Grasscutter/src/main/resources/languages/en-US.json

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{
"messages": {
"game": {
"port_bind": "Game Server started on port %s",
"connect": "Client connected from %s",
"disconnect": "Client disconnected from %s",
"game_update_error": "An error occurred during game update.",
"command_error": "Command error:"
},
"dispatch": {
"port_bind": "[Dispatch] Dispatch server started on port %s",
"request": "[Dispatch] Client %s %s request: %s",
"keystore": {
"general_error": "[Dispatch] Error while loading keystore!",
"password_error": "[Dispatch] Unable to load keystore. Trying default keystore password...",
"no_keystore_error": "[Dispatch] No SSL cert found! Falling back to HTTP server.",
"default_password": "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."
},
"authentication": {
"default_unable_to_verify": "[Authentication] Something called the verifyUser method which is unavailable in the default authentication handler."
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},
"no_commands_error": "Commands are not supported in dispatch only mode.",
"unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s.",
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"account": {
"login_attempt": "[Dispatch] Client %s is trying to log in.",
"login_success": "[Dispatch] Client %s logged in as %s.",
"login_max_player_limit": "[Dispatch] Client %s failed to log in: The number of online players has reached the limit",
"login_token_attempt": "[Dispatch] Client %s is trying to log in via token.",
"login_token_error": "[Dispatch] Client %s failed to log in via token.",
"login_token_success": "[Dispatch] Client %s logged in via token as %s.",
"combo_token_success": "[Dispatch] Client %s succeed to exchange combo token.",
"combo_token_error": "[Dispatch] Client %s failed to exchange combo token.",
"account_login_create_success": "[Dispatch] Client %s failed to log in: Account %s created.",
"account_login_create_error": "[Dispatch] Client %s failed to log in: Account create failed.",
"account_login_exist_error": "[Dispatch] Client %s failed to log in: Account not found.",
"account_cache_error": "Game account cache information error.",
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"session_key_error": "Wrong session key.",
"username_error": "Username not found.",
"username_create_error": "Username not found, create failed.",
"server_max_player_limit": "The number of online players has reached the limit"
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},
"router_error": "[Dispatch] Unable to attach router."
},
"status": {
"free_software": "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter",
"starting": "Starting Grasscutter...",
"shutdown": "Shutting down...",
"done": "Done! For help, type \"help\"",
"error": "An error occurred.",
"welcome": "Welcome to Grasscutter!",
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"run_mode_error": "Invalid server run mode: %s.",
"run_mode_help": "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...",
"create_resources": "Creating resources folder...",
"resources_error": "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder.",
"version": "Grasscutter version: %s-%s",
"game_version": "Game version: %s"
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}
},
"commands": {
"generic": {
"not_specified": "No command specified.",
"unknown_command": "Unknown command: %s",
"permission_error": "You do not have permission to run this command.",
"console_execute_error": "This command can only be run from the console.",
"player_execute_error": "Run this command in-game.",
"command_exist_error": "No command found.",
"no_usage_specified": "No usage specified",
"no_description_specified": "No description specified",
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"invalid": {
"amount": "Invalid amount.",
"artifactId": "Invalid artifact ID.",
"avatarId": "Invalid avatar ID.",
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"avatarLevel": "Invalid avatarLevel.",
"entityId": "Invalid entity ID.",
"itemId": "Invalid item ID.",
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"itemLevel": "Invalid itemLevel.",
"itemRefinement": "Invalid itemRefinement.",
"playerId": "Invalid player ID.",
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"uid": "Invalid UID."
}
},
"execution": {
"uid_error": "Invalid UID.",
"player_exist_error": "Player not found.",
"player_offline_error": "Player is not online.",
"item_id_error": "Invalid item ID.",
"item_player_exist_error": "Invalid item or UID.",
"entity_id_error": "Invalid entity ID.",
"player_exist_offline_error": "Player not found or is not online.",
"argument_error": "Invalid arguments.",
"clear_target": "Target cleared.",
"set_target": "Subsequent commands will target @%s by default.",
"set_target_online": "@%s is online. Some commands may require an offline target.",
"set_target_offline": "@%s is offline. Some commands may require an online target.",
"need_target": "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID.",
"need_target_online": "This command requires an online target UID, but current target is offline. Add a different <@UID> argument or set a persistent target with /target @UID.",
"need_target_offline": "This command requires an offline target UID, but current target is online. Add a different <@UID> argument or set a persistent target with /target @UID."
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},
"status": {
"enabled": "Enabled",
"disabled": "Disabled",
"help": "Help",
"success": "Success"
},
"account": {
"modify": "Modify user accounts",
"invalid": "Invalid UID.",
"exists": "An account with this username and/or UID already exists.",
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"create": "Account created with UID %s.",
"delete": "Account deleted.",
"no_account": "Account not found.",
"command_usage": "Usage: account <create|delete> <username> [UID]",
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"description": "Modify user accounts"
},
"broadcast": {
"command_usage": "Usage: broadcast <message>",
"message_sent": "Message sent.",
"description": "Sends a message to all the players"
},
"changescene": {
"usage": "Usage: changescene <sceneID>",
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"already_in_scene": "You are already in that scene.",
"success": "Changed to scene %s.",
"exists_error": "The specified scene does not exist.",
"description": "Changes your scene"
},
"clear": {
"command_usage": "Usage: clear <all|wp|art|mat>",
"weapons": "Cleared weapons for %s.",
"artifacts": "Cleared artifacts for %s.",
"materials": "Cleared materials for %s.",
"furniture": "Cleared furniture for %s.",
"displays": "Cleared displays for %s.",
"virtuals": "Cleared virtuals for %s.",
"everything": "Cleared everything for %s.",
"description": "Deletes unequipped unlocked items, including yellow rarity ones from your inventory"
},
"coop": {
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"usage": "Usage: coop [host UID]",
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"success": "Summoned %s to %s's world.",
"description": "Forces someone to join the world of others. If no one is targeted, it sends you into co-op mode anyway."
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},
"drop": {
"command_usage": "Usage: drop <itemID|itemName> [amount]",
"success": "Dropped %s of %s.",
"description": "Drops an item near you"
},
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"enter_dungeon": {
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"usage": "Usage: enterdungeon <dungeonID>",
"changed": "Changed to dungeon %s.",
"not_found_error": "Dungeon does not exist.",
"in_dungeon_error": "You are already in that dungeon.",
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"description": "Enter a dungeon"
},
"giveAll": {
"usage": "Usage: giveall [player] [amount]",
"started": "Receiving all items...",
"success": "Successfully gave all items to %s.",
"invalid_amount_or_playerId": "Invalid amount or player ID.",
"description": "Gives all items"
},
"giveArtifact": {
"usage": "Usage: giveart|gart [player] <artifactID> <mainPropID> [<appendPropID>[,<times>]]... [level]",
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"id_error": "Invalid artifact ID.",
"success": "Given %s to %s.",
"description": "Gives the player a specified artifact"
},
"giveChar": {
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"usage": "Usage: givechar <player> <avatarID> [level]",
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"given": "Given %s with level %s to %s.",
"invalid_avatar_id": "Invalid avatar ID.",
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"invalid_avatar_level": "Invalid avatar level.",
"invalid_avatar_or_player_id": "Invalid avatar or player ID.",
"description": "Gives the player a specified character"
},
"give": {
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"usage": "Usage: give <player> <itemID|itemName> [amount] [level] [refinement]",
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"refinement_only_applicable_weapons": "Refinement is only applicable to weapons.",
"refinement_must_between_1_and_5": "Refinement must be between 1 and 5.",
"given": "Given %s of %s to %s.",
"given_with_level_and_refinement": "Given %s with level %s, refinement %s %s times to %s.",
"given_level": "Given %s with level %s %s times to %s.",
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"description": "Gives an item to you or the specified player"
},
"godmode": {
"success": "Godmode is now %s for %s.",
"description": "Prevents you from taking damage. Defaults to toggle."
},
"heal": {
"success": "All characters have been healed.",
"description": "Heal all characters in your current team."
},
"help": {
"usage": "Usage: ",
"aliases": "Aliases: ",
"available_commands": "Available commands: ",
"description": "Sends the help message or shows information about a specified command"
},
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"kick": {
"player_kick_player": "Player [%s:%s] has kicked player [%s:%s]",
"server_kick_player": "Kicking player [%s:%s]...",
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"description": "Kicks the specified player from the server (WIP)"
},
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"killall": {
"usage": "Usage: killall [playerUID] [sceneID]",
"scene_not_found_in_player_world": "Scene not found in player world.",
"kill_monsters_in_scene": "Killing %s monsters in scene %s.",
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"description": "Kill all entities"
},
"killCharacter": {
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"usage": "Usage: killcharacter [playerID]",
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"success": "Killed %s's current character.",
"description": "Kills the players current character"
},
"language": {
"current_language": "Current language is %s.",
"language_changed": "Language changed to %s.",
"language_not_found": "Currently, the server does not have that language.",
"description": "Display or change current language"
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},
"list": {
"success": "There are %s player(s) online:",
"description": "List online players"
},
"nostamina": {
"success": "NoStamina is now %s for %s.",
"description": "Keep your endurance to the maximum."
},
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"permission": {
"usage": "Usage: permission <add|remove> <username> <permission>",
"add": "Permission added.",
"has_error": "They already have this permission!",
"remove": "Permission removed.",
"not_have_error": "They don't have this permission!",
"account_error": "The account cannot be found.",
"description": "Grants or removes a permission for a user"
},
"position": {
"success": "Coordinates: %s, %s, %s\nScene ID: %s",
"description": "Get coordinates"
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},
"quest": {
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"usage": "quest <add|finish> [questID]",
"added": "Quest %s added.",
"finished": "Finished quest %s.",
"not_found": "Quest not found.",
"invalid_id": "Invalid quest ID.",
"description": "Add or finish quests"
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},
"reload": {
"reload_start": "Reloading config.",
"reload_done": "Reload complete.",
"description": "Reload server config"
},
"resetConst": {
"reset_all": "Reset all avatars' constellations.",
"success": "Constellations for %s have been reset. Please relog to see changes.",
"description": "Resets the constellation level on your current active character, you will need to relog after using the command to see any changes"
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},
"resetShopLimit": {
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"usage": "Usage: resetshop <playerID>",
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"success": "Reset complete.",
"description": "Reset target player's shop refresh time"
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},
"restart": {
"description": "Restarts the current session"
},
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"sendMail": {
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"usage": "Usage: sendmail <userID|all|help> [templateID]",
"user_not_exist": "The user with an ID of '%s' does not exist.",
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"start_composition": "Starting composition of message.\nPlease use '/sendmail <title>' to continue.\nYou can use '/sendmail stop' at any time.",
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"templates": "Mail templates coming soon implemented...",
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"invalid_arguments": "Invalid arguments.",
"send_cancel": "Message sending cancelled.",
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"send_done": "Message sent to user %s!",
"send_all_done": "Message sent to all users!",
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"not_composition_end": "Message composition not at final stage.\nPlease use '/sendmail %s' or '/sendmail stop' to cancel",
"please_use": "Please use '/sendmail %s'",
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"set_title": "Message title set as '%s'.\nUse '/sendmail <content>' to continue.",
"set_contents": "Message contents set as '%s'.\nUse '/sendmail <sender>' to continue.",
"set_message_sender": "Message sender set as '%s'.\nUse '/sendmail <itemID|itemName|finish> [amount] [level]' to continue.",
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"send": "Attached %s of %s (level %s) to the message.\nContinue adding more items or use '/sendmail finish' to send the message.",
"invalid_arguments_please_use": "Invalid arguments.\n Please use '/sendmail %s'",
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"title": "<title>",
"message": "<message>",
"sender": "<sender>",
"arguments": "<itemID|itemName|finish> [amount] [level]",
"error": "ERROR: Invalid construction stage %s. Check console for stacktrace.",
"description": "Sends mail to the specified user. The usage of this command changes based on its composition state"
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},
"sendMessage": {
"usage": "Usage: sendmessage <player> <message>",
"success": "Message sent.",
"description": "Sends a message to a player as the server"
},
"setFetterLevel": {
"usage": "Usage: setfetterlevel <level>",
"range_error": "Fetter level must be between 0 and 10.",
"success": "Fetter level set to %s.",
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"level_error": "Invalid fetter level.",
"description": "Sets your fetter level for your current active character"
},
"setStats": {
"usage_console": "Usage: setstats|stats @<UID> <stat> <value>",
"usage_ingame": "Usage: setstats|stats [@UID] <stat> <value>",
"help_message": "\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
"value_error": "Invalid stat value.",
"uid_error": "Invalid UID.",
"player_error": "Player not found or offline.",
"set_self": "%s set to %s.",
"set_for_uid": "%s for %s set to %s.",
"set_max_hp": "MAX HP set to %s.",
"description": "Sets fight property for your current active character"
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},
"setWorldLevel": {
"usage": "Usage: setworldlevel <level>",
"value_error": "World level must be between 0-8.",
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"success": "World level set to %s.",
"invalid_world_level": "Invalid world level.",
"description": "Sets your world level (Relog to see proper effects)"
},
"spawn": {
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"usage": "Usage: spawn <entityID> [amount] [level(monster only)] [<x> <y> <z>(monster only, optional)]",
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"success": "Spawned %s of %s.",
"limit_reached": "Scene spawn limit reached. Spawning %s entities instead.",
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"description": "Spawns an entity near you"
},
"stop": {
"success": "Server shutting down...",
"description": "Stops the server"
},
"talent": {
"usage_1": "To set talent level: /talent set <talentID> <value>",
"usage_2": "Another way to set talent level: /talent <n or e or q> <value>",
"usage_3": "To get talent ID: /talent getid",
"lower_16": "Invalid talent level. Level should be lower than 16.",
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"set_id": "Set talent to %s.",
"set_atk": "Set talent Normal ATK to %s.",
"set_e": "Set talent E to %s.",
"set_q": "Set talent Q to %s.",
"invalid_skill_id": "Invalid skill ID.",
"set_this": "Set this talent to %s.",
"invalid_level": "Invalid talent level.",
"normal_attack_id": "Normal Attack ID %s.",
"e_skill_id": "E skill ID %s.",
"q_skill_id": "Q skill ID %s.",
"description": "Set talent level for your current active character"
},
"team": {
"usage": "Usage: team <add|remove|set> [avatarID,...] [index|first|last|index-index,...]",
"invalid_usage": "Invalid usage.",
"add_usage": "Usage (add): team add <avatarID,...> [index]",
"invalid_index": "Index is invalid.",
"add_too_much": "The server only allows you to have at most %d avatar(s) in your team.",
"failed_to_add_avatar": "Failed to add avatar ID %s.",
"remove_usage": "Usage (remove): team remove <index|first|last|index-index,...>",
"failed_to_parse_index": "Failed to parse index: %s",
"remove_too_much": "You can't remove all your avatars.",
"ignore_index": "Ignored index(es): %s",
"set_usage": "Usage (set): team set <index> <avatarID>",
"index_out_of_range": "The index you specified is out of range.",
"failed_parse_avatar_id": "Failed to parse avatar ID: %s",
"avatar_already_in_team": "Avatar is already in team.",
"avatar_not_found": "Avatar %d not found.",
"description": "Modify your team manually."
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},
"teleportAll": {
"success": "Summoned all players to your location.",
"error": "You can only use this command in MP mode.",
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"description": "Teleports all players in your world to your position"
},
"teleport": {
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"usage_server": "Usage: tp @<playerID> <x> <y> <z> [sceneID]",
"usage": "Usage: tp [@<playerID>] <x> <y> <z> [sceneID]",
"specify_player_id": "You must specify a player ID.",
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"invalid_position": "Invalid position.",
"success": "Teleported %s to %s, %s, %s in scene %s.",
"description": "Change the player's position"
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},
"unlimitenergy": {
"success": "UnlimitEnergy is now %s for %s.",
"config_error": "Command is disabled, because energyUsage is false in config.json.",
"description": "Use the element does not waste energy"
},
"unlocktower": {
"success": "Abyss Corridor's Floors are all unlocked now.",
"description": "Unlock all levels of tower"
},
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"weather": {
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"usage": "Usage: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types 0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist",
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"success": "Changed climate type to %s with weather type %s.",
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"invalid_id": "Invalid ID.",
"description": "Changes the weather"
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}
},
"gacha": {
"details": {
"title": "Banner Details",
"available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items"
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}
},
"documentation": {
"handbook": {
"title": "GM Handbook",
"title_commands": "Commands",
"title_avatars": "Avatars",
"title_items": "Items",
"title_scenes": "Scenes",
"title_monsters": "Monsters",
"header_id": "Id",
"header_command": "Command",
"header_description": "Description",
"header_avatar": "Avatar",
"header_item": "Item",
"header_scene": "Scene",
"header_monster": "Monster"
},
"index": {
"title": "Documentation",
"handbook": "GM Handbook",
"gacha_mapping": "Gacha mapping JSON"
}
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}
}