Merge branch 'main' into patch-2

This commit is contained in:
tamilpp25 2022-08-08 10:07:11 +05:30
commit 90c6290cea
27 changed files with 563 additions and 117 deletions

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@ -1,3 +1,3 @@
# CrepeSR
[Discord](https://discord.gg/sCAC282C)
[Discord](https://discord.gg/KA4HqktWYG)

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@ -3,6 +3,7 @@ import { ActorEntity } from "../game/entities/Actor";
import Interface, { Command } from "./Interface";
import { GetCurSceneInfoScRsp } from "../data/proto/StarRail";
import MazePlaneExcel from "../util/excel/MazePlaneExcel";
import MapEntryExcel from "../util/excel/MapEntryExcel";
const c = new Logger("/scene", "blue");
export default async function handle(command: Command) {
@ -11,6 +12,7 @@ export default async function handle(command: Command) {
return;
}
if(command.args.length == 0){
c.log("Usage: /scene <planeID|floorID>");
return;
@ -33,6 +35,10 @@ export default async function handle(command: Command) {
return;
}
const planeID = MazePlaneExcel.fromPlaneId(parseInt(command.args[0]));
const entryId = MapEntryExcel.fromFloorId(planeID.StartFloorID).ID;
const posData = Interface.target.player.db.posData;
const lineup = await Interface.target.player.getLineup();
const curAvatarEntity = new ActorEntity(Interface.target.player.scene, lineup.leaderSlot, posData.pos);
@ -55,9 +61,9 @@ export default async function handle(command: Command) {
curAvatarEntity
],
entityBuffList: [],
entryId: 10001,
entryId: entryId,
envBuffList: [],
gameModeType: 1,
gameModeType: MazePlaneExcel.getGameModeForPlaneType(planeID.PlaneType),
lightenSectionList: []
},
} as unknown as GetCurSceneInfoScRsp);

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@ -119,6 +119,15 @@ export default class Inventory {
return 0;
}
/**
* Fetch the equipment with the given unique ID from the player's inventory.
* @param uniqueId The unique ID of the equipment to fetch.
* @returns The `Equipment` with the given unique ID, or `undefined` if the player does not have that equipment.
*/
public getEquipmentByUid(uniqueId: number) {
return this.db.equipments.filter(e => e.uniqueId == uniqueId)?.[0];
}
/********************************************************************************
Add items to the inventory.
********************************************************************************/
@ -376,17 +385,28 @@ export default class Inventory {
/********************************************************************************
Player updating.
********************************************************************************/
private sendMaterialUpdate() {
/**
* Send `PlayerSyncScNotify` for materials.
*/
public sendMaterialUpdate() {
this.player.session.send(PlayerSyncScNotify, PlayerSyncScNotify.fromPartial({
materialList: this.getMaterialList()
}));
}
private sendEquipmentUpdate() {
/**
* Send `PlayerSyncScNotify` for equipments.
*/
public sendEquipmentUpdate() {
this.player.session.send(PlayerSyncScNotify, PlayerSyncScNotify.fromPartial({
equipmentList: this.getEquipmentList()
}));
}
private sendRelicUpdate() {
/**
* Send `PlayerSyncScNotify` for relics.
*/
public sendRelicUpdate() {
this.player.session.send(PlayerSyncScNotify, PlayerSyncScNotify.fromPartial({
relicList: this.getRelicsList()
}));

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@ -13,9 +13,11 @@ export class Scene {
public spawnEntity(entity: Entity, silent: boolean = false) {
this.entities.set(entity.entityId, entity);
if (!silent) {
this.player.session.send(SceneEntityUpdateScNotify, {
const dataObj : SceneEntityUpdateScNotify = {
entityList: [entity.getSceneEntityInfo()]
} as SceneEntityUpdateScNotify);
};
this.player.session.send(SceneEntityUpdateScNotify, dataObj);
}
}

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@ -10,15 +10,16 @@ export class ActorEntity extends Entity
super(scene, pos, rot);
}
public getSceneEntityInfo(): SceneEntityInfo {
const sceneEntityInfo = super.getSceneEntityInfo();
sceneEntityInfo.actor = {
avatarType: AvatarType.AVATAR_FORMAL_TYPE,
baseAvatarId: this.avatarId,
uid: this.scene.player.db._id,
mapLayer: 0 //?
public getSceneActorInfo(): SceneEntityInfo {
return {
...super.getSceneEntityInfo(),
actor: {
avatarType: AvatarType.AVATAR_FORMAL_TYPE,
baseAvatarId: this.avatarId,
uid: this.scene.player.db._id,
mapLayer: 0 //?
}
};
return sceneEntityInfo;
}
public getEntityType(): EntityType {

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@ -80,7 +80,6 @@ export default class Session {
public async sync() {
const avatars = await Avatar.loadAvatarsForPlayer(this.player);
//const avatars = await Avatar.fromUID(this.player.db._id);
const inventory = await this.player.getInventory();
this.send(PlayerSyncScNotify, PlayerSyncScNotify.fromPartial({
@ -92,8 +91,6 @@ export default class Session {
relicList: inventory.getRelicsList(),
basicInfo: this.player.db.basicInfo
}));
//this.player.save();
}
public async send<Class extends MessageType<any>,>(type: Class, data: UnWrapMessageType<Class>) {

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@ -65,9 +65,9 @@ export default async function handle(session: Session, packet: Packet) {
// Calculate the character's new EXP and any excess EXP.
let excessExp = 0;
if (avatar.db.level == levelCap && currentAvatarExp >= nextRequiredExp) {
avatar.db.exp = nextRequiredExp;
excessExp = currentAvatarExp - nextRequiredExp;
if (avatar.db.level == levelCap) {
avatar.db.exp = 0;
excessExp = currentAvatarExp;
}
else {
avatar.db.exp = currentAvatarExp;

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@ -1,4 +1,5 @@
import { EnterMazeCsReq, EnterMazeScRsp } from "../../data/proto/StarRail";
import MapEntryExcel from "../../util/excel/MapEntryExcel";
import MazePlaneExcel from "../../util/excel/MazePlaneExcel";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
@ -6,7 +7,8 @@ import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as EnterMazeCsReq;
const mazeEntry = MazePlaneExcel.getEntry(body.entryId);
const mazeEntry = MapEntryExcel.fromId(body.entryId);
const mazePlane = MazePlaneExcel.fromPlaneId(mazeEntry.PlaneID);
let curLineup = await session.player.getLineup();
curLineup.planeId = mazeEntry.PlaneID;
@ -23,7 +25,7 @@ export default async function handle(session: Session, packet: Packet) {
scene: {
planeId: mazeEntry.PlaneID,
floorId: mazeEntry.FloorID,
gameModeType: 1,
gameModeType: MazePlaneExcel.getGameModeForPlaneType(mazePlane.PlaneType),
}
},
id: mazeEntry.PlaneID,

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@ -0,0 +1,100 @@
import { ExpUpEquipmentCsReq, ExpUpEquipmentScRsp } from "../../data/proto/StarRail";
import { PayItemData } from "../../db/Inventory";
import EquipmentExcel from "../../util/excel/EquipmentExcel";
import EquipmentExpItemExcel from "../../util/excel/EquipmentExpItemExcel";
import EquipmentExpTypeExcel from "../../util/excel/EquipmentExpTypeExcel";
import EquipmentPromotionExcel from "../../util/excel/EquipmentPromotionExcel";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as ExpUpEquipmentCsReq;
const inventory = await session.player.getInventory();
// Get the target equipment.
const equipmentId = body.equipmentUniqueId;
const equipment = inventory.getEquipmentByUid(equipmentId);
const equipmentExcelData = EquipmentExcel.fromId(equipment.tid);
// Determine the next level cap based on the equipment's current promotion.
const levelCap = EquipmentPromotionExcel.fromId(`${equipment.tid}:${equipment.promotion}`).MaxLevel;
// Determine the EXP we get from the consumed items, and the coins it will cost.
let exp = 0;
let cost = 0;
const costMaterialList = [];
const costEquipmentList = []
for (const item of body.costData!.itemList) {
// Determine amount of EXP given by that item.
// If the consumed item is a PileItem, we can fetch the EXP it gives from the excels.
if (item.pileItem) {
const expItemData = EquipmentExpItemExcel.fromId(item.pileItem.itemId);
exp += expItemData.ExpProvide * item.pileItem.itemNum;
cost += expItemData.CoinCost;
costMaterialList.push({ id: item.pileItem.itemId, count: item.pileItem.itemNum } as PayItemData);
}
else if (item.equipmentUniqueId) {
const consumedEquipment = inventory.getEquipmentByUid(item.equipmentUniqueId);
const consumedEquipmentExcelData = EquipmentExcel.fromId(consumedEquipment.tid);
exp += consumedEquipmentExcelData.ExpProvide;
cost += consumedEquipmentExcelData.CoinCost;
costEquipmentList.push(item.equipmentUniqueId);
}
}
costMaterialList.push({ id: 2, count: cost } as PayItemData);
// Try consuming materials.
const success = await inventory.payItems(costMaterialList);
if (!success) {
// ToDo: Correct retcode.
session.send(ExpUpEquipmentScRsp, { retcode: 1, returnItemList: [] } as ExpUpEquipmentScRsp);
return;
}
for (const id of costEquipmentList) {
await inventory.removeEquipment(id);
}
// Cost has been paid - now level up.
let currentEquipmentExp = equipment.exp + exp;
let nextRequiredExp = EquipmentExpTypeExcel.fromId(`${equipmentExcelData.ExpType}:${equipment.level}`).Exp;
while (currentEquipmentExp >= nextRequiredExp && equipment.level < levelCap) {
// Increase level.
equipment.level++;
// Deduct EXP necessary for this level.
currentEquipmentExp -= nextRequiredExp;
// Determine EXP necessary for the next level.
nextRequiredExp = EquipmentExpTypeExcel.fromId(`${equipmentExcelData.ExpType}:${equipment.level}`).Exp;
}
// Calculate the equipment's new EXP and any excess EXP.
let excessExp = 0;
if (equipment.level == levelCap) {
equipment.exp = 0;
excessExp = currentEquipmentExp;
}
else {
equipment.exp = currentEquipmentExp;
}
// Save.
await inventory.save();
// ToDo: Handle return items.
// Done. Sync and send response.
await session.sync();
session.send(ExpUpEquipmentScRsp, {
retcode: 0,
returnItemList: []
} as ExpUpEquipmentScRsp);
}

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@ -1,28 +1,38 @@
import { GetCurSceneInfoScRsp, Vector } from "../../data/proto/StarRail";
import { GetCurSceneInfoScRsp, MotionInfo, SceneEntityInfo, SceneNpcMonsterInfo, Vector } from "../../data/proto/StarRail";
import { ActorEntity } from "../../game/entities/Actor";
import MapEntryExcel from "../../util/excel/MapEntryExcel";
import MazePlaneExcel from "../../util/excel/MazePlaneExcel";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
// Get data.
const posData = session.player.db.posData;
const _lineup = session.player.db.lineup;
const lineup = _lineup.lineups[_lineup.curIndex];
const curAvatarEntity = new ActorEntity(session.player.scene, lineup.avatarList[0], posData.pos);
const curAvatarEntity = new ActorEntity(session.player.scene, lineup.avatarList[lineup.leaderSlot], posData.pos);
const entryId = MapEntryExcel.fromFloorId(posData.floorID).ID;
const mazePlane = MazePlaneExcel.fromPlaneId(posData.planeID);
// Scene management.
session.player.scene.spawnEntity(curAvatarEntity, true);
session.player.scene.entryId = entryId;
// Send response.
session.send(GetCurSceneInfoScRsp, {
retcode: 0,
scene: {
planeId: posData.planeID,
floorId: posData.floorID,
entityList: [
curAvatarEntity
curAvatarEntity.getSceneEntityInfo()
],
lightenSectionList: [],
leaderEntityId: curAvatarEntity.entityId,
entityBuffList: [],
entryId: 10001,
entryId: entryId,
envBuffList: [],
gameModeType: 1,
lightenSectionList: []
gameModeType: MazePlaneExcel.getGameModeForPlaneType(mazePlane.PlaneType),
},
} as unknown as GetCurSceneInfoScRsp);
session.player.scene.spawnEntity(curAvatarEntity, true);
session.player.scene.entryId = 10001;
} as GetCurSceneInfoScRsp);
}

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@ -1,4 +1,5 @@
import { GetMazeMapInfoCsReq, GetMazeMapInfoScRsp } from "../../data/proto/StarRail";
import MapEntryExcel from "../../util/excel/MapEntryExcel";
import MappingInfoExcel from "../../util/excel/MappingInfoExcel";
import MazePlaneExcel from "../../util/excel/MazePlaneExcel";
import Packet from "../kcp/Packet";
@ -24,7 +25,7 @@ export default async function handle(session: Session, packet: Packet) {
dataObj.lightenSectionList.push(i)
}
dataObj.unlockTeleportList = MazePlaneExcel.getAllEntries().map(x => x.ID);
dataObj.unlockTeleportList = MapEntryExcel.all().map(x => x.ID);
session.send(GetMazeMapInfoScRsp, dataObj);
}

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@ -1,20 +1,26 @@
import { AvatarType, JoinLineupCsReq, JoinLineupScRsp, SyncLineupNotify, SyncLineupReason } from "../../data/proto/StarRail";
import Avatar from "../../db/Avatar";
import {
JoinLineupCsReq,
JoinLineupScRsp,
SyncLineupNotify,
SyncLineupReason
} from "../../data/proto/StarRail";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
// JoinLineupCsReq { baseAvatarId: 1002, slot: 1 }
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as JoinLineupCsReq;
session.send(JoinLineupScRsp, { retcode: 0 });
session.send(JoinLineupScRsp, {retcode: 0});
// Replace avatar in the player's lineup.
const slot = body.slot ?? 0;
session.player.db.lineup.lineups[session.player.db.lineup.curIndex].avatarList[slot] = body.baseAvatarId;
const index = body.index ?? 1;
session.player.db.lineup.lineups[index].avatarList[slot] = body.baseAvatarId;
await session.player.save();
session.send(SyncLineupNotify, {
lineup: await session.player.getLineup(),
lineup: await session.player.getLineup(index),
reasonList: [SyncLineupReason.SYNC_REASON_NONE]
} as SyncLineupNotify);
}

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@ -0,0 +1,70 @@
import { GetCurSceneInfoScRsp, LeaveChallengeScRsp } from "../../data/proto/StarRail";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
import MapEntryExcel from "../../util/excel/MapEntryExcel";
import MazePlaneExcel from "../../util/excel/MazePlaneExcel";
import { ActorEntity } from "../../game/entities/Actor";
export default async function handle(session: Session, packet: Packet) {
const bfArray: number[] = [];
for (let i = 0; i < 500; i++) {
bfArray.push(i);
}
try {
// Challenge maze data doesn't get saved to DB.. We can abuse this and fall back to default
const posData = session.player.db.posData;
const entry = MapEntryExcel.fromFloorId(posData.floorID);
const maze = MazePlaneExcel.fromPlaneId(posData.planeID);
if (!entry || !maze) return session.send(LeaveChallengeScRsp, LeaveChallengeScRsp.fromPartial({ retcode: 2 }));
const dataObj = LeaveChallengeScRsp.fromPartial({
retcode: 0,
maze: {
floor: {
floorId: posData.floorID,
scene: {
entityList: [],
entryId: entry.ID,
floorId: entry.FloorID,
planeId: entry.PlaneID,
gameModeType: MazePlaneExcel.getGameModeForPlaneType(maze.PlaneType),
lightenSectionList: bfArray,
entityBuffList: [],
envBuffList: [],
}
},
id: posData.planeID,
mapEntryId: entry.ID
}
});
session.send(LeaveChallengeScRsp, dataObj);
} catch (e) {
session.c.error(e as Error);
session.send(LeaveChallengeScRsp, LeaveChallengeScRsp.fromPartial({ retcode: 2 }));
} finally {
// Force us back
const posData = session.player.db.posData;
const entry = MapEntryExcel.fromFloorId(posData.floorID);
const maze = MazePlaneExcel.fromPlaneId(posData.planeID);
if (entry && maze) {
const actor = new ActorEntity(session.player.scene, session.player.db.lineup.lineups[session.player.db.lineup.curIndex].avatarList[0], posData.pos).getSceneActorInfo();
session.send(GetCurSceneInfoScRsp, {
retcode: 0,
scene: {
planeId: posData.planeID,
floorId: posData.floorID,
lightenSectionList: bfArray,
gameModeType: MazePlaneExcel.getGameModeForPlaneType(maze.PlaneType),
entityBuffList: [],
envBuffList: [],
entryId: entry.ID,
entityList: [actor],
leaderEntityId: actor.entityId
}
});
}
}
}

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@ -0,0 +1,26 @@
import { LockEquipmentCsReq, LockEquipmentScRsp } from "../../data/proto/StarRail";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as LockEquipmentCsReq;
// Fetch the equipment in question.
const inventory = await session.player.getInventory();
const equipment = inventory.getEquipmentByUid(body.equipmentUniqueId);
if (!equipment) {
session.send(LockEquipmentScRsp, { retcode: 1 } as LockEquipmentScRsp);
}
// Toggle the equipment's lock.
equipment.isProtected = !equipment.isProtected;
await inventory.save();
// Done. Send and sync.
inventory.sendEquipmentUpdate();
session.send(LockEquipmentScRsp, {
retcode: 0,
equipmentUniqueId: body.equipmentUniqueId
} as LockEquipmentScRsp);
}

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@ -1,10 +1,7 @@
import { PromoteAvatarCsReq, PromoteAvatarScRsp } from "../../data/proto/StarRail";
import Avatar from "../../db/Avatar";
import { PayItemData } from "../../db/Inventory";
import AvatarExcel from "../../util/excel/AvatarExcel";
import AvatarExpItemExcel from "../../util/excel/AvatarExpItemExcel";
import AvatarPromotionExcel from "../../util/excel/AvatarPromotionExcel";
import ExpTypeExcel from "../../util/excel/ExpTypeExcel";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";

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@ -0,0 +1,36 @@
import { PromoteEquipmentCsReq, PromoteEquipmentScRsp } from "../../data/proto/StarRail";
import { PayItemData } from "../../db/Inventory";
import EquipmentPromotionExcel from "../../util/excel/EquipmentPromotionExcel";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as PromoteEquipmentCsReq;
const inventory = await session.player.getInventory();
// Get the target avatar.
const equipmentId = body.equipmentUniqueId;
const equipment = inventory.getEquipmentByUid(equipmentId);
const promotionExcelData = EquipmentPromotionExcel.fromId(`${equipment.tid}:${equipment.promotion}`);
// Build list of consumed items. We take this from the excel, instead of the Req.
const costMaterialList = promotionExcelData.PromotionCostList.map(c => { return { id: c.ItemID, count: c.ItemNum } as PayItemData });
// Try consuming materials.
const success = await inventory.payItems(costMaterialList);
if (!success) {
// ToDo: Correct retcode.
session.send(PromoteEquipmentScRsp, { retcode: 1 } as PromoteEquipmentScRsp);
return;
}
await inventory.save();
// Promote the avatar and save.
equipment.promotion++;
await inventory.save();
// Done. Sync and send response.
await session.sync();
session.send(PromoteEquipmentScRsp, { retcode: 0 } as PromoteEquipmentScRsp);
}

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@ -0,0 +1,32 @@
import { RankUpEquipmentCsReq, RankUpEquipmentScRsp } from "../../data/proto/StarRail";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as RankUpEquipmentCsReq;
const inventory = await session.player.getInventory();
// Get equipment.
const equipment = inventory.getEquipmentByUid(body.equipmentUniqueId);
// Check if all sacrificed equipments exist.
for (const id of body.equipmentIdList) {
if (!inventory.getEquipmentByUid(id)) {
session.send(RankUpEquipmentScRsp, { retcode: 1 } as RankUpEquipmentScRsp);
return;
}
}
// Remove sacrificed equipments.
for (const id of body.equipmentIdList) {
await inventory.removeEquipment(id);
}
// Increase rank and save.
equipment.rank += body.equipmentIdList.length;
await inventory.save();
// Done. Send and sync.
await session.sync();
session.send(RankUpEquipmentScRsp, { retcode: 0 } as RankUpEquipmentScRsp);
}

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@ -5,6 +5,7 @@ import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as SceneEntityMoveCsReq;
if (session.player.scene.entryId !== body.entryId) {
return;
}

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@ -1,59 +1,76 @@
import { ChallengeStatus, ExtraLineupType, StartChallengeCsReq, StartChallengeScRsp } from "../../data/proto/StarRail";
import { ChallengeStatus, CurChallenge, ExtraLineupType, Maze, SceneActorInfo, SceneEntityInfo, SceneInfo, SceneNpcInfo, SceneNpcMonsterInfo, ScenePropInfo, StartChallengeCsReq, StartChallengeScRsp } from "../../data/proto/StarRail";
import { ActorEntity } from "../../game/entities/Actor";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
// StartChallengeCsReq { challengeId: 101 }
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as StartChallengeCsReq;
console.log(JSON.stringify(body, undefined, 4));
// TODO: This packet is just a base
const _lineup = session.player.db.lineup;
const lineup = _lineup.lineups[_lineup.curIndex];
const curAvatarEntity = new ActorEntity(session.player.scene, lineup.avatarList[lineup.leaderSlot], { x: 0, y: 0, z: 0 });
session.send(StartChallengeScRsp, {
retcode: 0,
curChallenge: {
challengeId: body.challengeId,
deadAvatarNum: 0,
extraLineupType: ExtraLineupType.LINEUP_CHALLENGE,
rounds: 1,
status: ChallengeStatus.CHALLENGE_DOING,
killMonsterList: [{
monsterId: 8013010,
killNum: 1,
}]
},
extraLineupType: ExtraLineupType.LINEUP_NONE,
killMonsterList: [],
deadAvatarNum: 0,
} as CurChallenge,
maze: {
// ? Data from MappingInfoExcelTable
id: 30101,
mapEntryId: 10001,
id: 30104,
mapEntryId: 3000401,
floor: {
floorId: 20121001,
scene: {
planeId: 20121,
entryId: 1000,
floorId: 20121001,
gameModeType: 1,
entityList: [{
entityId: 10010101,
npcMonster: {
monsterId: 8013010,
worldLevel: 1,
},
groupId: 11,
motion: {
pos: {
x: 0,
y: 100,
z: 0,
planeId: 30104,
entryId: 3000401,
floorId: 30104001,
lightenSectionList: [],
gameModeType: 4,
entityList: [
curAvatarEntity.getSceneEntityInfo(),
{
entityId: 10000,
motion: {
pos: {
x: 74719,
y: 2014,
z: -94205,
},
rot: {
x: 0,
y: 0,
z: 0
}
},
rot: {
x: 0,
y: 0,
z: 0
}
},
}]
}
groupId: 3,
instId: 1,
actor: {} as SceneActorInfo,
npc: {} as SceneNpcInfo,
prop: {} as ScenePropInfo,
npcMonster: {
monsterId: 1003020,
isGenMonster: false,
eventId: 0,
isSetWorldLevel: false,
worldLevel: 6
} as SceneNpcMonsterInfo
} as SceneEntityInfo,
],
leaderEntityId: curAvatarEntity.entityId,
entityBuffList: [],
envBuffList: [],
snar: ""
} as SceneInfo
}
}
} as Maze
} as StartChallengeScRsp);
}

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@ -0,0 +1,19 @@
import Session from "../kcp/Session";
import Packet from "../kcp/Packet";
import {SwitchLineupIndexCsReq, SwitchLineupIndexScRsp} from "../../data/proto/StarRail";
// SwitchLineupIndexCsReq { index: 0 }
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as SwitchLineupIndexCsReq
const index = body.index ?? 0
session.send(SwitchLineupIndexScRsp, {
retcode: 0,
index: index
})
session.player.db.lineup.curIndex = index
await session.player.save()
// Todo: figure need to send SyncLineupNotify again ?
}

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@ -0,0 +1,20 @@
import _EquipmentExcelTable from "../../data/excel/EquipmentExcelTable.json";
type EquipmentExcelTableEntry = typeof _EquipmentExcelTable[keyof typeof _EquipmentExcelTable]
const EquipmentExcelTable = _EquipmentExcelTable as { [key: string]: EquipmentExcelTableEntry };
export default class EquipmentExcel {
private constructor() {
}
public static all() : EquipmentExcelTableEntry[] {
return Object.values(EquipmentExcelTable);
}
public static fromId(id: number) : EquipmentExcelTableEntry {
return EquipmentExcelTable[id];
}
public static fromIds(ids: number[]): EquipmentExcelTableEntry[] {
return ids.map(id => EquipmentExcel.fromId(id));
}
}

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@ -0,0 +1,20 @@
import _EquipmentExpItemExcelTable from "../../data/excel/EquipmentExpItemExcelTable.json";
type EquipmentExpItemExcelTableEntry = typeof _EquipmentExpItemExcelTable[keyof typeof _EquipmentExpItemExcelTable]
const EquipmentExpItemExcelTable = _EquipmentExpItemExcelTable as { [key: string]: EquipmentExpItemExcelTableEntry };
export default class EquipmentExpItemExcel {
private constructor() {
}
public static all() : EquipmentExpItemExcelTableEntry[] {
return Object.values(EquipmentExpItemExcelTable);
}
public static fromId(id: number) : EquipmentExpItemExcelTableEntry {
return EquipmentExpItemExcelTable[id];
}
public static fromIds(ids: number[]): EquipmentExpItemExcelTableEntry[] {
return ids.map(id => EquipmentExpItemExcel.fromId(id));
}
}

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@ -0,0 +1,20 @@
import _EquipmentExpTypeExcelTable from "../../data/excel/EquipmentExpTypeExcelTable.json";
type EquipmentExpTypeExcelTableEntry = typeof _EquipmentExpTypeExcelTable[keyof typeof _EquipmentExpTypeExcelTable]
const EquipmentExpTypeExcelTable = _EquipmentExpTypeExcelTable as { [key: string]: EquipmentExpTypeExcelTableEntry };
export default class EquipmentExpTypeExcel {
private constructor() {
}
public static all() : EquipmentExpTypeExcelTableEntry[] {
return Object.values(EquipmentExpTypeExcelTable);
}
public static fromId(id: string) : EquipmentExpTypeExcelTableEntry {
return EquipmentExpTypeExcelTable[id];
}
public static fromIds(ids: string[]): EquipmentExpTypeExcelTableEntry[] {
return ids.map(id => EquipmentExpTypeExcel.fromId(id));
}
}

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@ -0,0 +1,20 @@
import _EquipmentPromotionExcelTable from "../../data/excel/EquipmentPromotionExcelTable.json";
type EquipmentPromotionExcelTableEntry = typeof _EquipmentPromotionExcelTable[keyof typeof _EquipmentPromotionExcelTable]
const EquipmentPromotionExcelTable = _EquipmentPromotionExcelTable as { [key: string]: EquipmentPromotionExcelTableEntry };
export default class EquipmentPromotionExcel {
private constructor() {
}
public static all() : EquipmentPromotionExcelTableEntry[] {
return Object.values(EquipmentPromotionExcelTable);
}
public static fromId(id: string) : EquipmentPromotionExcelTableEntry {
return EquipmentPromotionExcelTable[id];
}
public static fromIds(ids: string[]): EquipmentPromotionExcelTableEntry[] {
return ids.map(id => EquipmentPromotionExcel.fromId(id));
}
}

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@ -0,0 +1,24 @@
import _MapEntryExcelTable from "../../data/excel/MapEntryExcelTable.json";
type MapEntryExcelTableEntry = typeof _MapEntryExcelTable[keyof typeof _MapEntryExcelTable]
const MapEntryExcelTable = _MapEntryExcelTable as { [key: string]: MapEntryExcelTableEntry };
export default class MapEntryExcel {
private constructor() {
}
public static all() : MapEntryExcelTableEntry[] {
return Object.values(MapEntryExcelTable);
}
public static fromId(id: number) : MapEntryExcelTableEntry {
return MapEntryExcelTable[id];
}
public static fromIds(ids: number[]): MapEntryExcelTableEntry[] {
return ids.map(id => MapEntryExcel.fromId(id));
}
public static fromFloorId(id: number) : MapEntryExcelTableEntry {
return Object.values(MapEntryExcelTable).filter(e => e.FloorID == id)?.[0];
}
}

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@ -1,5 +1,5 @@
import _MapEntryExcelTable from "../../data/excel/MapEntryExcelTable.json";
import _MazePlaneExcelTable from "../../data/excel/MazePlaneExcelTable.json";
import MapEntryExcel from "./MapEntryExcel";
interface MazePlaneExcelTableEntry {
PlaneID: number;
@ -11,44 +11,13 @@ interface MazePlaneExcelTableEntry {
FloorIDList: number[];
}
interface TextMap {
hash: number;
}
type EntranceType = "Town" | "Mission" | "Explore";
interface MapEntryExcelTableEntry {
ID: number;
IsShowInMapMenu: boolean;
MapMenuSortID: number;
EntranceType: EntranceType | number; // Actually an enum. Town | Mission | Explore
EntranceGroupID: number;
Name: TextMap;
Desc: TextMap;
EntranceListIcon: string;
ImagePath: string;
MiniMapIconHintList: any[];
ShowReward: number;
PlaneID: number;
FloorID: number;
StartGroupID: number;
StartAnchorID: number;
TargetMission: number;
TargetMainMissionList: number[];
BeginMainMissionList: number[];
FinishMainMissionList: number[];
FinishQuestList: number[];
UnlockQuest: number;
}
const MazePlaneExcelTable = _MazePlaneExcelTable as { [key: string]: MazePlaneExcelTableEntry };
const MapEntryExcelTable = _MapEntryExcelTable as { [key: string]: MapEntryExcelTableEntry };
export default class MazePlaneExcel {
private constructor() { }
public static fromEntryId(entryId: number): MazePlaneExcelTableEntry {
const mapEntry = MapEntryExcelTable[entryId.toString()];
const mapEntry = MapEntryExcel.fromId(entryId);
return MazePlaneExcelTable[mapEntry.PlaneID.toString()];
}
@ -56,15 +25,25 @@ export default class MazePlaneExcel {
return MazePlaneExcelTable[planeId.toString()];
}
public static fromFloorId(floorId: number): MazePlaneExcelTableEntry {
return MazePlaneExcelTable[floorId.toString().slice(0,5)];
}
public static getEntry(entryId: number): MapEntryExcelTableEntry {
return MapEntryExcelTable[entryId.toString()];
}
public static getAllEntries(): MapEntryExcelTableEntry[] {
return Object.values(MapEntryExcelTable);
public static getGameModeForPlaneType(planeType: string): number {
switch (planeType) {
case "Town": return 1;
case "Maze": return 2;
case "Train": return 3;
case "Challenge": return 4;
case "RogueExplore": return 5;
case "RogueChallenge": return 6;
case "TownRoom": return 7;
case "Raid": return 8;
case "FarmRelic": return 9;
case "Client": return 10;
case "ChallengeActivity": return 11;
}
return 0;
}
}

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@ -0,0 +1,20 @@
import _MonsterExcelTable from "../../data/excel/MonsterExcelTable.json";
type MonsterExcelTableEntry = typeof _MonsterExcelTable[keyof typeof _MonsterExcelTable]
const MonsterExcelTable = _MonsterExcelTable as { [key: string]: MonsterExcelTableEntry };
export default class MonsterExcel {
private constructor() {
}
public static all() : MonsterExcelTableEntry[] {
return Object.values(MonsterExcelTable);
}
public static fromId(id: number) : MonsterExcelTableEntry {
return MonsterExcelTable[id];
}
public static fromIds(ids: number[]): MonsterExcelTableEntry[] {
return ids.map(id => MonsterExcel.fromId(id));
}
}