Grasscutter/proto/CombatTypeArgument.proto

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syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
enum CombatTypeArgument {
COMBAT_NONE = 0;
COMBAT_EVT_BEING_HIT = 1;
COMBAT_ANIMATOR_STATE_CHANGED = 2;
COMBAT_FACE_TO_DIR = 3;
COMBAT_SET_ATTACK_TARGET = 4;
COMBAT_RUSH_MOVE = 5;
COMBAT_ANIMATOR_PARAMETER_CHANGED = 6;
ENTITY_MOVE = 7;
SYNC_ENTITY_POSITION = 8;
COMBAT_STEER_MOTION_INFO = 9;
COMBAT_FORCE_SET_POS_INFO = 10;
COMBAT_COMPENSATE_POS_DIFF = 11;
COMBAT_MONSTER_DO_BLINK = 12;
COMBAT_FIXED_RUSH_MOVE = 13;
COMBAT_SYNC_TRANSFORM = 14;
COMBAT_LIGHT_CORE_MOVE = 15;
}