Implement Character Level-up and Ascension (#48)
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@ -17,8 +17,8 @@ export default async function handle(command: Command) {
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let count: number = 1;
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let level: number = 1;
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let rank: number = 1;
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let promotion: number = 1;
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let rank: number = 0;
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let promotion: number = 0;
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for (let i = 2; i < command.args.length; i++) {
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const arg = command.args[i];
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@ -52,6 +52,9 @@ export default async function handle(command: Command) {
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break;
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}
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}
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// Sync session.
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await player.session.sync();
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}
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async function handleGive(player: Player, itemId: number, count:number, level: number, rank: number, promotion: number) {
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@ -96,7 +99,10 @@ async function handleGiveAll(player: Player) {
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const inventory = await player.getInventory();
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for (const entry of ItemExcel.all()) {
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const count = entry.ItemType == "Material" ? 100 : 1;
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const count =
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(entry.ItemType == "Material") ? 1000 :
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(entry.ItemType == "Virtual") ? 10_000_000 :
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1;
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await inventory.addItem(entry.ID, count);
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}
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@ -49,9 +49,9 @@ export default class Avatar {
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baseAvatarId: 1001,
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avatarType: AvatarType.AVATAR_FORMAL_TYPE,
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level: 1,
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exp: 1,
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promotion: 1,
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rank: 1,
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exp: 0,
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promotion: 0,
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rank: 0,
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equipmentUniqueId: 20003,
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equipRelicList: [],
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skilltreeList: [],
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@ -111,9 +111,9 @@ export default class Avatar {
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baseAvatarId: baseAvatarId,
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avatarType: AvatarType.AVATAR_FORMAL_TYPE,
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level: 1,
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exp: 1,
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promotion: 1,
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rank: 1,
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exp: 0,
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promotion: 0,
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rank: 0,
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equipmentUniqueId: 20003,
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equipRelicList: [],
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skilltreeList: [],
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@ -144,6 +144,11 @@ export default class Avatar {
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return res;
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}
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public async save() {
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const db = Database.getInstance();
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await db.update("avatars", { ownerUid: this.player.uid, baseAvatarId: this.db.baseAvatarId }, this.db);
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}
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/********************************************************************************
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Get avatar info.
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********************************************************************************/
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@ -101,13 +101,24 @@ export default class Inventory {
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}
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switch (itemData.ItemType) {
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case "Virtual": return 0; // ToDo: Handle virtual items.
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case "Virtual": return this.getVirtualItemCount(id);
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case "Material": return this.db.materials[id] ?? 0;
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}
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return 0;
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}
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private getVirtualItemCount(id: number) : number {
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// ToDo: Figure out which virtual item ID is what.
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switch (id) {
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case 2:
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return this.player.db.basicInfo.scoin;
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break;
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}
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return 0;
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}
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/********************************************************************************
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Add items to the inventory.
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********************************************************************************/
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@ -151,6 +162,14 @@ export default class Inventory {
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*/
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public async addVirtualItem(id: number, count: number) {
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// ToDo: Figure out which virtual item ID is what.
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switch (id) {
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case 2:
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this.player.db.basicInfo.scoin += count;
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break;
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}
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// Save.
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this.player.save();
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}
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/**
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@ -137,13 +137,13 @@ export default class Player {
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heroBasicType: HeroBasicType.BoyWarrior,
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basicInfo: {
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exp: 0,
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level: 1,
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level: 70,
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hcoin: 0,
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mcoin: 0,
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nickname: acc.name,
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scoin: 0,
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stamina: 100,
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worldLevel: 1,
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stamina: 180,
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worldLevel: 6,
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},
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lineup: {
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curIndex: 0,
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88
src/server/packets/AvatarExpUpCsReq.ts
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88
src/server/packets/AvatarExpUpCsReq.ts
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@ -0,0 +1,88 @@
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import { AvatarExpUpCsReq, AvatarExpUpScRsp } from "../../data/proto/StarRail";
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import Avatar from "../../db/Avatar";
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import { PayItemData } from "../../db/Inventory";
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import AvatarExcel from "../../util/excel/AvatarExcel";
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import AvatarExpItemExcel from "../../util/excel/AvatarExpItemExcel";
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import AvatarPromotionExcel from "../../util/excel/AvatarPromotionExcel";
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import ExpTypeExcel from "../../util/excel/ExpTypeExcel";
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import Packet from "../kcp/Packet";
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import Session from "../kcp/Session";
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export default async function handle(session: Session, packet: Packet) {
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const body = packet.body as AvatarExpUpCsReq;
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const inventory = await session.player.getInventory();
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// Get the target avatar.
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const avatarId = body.baseAvatarId;
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const avatar = await Avatar.loadAvatarForPlayer(session.player, avatarId);
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const avatarExcelData = AvatarExcel.fromId(avatarId);
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// Determine the next level cap based on the avatar's current promotion.
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const levelCap = AvatarPromotionExcel.fromId(`${avatarId}:${avatar.db.promotion}`).MaxLevel;
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// Determine the EXP we get from the consumed items.
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let exp = 0;
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const costMaterialList = [];
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for (const item of body.itemCost!.itemList) {
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// Determine amount of EXP given by that item.
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// We know that the cost items given in this Req will be `PileItem`s.
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const expPerItem = AvatarExpItemExcel.fromId(item.pileItem!.itemId).Exp;
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// Add EXP for the number of items consumed.
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exp += expPerItem * item.pileItem!.itemNum;
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// Add material to cost.
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costMaterialList.push({ id: item.pileItem!.itemId, count: item.pileItem!.itemNum } as PayItemData);
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}
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// Determine cost, which is always 10% of EXP, and add to the list of cost materials.
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const coinCost = exp * 0.1;
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costMaterialList.push({ id: 2, count: coinCost } as PayItemData);
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// Try consuming materials.
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const success = await inventory.payItems(costMaterialList);
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if (!success) {
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// ToDo: Correct retcode.
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session.send(AvatarExpUpScRsp, { retcode: 1, returnItemList: [] } as AvatarExpUpScRsp);
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return;
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}
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await inventory.save();
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// Cost has been paid - now level up.
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let currentAvatarExp = avatar.db.exp + exp;
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let nextRequiredExp = ExpTypeExcel.fromId(`${avatarExcelData.ExpGroup}:${avatar.db.level}`).Exp;
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while (currentAvatarExp >= nextRequiredExp && avatar.db.level < levelCap) {
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// Increase level.
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avatar.db.level++;
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// Deduct EXP necessary for this level.
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currentAvatarExp -= nextRequiredExp;
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// Determine EXP necessary for the next level.
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nextRequiredExp = ExpTypeExcel.fromId(`${avatarExcelData.ExpGroup}:${avatar.db.level}`).Exp;
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}
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// Calculate the character's new EXP and any excess EXP.
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let excessExp = 0;
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if (avatar.db.level == levelCap && currentAvatarExp >= nextRequiredExp) {
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avatar.db.exp = nextRequiredExp;
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excessExp = currentAvatarExp - nextRequiredExp;
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}
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else {
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avatar.db.exp = currentAvatarExp;
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}
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// Save.
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await avatar.save();
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// ToDo: Handle return items.
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// Done. Sync and send response.
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await session.sync();
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session.send(AvatarExpUpScRsp, {
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retcode: 0,
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returnItemList: []
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} as AvatarExpUpScRsp);
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}
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40
src/server/packets/PromoteAvatarCsReq.ts
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40
src/server/packets/PromoteAvatarCsReq.ts
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@ -0,0 +1,40 @@
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import { PromoteAvatarCsReq, PromoteAvatarScRsp } from "../../data/proto/StarRail";
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import Avatar from "../../db/Avatar";
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import { PayItemData } from "../../db/Inventory";
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import AvatarExcel from "../../util/excel/AvatarExcel";
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import AvatarExpItemExcel from "../../util/excel/AvatarExpItemExcel";
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import AvatarPromotionExcel from "../../util/excel/AvatarPromotionExcel";
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import ExpTypeExcel from "../../util/excel/ExpTypeExcel";
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import Packet from "../kcp/Packet";
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import Session from "../kcp/Session";
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export default async function handle(session: Session, packet: Packet) {
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const body = packet.body as PromoteAvatarCsReq;
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const inventory = await session.player.getInventory();
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// Get the target avatar.
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const avatarId = body.baseAvatarId;
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const avatar = await Avatar.loadAvatarForPlayer(session.player, avatarId);
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const promotionExcelData = AvatarPromotionExcel.fromId(`${avatarId}:${avatar.db.promotion}`);
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// Build list of consumed items. We take this from the excel, instead of the Req.
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const costMaterialList = promotionExcelData.PromotionCostList.map(c => { return { id: c.ItemID, count: c.ItemNum } as PayItemData });
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// Try consuming materials.
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const success = await inventory.payItems(costMaterialList);
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if (!success) {
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// ToDo: Correct retcode.
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session.send(PromoteAvatarScRsp, { retcode: 1 } as PromoteAvatarScRsp);
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return;
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}
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await inventory.save();
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// Promote the avatar and save.
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avatar.db.promotion++;
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await avatar.save();
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// Done. Sync and send response.
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await session.sync();
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session.send(PromoteAvatarScRsp, { retcode: 0 } as PromoteAvatarScRsp);
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}
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20
src/util/excel/AvatarExpItemExcel.ts
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src/util/excel/AvatarExpItemExcel.ts
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import _AvatarExpItemConfigExcelTable from "../../data/excel/AvatarExpItemConfigExcelTable.json";
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type AvatarExpItemConfigExcelTableEntry = typeof _AvatarExpItemConfigExcelTable[keyof typeof _AvatarExpItemConfigExcelTable]
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const AvatarExpItemConfigExcelTable = _AvatarExpItemConfigExcelTable as { [key: string]: AvatarExpItemConfigExcelTableEntry };
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export default class AvatarExpItemExcel {
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private constructor() {
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}
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public static all() : AvatarExpItemConfigExcelTableEntry[] {
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return Object.values(AvatarExpItemConfigExcelTable);
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}
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public static fromId(id: number) : AvatarExpItemConfigExcelTableEntry {
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return AvatarExpItemConfigExcelTable[id];
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}
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public static fromIds(ids: number[]): AvatarExpItemConfigExcelTableEntry[] {
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return ids.map(id => AvatarExpItemExcel.fromId(id));
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}
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}
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src/util/excel/AvatarPromotionExcel.ts
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src/util/excel/AvatarPromotionExcel.ts
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import _AvatarPromotionExcelTable from "../../data/excel/AvatarPromotionExcelTable.json";
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type AvatarPromotionExcelTableEntry = typeof _AvatarPromotionExcelTable[keyof typeof _AvatarPromotionExcelTable]
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const AvatarPromotionExcelTable = _AvatarPromotionExcelTable as { [key: string]: AvatarPromotionExcelTableEntry };
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export default class AvatarPromotionExcel {
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private constructor() {
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}
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public static all() : AvatarPromotionExcelTableEntry[] {
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return Object.values(AvatarPromotionExcelTable);
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}
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public static fromId(id: string) : AvatarPromotionExcelTableEntry {
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return AvatarPromotionExcelTable[id];
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}
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public static fromIds(ids: string[]): AvatarPromotionExcelTableEntry[] {
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return ids.map(id => AvatarPromotionExcel.fromId(id));
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}
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}
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20
src/util/excel/ExpTypeExcel.ts
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src/util/excel/ExpTypeExcel.ts
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import _ExpTypeExcelTable from "../../data/excel/ExpTypeExcelTable.json";
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type ExpTypeExcelTableEntry = typeof _ExpTypeExcelTable[keyof typeof _ExpTypeExcelTable]
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const ExpTypeExcelTable = _ExpTypeExcelTable as { [key: string]: ExpTypeExcelTableEntry };
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export default class ExpTypeExcel {
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private constructor() {
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}
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public static all() : ExpTypeExcelTableEntry[] {
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return Object.values(ExpTypeExcelTable);
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}
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public static fromId(id: string) : ExpTypeExcelTableEntry {
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return ExpTypeExcelTable[id];
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}
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public static fromIds(ids: string[]): ExpTypeExcelTableEntry[] {
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return ids.map(id => ExpTypeExcel.fromId(id));
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}
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}
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