GrassClipper/resources/js/index.js
2022-04-25 18:59:14 -07:00

413 lines
12 KiB
JavaScript

Neutralino.init();
let localeObj;
const filesystem = Neutralino.filesystem
const createCmdWindow = async (command) => {
Neutralino.os.execCommand(`cmd.exe /c start ${command}`, { background: true })
}
/**
* Enable play buttons
*/
async function enableButtons() {
const offBtn = document.querySelector('#playOfficial')
const privBtn = document.querySelector('#playPrivate')
offBtn.classList.remove('disabled')
offBtn.disabled = false
// Check if the proxy server is installed
if (await proxyIsInstalled()) {
privBtn.classList.remove('disabled')
privBtn.disabled = false
}
}
/**
* Enable server launch button
*/
async function enableServerButton() {
const serverBtn = document.querySelector('#serverLaunch')
serverBtn.classList.remove('disabled')
serverBtn.disabled = false
}
/**
* Disable buttons when the game folder is not set
*/
async function handleGameNotSet() {
// Set buttons to greyed out and disable
document.querySelector('#gamePath').innerHTML = localeObj.folderNotSet
// Set official server background to default
document.querySelector('#firstPanel').style.backgroundImage = `url("../bg/private/default.png")`
const offBtn = document.querySelector('#playOfficial')
const privBtn = document.querySelector('#playPrivate')
offBtn.classList.add('disabled')
offBtn.disabled = true
privBtn.classList.add('disabled')
privBtn.disabled = true
// TODO show a dialog of sorts
}
async function handleServerNotSet() {
// Set buttons to greyed out and disable
document.querySelector('#serverPath').innerHTML = localeObj.folderNotSet
// Set official server background to default
// document.querySelector('#firstPanel').style.backgroundImage = `url("../bg/private/default.png")`
const privBtn = document.querySelector('#serverLaunch')
privBtn.classList.add('disabled')
privBtn.disabled = true
}
/**
* Show the game folder under the select button
*/
async function displayGameFolder() {
const elm = document.querySelector('#gamePath')
const config = await getCfg()
elm.innerHTML = config.gamefolder
}
/**
* Show the server folder under the select button
*/
async function displayServerFolder() {
const elm = document.querySelector('#serverPath')
const config = await getCfg()
elm.innerHTML = config.serverFolder
}
/**
* Set the background images of both the private and public sections
*/
async function setBackgroundImage() {
const config = await getCfg()
const privImages = (await filesystem.readDirectory(NL_CWD + '/resources/bg/private')).filter(file => file.type === 'FILE' && !file.entry.includes('default'))
const privImage = privImages[Math.floor(Math.random() * privImages.length)].entry
const servImages = (await filesystem.readDirectory(NL_CWD + '/resources/bg/server')).filter(file => file.type === 'FILE' && !file.entry.includes('default'))
const servImage = servImages[Math.floor(Math.random() * servImages.length)].entry
// Set default image, it will change if the bg folder exists
document.querySelector('#firstPanel').style.backgroundImage = `url("https://webstatic.hoyoverse.com/upload/event/2020/11/04/7fd661b5184e1734f91f628b6f89a31f_7367318474207189623.png")`
// Set the private background image
document.querySelector('#secondPanel').style.backgroundImage = `url("../bg/private/${privImage}")`
// Set the server background image
document.querySelector('#thirdPanel').style.backgroundImage = `url("../bg/server/${servImage}")`
return
// Check if resources folder exists
const mainDir = await filesystem.readDirectory(NL_CWD)
if (!mainDir.find(dir => dir.entry === 'resources')) {
await filesystem.createDirectory(NL_CWD + '/resources')
}
// Ensure bg folder exists
const bgDir = await filesystem.readDirectory(NL_CWD + '/resources')
if (!bgDir.find(dir => dir.entry === 'bg')) {
await filesystem.createDirectory(NL_CWD + '/resources/bg')
}
// Ensure official folder exists
const officialDir = await filesystem.readDirectory(NL_CWD + '/resources/bg')
if (!officialDir.find(dir => dir.entry === 'official')) {
await filesystem.createDirectory(NL_CWD + '/resources/bg/official')
}
if (config.gamefolder) {
// See if bg folder exists in parent dir
const parentDir = await filesystem.readDirectory(config.gamefolder + '/..')
if (parentDir.find(dir => dir.entry === 'bg')) {
const officialImages = (await filesystem.readDirectory(config.gamefolder + '/../bg')).filter(file => file.type === 'FILE')
if (officialImages.length > 0) {
for (const bg of officialImages) {
const path = config.gamefolder.replace('\\', '/') + '/../bg/' + bg.entry
// See if the file exists already
const currentBgs = (await filesystem.readDirectory(NL_CWD + '/resources/bg/official/')).filter(file => file.type === 'FILE')
if (!currentBgs.find(file => file.entry === bg.entry)) {
await filesystem.copyFile(path, NL_CWD + '/resources/bg/official/' + bg.entry).catch(e => {
// TODO: Handle error
})
}
}
// Pick one of the images
const localImg = (await filesystem.readDirectory(NL_CWD + '/resources/bg/official')).filter(file => file.type === 'FILE')
const image = localImg[Math.floor(Math.random() * localImg.length)].entry
// Set background image
document.querySelector('#firstPanel').style.backgroundImage = `url("../bg/official/${image}")`
}
}
}
}
/**
* When an IP is being input, check if it is part of the favorites
*/
async function handleFavoriteInput() {
const ip = document.querySelector('#ip').value
const port = document.querySelector('#port').value
const ipArr = await getFavIps()
const addr = `${ip}:${port}`
if (!ip || !ipArr.includes(addr)) {
document.querySelector('#star').src = 'icons/star_empty.svg'
} else {
document.querySelector('#star').src = 'icons/star_filled.svg'
}
}
/**
* Set the IP input value
*
* @param {String} ip
*/
async function setIp(ip) {
const ipInput = document.querySelector('#ip')
const portInput = document.querySelector('#port')
const parseIp = ip.split(':')[0]
const parsePort = ip.split(':')[1]
// Set star
if (ip) {
document.querySelector('#star').src = 'icons/star_filled.svg'
}
ipInput.value = parseIp
portInput.value = parsePort
}
/**
* Create/hide the favorites list
*/
async function handleFavoriteList() {
const ipArr = await getFavIps()
const ipList = document.querySelector('#ipList')
if (ipList.style.display === 'none') {
ipList.innerHTML = ''
const list = ipList.appendChild(
document.createElement('ul')
)
if (ipArr.length < 1) {
const listItem = list.appendChild(
document.createElement('li')
)
listItem.innerHTML = localeObj.noFavorites
}
for (const ip of ipArr) {
const elm = document.createElement('li')
elm.innerHTML = ip
elm.addEventListener('click', () => setIp(ip))
list.appendChild(elm)
}
ipList.style.display = 'block'
const transform = window.getComputedStyle(document.querySelector('#ipList')).transform
const xy = [ transform.split(',')[4], transform.split(',')[5] ]
let newY = (27 * ipArr.length) * window.devicePixelRatio
if (ipArr.length === 0 || ipArr.length === 1) newY = 0
ipList.style.transform = `translate(${xy[0]}px, calc(56vh - ${newY}px)`
}
}
async function openSettings() {
const settings = document.querySelector('#settingsPanel')
const config = await getCfg()
if (settings.style.display === 'none') {
settings.style.removeProperty('display')
}
// Fill setting options with what is currently set in config
const killSwitch = document.querySelector('#killswitchOption')
const serverLaunch = document.querySelector('#serverLaunchOption')
const httpsCheckbox = document.querySelector('#httpsOption')
killSwitch.checked = config.enableKillswitch
serverLaunch.checked = config.serverLaunchPanel
httpsCheckbox.checked = config.useHttps
// Load languages
getLanguages()
// Check for updates
//checkForUpdatesAndShow()
}
async function closeSettings() {
const settings = document.querySelector('#settingsPanel')
const config = await getCfg()
settings.style.display = 'none'
// In case we installed the proxy server
if (await proxyIsInstalled() && config.gamefolder) {
const playPriv = document.querySelector('#playPrivate')
playPriv.classList.remove('disabled')
playPriv.disabled = false
}
}
async function closeFirstTimePopup() {
const firstTimePopup = document.querySelector('#firstTimeNotice')
firstTimePopup.style.display = 'none'
}
async function runInstallScript() {
createCmdWindow(`${NL_CWD}/scripts/install.cmd "${NL_CWD}" true`)
// Create an interval that will check for the proxy server installation finish
const interval = setInterval(async () => {
if (await proxyIsInstalled()) {
clearInterval(interval)
enableButtons()
}
}, 1000)
closeFirstTimePopup()
}
async function updateResources() {
}
async function checkForUpdatesAndShow() {
const updateBtn = document.querySelector('#updateBtn')
const subtitle = document.querySelector('#updateSubtitle')
const url = 'https://github.com/Grasscutters/GrassClipper/releases/latest/download/'
const manifest = await Neutralino.updater.checkForUpdates(url)
// Version mismatch? Update!
if (manifest?.version !== NL_APPVERSION) {
subtitle.innerHTML = "New update available!"
updateBtn.classList.remove('disabled')
} else {
subtitle.innerHTML = "You are on the latest version! :)"
updateBtn.classList.add('disabled')
}
}
async function displayServerLaunchSection() {
const serverPanel = document.querySelector('#thirdPanel')
const bottomBtnSection = document.querySelector('#serverPath').parentElement
if (serverPanel.style.display === 'none') {
serverPanel.style.removeProperty('display')
bottomBtnSection.style.removeProperty('display')
} else {
serverPanel.style.display = 'none'
bottomBtnSection.style.display = 'none'
}
}
/**
* Set the game folder by opening a folder picker
*/
async function setGameFolder() {
const folder = await Neutralino.os.showFolderDialog(localeObj.gameFolderDialog)
// Set the folder in our configuration
const config = await getCfg()
// See if the actual game folder is inside this one
const folderList = await filesystem.readDirectory(folder)
const gameFolder = folderList.filter(file => file.entry.includes('Genshin Impact Game'))
if (gameFolder.length > 0) {
config.gamefolder = folder + '\\Genshin Impact Game'
Neutralino.storage.setData('config', JSON.stringify(config))
} else {
config.gamefolder = folder
}
Neutralino.storage.setData('config', JSON.stringify(config))
// Refresh background and path
setBackgroundImage()
displayGameFolder()
enableButtons()
}
async function setGrasscutterFolder() {
const folder = await Neutralino.os.showOpenDialog(localeObj.grasscutterFileDialog, {
filters: [
{ name: 'Jar files', extensions: ['jar'] }
]
})
// Set the folder in our configuration
const config = await getCfg()
config.serverFolder = folder
Neutralino.storage.setData('config', JSON.stringify(config))
displayServerFolder()
enableServerButton()
}
/**
* Launch the game with no modifications nor proxy
*/
async function launchOfficial() {
const config = await getCfg()
createCmdWindow(config.gamefolder + '/' + await getGameExecName())
}
/**
* Launch the game with a proxy
*/
async function launchPrivate() {
const ip = document.getElementById('ip').value || '127.0.0.1'
const port = document.getElementById('port').value || '443'
const config = await getCfg()
console.log('connecting to ' + ip + ':' + port)
// Set the last connect
config.lastConnect = ip
Neutralino.storage.setData('config', JSON.stringify(config))
// Pass IP and game folder to the private server launcher
createCmdWindow(`${NL_CWD}/scripts/private_server_launch.cmd ${ip} ${port} ${config.useHttps} "${config.gamefolder}/${await getGameExecName()}" "${NL_CWD}" ${config.enableKillswitch} true`).catch(e => console.log(e))
}
async function launchLocalServer() {
const config = await getCfg()
createCmdWindow(`${NL_CWD}/scripts/local_server_launch.cmd "${config.serverFolder}"`).catch(e => console.log(e))
}