Grasscutter/src/main/java/emu/grasscutter/Config.java

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package emu.grasscutter;
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public final class Config {
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public String DatabaseUrl = "mongodb://localhost:27017";
public String DatabaseCollection = "grasscutter";
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public String RESOURCE_FOLDER = "./resources/";
public String DATA_FOLDER = "./data/";
public String PACKETS_FOLDER = "./packets/";
public String DUMPS_FOLDER = "./dumps/";
public String KEY_FOLDER = "./keys/";
public String SCRIPTS_FOLDER = "./resources/Scripts/";
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public String PLUGINS_FOLDER = "./plugins/";
public String RunMode = "HYBRID"; // HYBRID, DISPATCH_ONLY, GAME_ONLY
public GameServerOptions GameServer = new GameServerOptions();
public DispatchServerOptions DispatchServer = new DispatchServerOptions();
public GameServerOptions getGameServerOptions() {
return GameServer;
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}
public DispatchServerOptions getDispatchOptions() { return DispatchServer; }
public static class DispatchServerOptions {
public String Ip = "0.0.0.0";
public String PublicIp = "127.0.0.1";
public int Port = 443;
public int PublicPort = 0;
public String KeystorePath = "./keystore.p12";
public String KeystorePassword = "123456";
public Boolean UseSSL = true;
public Boolean FrontHTTPS = true;
public boolean AutomaticallyCreateAccounts = false;
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public String[] defaultPermissions = new String[] { "" };
public RegionInfo[] GameServers = {};
public RegionInfo[] getGameServers() {
return GameServers;
}
public static class RegionInfo {
public String Name = "os_usa";
public String Title = "Test";
public String Ip = "127.0.0.1";
public int Port = 22102;
}
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}
public static class GameServerOptions {
public String Name = "Test";
public String Ip = "0.0.0.0";
public String PublicIp = "127.0.0.1";
public int Port = 22102;
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public int PublicPort = 0;
public String DispatchServerDatabaseUrl = "mongodb://localhost:27017";
public String DispatchServerDatabaseCollection = "grasscutter";
public boolean LOG_PACKETS = false;
public int InventoryLimitWeapon = 2000;
public int InventoryLimitRelic = 2000;
public int InventoryLimitMaterial = 2000;
public int InventoryLimitFurniture = 2000;
public int InventoryLimitAll = 30000;
public int MaxAvatarsInTeam = 4;
public int MaxAvatarsInTeamMultiplayer = 4;
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public int MaxEntityLimit = 1000; // Max entity limit per world. // TODO: Enforce later.
public boolean WatchGacha = false;
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public int[] WelcomeEmotes = {2007, 1002, 4010};
public String WelcomeMotd = "Welcome to Grasscutter emu";
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public String WelcomeMailContent = "Hi there!\r\nFirst of all, welcome to Grasscutter. If you have any issues, please let us know so that Lawnmower can help you! \r\n\r\nCheck out our:\r\n<type=\"browser\" text=\"Discord\" href=\"https://discord.gg/T5vZU6UyeG\"/> <type=\"browser\" text=\"GitHub\" href=\"https://github.com/Melledy/Grasscutter\"/>";
public int[] WelcomeMailItems = {13509};
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public boolean EnableOfficialShop = true;
public GameRates Game = new GameRates();
public GameRates getGameRates() { return Game; }
public static class GameRates {
public float ADVENTURE_EXP_RATE = 1.0f;
public float MORA_RATE = 1.0f;
public float DOMAIN_DROP_RATE = 1.0f;
}
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}
}