handle bgs differently

This commit is contained in:
SpikeHD 2022-04-20 22:06:56 -07:00
parent 0584bf5ed7
commit 3a522fb124
2 changed files with 28 additions and 17 deletions

View File

@ -34,7 +34,7 @@
<div id="bottomBar">
<div class="bottomSection">
<button class="smolBtn" onclick="setGenshinImpactFolder()">Set Genshin Impact folder</button>
<button class="smolBtn" onclick="setGenshinImpactFolder()">Set "Genshin Impact Game" folder</button>
<span id="genshinPath" style="margin-top: 4px;"></span>
</div>
</div>

View File

@ -90,23 +90,34 @@ async function setBackgroundImage() {
}
if (config.genshinImpactFolder) {
const officialImages = (await Neutralino.filesystem.readDirectory(config.genshinImpactFolder + '/bg')).filter(file => file.type === 'FILE')
const officialImages = (await Neutralino.filesystem.readDirectory(config.genshinImpactFolder + '/../bg')).filter(file => file.type === 'FILE')
// Pick one of the images
const image = officialImages[Math.floor(Math.random() * officialImages.length)].entry
const path = config.genshinImpactFolder.replace('\\', '/') + '/bg/' + image
if (officialImages.length > 0) {
// Copy to backgrounds folder
const officialBgs = (await Neutralino.filesystem.readDirectory(NL_CWD + '/resources/bg/official/')).filter(file => file.type === 'FILE')
if (!officialBgs.find(file => file.entry === image)) {
await Neutralino.filesystem.copyFile(path, NL_CWD + '/resources/bg/official/' + image).catch(e => {
officialBgs.forEach(async bg => {
const path = config.genshinImpactFolder.replace('\\', '/') + '/../bg/' + bg.entry
// See if the file exists already
const currentBgs = (await Neutralino.filesystem.readDirectory(NL_CWD + '/resources/bg/official/')).filter(file => file.type === 'FILE')
if (!currentBgs.find(file => file.entry === bg.entry)) {
await Neutralino.filesystem.copyFile(path, NL_CWD + '/resources/bg/official/' + bg.entry).catch(e => {
// TODO: Handle error
})
}
})
// Pick one of the images
const localImg = (await Neutralino.filesystem.readDirectory(NL_CWD + '/resources/bg/official')).filter(file => file.type === 'FILE')
const image = localImg[Math.floor(Math.random() * localImg.length)].entry
// Set background image
document.querySelector('#firstHalf').style.backgroundImage = `url("../bg/official/${image}")`
}
}
const privImages = (await Neutralino.filesystem.readDirectory(NL_CWD + '/resources/bg/private')).filter(file => file.type === 'FILE' && !file.entry.includes('default'))
const privImage = privImages[Math.floor(Math.random() * privImages.length)].entry
@ -116,7 +127,7 @@ async function setBackgroundImage() {
}
async function setGenshinImpactFolder() {
const folder = await Neutralino.os.showFolderDialog('Select Genshin Impact folder')
const folder = await Neutralino.os.showFolderDialog('Select Genshin Impact Game folder')
// Set the folder in our configuration
const config = await getCfg()
@ -133,7 +144,7 @@ async function setGenshinImpactFolder() {
async function getGenshinExecName() {
// Scan genshin dir
const config = await getCfg()
const genshinDir = await Neutralino.filesystem.readDirectory(config.genshinImpactFolder + '/Genshin Impact Game')
const genshinDir = await Neutralino.filesystem.readDirectory(config.genshinImpactFolder)
// Find the executable
const genshinExec = genshinDir.find(file => file.entry.endsWith('.exe'))
@ -144,7 +155,7 @@ async function getGenshinExecName() {
async function launchOfficial() {
const config = await getCfg()
Neutralino.os.execCommand(config.genshinImpactFolder + '/Genshin Impact Game/' + await getGenshinExecName())
Neutralino.os.execCommand(config.genshinImpactFolder + '/' + await getGenshinExecName())
}
async function launchPrivate() {