Grasscutter/proto/CombatTypeArgument.proto

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2022-04-17 12:43:07 +00:00
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
enum CombatTypeArgument {
CombatNone = 0;
CombatEvtBeingHit = 1;
CombatAnimatorStateChanged = 2;
CombatFaceToDir = 3;
CombatSetAttackTarget = 4;
CombatRushMove = 5;
CombatAnimatorParameterChanged = 6;
EntityMove = 7;
SyncEntityPosition = 8;
CombatSteerMotionInfo = 9;
CombatForceSetPosInfo = 10;
CombatCompensatePosDiff = 11;
CombatMonsterDoBlink = 12;
CombatFixedRushMove = 13;
CombatSyncTransform = 14;
}