Grasscutter/proto/SceneTeamAvatar.proto

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2022-04-17 12:43:07 +00:00
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "AbilityControlBlock.proto";
import "AbilitySyncStateInfo.proto";
import "AvatarInfo.proto";
import "SceneAvatarInfo.proto";
import "SceneEntityInfo.proto";
import "ServerBuff.proto";
message SceneTeamAvatar {
uint32 playerId = 1;
uint64 avatarGuid = 2;
uint32 sceneId = 3;
uint32 entityId = 4;
AvatarInfo avatarInfo = 5;
SceneAvatarInfo sceneAvatarInfo = 6;
AbilitySyncStateInfo avatarAbilityInfo = 7;
repeated ServerBuff serverBuffList = 8;
SceneEntityInfo sceneEntityInfo = 9;
uint64 weaponGuid = 10;
uint32 weaponEntityId = 11;
AbilitySyncStateInfo weaponAbilityInfo = 12;
AbilityControlBlock abilityControlBlock = 13;
bool isReconnect = 14;
bool isPlayerCurAvatar = 15;
bool isOnScene = 16;
}