Merge branch 'main' into character-screen

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memetrollsXD 2022-08-05 07:31:18 +02:00 committed by GitHub
commit 8f3cd0e0ee
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13 changed files with 269 additions and 77 deletions

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@ -17,8 +17,8 @@ export default async function handle(command: Command) {
let count: number = 1;
let level: number = 1;
let rank: number = 1;
let promotion: number = 1;
let rank: number = 0;
let promotion: number = 0;
for (let i = 2; i < command.args.length; i++) {
const arg = command.args[i];
@ -52,6 +52,9 @@ export default async function handle(command: Command) {
break;
}
}
// Sync session.
await player.session.sync();
}
async function handleGive(player: Player, itemId: number, count:number, level: number, rank: number, promotion: number) {
@ -96,9 +99,12 @@ async function handleGiveAll(player: Player) {
const inventory = await player.getInventory();
for (const entry of ItemExcel.all()) {
const count = entry.ItemType == "Material" ? 100 : 1;
const count =
(entry.ItemType == "Material") ? 1000 :
(entry.ItemType == "Virtual") ? 10_000_000 :
1;
await inventory.addItem(entry.ID, count);
}
c.log(`All materials added to ${player.uid}`);
}

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@ -20,11 +20,9 @@ export default async function handle(command: Command) {
if (!planeID) return c.log("Usage: /scene <planeID>");
Interface.target.player.db.posData = {
floorID: planeID.StartFloorID,
planeID: planeID.PlaneID,
pos: Interface.target.player.db.posData.pos
};
// Update scene information on player.
Interface.target.player.db.posData.planeID = planeID!.PlaneID;
Interface.target.player.db.posData.floorID = planeID!.StartFloorID;
await Interface.target.player.save()
//ty for tamilpp25 scene

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@ -49,9 +49,9 @@ export default class Avatar {
baseAvatarId: 1001,
avatarType: AvatarType.AVATAR_FORMAL_TYPE,
level: 1,
exp: 1,
promotion: 1,
rank: 1,
exp: 0,
promotion: 0,
rank: 0,
equipmentUniqueId: 20003,
equipRelicList: [],
skilltreeList: [],
@ -111,9 +111,9 @@ export default class Avatar {
baseAvatarId: baseAvatarId,
avatarType: AvatarType.AVATAR_FORMAL_TYPE,
level: 1,
exp: 1,
promotion: 1,
rank: 1,
exp: 0,
promotion: 0,
rank: 0,
equipmentUniqueId: 20003,
equipRelicList: [],
skilltreeList: [],

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@ -101,13 +101,24 @@ export default class Inventory {
}
switch (itemData.ItemType) {
case "Virtual": return 0; // ToDo: Handle virtual items.
case "Virtual": return this.getVirtualItemCount(id);
case "Material": return this.db.materials[id] ?? 0;
}
return 0;
}
private getVirtualItemCount(id: number) : number {
// ToDo: Figure out which virtual item ID is what.
switch (id) {
case 2:
return this.player.db.basicInfo.scoin;
break;
}
return 0;
}
/********************************************************************************
Add items to the inventory.
********************************************************************************/
@ -151,6 +162,14 @@ export default class Inventory {
*/
public async addVirtualItem(id: number, count: number) {
// ToDo: Figure out which virtual item ID is what.
switch (id) {
case 2:
this.player.db.basicInfo.scoin += count;
break;
}
// Save.
this.player.save();
}
/**

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@ -43,7 +43,11 @@ interface PlayerI {
posData: {
floorID: number;
planeID: number;
pos: Vector;
pos: {
x: number,
y: number,
z: number
};
}
}
@ -52,7 +56,7 @@ export default class Player {
public readonly scene: Scene;
private inventory!: Inventory;
private constructor(readonly session: Session, public db: PlayerI) {
private constructor(readonly session: Session, public readonly db: PlayerI) {
this.uid = db._id;
this.scene = new Scene(this);
}
@ -133,13 +137,13 @@ export default class Player {
heroBasicType: HeroBasicType.BoyWarrior,
basicInfo: {
exp: 0,
level: 1,
level: 70,
hcoin: 0,
mcoin: 0,
nickname: acc.name,
scoin: 0,
stamina: 100,
worldLevel: 1,
stamina: 180,
worldLevel: 6,
},
lineup: {
curIndex: 0,
@ -155,34 +159,25 @@ export default class Player {
}
},
banned: false
} as PlayerI
const baseLineup = {
avatarList: [1001],
extraLineupType: ExtraLineupType.LINEUP_NONE,
index: 0,
isVirtual: false,
leaderSlot: 0,
mp: 100, // ?? Not sure what this is
name: "",
planeId: 10001
}
} as PlayerI;
const LINEUPS = 6;
for (let i = 0; i < LINEUPS; i++) {
const copy = {
...baseLineup,
const l : LineupI = {
avatarList: [1001],
extraLineupType: ExtraLineupType.LINEUP_NONE,
index: i,
name: `Team ${i}`
isVirtual: false,
leaderSlot: 0,
mp: 100,
name: `Team ${i}`,
planeId: 10001
};
dataObj.lineup.lineups[i] = copy;
dataObj.lineup.lineups[i] = l;
}
const player = new Player(session, dataObj);
await Avatar.addAvatarToPlayer(player, 1001);
// await Avatar.create(uid, 1001, 0);
// Save to database and return.
await db.set("players", dataObj);

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@ -0,0 +1,88 @@
import { AvatarExpUpCsReq, AvatarExpUpScRsp } from "../../data/proto/StarRail";
import Avatar from "../../db/Avatar";
import { PayItemData } from "../../db/Inventory";
import AvatarExcel from "../../util/excel/AvatarExcel";
import AvatarExpItemExcel from "../../util/excel/AvatarExpItemExcel";
import AvatarPromotionExcel from "../../util/excel/AvatarPromotionExcel";
import ExpTypeExcel from "../../util/excel/ExpTypeExcel";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as AvatarExpUpCsReq;
const inventory = await session.player.getInventory();
// Get the target avatar.
const avatarId = body.baseAvatarId;
const avatar = await Avatar.loadAvatarForPlayer(session.player, avatarId);
const avatarExcelData = AvatarExcel.fromId(avatarId);
// Determine the next level cap based on the avatar's current promotion.
const levelCap = AvatarPromotionExcel.fromId(`${avatarId}:${avatar.db.promotion}`).MaxLevel;
// Determine the EXP we get from the consumed items.
let exp = 0;
const costMaterialList = [];
for (const item of body.itemCost!.itemList) {
// Determine amount of EXP given by that item.
// We know that the cost items given in this Req will be `PileItem`s.
const expPerItem = AvatarExpItemExcel.fromId(item.pileItem!.itemId).Exp;
// Add EXP for the number of items consumed.
exp += expPerItem * item.pileItem!.itemNum;
// Add material to cost.
costMaterialList.push({ id: item.pileItem!.itemId, count: item.pileItem!.itemNum } as PayItemData);
}
// Determine cost, which is always 10% of EXP, and add to the list of cost materials.
const coinCost = exp * 0.1;
costMaterialList.push({ id: 2, count: coinCost } as PayItemData);
// Try consuming materials.
const success = await inventory.payItems(costMaterialList);
if (!success) {
// ToDo: Correct retcode.
session.send(AvatarExpUpScRsp, { retcode: 1, returnItemList: [] } as AvatarExpUpScRsp);
return;
}
await inventory.save();
// Cost has been paid - now level up.
let currentAvatarExp = avatar.db.exp + exp;
let nextRequiredExp = ExpTypeExcel.fromId(`${avatarExcelData.ExpGroup}:${avatar.db.level}`).Exp;
while (currentAvatarExp >= nextRequiredExp && avatar.db.level < levelCap) {
// Increase level.
avatar.db.level++;
// Deduct EXP necessary for this level.
currentAvatarExp -= nextRequiredExp;
// Determine EXP necessary for the next level.
nextRequiredExp = ExpTypeExcel.fromId(`${avatarExcelData.ExpGroup}:${avatar.db.level}`).Exp;
}
// Calculate the character's new EXP and any excess EXP.
let excessExp = 0;
if (avatar.db.level == levelCap && currentAvatarExp >= nextRequiredExp) {
avatar.db.exp = nextRequiredExp;
excessExp = currentAvatarExp - nextRequiredExp;
}
else {
avatar.db.exp = currentAvatarExp;
}
// Save.
await avatar.save();
// ToDo: Handle return items.
// Done. Sync and send response.
await session.sync();
session.send(AvatarExpUpScRsp, {
retcode: 0,
returnItemList: []
} as AvatarExpUpScRsp);
}

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@ -11,31 +11,6 @@ export default async function handle(session: Session, packet: Packet) {
// Replace avatar in the player's lineup.
const slot = body.slot ?? 0;
session.player.db.lineup.lineups[session.player.db.lineup.curIndex].avatarList[slot] = body.baseAvatarId;
/*
let lineup = await session.player.getLineup();
const avatarList = [];
// What in the fuck is the purpose of this loop supposed to be?!
for (const avatarId in lineup) {
const avatar = await Avatar.fromUID(session.player.db._id, Number(avatarId));
if (avatar.length === 0) return session.c.warn(`Avatar ${body.baseAvatarId} not found`);
if (avatar) avatarList.push(avatar[0]);
}
lineup.avatarList[slot] = {
avatarType: AvatarType.AVATAR_FORMAL_TYPE,
hp: 10000,
id: body.baseAvatarId,
satiety: 100,
slot,
sp: 10000
};
if (body.extraLineupType) lineup.extraLineupType = body.extraLineupType;
session.player.setLineup(lineup);
*/
await session.player.save();
session.send(SyncLineupNotify, {

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@ -0,0 +1,40 @@
import { PromoteAvatarCsReq, PromoteAvatarScRsp } from "../../data/proto/StarRail";
import Avatar from "../../db/Avatar";
import { PayItemData } from "../../db/Inventory";
import AvatarExcel from "../../util/excel/AvatarExcel";
import AvatarExpItemExcel from "../../util/excel/AvatarExpItemExcel";
import AvatarPromotionExcel from "../../util/excel/AvatarPromotionExcel";
import ExpTypeExcel from "../../util/excel/ExpTypeExcel";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as PromoteAvatarCsReq;
const inventory = await session.player.getInventory();
// Get the target avatar.
const avatarId = body.baseAvatarId;
const avatar = await Avatar.loadAvatarForPlayer(session.player, avatarId);
const promotionExcelData = AvatarPromotionExcel.fromId(`${avatarId}:${avatar.db.promotion}`);
// Build list of consumed items. We take this from the excel, instead of the Req.
const costMaterialList = promotionExcelData.PromotionCostList.map(c => { return { id: c.ItemID, count: c.ItemNum } as PayItemData });
// Try consuming materials.
const success = await inventory.payItems(costMaterialList);
if (!success) {
// ToDo: Correct retcode.
session.send(PromoteAvatarScRsp, { retcode: 1 } as PromoteAvatarScRsp);
return;
}
await inventory.save();
// Promote the avatar and save.
avatar.db.promotion++;
await avatar.save();
// Done. Sync and send response.
await session.sync();
session.send(PromoteAvatarScRsp, { retcode: 0 } as PromoteAvatarScRsp);
}

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@ -23,7 +23,11 @@ export default async function handle(session: Session, packet: Packet) {
entity.pos = motion.pos;
if (entity instanceof ActorEntity) {
entity.mapLayer = entityMotion.mapLayer;
session.player.db.posData.pos = motion.pos!;
session.player.db.posData.pos = {
x: motion.pos.x,
y: motion.pos.y,
z: motion.pos.z
};
}
}

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@ -1,6 +1,7 @@
import fs from 'fs';
import { resolve } from 'path';
import {resolve} from 'path';
import Logger from './Logger';
const c = new Logger("Banner");
type Banner = {
@ -18,15 +19,21 @@ function r(...args: string[]) {
export default class Banners {
public static config: Banner[];
public static init(){
public static init() {
Banners.readConfig();
}
private static readConfig(){
private static readConfig() {
let config: Banner[];
const defaultConfig: Banner[] = [
{
gachaId: 1001,
const defaultConfig: Banner[] = [];
// TODO: figure where is GachaBasicInfoConfigExcelTable. Temporary hardcode
const bannersID = [1001, 2001, 2002, 3001, 3002, 4001]
for (let i = 0; i < bannersID.length; i++) {
defaultConfig.push({
gachaId: bannersID[i],
detailWebview: "",
rateUpItems4: [
1001, 1103
@ -35,13 +42,13 @@ export default class Banners {
1102
],
costItemId: 101 // Star Rail Pass
} as Banner
];
} as Banner)
}
try {
config = JSON.parse(fs.readFileSync(r('../../banners.json')).toString());
for(const [index, gachaBanner] of Object.entries(config)){
for (const [index, gachaBanner] of Object.entries(config)) {
const missing = Object.keys(defaultConfig[0]).filter(key => !gachaBanner.hasOwnProperty(key));
if (missing.length > 0) {
c.log(`Missing ${missing.join(', ')}, using default values.`);
@ -54,7 +61,7 @@ export default class Banners {
Banners.updateConfig(defaultConfig);
}
}
private static updateConfig(config: Banner[]) {
this.config = config;
fs.writeFileSync(r('../../banners.json'), JSON.stringify(config, null, 2));

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@ -0,0 +1,20 @@
import _AvatarExpItemConfigExcelTable from "../../data/excel/AvatarExpItemConfigExcelTable.json";
type AvatarExpItemConfigExcelTableEntry = typeof _AvatarExpItemConfigExcelTable[keyof typeof _AvatarExpItemConfigExcelTable]
const AvatarExpItemConfigExcelTable = _AvatarExpItemConfigExcelTable as { [key: string]: AvatarExpItemConfigExcelTableEntry };
export default class AvatarExpItemExcel {
private constructor() {
}
public static all() : AvatarExpItemConfigExcelTableEntry[] {
return Object.values(AvatarExpItemConfigExcelTable);
}
public static fromId(id: number) : AvatarExpItemConfigExcelTableEntry {
return AvatarExpItemConfigExcelTable[id];
}
public static fromIds(ids: number[]): AvatarExpItemConfigExcelTableEntry[] {
return ids.map(id => AvatarExpItemExcel.fromId(id));
}
}

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@ -0,0 +1,20 @@
import _AvatarPromotionExcelTable from "../../data/excel/AvatarPromotionExcelTable.json";
type AvatarPromotionExcelTableEntry = typeof _AvatarPromotionExcelTable[keyof typeof _AvatarPromotionExcelTable]
const AvatarPromotionExcelTable = _AvatarPromotionExcelTable as { [key: string]: AvatarPromotionExcelTableEntry };
export default class AvatarPromotionExcel {
private constructor() {
}
public static all() : AvatarPromotionExcelTableEntry[] {
return Object.values(AvatarPromotionExcelTable);
}
public static fromId(id: string) : AvatarPromotionExcelTableEntry {
return AvatarPromotionExcelTable[id];
}
public static fromIds(ids: string[]): AvatarPromotionExcelTableEntry[] {
return ids.map(id => AvatarPromotionExcel.fromId(id));
}
}

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@ -0,0 +1,20 @@
import _ExpTypeExcelTable from "../../data/excel/ExpTypeExcelTable.json";
type ExpTypeExcelTableEntry = typeof _ExpTypeExcelTable[keyof typeof _ExpTypeExcelTable]
const ExpTypeExcelTable = _ExpTypeExcelTable as { [key: string]: ExpTypeExcelTableEntry };
export default class ExpTypeExcel {
private constructor() {
}
public static all() : ExpTypeExcelTableEntry[] {
return Object.values(ExpTypeExcelTable);
}
public static fromId(id: string) : ExpTypeExcelTableEntry {
return ExpTypeExcelTable[id];
}
public static fromIds(ids: string[]): ExpTypeExcelTableEntry[] {
return ids.map(id => ExpTypeExcel.fromId(id));
}
}