Implement Light Cone Enhancement (#52)

* Implement avatar levelup and promotion.

* Implement equipment enhancement features.
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GanyusLeftHorn 2022-08-05 17:28:34 +02:00 committed by GitHub
parent c59789180b
commit 9e7ae5bc3f
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12 changed files with 300 additions and 12 deletions

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@ -119,6 +119,15 @@ export default class Inventory {
return 0; return 0;
} }
/**
* Fetch the equipment with the given unique ID from the player's inventory.
* @param uniqueId The unique ID of the equipment to fetch.
* @returns The `Equipment` with the given unique ID, or `undefined` if the player does not have that equipment.
*/
public getEquipmentByUid(uniqueId: number) {
return this.db.equipments.filter(e => e.uniqueId == uniqueId)?.[0];
}
/******************************************************************************** /********************************************************************************
Add items to the inventory. Add items to the inventory.
********************************************************************************/ ********************************************************************************/
@ -376,17 +385,28 @@ export default class Inventory {
/******************************************************************************** /********************************************************************************
Player updating. Player updating.
********************************************************************************/ ********************************************************************************/
private sendMaterialUpdate() { /**
* Send `PlayerSyncScNotify` for materials.
*/
public sendMaterialUpdate() {
this.player.session.send(PlayerSyncScNotify, PlayerSyncScNotify.fromPartial({ this.player.session.send(PlayerSyncScNotify, PlayerSyncScNotify.fromPartial({
materialList: this.getMaterialList() materialList: this.getMaterialList()
})); }));
} }
private sendEquipmentUpdate() {
/**
* Send `PlayerSyncScNotify` for equipments.
*/
public sendEquipmentUpdate() {
this.player.session.send(PlayerSyncScNotify, PlayerSyncScNotify.fromPartial({ this.player.session.send(PlayerSyncScNotify, PlayerSyncScNotify.fromPartial({
equipmentList: this.getEquipmentList() equipmentList: this.getEquipmentList()
})); }));
} }
private sendRelicUpdate() {
/**
* Send `PlayerSyncScNotify` for relics.
*/
public sendRelicUpdate() {
this.player.session.send(PlayerSyncScNotify, PlayerSyncScNotify.fromPartial({ this.player.session.send(PlayerSyncScNotify, PlayerSyncScNotify.fromPartial({
relicList: this.getRelicsList() relicList: this.getRelicsList()
})); }));

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@ -80,7 +80,6 @@ export default class Session {
public async sync() { public async sync() {
const avatars = await Avatar.loadAvatarsForPlayer(this.player); const avatars = await Avatar.loadAvatarsForPlayer(this.player);
//const avatars = await Avatar.fromUID(this.player.db._id);
const inventory = await this.player.getInventory(); const inventory = await this.player.getInventory();
this.send(PlayerSyncScNotify, PlayerSyncScNotify.fromPartial({ this.send(PlayerSyncScNotify, PlayerSyncScNotify.fromPartial({
@ -92,8 +91,6 @@ export default class Session {
relicList: inventory.getRelicsList(), relicList: inventory.getRelicsList(),
basicInfo: this.player.db.basicInfo basicInfo: this.player.db.basicInfo
})); }));
//this.player.save();
} }
public async send<Class extends MessageType<any>,>(type: Class, data: UnWrapMessageType<Class>) { public async send<Class extends MessageType<any>,>(type: Class, data: UnWrapMessageType<Class>) {

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@ -65,9 +65,9 @@ export default async function handle(session: Session, packet: Packet) {
// Calculate the character's new EXP and any excess EXP. // Calculate the character's new EXP and any excess EXP.
let excessExp = 0; let excessExp = 0;
if (avatar.db.level == levelCap && currentAvatarExp >= nextRequiredExp) { if (avatar.db.level == levelCap) {
avatar.db.exp = nextRequiredExp; avatar.db.exp = 0;
excessExp = currentAvatarExp - nextRequiredExp; excessExp = currentAvatarExp;
} }
else { else {
avatar.db.exp = currentAvatarExp; avatar.db.exp = currentAvatarExp;

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@ -0,0 +1,100 @@
import { ExpUpEquipmentCsReq, ExpUpEquipmentScRsp } from "../../data/proto/StarRail";
import { PayItemData } from "../../db/Inventory";
import EquipmentExcel from "../../util/excel/EquipmentExcel";
import EquipmentExpItemExcel from "../../util/excel/EquipmentExpItemExcel";
import EquipmentExpTypeExcel from "../../util/excel/EquipmentExpTypeExcel";
import EquipmentPromotionExcel from "../../util/excel/EquipmentPromotionExcel";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as ExpUpEquipmentCsReq;
const inventory = await session.player.getInventory();
// Get the target equipment.
const equipmentId = body.equipmentUniqueId;
const equipment = inventory.getEquipmentByUid(equipmentId);
const equipmentExcelData = EquipmentExcel.fromId(equipment.tid);
// Determine the next level cap based on the equipment's current promotion.
const levelCap = EquipmentPromotionExcel.fromId(`${equipment.tid}:${equipment.promotion}`).MaxLevel;
// Determine the EXP we get from the consumed items, and the coins it will cost.
let exp = 0;
let cost = 0;
const costMaterialList = [];
const costEquipmentList = []
for (const item of body.costData!.itemList) {
// Determine amount of EXP given by that item.
// If the consumed item is a PileItem, we can fetch the EXP it gives from the excels.
if (item.pileItem) {
const expItemData = EquipmentExpItemExcel.fromId(item.pileItem.itemId);
exp += expItemData.ExpProvide * item.pileItem.itemNum;
cost += expItemData.CoinCost;
costMaterialList.push({ id: item.pileItem.itemId, count: item.pileItem.itemNum } as PayItemData);
}
else if (item.equipmentUniqueId) {
const consumedEquipment = inventory.getEquipmentByUid(item.equipmentUniqueId);
const consumedEquipmentExcelData = EquipmentExcel.fromId(consumedEquipment.tid);
exp += consumedEquipmentExcelData.ExpProvide;
cost += consumedEquipmentExcelData.CoinCost;
costEquipmentList.push(item.equipmentUniqueId);
}
}
costMaterialList.push({ id: 2, count: cost } as PayItemData);
// Try consuming materials.
const success = await inventory.payItems(costMaterialList);
if (!success) {
// ToDo: Correct retcode.
session.send(ExpUpEquipmentScRsp, { retcode: 1, returnItemList: [] } as ExpUpEquipmentScRsp);
return;
}
for (const id of costEquipmentList) {
await inventory.removeEquipment(id);
}
// Cost has been paid - now level up.
let currentEquipmentExp = equipment.exp + exp;
let nextRequiredExp = EquipmentExpTypeExcel.fromId(`${equipmentExcelData.ExpType}:${equipment.level}`).Exp;
while (currentEquipmentExp >= nextRequiredExp && equipment.level < levelCap) {
// Increase level.
equipment.level++;
// Deduct EXP necessary for this level.
currentEquipmentExp -= nextRequiredExp;
// Determine EXP necessary for the next level.
nextRequiredExp = EquipmentExpTypeExcel.fromId(`${equipmentExcelData.ExpType}:${equipment.level}`).Exp;
}
// Calculate the equipment's new EXP and any excess EXP.
let excessExp = 0;
if (equipment.level == levelCap) {
equipment.exp = 0;
excessExp = currentEquipmentExp;
}
else {
equipment.exp = currentEquipmentExp;
}
// Save.
await inventory.save();
// ToDo: Handle return items.
// Done. Sync and send response.
await session.sync();
session.send(ExpUpEquipmentScRsp, {
retcode: 0,
returnItemList: []
} as ExpUpEquipmentScRsp);
}

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@ -0,0 +1,26 @@
import { LockEquipmentCsReq, LockEquipmentScRsp } from "../../data/proto/StarRail";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as LockEquipmentCsReq;
// Fetch the equipment in question.
const inventory = await session.player.getInventory();
const equipment = inventory.getEquipmentByUid(body.equipmentUniqueId);
if (!equipment) {
session.send(LockEquipmentScRsp, { retcode: 1 } as LockEquipmentScRsp);
}
// Toggle the equipment's lock.
equipment.isProtected = !equipment.isProtected;
await inventory.save();
// Done. Send and sync.
inventory.sendEquipmentUpdate();
session.send(LockEquipmentScRsp, {
retcode: 0,
equipmentUniqueId: body.equipmentUniqueId
} as LockEquipmentScRsp);
}

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@ -1,10 +1,7 @@
import { PromoteAvatarCsReq, PromoteAvatarScRsp } from "../../data/proto/StarRail"; import { PromoteAvatarCsReq, PromoteAvatarScRsp } from "../../data/proto/StarRail";
import Avatar from "../../db/Avatar"; import Avatar from "../../db/Avatar";
import { PayItemData } from "../../db/Inventory"; import { PayItemData } from "../../db/Inventory";
import AvatarExcel from "../../util/excel/AvatarExcel";
import AvatarExpItemExcel from "../../util/excel/AvatarExpItemExcel";
import AvatarPromotionExcel from "../../util/excel/AvatarPromotionExcel"; import AvatarPromotionExcel from "../../util/excel/AvatarPromotionExcel";
import ExpTypeExcel from "../../util/excel/ExpTypeExcel";
import Packet from "../kcp/Packet"; import Packet from "../kcp/Packet";
import Session from "../kcp/Session"; import Session from "../kcp/Session";

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@ -0,0 +1,36 @@
import { PromoteEquipmentCsReq, PromoteEquipmentScRsp } from "../../data/proto/StarRail";
import { PayItemData } from "../../db/Inventory";
import EquipmentPromotionExcel from "../../util/excel/EquipmentPromotionExcel";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as PromoteEquipmentCsReq;
const inventory = await session.player.getInventory();
// Get the target avatar.
const equipmentId = body.equipmentUniqueId;
const equipment = inventory.getEquipmentByUid(equipmentId);
const promotionExcelData = EquipmentPromotionExcel.fromId(`${equipment.tid}:${equipment.promotion}`);
// Build list of consumed items. We take this from the excel, instead of the Req.
const costMaterialList = promotionExcelData.PromotionCostList.map(c => { return { id: c.ItemID, count: c.ItemNum } as PayItemData });
// Try consuming materials.
const success = await inventory.payItems(costMaterialList);
if (!success) {
// ToDo: Correct retcode.
session.send(PromoteEquipmentScRsp, { retcode: 1 } as PromoteEquipmentScRsp);
return;
}
await inventory.save();
// Promote the avatar and save.
equipment.promotion++;
await inventory.save();
// Done. Sync and send response.
await session.sync();
session.send(PromoteEquipmentScRsp, { retcode: 0 } as PromoteEquipmentScRsp);
}

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@ -0,0 +1,32 @@
import { RankUpEquipmentCsReq, RankUpEquipmentScRsp } from "../../data/proto/StarRail";
import Packet from "../kcp/Packet";
import Session from "../kcp/Session";
export default async function handle(session: Session, packet: Packet) {
const body = packet.body as RankUpEquipmentCsReq;
const inventory = await session.player.getInventory();
// Get equipment.
const equipment = inventory.getEquipmentByUid(body.equipmentUniqueId);
// Check if all sacrificed equipments exist.
for (const id of body.equipmentIdList) {
if (!inventory.getEquipmentByUid(id)) {
session.send(RankUpEquipmentScRsp, { retcode: 1 } as RankUpEquipmentScRsp);
return;
}
}
// Remove sacrificed equipments.
for (const id of body.equipmentIdList) {
await inventory.removeEquipment(id);
}
// Increase rank and save.
equipment.rank += body.equipmentIdList.length;
await inventory.save();
// Done. Send and sync.
await session.sync();
session.send(RankUpEquipmentScRsp, { retcode: 0 } as RankUpEquipmentScRsp);
}

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@ -0,0 +1,20 @@
import _EquipmentExcelTable from "../../data/excel/EquipmentExcelTable.json";
type EquipmentExcelTableEntry = typeof _EquipmentExcelTable[keyof typeof _EquipmentExcelTable]
const EquipmentExcelTable = _EquipmentExcelTable as { [key: string]: EquipmentExcelTableEntry };
export default class EquipmentExcel {
private constructor() {
}
public static all() : EquipmentExcelTableEntry[] {
return Object.values(EquipmentExcelTable);
}
public static fromId(id: number) : EquipmentExcelTableEntry {
return EquipmentExcelTable[id];
}
public static fromIds(ids: number[]): EquipmentExcelTableEntry[] {
return ids.map(id => EquipmentExcel.fromId(id));
}
}

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@ -0,0 +1,20 @@
import _EquipmentExpItemExcelTable from "../../data/excel/EquipmentExpItemExcelTable.json";
type EquipmentExpItemExcelTableEntry = typeof _EquipmentExpItemExcelTable[keyof typeof _EquipmentExpItemExcelTable]
const EquipmentExpItemExcelTable = _EquipmentExpItemExcelTable as { [key: string]: EquipmentExpItemExcelTableEntry };
export default class EquipmentExpItemExcel {
private constructor() {
}
public static all() : EquipmentExpItemExcelTableEntry[] {
return Object.values(EquipmentExpItemExcelTable);
}
public static fromId(id: number) : EquipmentExpItemExcelTableEntry {
return EquipmentExpItemExcelTable[id];
}
public static fromIds(ids: number[]): EquipmentExpItemExcelTableEntry[] {
return ids.map(id => EquipmentExpItemExcel.fromId(id));
}
}

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@ -0,0 +1,20 @@
import _EquipmentExpTypeExcelTable from "../../data/excel/EquipmentExpTypeExcelTable.json";
type EquipmentExpTypeExcelTableEntry = typeof _EquipmentExpTypeExcelTable[keyof typeof _EquipmentExpTypeExcelTable]
const EquipmentExpTypeExcelTable = _EquipmentExpTypeExcelTable as { [key: string]: EquipmentExpTypeExcelTableEntry };
export default class EquipmentExpTypeExcel {
private constructor() {
}
public static all() : EquipmentExpTypeExcelTableEntry[] {
return Object.values(EquipmentExpTypeExcelTable);
}
public static fromId(id: string) : EquipmentExpTypeExcelTableEntry {
return EquipmentExpTypeExcelTable[id];
}
public static fromIds(ids: string[]): EquipmentExpTypeExcelTableEntry[] {
return ids.map(id => EquipmentExpTypeExcel.fromId(id));
}
}

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@ -0,0 +1,20 @@
import _EquipmentPromotionExcelTable from "../../data/excel/EquipmentPromotionExcelTable.json";
type EquipmentPromotionExcelTableEntry = typeof _EquipmentPromotionExcelTable[keyof typeof _EquipmentPromotionExcelTable]
const EquipmentPromotionExcelTable = _EquipmentPromotionExcelTable as { [key: string]: EquipmentPromotionExcelTableEntry };
export default class EquipmentPromotionExcel {
private constructor() {
}
public static all() : EquipmentPromotionExcelTableEntry[] {
return Object.values(EquipmentPromotionExcelTable);
}
public static fromId(id: string) : EquipmentPromotionExcelTableEntry {
return EquipmentPromotionExcelTable[id];
}
public static fromIds(ids: string[]): EquipmentPromotionExcelTableEntry[] {
return ids.map(id => EquipmentPromotionExcel.fromId(id));
}
}