mirror of
https://github.com/Grasscutters/GrassClipper.git
synced 2024-11-29 02:27:31 +00:00
Set game exe rather than folder
This commit is contained in:
parent
64626230cf
commit
fff00ca815
@ -6,7 +6,7 @@
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"playPrivate": "Play on Grasscutter",
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"playPrivate": "Play on Grasscutter",
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"launchLocalServer": "Launch Local Server",
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"launchLocalServer": "Launch Local Server",
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"gameFolderSet": "Set game folder",
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"gameExeSet": "Set game executable",
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"grasscutterFileSet": "Set \"Grasscutter\" .jar file",
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"grasscutterFileSet": "Set \"Grasscutter\" .jar file",
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"folderNotSet": "Not set",
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"folderNotSet": "Not set",
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@ -6,7 +6,7 @@
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"playPrivate": "Jugar en Grasscutter",
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"playPrivate": "Jugar en Grasscutter",
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"launchLocalServer": "Iniciar servidor local",
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"launchLocalServer": "Iniciar servidor local",
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"gameFolderSet": "Establece el folder game",
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"gameExeSet": "Establece el folder game",
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"grasscutterFileSet": "Establece el archivo .jar de \"Grasscutter\"",
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"grasscutterFileSet": "Establece el archivo .jar de \"Grasscutter\"",
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"folderNotSet": "No establecido",
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"folderNotSet": "No establecido",
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@ -6,7 +6,7 @@
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"playPrivate": "Jouer sur Grasscutter",
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"playPrivate": "Jouer sur Grasscutter",
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"launchLocalServer": "Lancer le serveur en local",
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"launchLocalServer": "Lancer le serveur en local",
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"gameFolderSet": "Définir le dossier game",
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"gameExeSet": "Définir le dossier game",
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"grasscutterFileSet": "Définir le fichier .jar \"Grasscutter\"",
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"grasscutterFileSet": "Définir le fichier .jar \"Grasscutter\"",
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"folderNotSet": "Pas encore défini",
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"folderNotSet": "Pas encore défini",
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@ -6,7 +6,7 @@
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"playPrivate": "Mainkan Grasscutter",
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"playPrivate": "Mainkan Grasscutter",
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"launchLocalServer": "Luncurkan Local Server",
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"launchLocalServer": "Luncurkan Local Server",
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"gameFolderSet": "Atur folder game",
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"gameExeSet": "Atur folder game",
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"grasscutterFileSet": "Atur file \"Grasscutter\" .jar",
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"grasscutterFileSet": "Atur file \"Grasscutter\" .jar",
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"folderNotSet": "Belum diatur",
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"folderNotSet": "Belum diatur",
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@ -6,7 +6,7 @@
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"playPrivate": "Op Grasscutter spelen",
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"playPrivate": "Op Grasscutter spelen",
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"launchLocalServer": "Lokale server starten",
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"launchLocalServer": "Lokale server starten",
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"gameFolderSet": "Selecteer de game folder",
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"gameExeSet": "Selecteer de game folder",
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"grasscutterFileSet": "Selecteer het \"Grasscutter\" .jar bestand",
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"grasscutterFileSet": "Selecteer het \"Grasscutter\" .jar bestand",
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"folderNotSet": "Niet geselecteerd",
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"folderNotSet": "Niet geselecteerd",
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@ -6,7 +6,7 @@
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"playPrivate": "Jogar (Grasscutter)",
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"playPrivate": "Jogar (Grasscutter)",
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"launchLocalServer": "Abrir Servidor Local",
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"launchLocalServer": "Abrir Servidor Local",
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"gameFolderSet": "Definir a game pasta ",
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"gameExeSet": "Definir a game pasta ",
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"grasscutterFileSet": "Definir o arquivo .jar de \"Grasscutter\" ",
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"grasscutterFileSet": "Definir o arquivo .jar de \"Grasscutter\" ",
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"folderNotSet": "Não Definida",
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"folderNotSet": "Não Definida",
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@ -6,7 +6,7 @@
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"playPrivate": "Grasscutter",
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"playPrivate": "Grasscutter",
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"launchLocalServer": "Локальный сервер",
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"launchLocalServer": "Локальный сервер",
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"gameFolderSet": "Папка с игрой",
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"gameExeSet": "Папка с игрой",
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"grasscutterFileSet": "Путь до файла \"Grasscutter\" (.jar)",
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"grasscutterFileSet": "Путь до файла \"Grasscutter\" (.jar)",
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"folderNotSet": "Папка не выбрана",
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"folderNotSet": "Папка не выбрана",
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@ -6,7 +6,7 @@
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"playPrivate": "Grasscutter",
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"playPrivate": "Grasscutter",
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"launchLocalServer": "Khởi động Grasscutter",
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"launchLocalServer": "Khởi động Grasscutter",
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"gameFolderSet": "Chỉnh địa điểm thư mục trò chơi",
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"gameExeSet": "Chỉnh địa điểm thư mục trò chơi",
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"grasscutterFileSet": "Chỉnh địa điểm file \"Grasscutter\"",
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"grasscutterFileSet": "Chỉnh địa điểm file \"Grasscutter\"",
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"folderNotSet": "Chưa chỉnh file",
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"folderNotSet": "Chưa chỉnh file",
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@ -6,7 +6,7 @@
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"playPrivate": "啟動私人伺服器",
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"playPrivate": "啟動私人伺服器",
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"launchLocalServer": "啟動本地伺服器",
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"launchLocalServer": "啟動本地伺服器",
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"gameFolderSet": "設定 \"Genshin Impact game\" 資料夾",
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"gameExeSet": "設定 \"Genshin Impact game\" 資料夾",
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"grasscutterFileSet": "設定 \"Grasscutter\" .jar 檔案",
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"grasscutterFileSet": "設定 \"Grasscutter\" .jar 檔案",
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"folderNotSet": "尚未設定Genshin Impact game資料夾",
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"folderNotSet": "尚未設定Genshin Impact game資料夾",
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@ -6,7 +6,7 @@
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"playPrivate": "启动私人服务器",
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"playPrivate": "启动私人服务器",
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"launchLocalServer": "启动本地服务器",
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"launchLocalServer": "启动本地服务器",
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"gameFolderSet": "选择 \"Genshin Impact Game\" 文件夹",
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"gameExeSet": "选择 \"Genshin Impact Game\" 文件夹",
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"grasscutterFileSet": "选择 \"Grasscutter\" .jar 文件",
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"grasscutterFileSet": "选择 \"Grasscutter\" .jar 文件",
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"folderNotSet": "没有选择Genshin Impact Game文件夹或Grasscutter.jar文件",
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"folderNotSet": "没有选择Genshin Impact Game文件夹或Grasscutter.jar文件",
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@ -128,7 +128,7 @@
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<div id="bottomBar">
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<div id="bottomBar">
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<div class="bottomSection">
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<div class="bottomSection">
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<div>
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<div>
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<button class="smolBtn" onclick="setGameFolder()" id="gameFolderSet">Set game folder</button>
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<button class="smolBtn" onclick="setGameExe()" id="gameExeSet">Set game folder</button>
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<span id="gamePath" style="margin-top: 4px;"></span>
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<span id="gamePath" style="margin-top: 4px;"></span>
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</div>
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</div>
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<div style="display: none;">
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<div style="display: none;">
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@ -5,7 +5,7 @@
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*/
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*/
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async function getCfg() {
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async function getCfg() {
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const defaultConf = {
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const defaultConf = {
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gamefolder: '',
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gameexe: '',
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serverFolder: '',
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serverFolder: '',
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lastConnect: '',
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lastConnect: '',
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enableKillswitch: false,
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enableKillswitch: false,
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@ -57,22 +57,6 @@ async function proxyIsInstalled() {
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return false
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return false
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}
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}
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/**
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* Get the name of the game executable
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*
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* @returns {Promise<String>}
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*/
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async function getGameExecName() {
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// Scan game dir
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const config = await getCfg()
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const gameDir = await filesystem.readDirectory(config.gamefolder)
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// Find the executable
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const gameExec = gameDir.find(file => file.entry.endsWith('.exe'))
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return gameExec.entry
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}
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/**
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/**
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* Minimize the window
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* Minimize the window
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*/
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*/
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@ -75,7 +75,7 @@ async function displayGameFolder() {
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const elm = document.querySelector('#gamePath')
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const elm = document.querySelector('#gamePath')
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const config = await getCfg()
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const config = await getCfg()
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elm.innerHTML = config.gamefolder
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elm.innerHTML = config.gameexe
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}
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}
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/**
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/**
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@ -129,17 +129,17 @@ async function setBackgroundImage() {
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await filesystem.createDirectory(NL_CWD + '/resources/bg/official')
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await filesystem.createDirectory(NL_CWD + '/resources/bg/official')
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}
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}
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if (config.gamefolder) {
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if (config.gameexe) {
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// See if bg folder exists in parent dir
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// See if bg folder exists in parent dir
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const parentDir = await filesystem.readDirectory(config.gamefolder + '/..')
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const parentDir = await filesystem.readDirectory(config.gameexe + '/..')
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if (parentDir.find(dir => dir.entry === 'bg')) {
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if (parentDir.find(dir => dir.entry === 'bg')) {
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const officialImages = (await filesystem.readDirectory(config.gamefolder + '/../bg')).filter(file => file.type === 'FILE')
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const officialImages = (await filesystem.readDirectory(config.gameexe + '/../bg')).filter(file => file.type === 'FILE')
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if (officialImages.length > 0) {
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if (officialImages.length > 0) {
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for (const bg of officialImages) {
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for (const bg of officialImages) {
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const path = config.gamefolder.replace('\\', '/') + '/../bg/' + bg.entry
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const path = config.gameexe.replace('\\', '/') + '/../bg/' + bg.entry
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// See if the file exists already
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// See if the file exists already
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const currentBgs = (await filesystem.readDirectory(NL_CWD + '/resources/bg/official/')).filter(file => file.type === 'FILE')
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const currentBgs = (await filesystem.readDirectory(NL_CWD + '/resources/bg/official/')).filter(file => file.type === 'FILE')
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@ -272,7 +272,7 @@ async function closeSettings() {
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settings.style.display = 'none'
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settings.style.display = 'none'
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// In case we installed the proxy server
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// In case we installed the proxy server
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if (await proxyIsInstalled() && config.gamefolder) {
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if (await proxyIsInstalled() && config.gameexe) {
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const playPriv = document.querySelector('#playPrivate')
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const playPriv = document.querySelector('#playPrivate')
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playPriv.classList.remove('disabled')
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playPriv.classList.remove('disabled')
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@ -335,22 +335,18 @@ async function displayServerLaunchSection() {
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/**
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/**
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* Set the game folder by opening a folder picker
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* Set the game folder by opening a folder picker
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*/
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*/
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async function setGameFolder() {
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async function setGameExe() {
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const folder = await Neutralino.os.showFolderDialog(localeObj.gameFolderDialog)
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const gameExe = await Neutralino.os.showOpenDialog(localeObj.gameFolderDialog, {
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filters: [
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{ name: 'Executable files', extensions: ['exe'] }
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]
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})
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// Set the folder in our configuration
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// Set the folder in our configuration
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const config = await getCfg()
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const config = await getCfg()
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// See if the actual game folder is inside this one
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// It's an array of selections, so only get the first one
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const folderList = await filesystem.readDirectory(folder)
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config.gameexe = gameExe[0]
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const gameFolder = folderList.filter(file => file.entry.includes('Genshin Impact Game'))
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if (gameFolder.length > 0) {
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config.gamefolder = folder + '\\Genshin Impact Game'
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Neutralino.storage.setData('config', JSON.stringify(config))
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} else {
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config.gamefolder = folder
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}
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Neutralino.storage.setData('config', JSON.stringify(config))
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Neutralino.storage.setData('config', JSON.stringify(config))
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@ -383,7 +379,7 @@ async function setGrasscutterFolder() {
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async function launchOfficial() {
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async function launchOfficial() {
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const config = await getCfg()
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const config = await getCfg()
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createCmdWindow(config.gamefolder + '/' + await getGameExecName())
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Neutralino.os.execCommand(`"${config.gameexe}"`)
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}
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}
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/**
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/**
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@ -402,7 +398,7 @@ async function launchPrivate() {
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Neutralino.storage.setData('config', JSON.stringify(config))
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Neutralino.storage.setData('config', JSON.stringify(config))
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// Pass IP and game folder to the private server launcher
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// Pass IP and game folder to the private server launcher
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createCmdWindow(`${NL_CWD}/scripts/private_server_launch.cmd ${ip} ${port} ${config.useHttps} "${config.gamefolder}/${await getGameExecName()}" "${NL_CWD}" ${config.enableKillswitch} true`).catch(e => console.log(e))
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createCmdWindow(`${NL_CWD}/scripts/private_server_launch.cmd ${ip} ${port} ${config.useHttps} "${config.gameexe}" "${NL_CWD}" ${config.enableKillswitch} true`).catch(e => console.log(e))
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}
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}
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async function launchLocalServer() {
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async function launchLocalServer() {
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// Ensure we do the translation at the very end, after everything else has loaded
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// Ensure we do the translation at the very end, after everything else has loaded
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await doTranslation()
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await doTranslation()
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if (!config.gamefolder) {
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if (!config.gameexe) {
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handleGameNotSet()
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handleGameNotSet()
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}
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}
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@ -34,7 +34,7 @@ async function doTranslation() {
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set('serverLaunch', 'launchLocalServer')
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set('serverLaunch', 'launchLocalServer')
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// File select buttons
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// File select buttons
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set('gameFolderSet', 'gameFolderSet')
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set('gameExeSet', 'gameExeSet')
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set('grasscutterFileSet', 'grasscutterFileSet')
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set('grasscutterFileSet', 'grasscutterFileSet')
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// Private options
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// Private options
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