initial commit of Modules

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hypergraphUniverse 2022-03-07 10:08:54 +01:00
parent 49c6010235
commit 945d3a2f03
4 changed files with 281 additions and 0 deletions

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.gitignore vendored Normal file
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*.json

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FileCodeOutput.jl Normal file
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# This is the Module for Code output in different style
# Specified for Genshin Impact, Types are Float32
module FileCodeOutput
export Print2DMatrix,Print3DMatrix
# syntax dictionary
dictLanguage=Dict(
"C"=>Dict(
"termsuffix"=> "f",
"termSplitter" => ", ",
"lineStart" => "{",
"lineEnd" => "},",
"matrixStart" => "{",
"matrixEnd" => "}",
"comment" => "//",
"terminator" => ";",
),
"Julia"=>Dict(
"termsuffix" => "f0",
"termSplitter" => " ",
"lineStart" => "",
"lineEnd" => ";",
"matrixStart" => "[",
"matrixEnd" => "]",
"comment" => "#",
"terminator" => ";",
),
);
# Function to print 2D Data
function Print2DMatrix(f,M;tabLen=0,varName="",codeStyle="C")
global dictLanguage
# print variableName if needed
if varName!=""
print(f,varName);
if codeStyle=="C"
for i in 1:length(size(M))
print(f,"["*string(size(M)[i])*"]");
end
end
print(f,"=\n");
end
# print the mainpart of 2D Matrix
print(f, repeat(" ",tabLen*4) * dictLanguage[codeStyle]["matrixStart"] * "\n");
for i in 1:size(M)[1]
print(f, repeat(" ", (tabLen+1)*4) * dictLanguage[codeStyle]["lineStart"]);
for j in 1:size(M)[2]
print(f, string(M[i,j]) * dictLanguage[codeStyle]["termsuffix"] * dictLanguage[codeStyle]["termSplitter"]);
end
print(f, dictLanguage[codeStyle]["lineEnd"] * "\n");
end
print(f, repeat(" ",tabLen*4) * dictLanguage[codeStyle]["matrixEnd"]);
# print Terminator
(varName!="")&&print(f, dictLanguage[codeStyle]["terminator"]);
(varName=="")&&print(f, dictLanguage[codeStyle]["termSplitter"]);
print(f,"\n");
end
# Function to print 3D Data
function Print3DMatrix(f,M;tabLen=0,varName="",codeStyle="C")
global dictlanguage
# print variableName if needed
if varName!=""
print(f,varName);
if codeStyle=="C"
for i in 1:length(size(M))
print(f,"["*string(size(M)[i])*"]");
end
end
print(f,"=");
end
# print the main part in different codeStyle
if codeStyle=="C"
print(f,"\n");
print(f,repeat(" ",tabLen*4) * "{\n");
for i in 1:size(M)[1]
Print2DMatrix(f,M[i,:,:];tabLen=tabLen+1,codeStyle="C")
end
print(f,"}");
elseif codeStyle=="Julia"
print("Array{Float32,3}(undef,"*string(size(M)[1])*","*string(size(M)[2])*","*string(size(M)[3])*");\n");
for i in 1:size(M)[1]
Print2DMatrix(f,M[i,:,:];varName=varName*"["*string(i)*",:,:]",codeStyle="Julia");
end
else
error("Keyword codeStyle unsupported!")
end
# print Terminator
(varName!="")&&(codeStyle=="C")&&print(f, dictLanguage[codeStyle]["terminator"]);
print(f,"\n");
end
# Function to print a Sturcture/Dictionary or such
# function PrintDict()
# end
end

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JSONPhraser.jl Normal file
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# Convert json Data form Dimbreath/GenshinData into Matrix/Array
module JSONPhraser
export ReliAffixECDConverter,ReliLevelECDConverter
using JSON
if isdefined(@__MODULE__, :LookUpTable)
VectorFunctions isa Module || error("LookUpTable is present and it is not a Module")
else
include("LookUpTable.jl")
end
using .LookUpTable
# Convert ReliquaryAffixExcelConfigData.json into Matrix
# Substat of Artifacts
function ReliAffixECDConverter()
# Read form JSON File
dict = Dict()
open("ReliquaryAffixExcelConfigData.json", "r") do f
dict=JSON.parse(f) # parse and transform data
end
# Initialize with empty Array
# Rank, Substats, Sequence
dataSet=Array{Float32,3}(undef,5,length(LookUpTable.substatProject),4);
# fill in the data
for i in 1:length(dict)
# read ID for identification
this_id=string(dict[i]["Id"]);
this_rank=parse(Int64,this_id[1]);
this_seq=parse(Int64,this_id[6]);
# ID e.g. 501244 first digit is Rank, last digit is The Sequence Number in same substat
# Skip the 9xxxxxx ID
if !(1<=this_rank<=5)
continue;
end
# Skip the Substat not covered in LookUpTable.substatProject
if !SubstatHasKey(dict[i]["PropType"])
continue;
end
# Sort Data
dataSet[ this_rank, SubstatLookUp(dict[i]["PropType"]), this_seq ] = dict[i]["PropValue"];
end
return dataSet
end
# Convert ReliquaryLevelExcelConfigData.json into Matrix
# Mainstat of Artifacts
function ReliLevelECDConverter()
dict = Dict()
# Read form JSON File
open("ReliquaryLevelExcelConfigData.json", "r") do f
dict=JSON.parse(f) # parse and transform data
end
# Rank, Substats, Level
dataSet=Array{Float32,3}(undef,5,length(LookUpTable.mainstatProject),21);
for i in 1:length(dict)
# Skip the Data with no rank
if !(haskey(dict[i],"Rank"))
continue;
end
# Sort Data
for j in 1:length(dict[i]["AddProps"])
# Skip the Mainstat not covered in LookUpTable.mainstatProject
if !MainstatHasKey(dict[i]["AddProps"][j]["PropType"])
continue;
end
dataSet[ dict[i]["Rank"], MainstatLookUp(dict[i]["AddProps"][j]["PropType"]), dict[i]["Level"] ] = dict[i]["AddProps"][j]["Value"];
end
end
return dataSet
end
end

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LookUpTable.jl Normal file
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module LookUpTable
export SubstatHasKey,SubstatLookUp,MainstatHasKey,MainstatLookUp
#=================user configured section===================#
# Please add your output substat Sequence that you wish
substatProject=Dict(
"hp"=>1,
"hp_percent"=>2,
"attack"=>3,
"attack_percent"=>4,
"defence"=>5,
"defence_percent"=>6,
"charge_efficiency"=>7,
"element_mastery"=>8,
"critical"=>9,
"critical_hurt"=>10,
)
# Please add your output mainstat Sequence that you wish
mainstatProject=Dict(
"hp"=>1,
"hp_percent"=>2,
"attack"=>3,
"attack_percent"=>4,
"defence"=>5,
"defence_percent"=>6,
"critical"=>7,
"critical_hurt"=>8,
"charge_efficiency"=>9,
"heal_add"=>10,
"element_mastery"=>11,
"fire_add_hurt"=>12,
"elec_add_hurt"=>13,
"water_add_hurt"=>14,
"wind_add_hurt"=>15,
"rock_add_hurt"=>16,
"ice_add_hurt"=>17,
"physical_add_hurt"=>18,
)
#==============end of user configured section===============#
# constant look-up table
statIntern=Dict(
"FIGHT_PROP_HP"=>"hp",
"FIGHT_PROP_HP_PERCENT"=>"hp_percent",
"FIGHT_PROP_ATTACK"=>"attack",
"FIGHT_PROP_ATTACK_PERCENT"=>"attack_percent",
"FIGHT_PROP_DEFENSE"=>"defence",
"FIGHT_PROP_DEFENSE_PERCENT"=>"defence_percent",
"FIGHT_PROP_CRITICAL"=>"critical",
"FIGHT_PROP_CRITICAL_HURT"=>"critical_hurt",
"FIGHT_PROP_CHARGE_EFFICIENCY"=>"charge_efficiency",
"FIGHT_PROP_HEAL_ADD"=>"heal_add",
"FIGHT_PROP_ELEMENT_MASTERY"=>"element_mastery",
"FIGHT_PROP_FIRE_ADD_HURT"=>"fire_add_hurt",
"FIGHT_PROP_ELEC_ADD_HURT"=>"elec_add_hurt",
"FIGHT_PROP_WATER_ADD_HURT"=>"water_add_hurt",
"FIGHT_PROP_WIND_ADD_HURT"=>"wind_add_hurt",
"FIGHT_PROP_ROCK_ADD_HURT"=>"rock_add_hurt",
"FIGHT_PROP_GRASS_ADD_HURT"=>"grass_add_hurt",
"FIGHT_PROP_ICE_ADD_HURT"=>"ice_add_hurt",
"FIGHT_PROP_PHYSICAL_ADD_HURT"=>"physical_add_hurt",
"FIGHT_PROP_FIRE_SUB_HURT"=>"fire_sub_hurt",
);
function SubstatHasKey(s::String)
return haskey(substatProject,statIntern[s])
end
function SubstatLookUp(s::String)
return substatProject[statIntern[s]]
end
function MainstatHasKey(s::String)
return haskey(mainstatProject,statIntern[s])
end
function MainstatLookUp(s::String)
return mainstatProject[statIntern[s]]
end
end