterExcelTable = _MonsterExcelTable as { [key: string]: MonsterExcelTableEntry };
export default class MonsterExcel {
private constructor() {
}
public static all() : MonsterExcelTableEntry[] {
return Object.values(MonsterExcelTable);
}
public static fromId(id: number) : MonsterExcelTableEntry {
return MonsterExcelTable[id];
}
public static fromIds(ids: number[]): MonsterExcelTableEntry[] {
return ids.map(id => MonsterExcel.fromId(id));
}
}