Fallback lineup on GetCurLineupDataCsReq
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@ -1,4 +1,4 @@
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import { GetCurLineupDataScRsp } from "../../data/proto/StarRail";
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import { AvatarType, ExtraLineupType, GetCurLineupDataScRsp } from "../../data/proto/StarRail";
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import Avatar from "../../db/Avatar";
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import Avatar from "../../db/Avatar";
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import Packet from "../kcp/Packet";
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import Packet from "../kcp/Packet";
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import Session from "../kcp/Session";
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import Session from "../kcp/Session";
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@ -6,6 +6,30 @@ import Session from "../kcp/Session";
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export default async function handle(session: Session, packet: Packet) {
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export default async function handle(session: Session, packet: Packet) {
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let lineup = await session.player.getLineup();
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let lineup = await session.player.getLineup();
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// This is a HORRIBLE solution, but tbh I just can't reproduce the bug so:
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if (!lineup) {
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session.c.error("Error! lineup is undefined. Falling back to default lineup.", false);
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lineup = {
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avatarList: [{
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avatarType: AvatarType.AVATAR_FORMAL_TYPE,
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hp: 10000,
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id: 1001,
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sp: 10000,
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satiety: 100,
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slot: 0,
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}],
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extraLineupType: ExtraLineupType.LINEUP_NONE,
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index: 0,
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isVirtual: false,
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leaderSlot: 0,
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mp: 100,
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planeId: 10001,
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name: "Fallback"
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}
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session.player.setLineup(lineup, 0, 0);
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session.player.save();
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}
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session.send("GetCurLineupDataScRsp", {
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session.send("GetCurLineupDataScRsp", {
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retcode: 0,
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retcode: 0,
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lineup: {
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lineup: {
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