Grasscutter/proto/SceneTeamAvatar.proto

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syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "AbilityControlBlock.proto";
import "AbilitySyncStateInfo.proto";
import "AvatarInfo.proto";
import "SceneAvatarInfo.proto";
import "SceneEntityInfo.proto";
import "ServerBuff.proto";
message SceneTeamAvatar {
uint32 player_uid = 1;
uint64 avatar_guid = 2;
uint32 scene_id = 3;
uint32 entity_id = 4;
AvatarInfo avatar_info = 5;
SceneAvatarInfo scene_avatar_info = 6;
AbilitySyncStateInfo avatar_ability_info = 7;
repeated ServerBuff server_buff_list = 8;
SceneEntityInfo scene_entity_info = 9;
uint64 weapon_guid = 10;
uint32 weapon_entity_id = 11;
AbilitySyncStateInfo weapon_ability_info = 12;
AbilityControlBlock ability_control_block = 13;
bool is_reconnect = 14;
bool is_player_cur_avatar = 15;
bool is_on_scene = 16;
}