2022-04-17 12:43:07 +00:00
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package emu.grasscutter.game;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.stream.Collectors;
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import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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import emu.grasscutter.server.packet.send.PacketDelTeamEntityNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
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import emu.grasscutter.server.packet.send.PacketScenePlayerInfoNotify;
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import emu.grasscutter.server.packet.send.PacketSyncScenePlayTeamEntityNotify;
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import emu.grasscutter.server.packet.send.PacketSyncTeamEntityNotify;
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import emu.grasscutter.server.packet.send.PacketWorldPlayerInfoNotify;
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import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class World implements Iterable<GenshinPlayer> {
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private final GenshinPlayer owner;
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private final List<GenshinPlayer> players;
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private int levelEntityId;
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private int nextEntityId = 0;
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private int nextPeerId = 0;
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private final Int2ObjectMap<GenshinEntity> entities;
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private int worldLevel;
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private int sceneId;
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private int time;
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private ClimateType climate;
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private boolean isMultiplayer;
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private boolean isDungeon;
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public World(GenshinPlayer player) {
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this(player, false);
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}
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public World(GenshinPlayer player, boolean isMultiplayer) {
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this.owner = player;
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.entities = new Int2ObjectOpenHashMap<>();
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this.levelEntityId = getNextEntityId(EntityIdType.MPLEVEL);
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this.sceneId = player.getSceneId();
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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this.worldLevel = player.getWorldLevel();
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this.isMultiplayer = isMultiplayer;
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}
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public GenshinPlayer getHost() {
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return owner;
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}
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public int getLevelEntityId() {
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return levelEntityId;
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}
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public int getHostPeerId() {
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if (this.getHost() == null) {
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return 0;
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}
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return this.getHost().getPeerId();
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}
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public int getNextPeerId() {
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return ++this.nextPeerId;
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}
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public int getSceneId() {
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return sceneId;
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}
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public void setSceneId(int sceneId) {
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this.sceneId = sceneId;
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}
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public int getTime() {
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return time;
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}
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public void changeTime(int time) {
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this.time = time % 1440;
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}
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public int getWorldLevel() {
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return worldLevel;
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}
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public void setWorldLevel(int worldLevel) {
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this.worldLevel = worldLevel;
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}
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public ClimateType getClimate() {
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return climate;
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}
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public void setClimate(ClimateType climate) {
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this.climate = climate;
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}
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public List<GenshinPlayer> getPlayers() {
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return players;
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}
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public int getPlayerCount() {
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return getPlayers().size();
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}
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public Int2ObjectMap<GenshinEntity> getEntities() {
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return this.entities;
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}
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public boolean isInWorld(GenshinEntity entity) {
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return this.entities.containsKey(entity.getId());
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}
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public boolean isMultiplayer() {
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return isMultiplayer;
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}
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public boolean isDungeon() {
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return isDungeon;
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}
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public int getNextEntityId(EntityIdType idType) {
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return (idType.getId() << 24) + ++this.nextEntityId;
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}
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public GenshinEntity getEntityById(int id) {
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return this.entities.get(id);
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}
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public synchronized void addPlayer(GenshinPlayer player) {
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// Check if player already in
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if (getPlayers().contains(player)) {
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return;
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}
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// Remove player from prev world
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if (player.getWorld() != null) {
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player.getWorld().removePlayer(player);
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}
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// Register
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player.setWorld(this);
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getPlayers().add(player);
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player.setPeerId(this.getNextPeerId());
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player.getTeamManager().setEntityId(getNextEntityId(EntityIdType.TEAM));
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2022-04-18 06:36:47 +00:00
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// Setup team avatars
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2022-04-17 12:43:07 +00:00
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this.setupPlayerAvatars(player);
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// Info packet for other players
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if (this.getPlayers().size() > 1) {
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this.updatePlayerInfos(player);
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}
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}
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public synchronized void removePlayer(GenshinPlayer player) {
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// Remove team entities
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player.sendPacket(
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new PacketDelTeamEntityNotify(
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player.getSceneId(),
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getPlayers().stream().map(p -> p.getTeamManager().getEntityId()).collect(Collectors.toList())
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)
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);
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// Deregister
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getPlayers().remove(player);
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player.setWorld(null);
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this.removePlayerAvatars(player);
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// Info packet for other players
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if (this.getPlayers().size() > 0) {
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this.updatePlayerInfos(player);
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}
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// Disband world if host leaves
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if (getHost() == player) {
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List<GenshinPlayer> kicked = new ArrayList<>(this.getPlayers());
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for (GenshinPlayer victim : kicked) {
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World world = new World(victim);
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world.addPlayer(victim);
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victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getWorld().getSceneId(), victim.getPos()));
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}
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}
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}
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private void updatePlayerInfos(GenshinPlayer paramPlayer) {
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for (GenshinPlayer player : getPlayers()) {
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2022-04-18 06:36:47 +00:00
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// Dont send packets if player is loading in and filter out joining player
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2022-04-17 12:43:07 +00:00
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if (!player.hasSentAvatarDataNotify() || player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue() || player == paramPlayer) {
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continue;
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}
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2022-04-18 06:36:47 +00:00
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// Update team of all players since max players has been changed - Probably not the best way to do it
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if (this.isMultiplayer()) {
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player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
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player.getTeamManager().updateTeamEntities(null);
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}
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2022-04-17 12:43:07 +00:00
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// World player info packets
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player.getSession().send(new PacketWorldPlayerInfoNotify(this));
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player.getSession().send(new PacketScenePlayerInfoNotify(this));
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player.getSession().send(new PacketWorldPlayerRTTNotify(this));
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// Team packets
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player.getSession().send(new PacketSyncTeamEntityNotify(player));
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player.getSession().send(new PacketSyncScenePlayTeamEntityNotify(player));
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}
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}
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private void addEntityDirectly(GenshinEntity entity) {
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getEntities().put(entity.getId(), entity);
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}
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public synchronized void addEntity(GenshinEntity entity) {
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this.addEntityDirectly(entity);
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this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
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}
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public synchronized void addEntities(Collection<GenshinEntity> entities) {
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for (GenshinEntity entity : entities) {
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this.addEntityDirectly(entity);
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}
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this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
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}
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private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
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return getEntities().remove(entity.getId());
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}
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public void removeEntity(GenshinEntity entity) {
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this.removeEntity(entity, VisionType.VisionDie);
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}
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public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
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GenshinEntity removed = this.removeEntityDirectly(entity);
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if (removed != null) {
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this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
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}
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}
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public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
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this.removeEntityDirectly(oldEntity);
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this.addEntityDirectly(newEntity);
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this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
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this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
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}
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private void setupPlayerAvatars(GenshinPlayer player) {
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// Copy main team to mp team
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if (this.isMultiplayer()) {
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player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
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}
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// Clear entities from old team
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player.getTeamManager().getActiveTeam().clear();
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// Add new entities for player
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TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
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for (int avatarId : teamInfo.getAvatars()) {
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EntityAvatar entity = new EntityAvatar(this, player.getAvatars().getAvatarById(avatarId));
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player.getTeamManager().getActiveTeam().add(entity);
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}
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2022-04-18 06:36:47 +00:00
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// Limit character index in case its out of bounds
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if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
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player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
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}
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2022-04-17 12:43:07 +00:00
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}
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private void removePlayerAvatars(GenshinPlayer player) {
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Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
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while (it.hasNext()) {
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this.removeEntity(it.next(), VisionType.VisionRemove);
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it.remove();
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}
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}
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public void spawnPlayer(GenshinPlayer player) {
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if (isInWorld(player.getTeamManager().getCurrentAvatarEntity())) {
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return;
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}
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if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
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}
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this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
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}
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public void showOtherEntities(GenshinPlayer player) {
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List<GenshinEntity> entities = new LinkedList<>();
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GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
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for (GenshinEntity entity : this.getEntities().values()) {
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if (entity == currentEntity) {
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continue;
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}
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entities.add(entity);
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}
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player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
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}
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public void handleAttack(AttackResult result) {
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//GenshinEntity attacker = getEntityById(result.getAttackerId());
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GenshinEntity target = getEntityById(result.getDefenseId());
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if (target == null) {
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return;
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}
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// Godmode check
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if (target instanceof EntityAvatar) {
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if (((EntityAvatar) target).getPlayer().hasGodmode()) {
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return;
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}
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}
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// Lose hp
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target.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -result.getDamage());
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// Check if dead
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boolean isDead = false;
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if (target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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target.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
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isDead = true;
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}
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// Packets
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this.broadcastPacket(new PacketEntityFightPropUpdateNotify(target, FightProperty.FIGHT_PROP_CUR_HP));
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// Check if dead
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if (isDead) {
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this.killEntity(target, result.getAttackerId());
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}
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}
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public void killEntity(GenshinEntity target, int attackerId) {
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// Packet
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this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
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this.removeEntity(target);
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// Death event
|
|
|
|
target.onDeath(attackerId);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Gadgets
|
|
|
|
|
|
|
|
public void onPlayerCreateGadget(EntityClientGadget gadget) {
|
|
|
|
// Directly add
|
|
|
|
this.addEntityDirectly(gadget);
|
|
|
|
|
|
|
|
// Add to owner's gadget list TODO
|
|
|
|
|
|
|
|
// Optimization
|
|
|
|
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
|
|
|
|
}
|
|
|
|
|
|
|
|
public void onPlayerDestroyGadget(int entityId) {
|
|
|
|
GenshinEntity entity = getEntities().get(entityId);
|
|
|
|
|
|
|
|
if (entity == null || !(entity instanceof EntityClientGadget)) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get and remove entity
|
|
|
|
EntityClientGadget gadget = (EntityClientGadget) entity;
|
|
|
|
this.removeEntityDirectly(gadget);
|
|
|
|
|
|
|
|
// Remove from owner's gadget list TODO
|
|
|
|
|
|
|
|
// Optimization
|
|
|
|
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Broadcasting
|
|
|
|
|
|
|
|
public void broadcastPacket(GenshinPacket packet) {
|
|
|
|
// Send to all players - might have to check if player has been sent data packets
|
|
|
|
for (GenshinPlayer player : this.getPlayers()) {
|
|
|
|
player.getSession().send(packet);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
|
|
|
|
// Optimization
|
|
|
|
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// Send to all players - might have to check if player has been sent data packets
|
|
|
|
for (GenshinPlayer player : this.getPlayers()) {
|
|
|
|
if (player == excludedPlayer) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
// Send
|
|
|
|
player.getSession().send(packet);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void close() {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public Iterator<GenshinPlayer> iterator() {
|
|
|
|
return getPlayers().iterator();
|
|
|
|
}
|
|
|
|
}
|