mirror of
https://github.com/Melledy/Grasscutter.git
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41 lines
1.0 KiB
Protocol Buffer
41 lines
1.0 KiB
Protocol Buffer
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "AbilityIdentifier.proto";
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import "AttackHitEffectResult.proto";
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import "HitCollision.proto";
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import "Vector.proto";
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message AttackResult {
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uint32 attackerId = 1;
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uint32 defenseId = 2;
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string animEventId = 3;
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AbilityIdentifier abilityIdentifier = 4;
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float damage = 6;
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bool isCrit = 7;
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HitCollision hitCollision = 8;
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uint32 hitPosType = 9;
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uint32 endureBreak = 10;
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Vector resolvedDir = 11;
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int32 hitRetreatAngleCompat = 12;
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AttackHitEffectResult hitEffResult = 13;
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uint32 elementType = 14;
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bool useGadgetDamageAction = 19;
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uint32 gadgetDamageActionIdx = 20;
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bool isResistText = 22;
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uint32 criticalRand = 23;
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float elementAmplifyRate = 24;
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float damageShield = 26;
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bool muteElementHurt = 27;
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uint32 amplifyReactionType = 30;
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uint32 addhurtReactionType = 31;
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uint32 bulletFlyTimeMs = 32;
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uint32 attackCount = 33;
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uint32 hashedAnimEventId = 34;
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uint32 attackTimestampMs = 36;
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float endureDelta = 37;
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uint32 targetType = 38;
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float elementDurabilityAttenuation = 39;
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}
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