mirror of
https://github.com/Grasscutters/GrassClipper.git
synced 2024-11-23 08:11:00 +00:00
410 lines
12 KiB
JavaScript
410 lines
12 KiB
JavaScript
Neutralino.init();
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let localeObj;
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const filesystem = Neutralino.filesystem
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/**
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* Enable play buttons
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*/
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async function enableButtons() {
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const offBtn = document.querySelector('#playOfficial')
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const privBtn = document.querySelector('#playPrivate')
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offBtn.classList.remove('disabled')
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offBtn.disabled = false
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// Check if the proxy server is installed
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if (await proxyIsInstalled()) {
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privBtn.classList.remove('disabled')
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privBtn.disabled = false
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}
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}
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/**
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* Enable server launch button
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*/
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async function enableServerButton() {
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const serverBtn = document.querySelector('#serverLaunch')
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serverBtn.classList.remove('disabled')
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serverBtn.disabled = false
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}
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/**
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* Disable buttons when the game folder is not set
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*/
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async function handleGameNotSet() {
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// Set buttons to greyed out and disable
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document.querySelector('#gamePath').innerHTML = localeObj.folderNotSet
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// Set official server background to default
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document.querySelector('#firstPanel').style.backgroundImage = `url("../bg/private/default.png")`
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const offBtn = document.querySelector('#playOfficial')
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const privBtn = document.querySelector('#playPrivate')
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offBtn.classList.add('disabled')
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offBtn.disabled = true
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privBtn.classList.add('disabled')
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privBtn.disabled = true
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// TODO show a dialog of sorts
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}
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async function handleServerNotSet() {
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// Set buttons to greyed out and disable
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document.querySelector('#serverPath').innerHTML = localeObj.folderNotSet
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// Set official server background to default
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// document.querySelector('#firstPanel').style.backgroundImage = `url("../bg/private/default.png")`
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const privBtn = document.querySelector('#serverLaunch')
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privBtn.classList.add('disabled')
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privBtn.disabled = true
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}
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/**
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* Show the game folder under the select button
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*/
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async function displayGameFolder() {
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const elm = document.querySelector('#gamePath')
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const config = await getCfg()
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elm.innerHTML = config.gamefolder
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}
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/**
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* Show the server folder under the select button
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*/
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async function displayServerFolder() {
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const elm = document.querySelector('#serverPath')
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const config = await getCfg()
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elm.innerHTML = config.serverFolder
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}
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/**
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* Set the background images of both the private and public sections
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*/
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async function setBackgroundImage() {
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const config = await getCfg()
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const privImages = (await filesystem.readDirectory(NL_CWD + '/resources/bg/private')).filter(file => file.type === 'FILE' && !file.entry.includes('default'))
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const privImage = privImages[Math.floor(Math.random() * privImages.length)].entry
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const servImages = (await filesystem.readDirectory(NL_CWD + '/resources/bg/server')).filter(file => file.type === 'FILE' && !file.entry.includes('default'))
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const servImage = servImages[Math.floor(Math.random() * servImages.length)].entry
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// Set default image, it will change if the bg folder exists
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document.querySelector('#firstPanel').style.backgroundImage = `url("https://webstatic.hoyoverse.com/upload/event/2020/11/04/7fd661b5184e1734f91f628b6f89a31f_7367318474207189623.png")`
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// Set the private background image
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document.querySelector('#secondPanel').style.backgroundImage = `url("../bg/private/${privImage}")`
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// Set the server background image
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document.querySelector('#thirdPanel').style.backgroundImage = `url("../bg/server/${servImage}")`
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return
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// Check if resources folder exists
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const mainDir = await filesystem.readDirectory(NL_CWD)
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if (!mainDir.find(dir => dir.entry === 'resources')) {
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await filesystem.createDirectory(NL_CWD + '/resources')
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}
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// Ensure bg folder exists
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const bgDir = await filesystem.readDirectory(NL_CWD + '/resources')
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if (!bgDir.find(dir => dir.entry === 'bg')) {
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await filesystem.createDirectory(NL_CWD + '/resources/bg')
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}
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// Ensure official folder exists
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const officialDir = await filesystem.readDirectory(NL_CWD + '/resources/bg')
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if (!officialDir.find(dir => dir.entry === 'official')) {
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await filesystem.createDirectory(NL_CWD + '/resources/bg/official')
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}
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if (config.gamefolder) {
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// See if bg folder exists in parent dir
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const parentDir = await filesystem.readDirectory(config.gamefolder + '/..')
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if (parentDir.find(dir => dir.entry === 'bg')) {
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const officialImages = (await filesystem.readDirectory(config.gamefolder + '/../bg')).filter(file => file.type === 'FILE')
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if (officialImages.length > 0) {
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for (const bg of officialImages) {
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const path = config.gamefolder.replace('\\', '/') + '/../bg/' + bg.entry
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// See if the file exists already
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const currentBgs = (await filesystem.readDirectory(NL_CWD + '/resources/bg/official/')).filter(file => file.type === 'FILE')
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if (!currentBgs.find(file => file.entry === bg.entry)) {
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await filesystem.copyFile(path, NL_CWD + '/resources/bg/official/' + bg.entry).catch(e => {
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// TODO: Handle error
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})
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}
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}
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// Pick one of the images
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const localImg = (await filesystem.readDirectory(NL_CWD + '/resources/bg/official')).filter(file => file.type === 'FILE')
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const image = localImg[Math.floor(Math.random() * localImg.length)].entry
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// Set background image
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document.querySelector('#firstPanel').style.backgroundImage = `url("../bg/official/${image}")`
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}
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}
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}
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}
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/**
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* When an IP is being input, check if it is part of the favorites
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*/
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async function handleFavoriteInput() {
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const ip = document.querySelector('#ip').value
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const port = document.querySelector('#port').value
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const ipArr = await getFavIps()
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const addr = `${ip}:${port}`
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if (!ip || !ipArr.includes(addr)) {
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document.querySelector('#star').src = 'icons/star_empty.svg'
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} else {
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document.querySelector('#star').src = 'icons/star_filled.svg'
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}
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}
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/**
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* Set the IP input value
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*
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* @param {String} ip
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*/
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async function setIp(ip) {
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const ipInput = document.querySelector('#ip')
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const portInput = document.querySelector('#port')
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const parseIp = ip.split(':')[0]
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const parsePort = ip.split(':')[1]
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// Set star
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if (ip) {
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document.querySelector('#star').src = 'icons/star_filled.svg'
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}
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ipInput.value = parseIp
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portInput.value = parsePort
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}
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/**
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* Create/hide the favorites list
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*/
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async function handleFavoriteList() {
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const ipArr = await getFavIps()
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const ipList = document.querySelector('#ipList')
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if (ipList.style.display === 'none') {
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ipList.innerHTML = ''
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const list = ipList.appendChild(
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document.createElement('ul')
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)
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if (ipArr.length < 1) {
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const listItem = list.appendChild(
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document.createElement('li')
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)
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listItem.innerHTML = localeObj.noFavorites
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}
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for (const ip of ipArr) {
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const elm = document.createElement('li')
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elm.innerHTML = ip
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elm.addEventListener('click', () => setIp(ip))
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list.appendChild(elm)
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}
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ipList.style.display = 'block'
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const transform = window.getComputedStyle(document.querySelector('#ipList')).transform
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const xy = [ transform.split(',')[4], transform.split(',')[5] ]
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let newY = parseInt(xy[1].replace(')', '')) - (27 * ipArr.length)
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if (ipArr.length === 0) newY -= 27
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ipList.style.transform = `translate(${xy[0]}px, ${newY}px)`
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}
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}
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async function openSettings() {
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const settings = document.querySelector('#settingsPanel')
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const config = await getCfg()
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if (settings.style.display === 'none') {
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settings.style.removeProperty('display')
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}
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// Fill setting options with what is currently set in config
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const killSwitch = document.querySelector('#killswitchOption')
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const serverLaunch = document.querySelector('#serverLaunchOption')
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const httpsCheckbox = document.querySelector('#httpsOption')
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killSwitch.checked = config.enableKillswitch
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serverLaunch.checked = config.serverLaunchPanel
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httpsCheckbox.checked = config.useHttps
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// Load languages
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getLanguages()
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// Check for updates
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//checkForUpdatesAndShow()
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}
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async function closeSettings() {
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const settings = document.querySelector('#settingsPanel')
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const config = await getCfg()
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settings.style.display = 'none'
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// In case we installed the proxy server
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if (await proxyIsInstalled() && config.gamefolder) {
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const playPriv = document.querySelector('#playPrivate')
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playPriv.classList.remove('disabled')
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playPriv.disabled = false
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}
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}
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async function closeFirstTimePopup() {
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const firstTimePopup = document.querySelector('#firstTimeNotice')
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firstTimePopup.style.display = 'none'
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}
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async function runInstallScript() {
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Neutralino.os.execCommand(`${NL_CWD}/scripts/install.cmd "${NL_CWD}"`)
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// Create an interval that will check for the proxy server installation finish
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const interval = setInterval(async () => {
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if (await proxyIsInstalled()) {
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clearInterval(interval)
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enableButtons()
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}
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}, 1000)
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closeFirstTimePopup()
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}
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async function updateResources() {
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}
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async function checkForUpdatesAndShow() {
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const updateBtn = document.querySelector('#updateBtn')
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const subtitle = document.querySelector('#updateSubtitle')
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const url = 'https://github.com/Grasscutters/GrassClipper/releases/latest/download/'
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const manifest = await Neutralino.updater.checkForUpdates(url)
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// Version mismatch? Update!
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if (manifest?.version !== NL_APPVERSION) {
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subtitle.innerHTML = "New update available!"
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updateBtn.classList.remove('disabled')
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} else {
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subtitle.innerHTML = "You are on the latest version! :)"
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updateBtn.classList.add('disabled')
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}
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}
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async function displayServerLaunchSection() {
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const serverPanel = document.querySelector('#thirdPanel')
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const bottomBtnSection = document.querySelector('#serverPath').parentElement
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if (serverPanel.style.display === 'none') {
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serverPanel.style.removeProperty('display')
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bottomBtnSection.style.removeProperty('display')
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} else {
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serverPanel.style.display = 'none'
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bottomBtnSection.style.display = 'none'
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}
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}
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/**
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* Set the game folder by opening a folder picker
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*/
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async function setGameFolder() {
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const folder = await Neutralino.os.showFolderDialog(localeObj.gameFolderDialog)
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// Set the folder in our configuration
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const config = await getCfg()
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// See if the actual game folder is inside this one
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const folderList = await filesystem.readDirectory(folder)
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const gameFolder = folderList.filter(file => file.entry.includes('Genshin Impact Game'))
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if (gameFolder.length > 0) {
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config.gamefolder = folder + '\\Genshin Impact Game'
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Neutralino.storage.setData('config', JSON.stringify(config))
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} else {
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config.gamefolder = folder
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}
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Neutralino.storage.setData('config', JSON.stringify(config))
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// Refresh background and path
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setBackgroundImage()
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displayGameFolder()
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enableButtons()
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}
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async function setGrasscutterFolder() {
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const folder = await Neutralino.os.showOpenDialog(localeObj.grasscutterFileDialog, {
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filters: [
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{ name: 'Jar files', extensions: ['jar'] }
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]
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})
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// Set the folder in our configuration
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const config = await getCfg()
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config.serverFolder = folder
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Neutralino.storage.setData('config', JSON.stringify(config))
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displayServerFolder()
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enableServerButton()
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}
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/**
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* Launch the game with no modifications nor proxy
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*/
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async function launchOfficial() {
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const config = await getCfg()
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Neutralino.os.execCommand(config.gamefolder + '/' + await getGameExecName())
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}
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/**
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* Launch the game with a proxy
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*/
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async function launchPrivate() {
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const ip = document.getElementById('ip').value || 'localhost'
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const port = document.getElementById('port').value || '443'
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const config = await getCfg()
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console.log('connecting to ' + ip + ':' + port)
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// Set the last connect
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config.lastConnect = ip
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Neutralino.storage.setData('config', JSON.stringify(config))
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// Pass IP and game folder to the private server launcher
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Neutralino.os.execCommand(`${NL_CWD}/scripts/private_server_launch.cmd ${ip} ${port} ${config.useHttps} "${config.gamefolder}/${await getGameExecName()}" "${NL_CWD}" ${config.enableKillswitch}`).catch(e => console.log(e))
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}
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async function launchLocalServer() {
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const config = await getCfg()
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Neutralino.os.execCommand(`${NL_CWD}/scripts/local_server_launch.cmd "${config.serverFolder}"`).catch(e => console.log(e))
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}
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