Grasscutter/src/main/java/emu/grasscutter/game/TeamManager.java

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package emu.grasscutter.game;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
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import java.util.LinkedHashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
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import dev.morphia.annotations.Transient;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.server.packet.send.PacketAvatarDieAnimationEndRsp;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketAvatarTeamUpdateNotify;
import emu.grasscutter.server.packet.send.PacketChangeAvatarRsp;
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
import emu.grasscutter.server.packet.send.PacketChangeTeamNameRsp;
import emu.grasscutter.server.packet.send.PacketChooseCurAvatarTeamRsp;
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
import emu.grasscutter.server.packet.send.PacketSceneTeamUpdateNotify;
import emu.grasscutter.server.packet.send.PacketSetUpAvatarTeamRsp;
import emu.grasscutter.server.packet.send.PacketWorldPlayerDieNotify;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
public class TeamManager {
@Transient private GenshinPlayer player;
private Map<Integer, TeamInfo> teams;
private int currentTeamIndex;
private int currentCharacterIndex;
@Transient private TeamInfo mpTeam;
@Transient private int entityId;
@Transient private final List<EntityAvatar> avatars;
@Transient private final Set<EntityGadget> gadgets;
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@Transient private final IntSet teamResonances;
@Transient private final IntSet teamResonancesConfig;
public TeamManager() {
this.mpTeam = new TeamInfo();
this.avatars = new ArrayList<>();
this.gadgets = new HashSet<>();
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this.teamResonances = new IntOpenHashSet();
this.teamResonancesConfig = new IntOpenHashSet();
}
public TeamManager(GenshinPlayer player) {
this();
this.player = player;
this.teams = new HashMap<>();
this.currentTeamIndex = 1;
for (int i = 1; i <= GenshinConstants.MAX_TEAMS; i++) {
this.teams.put(i, new TeamInfo());
}
}
public GenshinPlayer getPlayer() {
return player;
}
public World getWorld() {
return player.getWorld();
}
public void setPlayer(GenshinPlayer player) {
this.player = player;
}
public Map<Integer, TeamInfo> getTeams() {
return this.teams;
}
public TeamInfo getMpTeam() {
return mpTeam;
}
public void setMpTeam(TeamInfo mpTeam) {
this.mpTeam = mpTeam;
}
public int getCurrentTeamId() {
// Starts from 1
return currentTeamIndex;
}
private void setCurrentTeamId(int currentTeamIndex) {
this.currentTeamIndex = currentTeamIndex;
}
public int getCurrentCharacterIndex() {
return currentCharacterIndex;
}
public void setCurrentCharacterIndex(int currentCharacterIndex) {
this.currentCharacterIndex = currentCharacterIndex;
}
public long getCurrentCharacterGuid() {
return getCurrentAvatarEntity().getAvatar().getGuid();
}
public TeamInfo getCurrentTeamInfo() {
if (this.getPlayer().isInMultiplayer()) {
return this.getMpTeam();
}
return this.getTeams().get(this.currentTeamIndex);
}
public TeamInfo getCurrentSinglePlayerTeamInfo() {
return this.getTeams().get(this.currentTeamIndex);
}
public int getEntityId() {
return entityId;
}
public void setEntityId(int entityId) {
this.entityId = entityId;
}
public Set<EntityGadget> getGadgets() {
return gadgets;
}
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public IntSet getTeamResonances() {
return teamResonances;
}
public IntSet getTeamResonancesConfig() {
return teamResonancesConfig;
}
public List<EntityAvatar> getActiveTeam() {
return avatars;
}
public EntityAvatar getCurrentAvatarEntity() {
return getActiveTeam().get(currentCharacterIndex);
}
public boolean isSpawned() {
return getPlayer().getScene() != null && getPlayer().getScene().getEntities().containsKey(getCurrentAvatarEntity().getId());
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}
public int getMaxTeamSize() {
if (getPlayer().isInMultiplayer()) {
int max = Grasscutter.getConfig().getGameServerOptions().MaxAvatarsInTeamMultiplayer;
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if (getPlayer().getWorld().getHost() == this.getPlayer()) {
return Math.max(1, (int) Math.ceil(max / (double) getWorld().getPlayerCount()));
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}
return Math.max(1, (int) Math.floor(max / (double) getWorld().getPlayerCount()));
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}
return Grasscutter.getConfig().getGameServerOptions().MaxAvatarsInTeam;
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}
// Methods
private void updateTeamResonances() {
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Int2IntOpenHashMap map = new Int2IntOpenHashMap();
this.getTeamResonances().clear();
this.getTeamResonancesConfig().clear();
for (EntityAvatar entity : getActiveTeam()) {
AvatarSkillDepotData skillData = entity.getAvatar().getAvatarData().getSkillDepot();
if (skillData != null) {
map.addTo(skillData.getElementType().getValue(), 1);
}
}
for (Int2IntMap.Entry e : map.int2IntEntrySet()) {
if (e.getIntValue() >= 2) {
ElementType element = ElementType.getTypeByValue(e.getIntKey());
if (element.getTeamResonanceId() != 0) {
this.getTeamResonances().add(element.getTeamResonanceId());
this.getTeamResonancesConfig().add(element.getConfigHash());
}
}
}
// No resonances
if (this.getTeamResonances().size() == 0) {
this.getTeamResonances().add(ElementType.Default.getTeamResonanceId());
this.getTeamResonancesConfig().add(ElementType.Default.getTeamResonanceId());
}
}
public void updateTeamEntities(GenshinPacket responsePacket) {
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// Sanity check - Should never happen
if (this.getCurrentTeamInfo().getAvatars().size() <= 0) {
return;
}
// If current team has changed
EntityAvatar currentEntity = this.getCurrentAvatarEntity();
Int2ObjectMap<EntityAvatar> existingAvatars = new Int2ObjectOpenHashMap<>();
int prevSelectedAvatarIndex = -1;
for (EntityAvatar entity : getActiveTeam()) {
existingAvatars.put(entity.getAvatar().getAvatarId(), entity);
}
// Clear active team entity list
this.getActiveTeam().clear();
// Add back entities into team
for (int i = 0; i < this.getCurrentTeamInfo().getAvatars().size(); i++) {
int avatarId = this.getCurrentTeamInfo().getAvatars().get(i);
EntityAvatar entity = null;
if (existingAvatars.containsKey(avatarId)) {
entity = existingAvatars.get(avatarId);
existingAvatars.remove(avatarId);
if (entity == currentEntity) {
prevSelectedAvatarIndex = i;
}
} else {
entity = new EntityAvatar(getPlayer().getScene(), getPlayer().getAvatars().getAvatarById(avatarId));
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}
this.getActiveTeam().add(entity);
}
// Unload removed entities
for (EntityAvatar entity : existingAvatars.values()) {
getPlayer().getScene().removeEntity(entity);
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entity.getAvatar().save();
}
// Set new selected character index
if (prevSelectedAvatarIndex == -1) {
// Previous selected avatar is not in the same spot, we will select the current one in the prev slot
prevSelectedAvatarIndex = Math.min(this.currentCharacterIndex, this.getActiveTeam().size() - 1);
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}
this.currentCharacterIndex = prevSelectedAvatarIndex;
// Update team resonances
updateTeamResonances();
// Packets
getPlayer().getWorld().broadcastPacket(new PacketSceneTeamUpdateNotify(getPlayer()));
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// Run callback
if (responsePacket != null) {
getPlayer().sendPacket(responsePacket);
}
// Check if character changed
if (currentEntity != getCurrentAvatarEntity()) {
// Remove and Add
getPlayer().getScene().replaceEntity(currentEntity, getCurrentAvatarEntity());
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}
}
public synchronized void setupAvatarTeam(int teamId, List<Long> list) {
// Sanity checks
if (list.size() == 0 || list.size() > getMaxTeamSize() || getPlayer().isInMultiplayer()) {
return;
}
// Get team
TeamInfo teamInfo = this.getTeams().get(teamId);
if (teamInfo == null) {
return;
}
// Set team data
LinkedHashSet<GenshinAvatar> newTeam = new LinkedHashSet<>();
for (int i = 0; i < list.size(); i++) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return;
}
newTeam.add(avatar);
}
// Clear current team info and add avatars from our new team
teamInfo.getAvatars().clear();
for (GenshinAvatar avatar : newTeam) {
teamInfo.addAvatar(avatar);
}
// Update packet
getPlayer().sendPacket(new PacketAvatarTeamUpdateNotify(getPlayer()));
// Update entites
if (teamId == this.getCurrentTeamId()) {
this.updateTeamEntities(new PacketSetUpAvatarTeamRsp(getPlayer(), teamId, teamInfo));
} else {
getPlayer().sendPacket(new PacketSetUpAvatarTeamRsp(getPlayer(), teamId, teamInfo));
}
}
public void setupMpTeam(List<Long> list) {
// Sanity checks
if (list.size() == 0 || list.size() > getMaxTeamSize() || !getPlayer().isInMultiplayer()) {
return;
}
TeamInfo teamInfo = this.getMpTeam();
// Set team data
LinkedHashSet<GenshinAvatar> newTeam = new LinkedHashSet<>();
for (int i = 0; i < list.size(); i++) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return;
}
newTeam.add(avatar);
}
// Clear current team info and add avatars from our new team
teamInfo.getAvatars().clear();
for (GenshinAvatar avatar : newTeam) {
teamInfo.addAvatar(avatar);
}
// Packet
this.updateTeamEntities(new PacketChangeMpTeamAvatarRsp(getPlayer(), teamInfo));
}
public synchronized void setCurrentTeam(int teamId) {
//
if (getPlayer().isInMultiplayer()) {
return;
}
// Get team
TeamInfo teamInfo = this.getTeams().get(teamId);
if (teamInfo == null || teamInfo.getAvatars().size() == 0) {
return;
}
// Set
this.setCurrentTeamId(teamId);
this.updateTeamEntities(new PacketChooseCurAvatarTeamRsp(teamId));
}
public synchronized void setTeamName(int teamId, String teamName) {
// Get team
TeamInfo teamInfo = this.getTeams().get(teamId);
if (teamInfo == null) {
return;
}
teamInfo.setName(teamName);
// Packet
getPlayer().sendPacket(new PacketChangeTeamNameRsp(teamId, teamName));
}
public synchronized void changeAvatar(long guid) {
EntityAvatar oldEntity = this.getCurrentAvatarEntity();
if (guid == oldEntity.getAvatar().getGuid()) {
return;
}
EntityAvatar newEntity = null;
int index = -1;
for (int i = 0; i < getActiveTeam().size(); i++) {
if (guid == getActiveTeam().get(i).getAvatar().getGuid()) {
index = i;
newEntity = getActiveTeam().get(i);
}
}
if (index < 0 || newEntity == oldEntity) {
return;
}
// Set index
this.setCurrentCharacterIndex(index);
// Old entity motion state
oldEntity.setMotionState(MotionState.MotionStandby);
// Remove and Add
getPlayer().getScene().replaceEntity(oldEntity, newEntity);
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getPlayer().sendPacket(new PacketChangeAvatarRsp(guid));
}
public void onAvatarDie(long dieGuid) {
EntityAvatar deadAvatar = this.getCurrentAvatarEntity();
if (deadAvatar.isAlive() || deadAvatar.getId() != dieGuid) {
return;
}
// Replacement avatar
EntityAvatar replacement = null;
int replaceIndex = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
EntityAvatar entity = this.getActiveTeam().get(i);
if (entity.isAlive()) {
replaceIndex = i;
replacement = entity;
break;
}
}
if (replacement == null) {
// No more living team members...
getPlayer().sendPacket(new PacketWorldPlayerDieNotify(deadAvatar.getKilledType(), deadAvatar.getKilledBy()));
} else {
// Set index and spawn replacement member
this.setCurrentCharacterIndex(replaceIndex);
getPlayer().getScene().addEntity(replacement);
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}
// Response packet
getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
}
public boolean reviveAvatar(GenshinAvatar avatar) {
for (EntityAvatar entity : getActiveTeam()) {
if (entity.getAvatar() == avatar) {
if (entity.isAlive()) {
return false;
}
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .1f
);
getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
return true;
}
}
return false;
}
public void respawnTeam() {
// Make sure all team members are dead
for (EntityAvatar entity : getActiveTeam()) {
if (entity.isAlive()) {
return;
}
}
// Revive all team members
for (EntityAvatar entity : getActiveTeam()) {
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f
);
getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
}
// Teleport player
getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(getPlayer(), EnterType.EnterSelf, EnterReason.Revival, 3, GenshinConstants.START_POSITION));
// Set player position
player.setSceneId(3);
player.getPos().set(GenshinConstants.START_POSITION);
// Packets
getPlayer().sendPacket(new GenshinPacket(PacketOpcodes.WorldPlayerReviveRsp));
}
public void saveAvatars() {
// Save all avatars from active team
for (EntityAvatar entity : getActiveTeam()) {
entity.getAvatar().save();
}
}
}